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MikeyPI

[EM4] Suggestions/Ideas Thread: (Revised)

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House discountect button. Currently the Fire enginees and foam tender have button that when press has all the fire fighter exit the vehicle and attach house. Once the fire is done, you can press the button and all the fire fighters take off the house. Is it possible to also have them renter the vehicle?

its actually hose, it this hoppah should focus on special events for the next version.

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hey hoppah is there any way you could make a long bank robbery mission where you could have a large bank with alot of hostages and you would have to negotiate to get them all out but you would also have to look around the scene for people that the suspects want to talk to or something like that

I don't have plans to add any new missions yet. I actually made a great missionplot for a bank robbery mission a long time ago, but that's just too time-consuming to realize right now. At the moment we're busy with something else for a new version (more info later ofcourse).

So you will no longer have the beachs?

We are not changing current maps. :)

House discountect button. Currently the Fire enginees and foam tender have button that when press has all the fire fighter exit the vehicle and attach house. Once the fire is done, you can press the button and all the fire fighters take off the house. Is it possible to also have them renter the vehicle?

Because of one of the actions in that command I couldn't make that work (yet).

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I would rather have the USFS crew bus then the LAFD van. The reason being that I doubt that the LAFD uses that van for transporting FFs to incidents. Wildland firefighting is quite a bit different then structure/urban firefighting. In cities, additional personnel usually comes with their apparatus rather then in a van.

MikesPhotos should be able to tell us what that van is used for.

I support the move for a crew bus, the van is an easy reskin (i made one a while back based on the corners van). The crew bus will add more depth to the Forestry Service assets available.

Off that topic but still on this:

In terms of the rehab unit, I've played with the idea of allowing it to replace injured emergency personnel. So basically when a firefighter get's injured, he can enter the rehab unit and a time bar like the one for decontamination will appear, at the end of it he pops out fully healed..

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Off that topic but still on this:

In terms of the rehab unit, I've played with the idea of allowing it to replace injured emergency personnel. So basically when a firefighter get's injured, he can enter the rehab unit and a time bar like the one for decontamination will appear, at the end of it he pops out fully healed..

It could work in the same way as the FBI MCV. The firefighters get in and after a second or two they are healed. I like the idea of the time bar. It's more realistic to wait a little bit to heal them instead of instantaneous.

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Another small suggestion that I know you thought of after 1.7 came out, was a command to send the ALS engine to station 1 or 2.

The other option to that would be to either to reskin the ALS engine to another number in the LAFD inventory, (with maybe some other cosmetic changes to further distiguish the 2 of them), and have another vehicle in the inventory; or to make a new model with a newer engine that would again be a new vehicle.

Sound BA bro! That would be sweet hoppah, there could be like 8-10 robbers, when swat tried to breech the structure, the robbers would shot to kill, or they would take out a hostage. This would be a long event where FBI would come, SWAT would come, LAPD would seal the perimeter. There would be about 15-20 hostages. You would actually have to use the deploy SWAT command and breech the building. It would be almost impossible to beat the mission/event without casualties. You would have to seal all escape routes. When you started negotiating, may be some of the PURP's would surrender. The end results in the mission should take like 20 minutes to 1 hour, with a minimum of 5-7 casualties not including cops. This would be an event where you need to use the MERV/MASS CASUALTY truck. You might even make one of the SWAT trucks have a winch which could pull down walls to breech. This would be a sweet mission. If you wanted to, you could plant a few devices on doors that SWAT would breech, so bomb squad would be needed or they would blow and you would need FD. This mission would use many of the different police units in the mod. These kind of events do happen in LA.

Mike

This is a personal preference, but the USAR truck in the current mod is not very cool. It does not look like a heavy rescue. The real heavy rescues have 6 wheels, like this one, http://i250.photobucket.com/albums/gg252/f...7/LAFD/UR88.jpg not this one http://www.code2high.com/LAFD/lafd_usar85_1.jpg hoppah once told me it would look too much like the hazmat but this rig has 6 wheels, beside the hazmat is rarely used in free play. But I do like it. Most of the large cities have these type trucks:

Here are a few more heavy rescue trucks:

http://www.firematic.com/trucksnew/fdny/01.jpg - FDNY Rescue 1

http://farm3.static.flickr.com/2274/223780...c81818f.jpg?v=0 - Baltimore City Rescue 1

http://www.sutphen.com/TruckCategory.asp?CatID=8 - Orlando, FL Rescue 1

http://www.cityofyonkers.com/Modules/ShowI...px?imageid=2065 - Yonkers Rescue 1

http://www.massmetrofire.org/images/BostonR1new07DB.jpg - Boston Rescue 1

http://www.cfdhistory.com/jpgs/S14-06C.jpg - Cincinnati, OH Squad 14

http://www.co.alameda.ca.us/fire/images/He...Rescue_Rig5.jpg - Alameda

http://www.florenceal.org/Public_Safety/Fi...escue/hrbig.jpg - Florence, FL Heavy Rescue 2

http://www.burtonsvillevfd.com/apparatus/wet-rs15.jpg - Burtonsville Rescue 15

http://farm4.static.flickr.com/3201/270482...d6b4d24.jpg?v=0 - Phoenix, AZ Rescue 29

http://www.rescue1.org/images/hu.gif - LAFD Heavy Rescue 56

http://www.hfd45.org/images/apparatus/new%20rescue%201.jpg Hughsonville Heavy Rescue 45-55

http://www.firenews.org/ct/WethersfieldCTR23.jpg - Wethersfield, CT Rescue 23

http://www.eessllc.com/Pictures/SVI/show_image.jpg - Deptford Rescue 93-8

http://www.fdnytrucks.com/files/html/queens/e288.htm - FDNY current HAZMAT 1

(Current Rig)

AND THE LAST ONE FOR TODAY IS....... http://nycfire.net/gallery/Guest/sreilly/a...d_4_18.jpg.html - Atlanta Fire Squad 4

The USAR Truck in the mod is very nicely constructed but It looks like it came out of a Cereal Box because its so small. Please take this type of design into consideration.I would have put more but I had to go to training, also you need a huge fire mission in a city that is not cause by a bomb, or when you dont have to catch the freckin’ PURP.

Mike CCFD 469

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This is a personal preference, but the USAR truck in the current mod is not very cool. It does not look like a heavy rescue. The real heavy rescues have 6 wheels, like this one, http://i250.photobucket.com/albums/gg252/f...7/LAFD/UR88.jpg not this one http://www.code2high.com/LAFD/lafd_usar85_1.jpg hoppah once told me it would look too much like the hazmat but this rig has 6 wheels, beside the hazmat is rarely used in free play. But I do like it. Most of the large cities have these type trucks:

Incase you haven't noticed, the USAR squad ingame is USAR 85. USAR 85 only has a single rear axle.

em42008051419513735pl3.th.png

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Incase you haven't noticed, the USAR squad ingame is USAR 85. USAR 85 only has a single rear axle.

em42008051419513735pl3.th.png

I understand but USAR 88 and and all the other USAR trucks are much bigger.

I support the move for a crew bus, the van is an easy reskin (i made one a while back based on the corners van). The crew bus will add more depth to the Forestry Service assets available.

Off that topic but still on this:

In terms of the rehab unit, I've played with the idea of allowing it to replace injured emergency personnel. So basically when a firefighter get's injured, he can enter the rehab unit and a time bar like the one for decontamination will appear, at the end of it he pops out fully healed..

That is the exact suggestion I made, I love it, they could make the bad ass rehab truck. I think I can speak for many here, that is a beautiful lookin rig.

EDITED BY: MikeyPI I sware EDIT your posts.

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Guest MonkeySquasher

I'm not even going to bother quoting the OPs..

The USAR is 85. It's modeled after 85, which has a single rear axle and is a WORKING USAR TRUCK. I doubt he's going to reskin the truck just to add an axle to make it look like a DIFFERENT truck that does the SAME job.

Missions are out. Multiple people have said they are NOT making missions. *I'm* starting to get annoyed at the requests for missions, and I don't even make them.

Again with the cars... He's most likely not going to add a car simply because "OMG ITS LOOKS KOOL!". Same with a rehab unit. It serves NO function in the game. nor does it add anything, I doubt it'll be added.

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Same with a rehab unit. It serves NO function in the game. nor does it add anything, I doubt it'll be added.

I doubt that they would put it in the mod. I was simply giving them an idea of how to implement it into the game since they couldn't think of a way to implement it. Also if you play with the settings and alter resistances to make it more realistic, you do have occasions where need to rehab fire fighters. Even with out the editing there still are sometimes you could need it.

Who knows they could add it to the game, heck I and many others suggested the heavy rescue, and begged and pleaded for Hoppah to add it. Personally I never thought it would be added. So who knows maybe they will decide to add it.

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The rehab unit is kinda off...but, my police officers are always getting injured in the riots or gun shot wounds, is there anyway to make them automatically heal if they were parked at the police station, kinda like the fire station, if your FF gets injured, he is fine on the next call if he has been to the station, why not the cops, I mean a little bit of glazed doughnut goes a long way ;)

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You know, we know the uses of a vehicle, that is not an issue, finding a legitimate purpose to make the thing in the first place is what we do. We do not wish to waste our time creating things just because they are cool or serve purposes that are exactly the same as existing things, or add nothing really interesting into the game. The heavy rescue, in honesty was added to test the capability of the function, since as you can tell people are having problems with it (which we figured was going to happen) we don't pursue things that are that complicated. Not everyone here has great connections and great computers so we can't sit here and make rediculously complicated things left and right without ruining the modification for everyone other than the few that have the computers to run it well. Our goal is to keep this mod as friendly as possible to ALL users, so we choose things very specificially after weighing in on many different factors, factors most of these suggestions will never take into account, and you know what? That's fine, but don't assume that we can't think of things you guys do, occasionally someone comes up with a new idea that might actually add to the mod something interesting but most the time all it would add is a ton of headaches to the game that would pobrably cause 80% of the people to spend alot of quality time in Tech Support or Bug Reporting things that we can't fix without removing the vehicles/persons in question. Love it or leave it there is only so much we can do to this game and that limit is getting to be set in stone, due to many different factors. We already planned several missions but at this time we don't have that kind of time to pursue them, so we're doing the best we can to focus on what we feel is a priority. I am not trying to be rude or mean here, I am just trying to explain why we can't do half of what ya'll want.

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Rehab Truck:

While I like the specialized units, without some special attribute that they can do they just really never get used; If we could figure out some specialty use for the truck it might be a worthwhile investment of our time.

My apologies if I offended, based on the above, I simply thought the mod team was having trouble thinking of a way to make it work/ have it utilized in the mod.

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I'm not even going to bother quoting the OPs..

The USAR is 85. It's modeled after 85, which has a single rear axle and is a WORKING USAR TRUCK. I doubt he's going to reskin the truck just to add an axle to make it look like a DIFFERENT truck that does the SAME job.

Missions are out. Multiple people have said they are NOT making missions. *I'm* starting to get annoyed at the requests for missions, and I don't even make them.

Again with the cars... He's most likely not going to add a car simply because "OMG ITS LOOKS KOOL!". Same with a rehab unit. It serves NO function in the game. nor does it add anything, I doubt it'll be added.

I know that 85 is in service but He should make it look like the LAFD in service UASR 88.

Mike

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I know that 85 is in service but He should make it look like the LAFD in service UASR 88.

Mike

Does it matter? The patrolcars have all a different number on their roofs which probably don't exist in real life (100, 101, 102, 103, 104 etc...).

Reason I made the older USAR squad (with the white cabin) is that the newer USAR squads look too much like the HAZMAT squad.

What we have now makes both vehicles easily identifiable + the variation. I have no intentions to add another USAR squad. Makes the mod even more confusing for new players. :)

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Does it matter? The patrolcars have all a different number on their roofs which probably don't exist in real life (100, 101, 102, 103, 104 etc...).

Reason I made the older USAR squad (with the white cabin) is that the newer USAR squads look too much like the HAZMAT squad.

What we have now makes both vehicles easily identifiable + the variation. I have intentions to add another USAR squad. Makes the mod even more confusing for new players. :)

Cant wait for the USAR truck, I do still think the trucks are different and realistic considering the LAFD uses them. One has 4 wheels and one has 6 wheels. Its your call but when you bring out the USAR keep the old one and put the new one in the house.

Hazmat: http://www.code2high.com/LAFD/lafd_hazmat87.jpg

USAR 88: http://i250.photobucket.com/albums/gg252/f...7/LAFD/UR88.jpg

You do have to agree that is a sick lookin truck.

Mike

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yep, I think we need one of those mobile cranes with 10-20 axles, just so that I can set the record for the most axles piled onto this game.

So now we're adding vehicles because of the number of wheels they have... *shifty eyes*
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Sorry I meant 'no intentions'. That's what happens after a couple of beers. :1046276057_GroupHug:

Well let me know next time you have a couple beers and ill suggest it again.

So now we're adding vehicles because of the number of wheels they have... *shifty eyes*

Hey bro, Its a nicer looking truck. It looks like a heavy rescue truck not like a light equipment rig. Also, The USAR rig is a Pierce and the HAZMAT is a Seagrave.

Mike

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hey stop getting mad everyone hoppah and the mod team was nice enough to start this topic so be greatful and don't waste there time with this yelling :protest:

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