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Dyson

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Posts posted by Dyson

  1. Yeah I've got an object placed on the roof to target for the install script anyway so I'll try and get the climb to work with that too. I'll see how it goes next time I'm on my pc hopefully it'll work and that will be that. Thanks for the help I'll update later tonight :)

  2. Yeah getting down already set up and I'm going to try and break it once I've got it all working smooth with the climb and yeah I created a dummy object on the roof so will try again using that as a target and the object as the movable object. Hopefully it'll work this time. I just wanted to check move to position isn't limited to XY movement and can move along the Z axis too

  3. Yeah I can simulate this with a child position or object position ( I create a dummy target on the roof) and they can move between but I've just not been able to get the object to move diagonally I've got the two target points but just the actual movement is the issue. I'll double try again tonight but I wasn't having much luck

  4. Yeah, they managed it but I've been trying to figure out how. At the moment the script all works fine, the ffs just spawn at the moment if I could get them or an object to climb in between which should be fairly straight forward then it will look a little more seamless and smooth

  5. Once again, I will say this: Curse you Em4. So many things you and your younger brother, Em5 could have been.

    Haha amen to that.

    The interesting thing is that it has been done -

    So I just literally want to be able to replicate this. When I get home I'm going to try using an object model again and trying to move to position but I've not had luck with that so far

  6. The same on from the vehicle. But I'm thinking spawn him direct to the roof, but then hide and create an object on position base, then move to basket diagonally then delete object and show person. The only issue is getting the object to move diagonally. I tried move to position but they seem to just either do nothing or move to random points.

  7. That's what I've been trying but as far as I can tell there's no way for the game to find the positions on the ladder child's. The game can find child positions on vehicles but the ladder parts are supertruck Childs and not general child's if that makes sense.

    As for your first suggestion if you mean changing the placement from custom to none and then move from position (base) to (basket) that's another way I've tried but I haven't been able to get it to work. :(

  8. Hi guys,

    So I've been working on a ventilation script, but I'm struggling with one aspect. Getting the guys to climb the ladder. I'm guessing I'm gonna have to use an object as a person won't be able to move up a diagonal ladder. But does anyone know of any way to make an object move diagonally across all 3 axis?

    The rest of the script is done I'm just having troubles with the climbing aspect so I'm appealing to the community for any ideas.

    I can provide more info if I've been a bit vague but hope some of the scripters out there have some ideas :)

    Dyson

  9. Today I learned. I thought it was a script lol.

    Well it'd still be a script to activate it. But when bma was telling me I'd already attempted something similar with the "3d cursor" model to highlight victims of crimes etc. this is a clever use of it :)

  10. Have a question regarding this picture. What scripting function did you use to put those objects on top of the persons? Is there something in the PushActions or GameObject code that allows one to put an object above there?

    It's just a child, similar to the Stryker script :)

  11. Map making is probably the longest element of making a mod. Each of the maps I've been involved with have taken months. This is a huge ask for most people and you'll probably have more joy learning yourself. There's several elements

    The map texture

    Creating roads paths and spawns

    Placing houses and objects

    Setting up a fire station with virtual objects.

  12. Yes we are still working on it and will still be working on it EVEN after a mod see's your post and gives you a 2 day ban...enjoy it!

    I will only post if there's something worthwhile to share.

    It does seem like he was being polite and didn't break any rules. I mean I was curious too as to whether it was still in progress. He didn't ask for a date just a sign of life.

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  13. Use multi-layers in the paint app you use to try to enhance crispness.. The problem with an underlayed image is that the thing will blur when scaled down, this is natural (and a one-way trip). That being said, you can use multiple layers to give the illusion of crispness in the texture file, then flatten all the layers when the project is done. What I find a good tactic for doing such things is to use a transparent layer and to add detail with an airbrush set to speckle the transparent layer with colors that are similar to the underlying texture.. It helps to add some "sharpness" to the underlying grass/dirt without overdoing it.. You can do the same thing to simulate things such as shadows being cast, bumpiness that was not present on the original texture, rock speckling (gravel) without it being pure gravel.. All up to you and playing around with the layers and different opacity levels for each to figure out what looks the best from a distance and zoomed in upon it.

    Yeah I second this mikey has gone into far more detail but yeah the use of multi layers and overlays helps make the texture more believable and less 2D

  14. It'll be the same quality but just use tricks like creating false shadows and making things look like they're 3D eg pavement (sidewalk) so the texture doesn't look as flat.

    I spent a long time gradually working on map textures trying to improve them. My first were very flat but using overlays and the tips mentioned above my newer maps look a lot sharper even though they actually are the same quality.

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