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Greglh

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  1. Thanks. Good information. I think I will give Blender a try.
  2. I downloaded Zmodeler3 with the intention of buying, but I got a Trojan.Cloud9 warning when I try to install it. Has anyone else experience this? Norton is creating the warning? I'd prefer to use ZModeler because I hear Blender requires a script or something and I prefer built in capabilities. However, I did download Blender just in case. Looks interesting and I can learn some things for the future using some features like sculpting. I don't like going against virus protection software warnings unless I know my system is not being compromised. I hope this is not a duplicate question, but I searched and the findings were earlier or no version associated with them.
  3. The street editor seems simple. I placed some intersections and from there you link them and the road is done. This was a quick look. I didn't try to link different types of intersections to see how it would handle it. I'm looking for a command to level the streets automatically rather than having to manually set it to the grid. Once I had it linked I could move the intersections and the road path would bend/curve with it. But if I tried adjusting the path between the link would break. I want to create bridge/overpass and ramps.
  4. Lol! I did get a little carried away. I think the anticipation of it finally being here got to me. From my first experience with Emergency 5 playing and getting a peek at the editor there is no doubt it will be a lot of work. The editor has promise, but so far it isn't as easy as I thought, especially with no documentation. I asked long ago would there be documentation for modding with the game and they told me yes. I don't see it. But we will see with time.
  5. I wonder if you need the same requirements to work in the editor as you do the game?
  6. Looks great. I will get my video card Friday and see what it is really like. I can't wait to see how they have merged the Missions and freeplay into one. That will be my favorite upgrade probably. From what I've seen from the various pictures and videos it looks like the vehicles will move for the emergency vehicles. Mapping looks like is much bigger and the mini map is much more defined. It looks like we have either gangs or at least multiple people engaged in a crime that police will have to deal with. That should be really cool. I hope they went far enough with this. Hopefully with smarter escapes. No more take out the sign guy to end the demonstration. This made this too easy. Make it more than one guy or random people in the crowd.. Different styles of protest. Chants like the old one. Sit ins. Inside protesters. Marching protesters and protesters we are required to protect. So what will I be looking for? GENERAL Will traffic be truly upgraded? Can we redirect by LANE rather than by ROAD. So an accident in the right lane we can merge that lane over with the rest of the traffic rather than turning ALL LANES around. I doubt we will see Trailer vehicles as well. Again... it would be nice, but I haven't seen one in a video or a still. I'd like to see below the surface issues like water main breaks, man hole incidents, etc... Full access to the scripting capabilities and development kit. Communication between units rather than making every call from a control box or selection. Loved this in LA MOD 1.9 Just want to expand on it more. Vehicles returning to stations are on standby so if needed they can respond. Repairs should cost. Multiple entrances to buildings I hope. Would make handling fires and police work more interesting. Call off commands for units. You called a helicopter but don't need it? Be able to call it off. This goes for ambulance and fire trucks. Police should be able to call engineers to a scene rather than from the menu or flyout. Helicopters should not be able to land without a cleared landing area. Limited gas for vehicles. Cost issue again so maybe patrols have to cut back depending on your $$$ Option to not allow unoccupied vehicles to move. I know we can script this, but i would like it as an overall game option from the UI. Smarter criminal escapes. Use vehicles they have or carjack in the process. Run and hide. etc... More events for each unit to handle. POLICE UNITS I don't mind a lot of units, but I'd like them to have enough to separate them. Sheriff should handle mainly sheriff duties. Troopers usually handle main highway issues. Other police are more within a specific area. Not to say this is all the groups do. I.e. I just don't want agents or fbi on a traffic call. / 8 I'd like to see police with batons, mace, tasers to use. Maybe a rifle or shotgun from the trunk. I'd like more command options but even if have to script them ourselves. I'd like to see time based flares that can be left alone and will be removed with time if we want or put out and trashed. Shooting modes: Auto and Manual. I didn't like shooting a protester when I didn't intend to. Upgraded K-9 units I hope along with the search dog. New commands and no more disconnects of dog or even bomb squad robots with controller. Swat shields need to be more than eye candy. They need to protect the team from bullets as well as punches. Right now a demonstrator can beat down them when they even have a shield. Maybe a MODDING issue, but still. Tear gas??? Rubber pellet guns? 2 range of snipers. Long range would require longer setup. Sniper from roofs. Traffic violation enforcement. Traffic stop that checks out to be something more like a warrant and how we handle it determines different outcomes, but no one way gives all a quick solution. Carry out various warrants. Some with a time period so they are not immediate, but you need to manage your time right. Don't want something big to come along when that warrant is due. Scripted breaches to serve warrants or to handle hostage situations. 8) Change in events: Violent crime turns into a hostage situation if a chase leads into another building or park, etc... they take on a hostage and you now have to handle that change as well as securing the area. This might make better use of snipers. Missing persons. Found by casual observation or hints such as ATM usage or information gathered like frequent areas they visit, vehicles, etc.. This will force questioning witnesses. I think there should be a separate police and swat helicopter. Not everyone should be able to rappel even though that is more a MOD issue. I like the various command units introduced in MODS but again... more use from them than eye candy. Have the command center set up where they can wiretap a home or office space to conduct a warrant or investigation. Hurt officers can visit ER to heal between calls. Bike units. Horse units. Segways. Police should not take as much time to put on a vest as firemen do adding a mask unit. MOD issue. Police can examine cars in an accident to assess casualties. Formations for crowd control. Police car spot lights. Inside building bomb scares. Add police like you can with the fire stations in case one gets hurt and you want to replace the officer. I prefer that over driving to HQ off the map and have to restore it to get a healthy squad. You keep that option, but again... it should cost more than the other method. For the criminal that is hiding this is where the police dog, helicopter and and securing the area comes in. All are used to capture and contain him/her. Repeat offenders in not captured. Various patrol options. Based on Routes, Agenda, Routine. Vehicle chases. Nothing too dramatic but again something with varied endings that are not predict able. They might pull over and give up. Fake giving up. Ditch the car either moving or after stop to escape.Crash the car possibly injured or injuring someone else. FIRE UNITS I doubt we will see ladders that can be placed against the wall. That would have been nice, but I would think they would have demonstrated it already. I hope the ladder trucks will allow more manual flexibility. Too many times fire or whatever was in reach but the ladder would not extend. Vehicles fully equipped. RESCUE trucks have more than what they have provided before. I'd like to see more of those tools. Splints and things The same with HAZMAT trucks. More use of them. It is too narrow and limited. HAZMAT should have to check certain situations over such as an over turned tanker. They would secure and clear the area of volatile substances. But it definitely needs to expand beyond just the suits. Spills and clean up. Gas leaks that can be stopped before an explosion. Fire Trucks with limited water unless hooked to a hydrant and all extinguishers have limited foam. More tools. Hydrant hoses of course. More interior incidents especially requiring a ladder truck. AMBULANCE UNITS Correct number of seats. An ambulance can take 4 people (2 stretcher units) with 2 seats and that should not be the case, because 4 separate people cannot be seated. I'd like to see better use of the stretcher. 2 people are not required and I would like to see better transition with regard to using the stretcher/dropping/regaining use. 2 people operating the stretcher should not have to be the same. 1 peron should be fine getting the stretcher to the patient. 2 bringing it back might be better. Multiple casualties on the bigger models as long as they are not both critical, if I'm correct. Some injuries require an ambulance because the can stabilize but still need immediate transport to the hospital. As of now anyone can stabilize and wait to be sent to the hospital. I think they need to rework that window if they haven't done so with this game. Someone with a severed limb or something would need immediate transport I would think. So some can stabilize to a point but then it begins to fall back unless transported and reaches the hospital. I hope the hospital drop off works better and vehicles aren't doing the 360 but instead follow the path out and turn around. Oh.. and no more paramedics abandoning an ambulance with the patient on a stretcher please. Again... not everyone needs to be transported. More from the Multiple Casualty Unit as well. One thing I liked about the HAZMAT is the tent made sense because it expanded its use in some way. The MCU had a tent so to speak, but it was just eye candy. It didn't add any functionality. ENGINEER UNITS I know we won't have what I want for this, but I'd like to see more Public works type of vehicles used. Arrow truck as an option the van. A utility truck as an alternative to the van. A vehicle to left an engineer up. More use out of this group. Not just traffic signals at the signal itself. How about a rammed pole whether it is a traffic signal, telephone pole or electrical pole. This unit should handle flairs,cones, portable equipment including lights as well as varied trucks. Light, medium, large depending on the issue. Flood lights on the larger trucks. Venting equipment for underground work, but again I doubt we will see that. Would be nice. Plow trucks for winter time snow removal. Option of salt. Will help to minimize snow traffic snow events, but at a cost. Tractors for debri removal. That could be an incident where a vehicle lost its items and the debris needs to be cleared. I know this won't be in it but Pothole repairs as well as road repairs and repaving. I really liked the rescue helicopter. Water main breaks if I didn't mention it.
  7. From DeepSilvers MOD section on their page this is the translation. One of the highlights of EMERGENCY 5 is the newly developed editor, which you can even edit and create in-game content. With the editor you can more easily own content (mods) create, which can then be integrated into the game. In this way, you can edit existing game content and create new game content itself. The EMERGENCY 5 Editor is opposite the popular EMERGENCY 4 user-friendly editor. For the first time it is possible to work in a group at the same time on the same project.But this caught my eye now that you mention it. "The variety of functions ranging from new texturing team vehicles and to creation of completely new maps, missions and events." It says ranging, so I'm hoping that is what they meant in the video they released that explains the game in English.
  8. I don't mind the delay either. I would like to see more game play rather than cinematic videos though. I don't care for the wait and see approach. If this is a major upgrade then we should see more from it. Now I do wonder about one thing. Did anyone else notice the DRONE? Now they have me curious if we will have one at our disposal. hmmm....
  9. I'm hoping for the same thing. They need to keep the interest of the modding community. I'm sure even they will get bored just replacing models of their city without being able to provide much of what we are asking for. I'm not a firefighter but I worked with a volunteer and we discussed the work. And being on the scene of a hitch cab trailer fire amazed me with how far the effect of the heat and smoke is. When it comes out I know I'm going to design my commands similar to LA 1.9 where units call other units. But I want to do it from the vehicle selection. I think a selected vehicle should have radio capabilities so when highlighted it should be able to call for other units rather than having to wait until someone exits the vehicle. And with some study I hope to make the Fire Chief and EMS Captain more significant than they are. But we will see.
  10. I agree with selling it like this but because it has modding capabilities, which for me is unique, I believe you have to market it in the demos. I don't think that is asking too much. Just like a SUV with folding down 2 row seats. You see this. You don't just read that they can be folded down. I think they should show this by demo. Hopefully we will see more as time gets closer.
  11. You bring up a very good point. Considering the popularity they should at the very least use a MOD DEMO along side it to showcase customization capabilities. I mean that is an important aspect of the game. Why not market it out? They can't do that using the basic game everyone is given. And they don't have to create an all out MOD. Just something that showcases the flexibility it has for MODDERS. /8
  12. I agree we have had a limited view. But that 180 degree turn kind of killed the slight hint of vehicle AI that was approaching at the corner. I found that move disappointing. But... as someone said it may have been an Alpha demo and they didn't require the detail for what they were doing. I don't know. I for one don't expect them to implement everything. But it would be nice if what they have upgraded will allow US to implement various things requested. Yes cuffing prisoners is very important. It will be interesting to see interactions between our units and people in many situations. You said they will pull over for emergency vehicles? I'd like to see how the implemented this as well. Because it will mean traffic AI has to be much much smarter. Good pit about it being a European responders game. I had to accept that. I am glad I found out about the Modding because otherwise I don't think I would have continued to play. I will say I'm very happy the missions will be part of our regular gameplay. Keeps things flowing. What will be really interesting is if they "missions" will have variety built in. Lets say the missing child mission as an example. Will it always be the same mission missing in the woods or where ever? Or will there be variety so it isn't the same old mission that we all can easily solve. The same with the accidents. I don't mind building some, but the game already does simulate accidents with signal light failure and rail crossing failures. Randomly define a spawn car as an accident vehicle. Then if the condition is met it creates an accident. Define it as (mechanical, drunk driver, distracted driver, youth, joy ride, etc...) and with another random value the accident will take place. So mechanical might be brake failure and when that time goes off it loses its AI to brake normally and smashes another vehicle. It doesn't have to be an exploding vehicle though it would be interesting to have hazardous vehicles involved in accidents where we have roadway hazardous incidents. This tagging be applied in so many ways. Trains. Metros. Airlines. Construction. Whatever can happen in those areas could be tagged and it could happen. And of course we could control how often that could occur at one time, etc... It appears the map editor will reduce map modeling in a major way, but we will see if they have addressed being able to create the unusual. Modeling... just make it where people can model in their favorite program that is popular: Maya, Lightwave, Autodesk, etc... I hope the map is TRULY bigger as a whole and NOT bigger as in parts. I'm feeling uneasy about that as well. I can't wait to see what events they have added as well as if they have provided more LEVELS of status options. "A person has fallen down" Ok. Respond and they don't always have to be taken away. I doubt we will see any true investigative aspects of the game. That would be nice, but I doubt it. Also more options on playing the game with hints. I would really like the option of turning off icon flagging the criminals. I'd rather figure it out. And please no arsonist who just stands by the building. / 8
  13. I couldn't agree more. Gameplay is the key. I hope they don't go the way of EA Sports and Madden and provide nice decorative icing on an old cake. / 8 I'm looking forward to changes/improvements in gameplay and they need to show this before the release.
  14. Agreed! I'm hoping that is just a buggy demo that will not make it out to release. Don't care for the 180 magic turn around either.
  15. Mini airport would be nice depending on the size of map we can use. Makes for air issues. Can't wait to see what they have done with this upgrade.
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