stockboy8 12 Posted January 17 Report Share Posted January 17 Hey all, I've been working on a little edit and I keep having it crash. After checking the logs I discovered the following warning. "!WARNING: global listener object is still registered! Unregister listener before destroying object!" I'm not quite sure what this means, if any light could be shed on what it means, or better yet how to fix it, I'd be more than happy. Quote Link to post Share on other sites
stockboy8 12 Posted January 17 Author Report Share Posted January 17 AN UPDATE I've noticed the following in my logfile as well Spoiler ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 3 ?no door found for animation with door-type 2 ?no door found for animation with door-type 3 ?no door found for animation with door-type 2 !WARNING: global listener object is still registered! Unregister listener before destroying object! I would assume the problems come from the fact that I don't have any door animations on the units, but I've never had a crash before, even with non-opening doors. Quote Link to post Share on other sites
itchboy 1,386 Posted January 17 Report Share Posted January 17 Those door errors dont really matter. What were you doing when it CTDs? What were you changing and what is the common thread? Does it happen in other mods, vanilla Em4? Quote Link to post Share on other sites
stockboy8 12 Posted January 18 Author Report Share Posted January 18 I'm not entirely sure, these errors occurred when persons tried to enter vehicles at the start of a standard LA mod session. I haven't messed with the script, just changed out the vehicle models, lights, childs ETC. Quote Link to post Share on other sites
itchboy 1,386 Posted January 19 Report Share Posted January 19 Does this affect only one mod, or everything? There could be any number of things causing a crash but I dont think its doors. Doors have been missing from a lot of my mods including the most recent one and Ive never had a CTD related to them. Quote Link to post Share on other sites
EmC-Unit 311 Posted January 19 Report Share Posted January 19 @stockboy8Â just send a whole logfile after a CTD Quote Link to post Share on other sites
TTBL225 6 Posted January 19 Report Share Posted January 19 Some vehicles, such as those with the vehicle type DLK, require there to be things named under childs. Under Childs/Superstructs you are required to have objects with the names: base l1 l2 l3 l4 basket cannon  If these are not present, you will get a CTD when calling in a DLK from off the map or when the game loads if a DLK is spawned on the map at the start. Quote Link to post Share on other sites
stockboy8 12 Posted February 1 Author Report Share Posted February 1 Apologies for getting back to you all so late, EMP didn't feel the need to alert me for some reason. I've backed up the mod and I've undone a few of the edits, looks to me like the problem came from an engine. I'm back working on it and taking it slow, yet to have a crash yet so, thats a good thing. Quote Link to post Share on other sites
Firequi 3 Posted February 1 Report Share Posted February 1 Could have been a connector that wasn't named accordingly in that case. Make sure to name them connector0, connector1, connector2 and connector3. Quote Link to post Share on other sites