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Miercolini

What would you like in Emergency 5?

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I have that other game. There are elements of it that are very fun. A freeplay version would be great.

Who said anything about wanting a simulator? I just want realistic real time strategy. This series is just too easy. Even on the toughest levels. To me, firefighting is more than just pulling up and flowing water. There is no real strategy to this game. Implementing some of what we actually do, will make this game harder, and IMO that equals more fun to play. Do I want to have to walk the water out of the hose or strip a burnt out room down to the studs? No. Should I have to secure a water source and hit the seat of the fire? Absolutely.

I believe that this game would be an outstanding mutiplayer game if done right. I have been playing some Arma III, and the teamwork aspect of that game is outstanding. I would like to see an evolved version, not just a new version of the same old thing.

 

(A bit off topic) Do you run this on windows 7? I cant get it to run :(

 

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Biggest thing I want:

FULLY Documented Scripting API

It's nice to be able to mod, but having an undocumented scripting language to work with is quite a barrier to modding.

 

I agree. I wanted to start modding but there was barely any documentation. The only one I found was in German and incomplete.

It would be really nice if they had official documentation that explained everything in detail.

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I would like to see all of these. In single player or campaign more missions that are happening daily. yea like crane falling or train crashes in em4. would love to see-

     Roundabouts

     Airplane Missions

     Large Stripmall type fires

     Larger Map with outlying areas suck as small subdivisions with limited water or resources

 

 

Multiplayer-

     Many diffirent maps maybe minimum of 3 to choose from

     Be able to chat with other players without mics

     Have an airport accessable and be able to put a station on it for fire department

     Depending on map size minimum of 2 fire stations with diffirent apparatus inside. (we can pick which ones we want in them)

     More incidents such as active shooters, bombings, wildfires (la mod)

 

 

   Other-

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Pre-Mission Cutscene: A sattelite scans the globe for emergencies, zooming first on the continent, then country, then city, then opening up a video of the incident before the briefing. For the first mission cutscene, in which a wedding ceremony in a church is crashed when a drunk driver crashes through the doors and into the bride and groom, and a bystander makes a call on his cellphone, dialing the emergency number. The dialing on phone only happens in the first cutscene.

 

Waypoints: set waypoints for better pathfinding

 

Active Civilians: some civilians will be active and helpful, they may use fire extinguishers against fires (not as effective as a firefighter but still helps), applying first aid on casualties (improves victim's condition more slowly than medical crew), and carrying victims to a more safe place (slower than firefighter). This add a bit of realism to the game as some civilians are willing to risk their lives to save others. In the first mission, as you enter the church, a civilian is using a fire extinguisher on the burning car.

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I would like to see a lot of features added back from Emergency: Firefighters for life.

Such as: 

-Mass casualty incidents (In missions like the Bomb at the office or the air show crash where 60+ people are injured)

-Having to transport severely injured people by helicopter

-Escorts(Refs: Peaceful protest mission and Stadium security, Nuclear waste transport)

-Having different vehicles from other areas.

-multilevel buildings where people can be killed by being in the building to long (eg: Christmas Tree fire)

______________________________________

 

-Detour signs for wrecks

-Civilians Directing traffic or diverting, till police are on scene

- The ability to hook fire trucks up to hydrants

-Water pumps to drain water from the roads.

-Roads being damaged to the point of closure.

-AI's Stopping when they see an accident. 

-Gunman not wasting bullets on cars

-Cops using their car as cover

-Flashbacks and back drafts

-Objects in side houses exploding (gas ovens)

-The ability to hear calls from eye-witnesses panicking about an incident.

-Fire extinguishers running out of their chemical compound.

-Give cops fire extinguishers (Most cops have them in their trucks (lol, once had an oven fire))

-Fatigue(Physical and emotional)

-Pipe line explosions

-Off switches for gas or power

-Chemical fires require more than traditional water(fire retardants, sand, ect..)

-The ability to select your own units you use in the campaign. (unlock system like firefighters for life)

-Updated stretcher (from cots to more modern urban emergencies.)

_________________________________________________

 

Multiplayer

 

-VOIP

-Text Chat in lobby

-Patches to fix bugs (backwards police man)

-Variety in scenarios

-Real time map changes (say you don't get to a fire in time the building with burn down and have to be rebuilt)

-The ability to control  military units during natural disaster (in addition to government funding) 

-Citizens should become upset of mission failures.

-Tell people what ports need to be open for multiplayer

_______________________________________________________

EDIT:

-AI don't walk into burning buildings.

-Concert riots

-Drug deals being stopped

-The Ability to add stings.

-Coast Guard Units (i.e. cutters dingys)

-Boating Accidents

-Swimmers drowning

-Shark attacks

-Oil Spills

-Sewage pipes breaking and contaminating people

-Having festivals in Game

-Having  different fire stations

-mudslides

-domestic disputes(I.E. arguments, allowing someone to get items that they own in the house.)

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Hello, I am an italian firefightert! Sorry for the english!

I hope these things:

Starting with a small barracks and enlarge over time. Possibility to buy trucks of the same type but different (better pumps, cafés, better engine, higher ladder).
Most interventions: saf, nbcr, urgent opening door (not urgent), release elevator and so on.

 Camion con acqua limitata, nozzles
Truck with limited water, different nozzless and
c
ourses

hoses of different diameters
Most interventions: saf, nbcr, urgent opening door (or not urgent), release elevator and so on.
Internal attack, vertical and horizontal ventilation with PPV and NPV and roof ventilation.

more vehicles (eg  platforms bronto skylift)

More equipment eg tools to secure a car.

training for firefighters.

firefighters with different characteristics

wrong Emergency calls by civil

Map obscured until the arrival on site of means.

Map obscured until the arrival of firefighters on the spot

what do you think?

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Hello, I am an italian firefightert! Sorry for the english!

I hope these things:

Starting with a small barracks and enlarge over time. Possibility to buy trucks of the same type but different (better pumps, cafés, better engine, higher ladder).

Most interventions: saf, nbcr, urgent opening door (not urgent), release elevator and so on.

 Camion con acqua limitata, nozzles

Truck with limited water, different nozzless and courses

hoses of different diameters
Most interventions: saf, nbcr, urgent opening door (or not urgent), release elevator and so on.
Internal attack, vertical and horizontal ventilation with PPV and NPV and roof ventilation.

more vehicles (eg  platforms bronto skylift)

More equipment eg tools to secure a car.

training for firefighters.

firefighters with different characteristics

wrong Emergency calls by civil

Map obscured until the arrival on site of means.

Map obscured until the arrival of firefighters on the spot

what do you think?

Rescue 2013?

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Imagine Emergency being something like this:

I do realize that he spawns units and whatnot, but this + Emergency gameplay = Mind blown.

 

 

EDIT: I thought I'd add another video from the same guys: https://www.youtube.com/watch?v=1zkPoO7IVeM

 

EDIT 2: ... and another:

I'm impressed. Too bad this is not available for average Joe.

Edited by Excision
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Imagine Emergency being something like this:

I do realize that he spawns units and whatnot, but this + Emergency gameplay = Mind blown.

 

 

EDIT: I thought I'd add another video from the same guys: https://www.youtube.com/watch?v=1zkPoO7IVeM

 

EDIT 2: ... and another:

I'm impressed. Too bad this is not available for average Joe.

What is that?

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What is that?

The game I showed is a simulator made for learning institutions to train real firefighters, police and paramedics. It has some in-depth simulation and seems to represent real world scenarios quite nicely. Regular users can't buy or download this, though.

The reason I put it in the thread was to give an example of how great Emergency 5 -could- be. Look at the first video and imagine the same thing happening in Emergency - I'm amazed by the thought.

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That's cool, I've had some firefighting simulators that were intended to be used for training exercises for firefighting and I found that most were a failure at graphics and interactivity. I think if video game designers and instructors worked together the results would be better for all.

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The simulator is nice, but too much for a game though.    I do see where certain aspects could be implemented if game developers would stop being so cheap and just give us better control over editing. 

It would be nice if the editor would work similar to that simulation editor.   But I'm not sure how it would work outside of a SET environment with hills etc... 
The game needs to expand the randomness of various accidents.    As a user we can of course do this by creating multiple accidents in the same area, but some accidents should be able to be created where ever.  Example:  Head on collision with X amount of additional vehicles, Rear end collisions, Vehicle running off the road into a tree, pole, ditch, building. 

I'd like to not be able to SEE what the emergency is until someone arrives on the scene.  
Dispatch SETS would be nice too rather than individuals.  House fire you can setup a dispatch set and when the call comes in you dispatch it.  Same with business building fires.  Car accidents.  Hostage. 

One of my main issues is lane change.  This has to be in the game.    If an ambulance is parked outside a building the traffic should be able to go around it.

The same with accidents.   The  flares and cones have to dictate traffic.    I'd like to see a traffic control when you put too officers in place.  Select them both and choose between opposite direction, intersection etc..   When you set them up they handle the traffic AUTOMATED rather than manual like we are doing now.
Better Emergency vehicle awareness by vehicles.  Driving right up on an EMERGENCY vehicle  that has its lights on makes no sense.
Vehicles that move to allow emergency vehicles  to get by.

Even though we can do this with MOD some things should be done with an editor. 
I like the dispatch of firemen, but it needs to be expanded by DEFAULT.

In other words...   Firemen can dispatch to hook up to fire truck, fire extinguishers, only the firemen hook and the emt/fireman handles injuries, car accident dispatch.
Same with ambulance.  dispatch with the stretcher or without.  Police can dispatch for accident so they automatically put on the vest and automatically take them off entering the car.  Police that automatically setup landing zones for helicopters. Swat various dispatches.   Make the shields mean something. As of now it is just decoration.    Various arrest such as laying down, hands on vehicle, etc...

Expand the engineer role and vehicles.   Same with fire chief.  Maybe have him investigate some fires requiring action.
I'd like to make additional police parking zones as simple as adding a parking sign in a parking lot rather than drawing out a zone.  And some of the zones are pretty much the same so it should be a simple drag and drop or click and then user placement.   All typical... universal defined... zones and things should be like this.

Expand demonstration.  I'd like to have the kind where they block traffic, competing demonstrators for/against.

More weather related issues.  Earthquake okay, but some flooding... snowfall and effects of icing, etc... 
Effects of storms such as power outage which of course effects traffic signals etc...

 

Patrols... with a purpose and vision. Which means more crime and make it depend on how the user handles it.  No community presence then more crimes related to that such as stolen vehicles and break ins.  Drug activity. Prostitute activity.  
How about vandalism? Looting???

No predicable escape routes.
Realistic spreading of fires.  Some of these fires spread way too fast.  Even in a drought they would not spread like they do in a blink of an eye.

Cars that blow up should have casualties rather than just putting out the fire and towing.
Make vehicles with options actually mean something.  Mobile hospital with deploy able tent should mean something like they can care for more serious injuries on site or something other than just a visual thing.

Towing needs a huge overhaul.   Huge trucks and buses should not fit on the tow trucks.  

Bigger map of course.

Multiple entrances to buildings.
Multiple floors.  They don't have to go crazy with it, but have something.   
More police weapons. Swat too.  Ability to go to roof of buildings.    Firemen with ladders.   Better control over ladder trucks.  Annoying that some will not extend to put out fires when it is well with in reach and not obstructed. 



Less crowded UI.

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