itchboy Posted October 21, 2015 Report Share Posted October 21, 2015 I have documented the steps I am doing while making a few models. The following will be required reading (and you will need to understand it) before you advance to the next steps. Tutorial will be gradually expanded as I am able to document and type more things. I will only be answering some questions and only provide generalized answers. My lack of time prevents a dedicated help line. Templating TutorialGo to user mode and go into full screenSelect find in views to get a good zoom of your model and to center it to the screen (optional) Capture each of the sides of the model. You need the Left, Right, Front, Rear and top. Tip: Hold shift when rotating the camera to get a more sensetive view. Hit print screen and save image into texture. Add additional parts like headlights/tailights, bumpers and license plates if necessary. Save texture. Assign texture to material, assign material to model (explained in Hoppah's tutorial)UV Mapping TutorialYou need a template (I will make a Templating tutorial soon)Select the polygons you wish to remove Detach them from the main object Go to vertices mode and select all of its vertices Go to the desired view (example uses left view because the part is the left surface of the object) Generate a new UV map Align object to template in UV mapper Try to get it as close as possible 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted October 22, 2015 Report Share Posted October 22, 2015 Appreciate you taking the time to help out current and future modders that may struggle with this. Hopefully we can turn this community around one topic at a time. Quote Link to comment Share on other sites More sharing options...
Matt Tanner Posted October 28, 2015 Report Share Posted October 28, 2015 Awesome work Quote Link to comment Share on other sites More sharing options...
Nathan Powell Posted November 17, 2015 Report Share Posted November 17, 2015 Excellent Tutorial! Quote Link to comment Share on other sites More sharing options...
Mindcat Posted June 11, 2016 Report Share Posted June 11, 2016 As i´ve said this is awesome. Thank you. Quote Link to comment Share on other sites More sharing options...
Nirvan Jonathan Baksh Posted December 27, 2016 Report Share Posted December 27, 2016 am is this based out of modeling to Quote Link to comment Share on other sites More sharing options...
Alex Neumeister Posted February 17, 2019 Report Share Posted February 17, 2019 I apologize for bumping this topic however I have a question regarding this. Can this also be done in Blender or would I have to use Zm2? Quote Link to comment Share on other sites More sharing options...
itchboy Posted February 25, 2019 Author Report Share Posted February 25, 2019 On 2/18/2019 at 1:36 AM, Alex Neumeister said: I apologize for bumping this topic however I have a question regarding this. Can this also be done in Blender or would I have to use Zm2? You can use Blender to UV map but it has a completely different set of steps that I do not know. Quote Link to comment Share on other sites More sharing options...
Alex Neumeister Posted February 25, 2019 Report Share Posted February 25, 2019 13 hours ago, itchboy said: You can use Blender to UV map but it has a completely different set of steps that I do not know. Okay thank you. I'll look for a guide for that. Quote Link to comment Share on other sites More sharing options...
Alex Neumeister Posted February 28, 2019 Report Share Posted February 28, 2019 Just so people are aware as to how to UV map in Blender I feel stupid because of how easy it is. The easiest way is to open a separate viewport and to set that port as "UV/Image Editor." Next in the main viewport with the model go into edit mode and select all (standard key is A) next you will either click the tab that says "Shadings/UVs" or by pressing the "U" key. The easiest step is to press the "Smart UV Mapping Project" and to add at the least 0.09 Island margin. Lastly just press ok in that popup box and in that UV mapping viewport will be the UV map of the model. Quote Link to comment Share on other sites More sharing options...
TheVolume Posted March 4, 2019 Report Share Posted March 4, 2019 When I come to UV for the first time , I use it this before https://www.youtube.com/watch?v=f2-FfB9kRmE Then I could made my first 3D Lightbars - now I modeled whole Fire Trucks Rigs Quote Link to comment Share on other sites More sharing options...