Dyson
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Posts posted by Dyson
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Oooh La la. Pretty.
Tell me, how did you achieve this? Is there any performance drop? Is it easy to install? Is this even released?
Using his tips I've just got it working, requires a good graphics card though wouldn't run on my Intel had to swap onto my better pc. Looks fantastic though so many variables to tweak though
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Very nice, I've been looking for a shader for em4 for a while going to check this out now!
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It's obviously not dead I've been working on my own brooklyn project for the last month and freelancer has personal priorities. I second everything Mikey just said
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Yes I have succeeded in adding custom made vehicles into the game which were made by myself. It was a pain to figure everything out though. Adding vehicles is not that hard. It's harder to make them available as a commandable unit.
You might consider making a basic tutorial because I know a lot of modders for em4 would consider getting and modding this game if they knew how.
But good luck
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The mod was made on Intel and I need more info to go on its likely it's an install issue or something so start there
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Have you been able to actually import a custom vehicle made from scratch to em5? That's the main reason why there's no mods yet.
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Dyson Dyson ! to much response 8 to 10 units is better it is more that enough to handle the calls for help until ESU and Emergency deployment teas arrive on scene. Or if you could have them stage at a location designated by Patrol supervisor. I will tell you the first time hit that but i was a little over whelmed with the response. The units be came bogged down and cluttered on the map. Never less it is a great idea just need to tone it down in my opinion.
The FD response to alarms is more toned down but for the PD this is a huge response calling all units. I usually call it then catch the units as they arrive and stage them
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I tried the Supervisor when I was on a theft callout but nothing responded. Do I have to have my units on 10-8 standby for this to work?
All the call units have been fixed and or created inv2 most didn't work in v1 but weren't a priority
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Will the light radiation be decreased to help with lag?
As I mentioned im looking for a lighter to lower the spec as I hate doing lights haha
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22 Patrol cars DAMN!
crown vics, impalas and ESU
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The criminal symbol is returned but not on the mini map (can't make it too easy). Still no redirect as em4 won't allow advanced path finding so cars get stuck on one way roads.
The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.
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Love the Brooklyn Mod! Gonna go play it now with a buddy as we speak. Can't wait for Version 2
Thanks, hopefully you'll enjoy v2 even more.
Currently working on additional calls, the detectives are going to be busy...
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You know, I haven't tried to move people and vehicles yet, but thanks for the tip, will be useful in my experiments
What kind of experimentation? And how did all your buildings end up under map?
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Haha as if! That's great news the mod is now mobile.
Anyway guys I'm gonna be working on new events and perfecting the ones I already have.
Hopefully a lot of new rescue and police calls
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Will the CAFS engine use foam or still water like the rest?
I think the more pressing question would be why bump a thread over a year old? It's obviously either dead or gone quiet, check post dates..
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Here's what v2 looks like at the moment, help shape it with feedback guys! See if you can notice all the new stuff too!
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Are you planning on exporting/modelling the sports cars or just skinning the civil ones?
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The download link is the most recent version?
Version 1 of the brooklyn mod is available in post #1 and Version 2 is still in development
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Very nice, good to see such detail on the swat rigs
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What is the download link, because on the first post the so-called download links lead me to a spam & virus site.
Click on the link then click skip ad and that's the download
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Can you please help my game crashes as soon as it loads?
The game is unstable on intel graphics cards, Brooklyn runs fine though as it has been optimized for intel.
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More screens from v2
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that's from our manhattan mod, its just a tex edit of the hose and a replacement of the firehose model
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Upper east was v2 which was released in 2013 but there are plans to update it to the same standard as brooklyn (released in 2014)
Person Textures
in Modding Related Support
Posted
Thats because they're transparent