Dyson
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Posts posted by Dyson
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Yeah I get what he means but I mean for what purpose would you want to hide standard lights? I'd recommend just changing them all to special and controlling them with a script
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What lights on an emergency vehicle would be standard? They'd surely either be headlights break lights or emergency lights so blue lights?
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If you want to impose a cam hack place the cam script likes on the freeplay mission script. For an example see the freeplay mission script on BoF it allows can hack automatically when playing the mod. Food for thought.
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It's because it's an exe file, it auto assumes it's harmful when in fact it is not, allow the download and run the setup
P.s. Brooklyn isn't a setup file so which links are you on about?
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No I understood your comment but I still stand by adding more units isn't really needed at this stage. The squad will never be first due and Hazmat 1 responds city wide but it only responds with its second piece
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why not change 252 to 288? as 288 is station with hazmat 1, and both are off map call-in
and 252 / 288 rigs look identical other than company markings
252 has a hazmat second company in the bread truck which is featured in the mod as the fourth hazmat unit.
Squad 252 second piece
Hazmat 1
Hazmat 1 second piece
Decon Unit
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Well the maps not got 252 on map so it should never really be first due plus adding extra unnecessary units is only gonna increase our problems with all machines. We have 2 hazmat units already so no need for extra hazmat either. We're working on reducing. The unit list to make way for units with a purpose there are far more engines than specialised squads. Hope this makes sense.
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I've had all my files reported as broken and checked them and they are fine
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his short-sleeved shirt...
Oh yeah that's a bug he needs to be in the jacket to un-attatch
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I can give you the version with the black front parts as seen here:
Yeah we've got that van too but I want some differenciation from the NYPD van
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Lets all join hands and pray to hoppah to write a daisy chain feature into the supply script.
In other news..
During testing I was made aware of some missing wheels on the OCME van, so rather than just adding new wheels I've replaced it, see what you guys think..
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Yeah I agree it's probably common practice but not needed in a game like this. If you feel you need to lay a long supply line you can just lay a hose extender and hook two hoses into one long supply line.
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Probably is possible but what's the point? I've never seen an engine hooked up then driven around
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Use hydrants
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Whatever you wish check out what wheels other mods use and see what you like
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The NYPD sirens are a different story they will be redone anyway but I can't comment on what they were like in SD but they're the same in v3 and BoF
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The sirens in BoF are the same as in the previous versions just with more additional sirens added so I'm not entirely sure what you mean.
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To gain interest try to learn new stuff like modelling or map making etc and post your work and you'll find people will want to collaborate, people rarely want to join so be prepared to merge ideas with people until you have the confidence and skills to go it alone or lead a mod dev
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Very nice id strongly recommend different wheels though
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I think multiple mods per series would be best, I for one would love to see mods like Montana that are far removed from LA
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I like the idea and the production is really good nice work guys
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Hmm that is weird running the editor as admin?
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What resolution?
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I like the texture of the front hoses looks class
m.EnableHeadLights(false); but for Standard light type
in Modding Related Support
Posted
Try setting the extra lights as traffic lights? They can be controlled by scripts