Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

alexCNP

Members
  • Content Count

    135
  • Joined

  • Last visited

  • Days Won

    3

alexCNP last won the day on May 1

alexCNP had the most liked content!

Community Reputation

28 Helpful

About alexCNP

  • Rank
    Captain

Profile Information

  • Gender
    Male
  • Location
    Madrid, Spain

Recent Profile Visitors

1,727 profile views
  1. thank you for the explanation : )
  2. Okay, the way both of you say seems to work, but after attaching everything, I shouldn't recalculate normals again then right? I tend to do it after completing a model, but maybe I'm doing it wrong Nah, definitely it appears on the editor Thanks all!
  3. You mean calculate? doesn't work...
  4. HI, I have faced this issue for some time, and I have no clue of how to fix it. I found that when I make a low poly model, some parts make weird shadows like this one. Any fix?
  5. After a few weeks stopped, I made the new texture version of the Scenic. Credits of the Scenic: Florian Hagen (Federal Signal Set) and me
  6. Sad but understandable. Modding is a tedious task.
  7. Sorry, didn't read this before. As you said, you have to assign a material. Also is better to have the complete headlight polygons first, then detach it, choose the texture and UV map it.
  8. Thank you http://www.emergency-planet.com/uploads/emoticons/default_smile.png I must admit it looks more colorful on the editor than in the gif...
  9. For those interested in the amber/red lights https://i.gyazo.com/d573a08b246922ceaa10b0655b61a961.mp4 https://i.gyazo.com/f708948a125eba7756569ceaba9396ae.mp4
×
×
  • Create New...