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Showing content with the highest reputation since 07/01/2025 in Posts

  1. Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread.
    6 points
  2. Hi, Can someone make a south metro fire rescue mod please been following their channel on YT and have amazing vehicles? Regards Shauney
    1 point
  3. First of all Hi, its very good mod, second when I click on Battalion Fire Chief than select dispatcher I have instant BTD, third, is this normal that FPS are drops when I select more vehicles? Like from 120 to 16? I have patched version, that memory patch.
    1 point
  4. Actually, I got it to work now. But thank you.
    1 point
  5. Not an update, just good news CHP unmarked spec found. Anything like ELS info, unknown.
    1 point
  6. I hope you see this through to competition. Personally I think your models look fine and the futuristic/sci-fi style looks pretty cool.
    1 point
  7. Gents, I know you guys are working and what not. But give us a little teaser. The summer is here and I'm looking to sit on my computer this whole summer rather then actually going outside and enjoying the weather. Thanks
    1 point
  8. I have been working on a project for a few months now off and on. I have decided to rework and fix some issues for the Boston Mod by FINN. I do plan on a release, assuming I am able to receive permissions from the proper folks. All original credits can be found in "EM4 Boston SubMod read me credits". Work done by Mentor1159/TTBL225: Edited and Fixed fire station scripts Added Police and EMS station Scripts Map Fixes Other general script fixes Added LWS Massive Reorganization of File Structure (About 20 hours of work) Massive reduction in file size due to the removal of unneeded and duplicate files Screens: Original Credits:
    1 point
  9. They have a great youtube channel, definitely recommend checking it out for anybody interested in the fire service.
    1 point
  10. After playing EM4 for the past 8-9 years, I figured it was about time I gave the modding thing a shot. Info: To start off with, this mod is and most likely forever will be private. I've pulled bits and pieces from so many content creators that tracking everyone down and receiving approval would be far too tedious, and releasing with out permission is not something I'm willing to do. This mod is **very loosely** based off units from Fort Worth, Texas. This has been just as much of a learning experience for me as it has been a fun way to waste all the spare time I seem to have found. I plan on endlessly changing and updating things as I learn new methods, ideas, and concepts, so I expect to be fairly active on this topic. Tips and tricks welcomed and appreciated!! As of the time of this post, I assume I've put roughly ~60hrs into the development. I'll try my best to answer any questions, and opinions are welcome! Plans: The goal of this project, as previously stated is to help myself learn what EM4 modding is. So far I've done texturing, map work, lighting, animating, slight model edits, scripting and added lots of custom elements. I'd like for this to end up not showing any significant signs of the base mod, and to feel entirely Lakeview. At the time of making this post, I have two units left that I plan to make new textures for. Next I plan on going on and attempting to model in some new fire stations, as with my current unit planning, 3 bays per station is not enough. New firefighter models have been added, excellent work by Bama, as well as new medic and stretcher crews. I do plan on redoing police and then eventually onto map texture edits. You can view all my screenshots here. Units: Gameplay: Update 6/10: Various credits to: Hoppah/LA Mod Team, Itchboy, Bama/Montana Mod Team, Blackout/Squad 55 crew, Mentor1159, MikeyPI, SOCOM552, NNico **if any other authors are missing, which I'm sure there are, please advise and it will be updated**
    1 point
  11. -1 points
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