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37 files

  1. Los Angeles Mod 2.1

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more...
     
    This content is not authorized for posting on Steam or any other platform, except with prior written authorization.

    668,050 downloads

    Updated

  2. New York City Modification

    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.

    233,503 downloads

    Updated

  3. London Mod

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance.
    Updates, information and any news about future versions of the mod can be found on the London Mod forum page:
    http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
     

    213,049 downloads

    Updated

  4. US Army Modification

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay!
    Important installation/play notes:
    1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5)
    2. Download and extract the .zip package
    3. Install the .e4mod file
    4. Launch the game and load the US Army mod
    5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game
    The US Army mod is not freeplay nor multiplayer compatible!
    Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.

    120,430 downloads

    Updated

  5. Netherland Mod version 3.0 Alpha

    The third alpha release of the Netherlands Mod for Emergency 4!- Includes new vehicles- Includes new scripts- Includes new persons- Includes new soundsPlease note that this is an Alpha version, bugs are to be expected!Special thanks to:HoppahMartijntjuhBas-tiChideaDavidSquidSimComNetLittleAngelA-RescueMainzibärAnd all those I forgot to mention!

    82,371 downloads

    Updated

  6. Polish Mod 0.99.1 beta

    This is a new polish mod.

    72,763 downloads

    Updated

  7. Harbor City 5

    About This File
    AUTHOR BLACKOUT
    For Version 5.0.5
    Current Status: Released
    Completion Date: OCTOBER 24.2018
    Completion: 100%
    Release Date: FEBRUARY 08, 2019
    Creators of this file is originating from SQUAD 55
    Squad 55 is always accepting new applications!
    GENERAL
    - WASD can now be used to move the map around just as the arrow keys do
    - Added new Harbor City Icon (Kicks)
    - Updated loading screen text to "Loading Harbor City 5"
    - Updated error text
    - Updated siren script for new vehicles
    - Updated flashing lights script for new vehicles
    - House Search Script for non-enterable buildings (Trocks)
    - Created new UI Icon for Primary lights on and off
    - Created new UI Icon for Secondary lights on and off
    - New Loading Screen
    - Texaco building and objects changed to BP skin (Kicks)
    - Removed previously recorded high scores
    - Edited the in game call text and removed all box numbers (Kicks and Blackout)
    - Edited the Fire alarm script so it does not have Box numbers
    - Removed all American, Australian, Canadian, and UK flags
    - New Harbor City Flag added to Harbor City - Designed by Kicks
    - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected
    - New deployment menu icon for Police category - Lighthouse shines when moused over / selected
    - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected
    - New deployment menu icon for Tech category - Gear glows when moused over / selected
    - New minimap
    SCRIPTS
    - Extrication time now takes 15 seconds from start to finish
    - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital
    - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts
    POLICE
    - NEW MODEL - Ford Taurus - By Blackout
    - NEW MODEL - Dodge Ram - By Blackout
    - Ford Taurus Harbor City Skin - By Blackout
    - Ford Taurus Doors, Wheels added
    - Dodge Ram Harbor City Skin - By Blackout
    - Dodge Ram Doors, Wheels added
    - Patrol 1 replaced with marked Ford Taurus
    - Patrol 2 replaced with unmarked Ford Taurus
    - Patrol 3 replaced with slicktop Dodge Ram
    - Patrol 4 Remaining as a Dodge Charger
    - Patrol 5 Remaining as a Dodge Charger
    - Patrol 6 replaced with a Dodge Ram
    - NEW UNIT - Partol 7 marked Ford Taurus - West
    - NEW UNIT - Partol 8 slicktop Ford Taurus - South
    - NEW UNIT - Partol 9 marked Ford Taurus - East
    - Patrol 1 HD Lights
    - Patrol 2 HD Lights
    - Patrol 3 HD Lights
    - Patrol 6 HD Lights
    - Patrol 7 HD Lights
    - Patrol 8 HD Lights
    - Patrol 9 HD Lights
    - Deployment icon for Patrol 1
    - Deployment icon for Patrol 2
    - Deployment icon for Patrol 3
    - Deployment icon for Patrol 4
    - Deployment icon for Patrol 5
    - Deployment icon for Patrol 6
    - Deployment icon for Patrol 7
    - Deployment icon for Patrol 8
    - Deployment icon for Patrol 9
    - Deployment icon for Patrol Supervisor
    - UI picture for Patrol 1
    - UI picture for Patrol 2
    - UI picture for Patrol 3
    - UI picture for Patrol 4
    - UI picture for Patrol 5
    - UI picture for Patrol 6
    - UI picture for Patrol 7
    - UI picture for Patrol 8
    - UI picture for Patrol 9
    - UI picture for Patrol Supervisor
    - Police helicopter is now available for deployment
    - Police helicopter is now staffed with one patrol officer
    - Multiple skin changes for police officers (skins)
    FIRE
    - East, West, and South Fire all have their own unique skins.
    - NEW MODEL - Spartan Gladiator Engine Model - By Blackout
    - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout
    - NEW MODEL - Dodge Ram Squad - By Blackout
    - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout
    - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model
    - Hazmat 6 and 7 model replaced with the Rescue 2 model
    - Rescue 2 is now the Spartan Gladiator Model
    - Engine 1 skin
    - Engine 2 skin
    - Engine 3 skin
    - Engine 4 skin
    - Engine 5 skin
    - Engine 6 skin
    - Engine 7 skin
    - Ladder 1 skin
    - Ladder 4 skin
    - Ladder 7 skin
    - Rescue 2 skin
    - Hazmat 6 skin
    - Hazmat 7 skin
    - Fire Command 1 skin
    - Fire Command 2 skin
    - Fire Command 3 skin
    - Engine 1, 5, 6, and 7 lights
    - Fire Command 1 lights
    - Rescue 2 lights
    - Squad 3 lights
    - Deployment icon for Fire Command 1
    - Deployment icon for Fire Command 2
    - Deployment icon for Fire Command 3
    - Deployment icon for Engine 1
    - Deployment icon for Engine 2
    - Deployment icon for Engine 3
    - Deployment icon for Engine 4
    - Deployment icon for Engine 5
    - Deployment icon for Engine 6
    - Deployment icon for Engine 7
    - Deployment icon for Ladder 1
    - Deployment icon for Ladder 4
    - Deployment icon for Ladder 7
    - Deployment icon for Rescue 2
    - Deployment icon for Hazmat 6
    - Deployment icon for Hazmat 7
    - Deployment icon for Crane 2
    - UI picture for Fire Command 1
    - UI picture for Fire Command 2
    - UI picture for Fire Command 3
    - UI picture for Engine 1
    - UI picture for Engine 5
    - UI picture for Engine 3
    - UI picture for Engine 4
    - UI picture for Engine 5
    - UI picture for Engine 6
    - UI picture for Engine 7
    - UI picture for Ladder 1
    - UI picture for Ladder 4
    - UI picture for Ladder 7
    - UI picture for Rescue 2
    - UI picture for Hazmat 6
    - UI picture for Hazmat 7
    - UI picture for Crane 2
    - Finished Spartan Engine interior
    - Edited Squad 3 roof skin to match updated Rescue 2 roof skin
    - Updated placement for water cannon for all engines - universal placement for all for scripting reasons
    - Multiple new Fire Fighter skins (Kicks)
    EMS
    - NEW MODEL - Ford E450 Ambulance - By Blackout
    - Medic 2 replaced with marked Ford E450 Ambulance
    - Medic 3 replaced with marked Ford E450 Ambulance
    - Medic 5 replaced with marked Ford E450 Ambulance
    - Supervisor skin
    - Medic 1 skin
    - Medic 2 skin
    - Medic 3 skin
    - Medic 4 skin
    - Medic 5 skin
    - Medic 6 skin
    - MCU skin
    - Air ambulance skin
    - Medic 2, 3, and 5 HD lights (206 total)
    - Deployment icon for Supervisor
    - Deployment icon for Medic 1
    - Deployment icon for Medic 2
    - Deployment icon for Medic 3
    - Deployment icon for Medic 4
    - Deployment icon for Medic 5
    - Deployment icon for Medic 6
    - Deployment icon for MCU
    - Deployment icon for Air Ambulance
    - UI picture for Supervisor
    - UI picture for Medic 1
    - UI picture for Medic 2
    - UI picture for Medic 3
    - UI picture for Medic 4
    - UI picture for Medic 5
    - UI picture for Medic 6
    - UI picture for MCU
    - UI picture for Air Ambulance
    - Removed change clothes script
    - EMS supervisor now parks at Station 3
    - Hospital layout updated - unique parking spots for each ambulance when unloading
    MAP
    - Each building now has isn't own street address typically found on the street directly infront of the entrance
    - Added 15 new 'minor' car accidents
    - Added 1 new 'major' accident
    - New houses on west part of Washington Ave and Utah St - Replaces DIY building
    - Park east of hospital updated
    - Buildings south of hospital updated
    - Campground added south east of the hospital
    - Campground west of Washington and Omaha removed
    - Added "Railway St" just west of Omaha, with several new buildings
    - Construction site north of station 1 has been completed - new hotel in completed
    - Crane accident has been removed north of station 1
    - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor
    - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard
    - Changed a few buildings north of Vienna (Trocks)
    - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave
    - Added traffic light at Queen St and Arthur Ave
    - Texture work S of washington
    - Texture work S of hospital
    - Texture work E of princess
    - Texture work for harbor
    - Texture work at Tech Center
    - Texture and map work at airport
    - Texture work for station 5, 6, 7 garage floors
    - moved hydrant and random fence piece by south tow parking
    - Texture work to factory north of Stanley Ave
    - Removed random parking signs that were blocking spots for units to park (lol)
    - Removed duplicate alarm on building on Main and Apollo SE corner
    FIXED GLITCHES, SMALL CHANGES, ETC
    [Development only - Not including and glitches found in BETA testing]
    - Fixed white mark on Ford Taurus wheels
    - Fixed lighting glitch with all Taurus units
    - Police helicopter is now working - Trocks
    - Undercover taurus doors open the wrong way
    - Fixed sizing issue with UI pictures for units
    - Fixed passenger door lighting glitch on all Taurus models
    - Dodge Ram Door opening wrong direction
    - Fixed Taurus rear wheel well sticking out too far
    - Fixed Taurus trunk interior color showing when trunk closed
    - Removed Taurus rear wheel black outline
    - Fixed hazmat 6 and 7 stripe not lining up from front to side
    - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light
    - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights
    - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres
    - Fixed Patrol 3 and 6 door open glitch
    - Fixed Patrol 3 and 6 door lighting glitch
    - Fixed Squad door skin glitch
    - Fixed Glitch with Spartan Gladiator not showing colors properly
    - Fixed Fire CMD 1 doors not opening
    - Fixed all Ram models doors opening too wide
    - Fixed issue where all spartan wheels on right side rotated backwards
    - Removed random Firefighters from map
    - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white
    - Added bumper to rear of all Spartan Engines and the Spartan Rescue
    - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!)
    - Fixed Spartan Rescue back stripe
    - Added test to Spartan Rescue back door
    - Fixed issue where Fire Command 3 was showing the wrong UI picture
    - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance
    - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly
    - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly
    - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting
    - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern
    - Spartan engine wheels are now aligned, and spin in the right direction
    - Taurus wheels are now aligned properly
    - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy
    - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate
    - Paramedics are now able to get Styker Stretcher (Trocks)
    - Fixed spelling mistake on Rescue 2's deployment icons
    - Updated Squad 3's deployment icons after skin update
    - Fixed E450 medics Rear middle left marker light placement
    - Changed patrol 6's secondary lights. They now look better
    - Changed text pop up for loading patient into ambulance with Stryker script
    - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes
    - Removed several permanent burn marks at the location of accidents
    - Moved station 6 and 7 decals
    - Fixed glitch where medics would not park properly at the hospital
    - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate
    - Removed semi from new vehicle path as it kept getting stuck
    - Increased size of a small police station parking spot to units can park there
    - Raised building on Railway St to stop if from flashing
    - Fixed parking glitch with patrol 6, 7, 8, and 9
    - Fixed lighting issue on all new police officer skins so they no longer look like robocops
    - Changed loading screen so it looks better
    - Centered Tech deployment icon so match EMS and FD


    Identified and fixed during BETA
    Solved bugs:
    - Missing house on Railway St
    - WASD - S did not work
    - princess signs blocking access to harbor
    - traffic glitch Princess and Richard
    - medics drop patient off at hospital doors now
    - Removed alpha from several FF's and Medics
    - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding
    - Removed crash with PD cars you had to drive away very, very slowly
    - Removed annoying pigeons from station 7
    - Removed flags from airport and police station
    - Removed cement truck from new traffic route
    - Removed objects near road by station 3 to prevent traffic jams
    - Battalion 1 should now to to stations E, W, S
    - Reverted to old coroner from 4.3 public due to alpha reflection problem
    - Coroners can now be deployed from the EMS menu
    - Greatly increased time until train cars explode from fire on Omaha
    - Fixed road decals hiding street addresses - Main, Arthur, Utah
    - Added Hydrants to Harbor, near wind turbines
    - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test)
    - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test)
    - Added street numbers to Arthur between Knight and Prince
    - Fixed map texture aesthetics at station 7
    - Changed station 6 garage floor to cement
    - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!)
    - Police unable to grab civilians - Replaced "drivepersonaway" command
    - Removed "askperson" command as it is useless
    - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful!
    - removed alpha reflections from Hazmat firefighters
    - Both rear doors will open when stretcher is used on medics 2, 3 and 5
    - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital
    - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability
    - Removed some scenery from the harbor preventing accident to a call
    - Ensured that people are not standing on benches and chairs across the map, they will remain seated
    - Added some more decoration to the 'palace'
    - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place
     
    Identified and fixed between 5.0.0 - 5.0.1
    - Medic 2, 3, 5 rear wheel light glitch
    - Medic 2, 3, 5 rear and front wheel rotation direction
    - removed explosive can in the river north of park on Washington
    - greatly increased time before train explodes from fire behind Station 7
    - moved several fire hydrants near fence at airport (too close to fence)
    - fixed sidewalk elevation issue - Unicorn and Railway
    - removed glitched person on lighthouse by station 2
    - medics can no longer drop stretchers without have a stretcher
    - moved fire Hydrant that was too close to 144 Utah
    - police station address no longer covered by sewer grate
    - medic 6 no longer shows medic 5 UI picture
    - placed no vehicle VO between police station and main st tower
    - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error.
    Identified and fixed between  5.0.1 - 5.0.5
    -[5.0.5] - 2018-10-24 19:19 US EDT
    -Added
    - EMS Supervisor has a parking spot and label now.
    - There is a new MVC in the east, with 7 patients.
    -Changed
    - Crane 2 speed increased by 25% and has red lights and sirens now.
    - All tow trucks speed are increased by 25%.
    - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive.
    -Fixed
    - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer.
    - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address.
    - MVC on Utah Street in the South, was not able to tow one limo. This is fixed.
    - Removed
    - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix.
    - Removed Cans from EMS units.
    -  Issues to Address in the Future
    - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try.
    - Possibly going to fix the Evacuate Airport Terminal Command on HC99.
    - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents.
    V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT

    68,675 downloads

    Updated

  8. Essex mod V1.0 by eyespy900

    Essex mod Version 1.0;Welcome to Essex a ceremonial and non-metropolitan county in the East of England region.A population: 1,712,200 inhabitants is look on you to keep the town safe.make use of one of the 44 unique Essex pumper units, Police and Ambulance services.The mod contains:- 50 unique essex area's fire department units- Essex police- Essex Ambulance services- Modified map- Scriptsknown bugs;- No decontamination container.- no ABC firefighters.- Standard game tec unit for bomb explosions.- 70p2 essex pumper no siren.- Pod trucks no siren.- Pinzgauer no siren.- ALP truck does not set up near a house, FF's can't enter second story building.

    40,742 downloads

    Updated

  9. Czech Republic Mod version 0.9

    Czech modification for Emergency 4Contains czech vehicles and personsThanks to all, who give to us photos, models of vehicles (see ,,2. - Vehicles, models, texturs,,)Thanks to Patrik Marek for great model of VW T5 (high roof) for EMSSpecial thanks to Milos Petr, for help with some bugs.Vehicles description and English translation of it made by Milos Petr and Ondrej Tezky aka Heavy.It is forbidden:- Distribute this modification for money.- Distribute this modification as yours.- Distribute this modification with changes without permission of authors.- Upload this modification on other sites without permission of authors.- Editing and other using of model of VW T5 ZZS KHK and VW T5 ZZS LK (model by Patrik Marek)It is allowed:- Edit this modification only for personal use.

    34,339 downloads

    Updated

  10. Harbor City

    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod.
    We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.

    54,288 downloads

    Submitted

  11. PL MOD v1.0

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ...  
     
    Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min

    27,691 downloads

    Submitted

  12. Miami Modification

    Features:
    About 20 playble units from Miami!;
    Completely new models;
    Real lights and sirens;
    Some useful Scripts...

    24,262 downloads

    Updated

  13. Winterberg mod

    Meeting some Winterberg mods in version 8

    62,990 downloads

    Updated

  14. Copenhagen mod

    This is the official Copenhagen mod.
    The mod contains around 40 emergency vehicles from the Danish capital Copenhagen.
    There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release.
    please remember this is only a 1,0 release!This is the official Copenhagen mod.
    The mod contains around 40 emergency vehicles from the Danish capital Copenhagen.
    There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release.
    please remember this is only a 1,0 release!
    Please read the readme file.
    please remember this is only a 1,0 release!
    So details like stations, new maps and call out scripts are not added yet!
    Yet the mod includes
    - more than 40 emergency vehicles from the Danish capital Copenhagen
    - 19 people
    - CCC civil cars
    - motorcycles!
    - many different detailed scripts
    Please enjoy!
    Feel free to comment and come with idear/error repports

    31,645 downloads

    Submitted

  15. Euskadi Mod 1.0

    Euskadi Mod - Basque Country v. 1.0By BorjaXmusic & AxaberA mod about the emergency services of Euskadi

    20,932 downloads

    Updated

  16. São Paulo Mod

    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------

    23,500 downloads

    Updated

  17. Miami Modification

    New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe. Please share link directly here. Thank you!
    A Miami modification for Emergency 4 game featuring:
    - About 100 new playable units. - We have replaced all units types with new moddel (and even more).
    - New custom freeplay map. - New map (in freeplay and deluxefreeplay version) with a beach, large police dept, 2 firestations, hospital and Lifeguard tower.
    - Complete optimization. - Unlike other mods, anything that is not used - gets deleted, unnesasry prts of the moddels with high count of polygons - reworked.
    - Highest amount of aircraft compared to other mods. - Thats been said, we have new helicopters and airplanes.
    - Compelte UI. - Complete UI on commands and units and equipment.
    - New scripts and sirens. - We have all the nessesary scripts for your fun: parking script, limited water supply script, single strecher, traffic debug, and much more.
    - Top of the line bluelights. - Best bluelights that can be found (but they are optimized from what you saw on the videos).
    Please check readmefile for instructions on how to properly install the mod!
    Before attending any edit or modding out from here, check the readme file for Terms of ussage! Reuploading of the files are forbiden!

    28,215 downloads

    Updated

  18. Ukraine-Rescue mod 1.2

    New Ukraine-Rescue mod 1.2 is released!-About 50 real units from Ukraine!-New real bluelights(elina,agent,etc)-Real sirens sound-New scripts-Full designsWe have a NEW Webisite!: http://ua-rescue.at.ua/P.S.: If policeman don't want to go back intoo a car - Up and down a pistolP.S.2: Doctors can't heal without Em Case (get it in any ambulances)P.S.3: Not recommended to play on missions

    20,972 downloads

    Updated

  19. Coastal Rescue

    Here is what I have managed to make over the years. Feel free to use any of the models, testures or script in your own mode, giving due credit where required.
    All the best.
    Dosedmonkey

    12,568 downloads

    Submitted

  20. Hampshire Modification

    A mod about the rescue services from Hampshire, see screenshot for more information

    6,843 downloads

    Submitted

  21. Helping Peter

    The First release of Helping Peter
    In the mod you get the chance to play as a Danish First Responder trying to save injured peoples lives untill ambulances arrive.
    The mod will most cartainly put your first aid knowledge to the test!

    17,027 downloads

    Updated

  22. Welfordshire Modification

    Welcome to The Welfordshire Modification.
    A modification for Emergency 4 set in the fictional county of Welfordshire, United Kingdom.
    In this version, take control of the emergency services that serve the towns and surrounding areas of Welford (to the South) and Rambleside (to the North).

    21,014 downloads

    Submitted

  23. DDR MoD 8 Level Demo

    -8 Brand new missions-New models-New sounds-And much more!Version 0.771b

    15,242 downloads

    Submitted

  24. Bordsund Modifikation 1.0

    ENGLISH DESCRIPTION:
    Features:
    New sounds
    Vehicles of Chidea (THANKS)
    General changes in Maps 1-7
    Light fixes (I've doctored the lights on some vehicles.)
    New Skins!
    Altered Freeplaymap
    New special signaling systems
    New Homebase
    THW and DB vehicles
    New Skins!
    Some other bases (of PD and RD)

    Acknowledgements:
    Danke an alle Modelle von/Special thanks to the models of:
    Chidea - For the fire trucks and the blue light bar
    Rihis - For the special signal bars and lights
    Surround basement or Jonny - For the special signal system
    Flo. Wesermarsch 12-22 - For its special signal system
    Black Hunter and Mark Florian - For the special signaling systems
    Florian Hagen 51/93/1 - For his special signal system
    TimmeyX, ERS, Mibblitz, Engine.Co.7 and Florian Hagen for the NRW-MTW
    David - For his Wuppertal patrol car and the VW Tiguan
    VPI and Silverhawk - for the Fiat Ducato
    skaihof - Master for his Movano
    Iglheaz - For his Crafter and the Audi Q7
    godra - For his Citroen C5 ELW
    Magicman - For its MoveTo scripts
    TimmeyX - For his front flashers
    Heros - Script for his inside attack
    Niederwallufer - for his city-sign
    Hoppah - For his VWCrafter
    Armed party name - of Woltep
    FW-GUARD by:
    Guard by Abraxsas
    Skin by Flea (Günzburg) />
    GeRrItK. / Abraxsas, Günzburger, Tobbi 95 - for their rescue station
    Sani_Atomical - for the Wache
    Niederwall shore - for his sign
    skaihof - for the Police Station
    skaihof - for the Baustellen-Set houses (with parts of cgtextures.com )
    skaihof - for the ad-signs
    Einsatzleiter: Modell: Stormi & EM Freaky | Skin: Walter
    Geronimo EKIA - for his magnetic bluelight
    Freiburger, Sebi19222, Supercop Jonny, skaihof - Arbeiter-Skins
    Robert, David - for the VW Tiguan used as "Notfallrettung"
    SimPF - Ausfahrtsschild
    Florian Essen - for his CityLightSign
    Florian Boppard 2/44 - for the Spritzenhaus
    Sven0815 - for the ad-sign (Feuerwehr)
    Authors of the Gate "Falltor":
    Modell: BF Frankfurt am Main
    Textur: BF Frankfurt am Main
    Animation: BF Frankfurt am Main
    Skins: Emergency1234
    Sven - for his Paramedic-Case (Notfallkoffer)
    Saugschlauch - Standard-Schranke
    E4Modder3D - Baustellenset
    Stadtaffe, Wittener, Walter - Police and SEK-Uniforms
    supercop Jonny - Police man uniform
    LittleAngel, Stormi, David - Volkswagen T5 (SEK)
    S Jonny, Hoppah - Einsatzkleidung Notarzt- und Ärztin
    dnm, ERS, Geronima EKIA, MadMonk, Kasseläner, BWRobert - Police Transporter HH
    GERMAN DESCRIPTION:
    Features:
    Neue und veränderte Sounds
    Fahrzeuge von Chidea (DANKE)
    Allgemeine Veränderung der Maps 1-7
    Lightfixes (Ich habe die Lichter von einigen Fahrzeugen frisiert.)
    Viele Neue Skins und Fahrzeuge!
    Veränderte Freeplaymap (Änderungen)
    Neue SOSI (Keine Änderung)
    Neuer ELW-FW
    THW und DB Fahrzeuge

    Danksagungen:
    Danke an alle Modelle von/Special thanks to the models of:
    Chidea - For the fire trucks and the blue light bar
    Rihis - For the special signal bars and lights
    Surround basement or Jonny - For the special signal system
    Flo. Wesermarsch 12-22 - For its special signal system
    Black Hunter and Mark Florian - For the special signaling systems
    Florian Hagen 51/93/1 - For his special signal system
    TimmeyX, ERS, Mibblitz, Engine.Co.7 and Florian Hagen for the NRW-MTW
    David - For his Wuppertal patrol car and the VW Tiguan
    VPI and Silverhawk - for the Fiat Ducato
    skaihof - Master for his Movano
    Iglheaz - For his Crafter and the Audi Q7
    godra - For his Citroen C5 ELW
    Magicman - For its MoveTo scripts
    TimmeyX - For his front flashers
    Heros - Script for his inside attack
    Niederwallufer - for his city-sign
    Hoppah - For his VWCrafter
    Armed party name - of Woltep
    FW-GUARD by:
    Guard by Abraxsas
    Skin by Flea (Günzburg) />
    GeRrItK. / Abraxsas, Günzburger, Tobbi 95 - for their rescue station
    Sani_Atomical - for the Wache
    Niederwall shore - for his sign
    skaihof - for the Police Station
    skaihof - for the Baustellen-Set houses (with parts of cgtextures.com )
    skaihof - for the ad-signs
    Einsatzleiter: Modell: Stormi & EM Freaky | Skin: Walter
    Geronimo EKIA - for his magnetic bluelight
    Freiburger, Sebi19222, Supercop Jonny, skaihof - Arbeiter-Skins
    Robert, David - for the VW Tiguan used as "Notfallrettung"
    SimPF - Ausfahrtsschild
    Florian Essen - for his CityLightSign
    Florian Boppard 2/44 - for the Spritzenhaus
    Sven0815 - for the ad-sign (Feuerwehr)
    Authors of the Gate "Falltor":
    Modell: BF Frankfurt am Main
    Textur: BF Frankfurt am Main
    Animation: BF Frankfurt am Main
    Skins: Emergency1234
    Sven - for his Paramedic-Case (Notfallkoffer)
    Saugschlauch - Standard-Schranke
    E4Modder3D - Baustellenset
    Stadtaffe, Wittener, Walter - Police and SEK-Uniforms
    supercop Jonny - Police man uniform
    LittleAngel, Stormi, David - Volkswagen T5 (SEK)
    S Jonny, Hoppah - Einsatzkleidung Notarzt- und Ärztin
    dnm, ERS, Geronima EKIA, MadMonk, Kasseläner, BWRobert - Police Transporter HH

    12,235 downloads

    Updated

  25. Gelderland Zuid mod v0.1

    Take control over the rescue units from Gelderland Zuid and save people around your map!

    12,161 downloads

    Submitted


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