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Greglh

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Everything posted by Greglh

  1. Thanks. Good information. I think I will give Blender a try.
  2. I downloaded Zmodeler3 with the intention of buying, but I got a Trojan.Cloud9 warning when I try to install it. Has anyone else experience this? Norton is creating the warning? I'd prefer to use ZModeler because I hear Blender requires a script or something and I prefer built in capabilities. However, I did download Blender just in case. Looks interesting and I can learn some things for the future using some features like sculpting. I don't like going against virus protection software warnings unless I know my system is not being compromised. I hope this is not a duplicate question, but I searched and the findings were earlier or no version associated with them.
  3. The street editor seems simple. I placed some intersections and from there you link them and the road is done. This was a quick look. I didn't try to link different types of intersections to see how it would handle it. I'm looking for a command to level the streets automatically rather than having to manually set it to the grid. Once I had it linked I could move the intersections and the road path would bend/curve with it. But if I tried adjusting the path between the link would break. I want to create bridge/overpass and ramps.
  4. Lol! I did get a little carried away. I think the anticipation of it finally being here got to me. From my first experience with Emergency 5 playing and getting a peek at the editor there is no doubt it will be a lot of work. The editor has promise, but so far it isn't as easy as I thought, especially with no documentation. I asked long ago would there be documentation for modding with the game and they told me yes. I don't see it. But we will see with time.
  5. I wonder if you need the same requirements to work in the editor as you do the game?
  6. Looks great. I will get my video card Friday and see what it is really like. I can't wait to see how they have merged the Missions and freeplay into one. That will be my favorite upgrade probably. From what I've seen from the various pictures and videos it looks like the vehicles will move for the emergency vehicles. Mapping looks like is much bigger and the mini map is much more defined. It looks like we have either gangs or at least multiple people engaged in a crime that police will have to deal with. That should be really cool. I hope they went far enough with this. Hopefully with smarter escapes. No more take out the sign guy to end the demonstration. This made this too easy. Make it more than one guy or random people in the crowd.. Different styles of protest. Chants like the old one. Sit ins. Inside protesters. Marching protesters and protesters we are required to protect. So what will I be looking for? GENERAL Will traffic be truly upgraded? Can we redirect by LANE rather than by ROAD. So an accident in the right lane we can merge that lane over with the rest of the traffic rather than turning ALL LANES around. I doubt we will see Trailer vehicles as well. Again... it would be nice, but I haven't seen one in a video or a still. I'd like to see below the surface issues like water main breaks, man hole incidents, etc... Full access to the scripting capabilities and development kit. Communication between units rather than making every call from a control box or selection. Loved this in LA MOD 1.9 Just want to expand on it more. Vehicles returning to stations are on standby so if needed they can respond. Repairs should cost. Multiple entrances to buildings I hope. Would make handling fires and police work more interesting. Call off commands for units. You called a helicopter but don't need it? Be able to call it off. This goes for ambulance and fire trucks. Police should be able to call engineers to a scene rather than from the menu or flyout. Helicopters should not be able to land without a cleared landing area. Limited gas for vehicles. Cost issue again so maybe patrols have to cut back depending on your $$$ Option to not allow unoccupied vehicles to move. I know we can script this, but i would like it as an overall game option from the UI. Smarter criminal escapes. Use vehicles they have or carjack in the process. Run and hide. etc... More events for each unit to handle. POLICE UNITS I don't mind a lot of units, but I'd like them to have enough to separate them. Sheriff should handle mainly sheriff duties. Troopers usually handle main highway issues. Other police are more within a specific area. Not to say this is all the groups do. I.e. I just don't want agents or fbi on a traffic call. / 8 I'd like to see police with batons, mace, tasers to use. Maybe a rifle or shotgun from the trunk. I'd like more command options but even if have to script them ourselves. I'd like to see time based flares that can be left alone and will be removed with time if we want or put out and trashed. Shooting modes: Auto and Manual. I didn't like shooting a protester when I didn't intend to. Upgraded K-9 units I hope along with the search dog. New commands and no more disconnects of dog or even bomb squad robots with controller. Swat shields need to be more than eye candy. They need to protect the team from bullets as well as punches. Right now a demonstrator can beat down them when they even have a shield. Maybe a MODDING issue, but still. Tear gas??? Rubber pellet guns? 2 range of snipers. Long range would require longer setup. Sniper from roofs. Traffic violation enforcement. Traffic stop that checks out to be something more like a warrant and how we handle it determines different outcomes, but no one way gives all a quick solution. Carry out various warrants. Some with a time period so they are not immediate, but you need to manage your time right. Don't want something big to come along when that warrant is due. Scripted breaches to serve warrants or to handle hostage situations. 8) Change in events: Violent crime turns into a hostage situation if a chase leads into another building or park, etc... they take on a hostage and you now have to handle that change as well as securing the area. This might make better use of snipers. Missing persons. Found by casual observation or hints such as ATM usage or information gathered like frequent areas they visit, vehicles, etc.. This will force questioning witnesses. I think there should be a separate police and swat helicopter. Not everyone should be able to rappel even though that is more a MOD issue. I like the various command units introduced in MODS but again... more use from them than eye candy. Have the command center set up where they can wiretap a home or office space to conduct a warrant or investigation. Hurt officers can visit ER to heal between calls. Bike units. Horse units. Segways. Police should not take as much time to put on a vest as firemen do adding a mask unit. MOD issue. Police can examine cars in an accident to assess casualties. Formations for crowd control. Police car spot lights. Inside building bomb scares. Add police like you can with the fire stations in case one gets hurt and you want to replace the officer. I prefer that over driving to HQ off the map and have to restore it to get a healthy squad. You keep that option, but again... it should cost more than the other method. For the criminal that is hiding this is where the police dog, helicopter and and securing the area comes in. All are used to capture and contain him/her. Repeat offenders in not captured. Various patrol options. Based on Routes, Agenda, Routine. Vehicle chases. Nothing too dramatic but again something with varied endings that are not predict able. They might pull over and give up. Fake giving up. Ditch the car either moving or after stop to escape.Crash the car possibly injured or injuring someone else. FIRE UNITS I doubt we will see ladders that can be placed against the wall. That would have been nice, but I would think they would have demonstrated it already. I hope the ladder trucks will allow more manual flexibility. Too many times fire or whatever was in reach but the ladder would not extend. Vehicles fully equipped. RESCUE trucks have more than what they have provided before. I'd like to see more of those tools. Splints and things The same with HAZMAT trucks. More use of them. It is too narrow and limited. HAZMAT should have to check certain situations over such as an over turned tanker. They would secure and clear the area of volatile substances. But it definitely needs to expand beyond just the suits. Spills and clean up. Gas leaks that can be stopped before an explosion. Fire Trucks with limited water unless hooked to a hydrant and all extinguishers have limited foam. More tools. Hydrant hoses of course. More interior incidents especially requiring a ladder truck. AMBULANCE UNITS Correct number of seats. An ambulance can take 4 people (2 stretcher units) with 2 seats and that should not be the case, because 4 separate people cannot be seated. I'd like to see better use of the stretcher. 2 people are not required and I would like to see better transition with regard to using the stretcher/dropping/regaining use. 2 people operating the stretcher should not have to be the same. 1 peron should be fine getting the stretcher to the patient. 2 bringing it back might be better. Multiple casualties on the bigger models as long as they are not both critical, if I'm correct. Some injuries require an ambulance because the can stabilize but still need immediate transport to the hospital. As of now anyone can stabilize and wait to be sent to the hospital. I think they need to rework that window if they haven't done so with this game. Someone with a severed limb or something would need immediate transport I would think. So some can stabilize to a point but then it begins to fall back unless transported and reaches the hospital. I hope the hospital drop off works better and vehicles aren't doing the 360 but instead follow the path out and turn around. Oh.. and no more paramedics abandoning an ambulance with the patient on a stretcher please. Again... not everyone needs to be transported. More from the Multiple Casualty Unit as well. One thing I liked about the HAZMAT is the tent made sense because it expanded its use in some way. The MCU had a tent so to speak, but it was just eye candy. It didn't add any functionality. ENGINEER UNITS I know we won't have what I want for this, but I'd like to see more Public works type of vehicles used. Arrow truck as an option the van. A utility truck as an alternative to the van. A vehicle to left an engineer up. More use out of this group. Not just traffic signals at the signal itself. How about a rammed pole whether it is a traffic signal, telephone pole or electrical pole. This unit should handle flairs,cones, portable equipment including lights as well as varied trucks. Light, medium, large depending on the issue. Flood lights on the larger trucks. Venting equipment for underground work, but again I doubt we will see that. Would be nice. Plow trucks for winter time snow removal. Option of salt. Will help to minimize snow traffic snow events, but at a cost. Tractors for debri removal. That could be an incident where a vehicle lost its items and the debris needs to be cleared. I know this won't be in it but Pothole repairs as well as road repairs and repaving. I really liked the rescue helicopter. Water main breaks if I didn't mention it.
  7. From DeepSilvers MOD section on their page this is the translation. One of the highlights of EMERGENCY 5 is the newly developed editor, which you can even edit and create in-game content. With the editor you can more easily own content (mods) create, which can then be integrated into the game. In this way, you can edit existing game content and create new game content itself. The EMERGENCY 5 Editor is opposite the popular EMERGENCY 4 user-friendly editor. For the first time it is possible to work in a group at the same time on the same project.But this caught my eye now that you mention it. "The variety of functions ranging from new texturing team vehicles and to creation of completely new maps, missions and events." It says ranging, so I'm hoping that is what they meant in the video they released that explains the game in English.
  8. I don't mind the delay either. I would like to see more game play rather than cinematic videos though. I don't care for the wait and see approach. If this is a major upgrade then we should see more from it. Now I do wonder about one thing. Did anyone else notice the DRONE? Now they have me curious if we will have one at our disposal. hmmm....
  9. I'm hoping for the same thing. They need to keep the interest of the modding community. I'm sure even they will get bored just replacing models of their city without being able to provide much of what we are asking for. I'm not a firefighter but I worked with a volunteer and we discussed the work. And being on the scene of a hitch cab trailer fire amazed me with how far the effect of the heat and smoke is. When it comes out I know I'm going to design my commands similar to LA 1.9 where units call other units. But I want to do it from the vehicle selection. I think a selected vehicle should have radio capabilities so when highlighted it should be able to call for other units rather than having to wait until someone exits the vehicle. And with some study I hope to make the Fire Chief and EMS Captain more significant than they are. But we will see.
  10. I agree with selling it like this but because it has modding capabilities, which for me is unique, I believe you have to market it in the demos. I don't think that is asking too much. Just like a SUV with folding down 2 row seats. You see this. You don't just read that they can be folded down. I think they should show this by demo. Hopefully we will see more as time gets closer.
  11. You bring up a very good point. Considering the popularity they should at the very least use a MOD DEMO along side it to showcase customization capabilities. I mean that is an important aspect of the game. Why not market it out? They can't do that using the basic game everyone is given. And they don't have to create an all out MOD. Just something that showcases the flexibility it has for MODDERS. /8
  12. I agree we have had a limited view. But that 180 degree turn kind of killed the slight hint of vehicle AI that was approaching at the corner. I found that move disappointing. But... as someone said it may have been an Alpha demo and they didn't require the detail for what they were doing. I don't know. I for one don't expect them to implement everything. But it would be nice if what they have upgraded will allow US to implement various things requested. Yes cuffing prisoners is very important. It will be interesting to see interactions between our units and people in many situations. You said they will pull over for emergency vehicles? I'd like to see how the implemented this as well. Because it will mean traffic AI has to be much much smarter. Good pit about it being a European responders game. I had to accept that. I am glad I found out about the Modding because otherwise I don't think I would have continued to play. I will say I'm very happy the missions will be part of our regular gameplay. Keeps things flowing. What will be really interesting is if they "missions" will have variety built in. Lets say the missing child mission as an example. Will it always be the same mission missing in the woods or where ever? Or will there be variety so it isn't the same old mission that we all can easily solve. The same with the accidents. I don't mind building some, but the game already does simulate accidents with signal light failure and rail crossing failures. Randomly define a spawn car as an accident vehicle. Then if the condition is met it creates an accident. Define it as (mechanical, drunk driver, distracted driver, youth, joy ride, etc...) and with another random value the accident will take place. So mechanical might be brake failure and when that time goes off it loses its AI to brake normally and smashes another vehicle. It doesn't have to be an exploding vehicle though it would be interesting to have hazardous vehicles involved in accidents where we have roadway hazardous incidents. This tagging be applied in so many ways. Trains. Metros. Airlines. Construction. Whatever can happen in those areas could be tagged and it could happen. And of course we could control how often that could occur at one time, etc... It appears the map editor will reduce map modeling in a major way, but we will see if they have addressed being able to create the unusual. Modeling... just make it where people can model in their favorite program that is popular: Maya, Lightwave, Autodesk, etc... I hope the map is TRULY bigger as a whole and NOT bigger as in parts. I'm feeling uneasy about that as well. I can't wait to see what events they have added as well as if they have provided more LEVELS of status options. "A person has fallen down" Ok. Respond and they don't always have to be taken away. I doubt we will see any true investigative aspects of the game. That would be nice, but I doubt it. Also more options on playing the game with hints. I would really like the option of turning off icon flagging the criminals. I'd rather figure it out. And please no arsonist who just stands by the building. / 8
  13. I couldn't agree more. Gameplay is the key. I hope they don't go the way of EA Sports and Madden and provide nice decorative icing on an old cake. / 8 I'm looking forward to changes/improvements in gameplay and they need to show this before the release.
  14. Agreed! I'm hoping that is just a buggy demo that will not make it out to release. Don't care for the 180 magic turn around either.
  15. Mini airport would be nice depending on the size of map we can use. Makes for air issues. Can't wait to see what they have done with this upgrade.
  16. Smarter criminals. Make them police aware. Seek hiding places. No when to run. Take hostage which changes the dynamics. More than one criminal in a crime. Include get away car. Carjacking to escape. Again the option to not use identity icons. We are talking realism. So this makes for the possibility of escape and or hiding. This enhances the need and use for police searches, detectives, evidence teams, k9, chopper, sniper, etc... criminal sniper would have to be located be reaction of the crowd. Weekend of have this now except we have icons already identifying the shooter. No ID icons. Just like accident scenes should not ID cars as sliceable to indicate a victim. All vehicles should be sliceable. However crews can ID the number of victims in vehicles and which vehicles. Eliminate the cheap quick solutions and tutorials we see online. Make every even unique so there is no one way to solve. Also, cars that blow up have victims whether dead or alive. We should have to handle that. Right now cars blow up and that's it. / 8 All cars are towable. Even with victim. It will count against us $$$ wise for the lawsuit. I'm more SIM than arcade. I'd like to see pedestrian incidents. Hit, hit and run (requiring follow up), bicycles included. Blackouts. Some partial from an accident or full from a severe storm requiring more than one fix. Means police need to be deployed to minimize looting. Also police synchronization. I know this is not in this but two officers directing traffic should able to do so in a synchronized manner. One holds traffic. The other lets his go. They take turns. Again this could work like the swappable vehicle I mentioned earlier. Click the two to sync and choose what to sync. Varied protest. Small, medium, large. Violent, nonviolent, depending on how handled. One sided or two sided protest. Base some in lack of approval of our work. Crime high? Police station gets protested. Etc... More grouping. Smarter barrier placement so they connect or align. Flare time limits too. How we equip our vehicles should be a cost. Ambulances that can carry two don't carry two critically injured. Equipment should be disposable when detached or still accessible. Stretcher crew fall to an explosion. Stretcher just sits there. I'd like to be able to fold and store it away or click and dispose of it. This happens with the bomb robot as well. Water incidents. Minor flooding from blocked drains (public works fix). Water main breaks. Major flooding, but depending on landscape. Suicide attempts from bridge. Automatic if you have a bridge. From roofs, train tracks, workplace, home, etc... if we still have the station dispatch panel how about refill option based on incident rather than just the single person? I'd rather have floating modal window dispatch panel to use when the call comes in. Goto location and dispatch with the panel. House fire : choose house fire. Vehicles are filled and sent from nearest station available. I'd like to call off a dispatched set. Instead of having to select individual vehicles. Don't need the chopper? Have police radio the chopper to return to base. Requires incident tracking. Doubt we will see this but it would be nice. Patrols should include parking lots. Make vehicles live up to their purpose and ability. Heavy rescue I felt was not fully used nor the personnel. Same with hazmat. Ladders weren't because of building access limitations and control of ladder. Hazmat should have volatile incidents not just air incidents. And I don't mean always resulting in crazy explosions. I know this isn't there but how about a similar window as the incident announcer that is a newsbreak that indicates an incident at times or provide feedback on severe weather events etc. Something brief. And of course not too often. Police serving warrants. Police needing warrants and the consequences of not using one when required. Traffic citations. Escalated events based off info on traffic stop. Run the tags and find out there is a warrant for their arrest. You radio for backup and either wait or proceed. Let's not forget the cost of maintenance of vehicles. So we need to expand $$$ awareness.
  17. Like the ideas. But I don't want giveaway icons. Let the medical staff determine extent of injury not helper icons... unless already reviewed. But I definitely agree not all hurt people need a stretcher or even an ambulance. If they do not need a stretcher I'd suggest a sit option command. Automatically following could be a problem if we should use the transport for someone critically injured. I'd like there to be a need for the ambulance and air ambulance beyond transport. Some people transported are done so because they have been temporarily stabilized and such stabilization will run out. So time, in some cases, should be a factor from temporary stabilization to getting them to the hospital. We need burn victims, smoke inhalation victims, carbon monoxide victims, broken bones, multiple injuries victims, etc. Backdraft is a great idea. Hopefully we will have plenty of open buildings with multiple entrances and Windows. Means more equipment to use which is good. Yes handcuffs. Never cared for police carrying away arrested people with their weapons or signs in hand. /8. Hopefully escorted dropoff rather than having them walk from the car alone. Imagine that in real life. As I said limit the jail cell at the police station and have a transport that will come and move them to a permanent jail. Option of direct jail transport as well. Require driver in all vehicles. Don't over simplify task of vehicles or personnel. Will we have trailer vehicles? Will we have the option of driving in reverse (hold alt & click a point)? Smart siren. Vehicles dealing with heavy traffic use more horns and the same with approaching intersections. Shortkey for manual lights and siren controls. Smarter villains. Arsonist don't simply sit there. They should become part of the audience. We should have to find them. Either witness or surveillance camera evidence we collect to reveal them. Which brings up the police mode: Patrols should spot wanted identified criminals. So if he escapes but was identified and spawned for his next crime a patrolling officer would spot him and radio it in. We could preset actions . Immediate pursuit, call & wait for backup, etc. Which goes into dispatch for events. Less manual individual dispatch and more dispatch depending on incident: police calling for accident assistance should have levels such as additional police, firemen for car fire, fireman for extraction, ambulance, multiple injury ambulance, medivac. Can call public works for cable down, tow truck, crane, tech,etc... I'd rather the game involve more radio communication and less need for manual dispatch by visiting the stations. Not every issue needs to be life threatening. Police assist visibility for stalled or overheated vehicles (No firemen needed). False alarms. Etc... patrols should require either refueling or have $$$ deducted as a cost of patrolling. Boat police!!! Smart parking. No designated spot at station to return to for police. Except by size. Patrol1 & patrol2 park in car lots. Swat or vans in truck spots. Chief gets his spot. Smart swapping. Fire station parking can be done on the fly via referencing. So you can change this during gameplay. This would allow upgrading on the fly. You want a rescue truck rather than a ladder at station 20? Retire ladder and purchase a rescue truck to take its place. No code change required. Treat it like a transaction. Vehicle must be parked in spot-> Purchase the truck for the space to make sure it fits (will not come up as a swap option if it doesn't) -> this retires the Vehicle and off it goes while the new truck is now headed in its place. We could do similar action to swap locations from one station to another. Both need to be parked -> select one to swap -> select vehicle to swap (icon will tell if swappable) -> swap. Includes station number designation change.
  18. First time logging in in months and my first positive vote and it says I've reached my quota for the day. I was trying to like heyjoojoo post. I agree 100% Nice images, but are the the cut scene movie images or are they gameplay images??? All in all from what I've read and seen it looks great. The road builder will be awesome and will be interesting to see if there are any limitations. Nothing crazy. I wonder will the roads account for inclines the vehicles run into problems with on mods and won't allow them. It will be interesting to see how the lane markup variety offered. We have that shared turn lane, so I wonder if they already have it. Also would the traffic be able to handle that as well. You guys know the middle lane that you can drive into from either direction to make a turn? That's what I'm talking about. The initial selling point when they announced the game in 2013 was a bigger map so I will assume this is so even though no mention of it. I would have thought they would have shown a little bit of that aspect that it is bigger. I like the weather conditions feedback I heard. I hope issues related to those conditions will be part of the game as well. The same with some public works. Can't have snow and no snow plow truck right???!!! Buildings... I see tall buildings in some pics, but are the accessible? And with more than one entrance!!! Path intelligence... Nice feedback on that, but I too wonder how much smarter will it be in some aspects. Will cars move over for vehicles intelligently?? I'm not talking sidewalks. We all know people don't drive on sidewalks to move for emergency vehicles. At least not in the USA. Sometimes they don't move at all. Lol! Not really funny, but you get the point. Will cars redirect intelligently such as when a lane is blocked will it change lanes when directed by police, police car, flares, cones accident? The same when redirected to turn around for road closed, etc... The same goes for people redirection. EM4 we had to keep revisiting our police because people kept finding away to get around them. I'd like it to be more realistic with redirecting them. It would be nice to have a block command and a scatter command. This way blocking would mean people would simply not pass a point. Scatter would be more for dangerous situations that involve shooting or possible explosions. But I shouldn't have to come back to that command. Will cars have smarter AI for various intersections? Not just stop lights, but stop signs, yield signs, not jamming up intersections needlessly. I know it can happen, but many times the lights would stop cycling because of the "zone" so the traffic stopped in all directions. Will the vehicles travel in the road and not across sidewalks and various areas that really was not realistic. Oh... and please no stuck ambulances where the paramedics get out and cart the victim to the hospital. / 8 Got off track. Building roofs. Accessible? More control over fire truck ladders to determine where they reach. Fireman ladders for house fires. Is this part of the game? Will there be ground events? sink holes, manholes, basements of buildings, etc... just you know like the cars under water in EM4? Smarter pointers for elevated roads? There appeared to be a problem with EM4 and overpasses. Not sure if that was because of Mod design. I see more vehicles.. Hopefully a separate police chopper from swat chopper. / 8 Smarter K9 and search dogs that don't get lost or detached from the unit that we can no longer interact with. The same with the bomb squad. Hopefully more equipment... not endless. Make this part of our budget too. More command options per vehicle.. Since vehicles have radios we should be able to issue radio commands/communications from the vehicle and not just from a police, fire, ems. Public works should be able to provide general calls too: Police, Fire, Ems for what's in their range. More command options per entity... Again based off La 1.9 style. Police should be able to call all police specifically except swat or FBI. There you might limit to a captain which there was none in EM4 like they did fire and ems. Police can call for tow trucks. Fire trucks for fire or accident so they get the right people there. This is much more fun and realistic for me rather than going back to the station to call someone out. Same with fire. They should be able to call the light and heavy weight vehicles and specify the need. Fire chief and ems captain should be able to call the ambulance for multiple victims. I know this can be coded, but really it should already be there. It sounded as if I might get my wish of mixing in the missions with everyday freeplay. If so that will make it more interesting as well. I hope they have done away with the exaggeration of easily exploding vehicles. That was wildly overdone in my opinion previously. The same with the fires that sometimes spread way too fast. Now... if they have seasons of drought then that is different and can be implemented into the game as well. So much that can be added. Also not all car accidents or rescues require ambulance transport. Not everyone should be down in a pool of blood. That should mean a serious injury. Getting shoot multiple times should require quick emergency service, but in EM4 it did not. I would also like to be able to exam vehicles for number of victims in a vehicle rather than depending on carcutter highlighting a vehicle. Finally... the editor and SDK... The editor sounds nice, but as someone said I hope the file types allow for modelers to use their preferred app. Z Modeler worked and then it didn't work and there were the locked files, etc... Open up the how-to rather than limit it to a select few. The same with the SDK. I couldn't get info on that for nothing and finally got it, but by then new version was talked about so I just limited my time to doing some minor stuff to extend the life of EM4 and prepare for EM5. The game is nice, but I'd like to believe having the information for Modding more out in the open will increase revenue. Making it easier to build Mods should do the same. Consistency as well. I created accidents. No problem. As soon as I created a big bus accident with 15-20 victims things didn't work right. Debris would not disappear sometimes. Not just on the what I created, but what came from the actual Mod builder as well. Rotation of vehicles could be painful too. Well until you knew the trick which seems like no trick at all once you know it right? In any case I will buy the new version when it comes out and hopefully run my house even crazier with more than just "resist! resist!" chants. Lol! And hopefully in 2015 I can get my first Mod out with most of whatever I'm talking about that might not be included in the game... in it. n00bingtarget... I wanted to like that poster too, but for some reason the forum said I've exceed my maximum even though I haven't been here for months. But your post speaks to my feels exactly!!!!!
  19. - Increase police interaction. Make it similar to the missions. - Identify victims in vehicles: rather than depending on Jaws of Life. Have a check vehicle that will get this information. - Various crimes should escalate: if they go unsolved. Pick pockets become more when you don't solve them. Arson. Etc... - Get rid of suspect symbol: Instead provide a description or none and we have to figure it out. Makes for a better challenge. Male/Blue Shirt - Better use of crowd models. - Criminals when captured should not still be holding signs and weapons. - Search suspect command. - Search home, building. - better fighting animations - Better police commands to suspects: Knees / Laydown / drop weapon. initially it should be hands up - Better police arrest: We all know many cases multiple police arrest a suspect... especially one causing much havoc. - Siren on/off shortkey: like the lights. - Prisoner should be handcuffed: If we decide to change vehicles. - Option to require driver to move vehicles: I'm sure this is available but it points back to UI setup for easier quicker global modifications such as frequency, etc... - I mentioned limited water supply, but also extinguisher as well. They don't last forever. - Remove unlimited supplies: Police should not have unlimited supplies of fire extinguishers. - Have calls ready to be implemented for any vehicle: I know this can be coded, but again it should be a simple thing to include. Police can call for a tow truck. - Police calls for fire truck: Should indicate fire or accident so the proper vehicles comes. *** trying to eliminate running back and forth to the tab menu or station. I like it to be more like LA 1.9 *** - Eliminate unnecessary loops: Paramedic trying to revive a victim that is not revive-able. Status=Dead. Not hard to do. - Paramedic / Fireman: Change clothes. Should appear only in blue as an ambulance response. - More Event options: Pool drowning, Hit and run, ATM theft, lost child (mall, woods, community, over a friends house), gangs that increase activity when not resolved., Water main break, main hole events, light pole evens, power line events, fallen tree events, boating events, peer events, more hazardous events, arrest warrants, multiple criminals of a crime, one person fighting that can lead to multiple people fighting because some would be couples or family - which brings up the idea of not everyone walking around in single fashion. / 8 ** More events leads us to think more about when and how to use/deploy vehicles. ** - Investigative Events for FBI or Investigators: Homicide, Graffiti, Burglary, along with options only FBI or investigators can bring. Evidence sweep, Close of sections with tape (I believe I saw a mod with that in it by clicking a path to create it. Then click the tape to remove it. - Limited jail cell space at the station: so you we need to bus them off to a main prison. Doesn't have to be on the page. But you have to be careful of escape and protect the bus. Maybe make it run on a set schedule so that gang members can wait for it and if you are not protecting it as you should they attack the bus and then you have... a prisoner break. That can be dynamic and keep you busy as well. Remember escapes gives way for increased crime. - Money options: speed cameras, etc.. but limit how many. They do cost to run so too many would mean your cost exceed what you bring in. - Public Works options: Road repair from water main breaks, fallen light poles, dangling electric wire repairs, pot hole repairs if running a seasonal game, common area upkeep (why? high grass makes for nice hiding places for criminals and evidence) - I stated before dynamic rather than static accidents because you have to admit it gets boring knowing the big accident by the hill in LA Mod after a while. - To offset that you could create more than one accident at that scene and then it adds a little drama to it. - I can't seem to get the underwater accidents to ever show up. I build it like LA Mod 2.0 or 2.1, but they never show up. My one big accident I created shows up every now and then. I think it is because it is in front of the police station. I might move it in front of the bank in stead. ********** Of course I still think the best way is to know the location but not be able to see the incident until a unit is at the scene. ********* - Swat shields: Can they please serve a purpose? As it stands now they don't and are just decoration. Which brings up another issue lets not get caught up in how it looks if it serves no purpose. The mobile hospital has a tent, but what for? Nothing where as the Hazardous Material truck tent actually does ads something to the game. - Easier way to setup alternate parking zones on maps for police: Mall, hamburger joint, community, warehouse areas, etc... -Police cars with FLOOD LIGHTS!!! - Able to choose which patrol zone to use from the menu rather than having to be in the zone at the time. - Stakeout mode: Just like we have standby mode. - The town editor should be similar to the simulator someone posted by RescueSim: Would make quicker builds. - I like La Mod 1.9 with the different car numbers. This can be done without having them listed separately. Same with the other vehicles. - health drained police can go to the hospital as an alternative to heal. It would be as quick as an ambulance dropping off a patient, except they would would not pull up and part at the emergency room. Along the sidewalk instead. I was trying to do this in 1.9, but I got side tracked. Zones are there, but didn't write the script or supporting code. - make some common menu items that cannot be removed or moved: Some of this is the Mod builders fault, but menus that jump around are not fun when the better alternative is to simply provide a disabled button. It isn't like the spaces are all filled. - If this was an online game I could toss out a lot more suggestions that would make it even more interesting.
  20. Also it would be nice if the missions were blended into the default map given. So instead of playing it simply as a mission just make the even happen and we have to respond to it. Multiple criminals too. Driver and robber. Gangs. etc...
  21. The simulator is nice, but too much for a game though. I do see where certain aspects could be implemented if game developers would stop being so cheap and just give us better control over editing. It would be nice if the editor would work similar to that simulation editor. But I'm not sure how it would work outside of a SET environment with hills etc... The game needs to expand the randomness of various accidents. As a user we can of course do this by creating multiple accidents in the same area, but some accidents should be able to be created where ever. Example: Head on collision with X amount of additional vehicles, Rear end collisions, Vehicle running off the road into a tree, pole, ditch, building. I'd like to not be able to SEE what the emergency is until someone arrives on the scene. Dispatch SETS would be nice too rather than individuals. House fire you can setup a dispatch set and when the call comes in you dispatch it. Same with business building fires. Car accidents. Hostage. One of my main issues is lane change. This has to be in the game. If an ambulance is parked outside a building the traffic should be able to go around it. The same with accidents. The flares and cones have to dictate traffic. I'd like to see a traffic control when you put too officers in place. Select them both and choose between opposite direction, intersection etc.. When you set them up they handle the traffic AUTOMATED rather than manual like we are doing now. Better Emergency vehicle awareness by vehicles. Driving right up on an EMERGENCY vehicle that has its lights on makes no sense. Vehicles that move to allow emergency vehicles to get by. Even though we can do this with MOD some things should be done with an editor. I like the dispatch of firemen, but it needs to be expanded by DEFAULT. In other words... Firemen can dispatch to hook up to fire truck, fire extinguishers, only the firemen hook and the emt/fireman handles injuries, car accident dispatch. Same with ambulance. dispatch with the stretcher or without. Police can dispatch for accident so they automatically put on the vest and automatically take them off entering the car. Police that automatically setup landing zones for helicopters. Swat various dispatches. Make the shields mean something. As of now it is just decoration. Various arrest such as laying down, hands on vehicle, etc... Expand the engineer role and vehicles. Same with fire chief. Maybe have him investigate some fires requiring action. I'd like to make additional police parking zones as simple as adding a parking sign in a parking lot rather than drawing out a zone. And some of the zones are pretty much the same so it should be a simple drag and drop or click and then user placement. All typical... universal defined... zones and things should be like this. Expand demonstration. I'd like to have the kind where they block traffic, competing demonstrators for/against. More weather related issues. Earthquake okay, but some flooding... snowfall and effects of icing, etc... Effects of storms such as power outage which of course effects traffic signals etc... Patrols... with a purpose and vision. Which means more crime and make it depend on how the user handles it. No community presence then more crimes related to that such as stolen vehicles and break ins. Drug activity. Prostitute activity. How about vandalism? Looting??? No predicable escape routes. Realistic spreading of fires. Some of these fires spread way too fast. Even in a drought they would not spread like they do in a blink of an eye. Cars that blow up should have casualties rather than just putting out the fire and towing. Make vehicles with options actually mean something. Mobile hospital with deploy able tent should mean something like they can care for more serious injuries on site or something other than just a visual thing. Towing needs a huge overhaul. Huge trucks and buses should not fit on the tow trucks. Bigger map of course. Multiple entrances to buildings. Multiple floors. They don't have to go crazy with it, but have something. More police weapons. Swat too. Ability to go to roof of buildings. Firemen with ladders. Better control over ladder trucks. Annoying that some will not extend to put out fires when it is well with in reach and not obstructed. Less crowded UI.
  22. Commands. I won't break this down into groups. I just think this should happen in general. I like the LA Mod v1.9 and the idea of communication between groups. But I want to take it further. I think everyone should have a link somehow. As I said earlier police should be able to call tow trucks public works or engineers. Right now we can't do that. We have all of these fire units, but limit the communication to fire trucks and ladders. I think at some level we should be able to call the light/heavy duty trucks. And they should be able to call the other groups. I'd like to see the swat and MP5 be held UP to shoot and be able to shoot up right. We always see them enter with the guns up, but in this game the guns are down and to shoot you have to squat and aim. Limit the equipment please. Whether it is a fire extinguishers, cones, flares, weapons, etc... I think cost should be applied depending no how one stocks their vehicles. Do the seating limitation correctly. Two seats should be for TWO people. Stretcher teams should not take up only ONE seat. That is wrong. But I do think there should be variety in deployment commands. Car accident the police could deploy for that so they get out and vest up. Maybe one grabs cones or flares depending on the time to place. Ambulance crews can deploy depending on the call. Firemen can deploy as well depending on the call. Fire means the ems keeps grabs a hose. Accident he grabs medical equipment to help. etc... I would like to not only send a unit to patrol, but I would like to send him to a particular patrol.path. Cars on patrol report back. I would like a call off command as well. Good for calling more than you needed fire units or police units. Can we get a loop back "to hospital" command? In case you don't use the mass casualty unit the ambulance loops back for more work. Again the call off would mean go to fire station command to fire and ems units. So it can be cut off early. Just thought of this. How about horse and segway units for police???? TRUE Undercover units come to mind if some of the this earlier stuff could be done. Right now our units are known. 1st use units would not be known so they could be used in drug bust etc... Helicopters don't land anywhere at anytime either. We need to change this. Police should be able to get some status on victims: Gunshot, stabbing, etc... Not as much as an ems, but something in general. Police car speakers to warn people to clear the area. Police car spotlight: See... I think night time should bring on a different dimension than it does. Swat teams should be able to breach locked doors. Can we get buildings with more than one entrance?????????????????? This would be good for hostage situations as well as fire and rescue. Already expressed the upgrade in redirection of vehicles in the earlier post, but simply put can we get more than just U turn redirection? Arrest should sometimes demand the person to the ground and not to their knees. We need a dragging animation for removing stubborn demonstrators. Command to shoot or not to shoot as a group within an area. Better sniper capability. Right now he has to be too close. And you should be able to aim through doors. I'm not sure if that is capable if the person is inside a building. Seems like the aim is disabled if you are outside and have a clean shot. Oh.... sending injured units to the hospital to heal would be nice. I'm looking at testing a script that does this. So if my police are hurt I can send them to the hospital and they can script in and out like paramedics and be healed. But they won't park using the emergency entrance. Since they don't leave the cars and comeback fresh like firemen and EMS. Right now I heal them at the scene, but this idea makes more sense to me. I would like a limit on the lockup at the police station and require to have prisoners transported away by the sheriffs as it gets full. We all know the there should be a limit on water so we need hydrants which means we need deployments that connect the truck up to hydrants. Without the hookup it will limit the use of the canon. Deploy commands for ladders as well. ** Doing this just to mess around with the scripting. ** Police helicopter should fly out on missions as well. Search from air and communicate feedback automatically just like cars on patrol. I could go on, but I need to get some rest.
  23. More Incidents... and with more variety Police... Suicide. Bridge jumping, laying across tracks, jumping from a roof, popping pills (more ems related), etc... Domestic issues. Could be one household or with a neighbor or tenant. Fight, Gang fight, various property damage incidents like someone smashing a windshield etc... Robbery is not always on foot. Let them have something they've taken. They might dump it off before you catch them. When armed can they be smarter about the use of the run? Taking a hostage? Carjacking? All of this makes for variety. More than one robber as well. I don't think there should be a perp icon until WE arrive in the area. 1) A description does come out with the radio call. Vehicles that arrive in the area with him in sight (perp not hiding) then the icon should show. 2) No description is given so we have to ID him through movement or witnesses. ** I think this should be the case in all police activity ** Murders.. how about found, but not always having an escaping perp? This is where our detectives come in. Depending on the variety given this could be a serial killer or a one time event. But still the detectives are used to lock down the scene and collect evidence, question witnesses. (This doesn't have to be tedious. It can be a command and those in a particular parameter will be questioned so you don't have to click here and click there etc...) Drug dealers should come and go depending on various stats and patrols in your game. No patrols mean growing activity with them and gangs. More unsolved crime by them and more activity by them. This is could be tied to some domestic, murders and robbery related events. Illegal demonstrations. I think some of these should start out WITH a crowd rather than growing up to be a crowd. I think they too should be related to certain things if the player is not doing well with some incidents. Some should just involve a sit in like blocking the the street as well. Not always violent upon arrest either. I think there should be opposing demonstrations too. Now depending on how you handle it it could get violent. And please stop making them supermen and super women!!! Police should have sticks and tasers as well for this. The shields should add to their protection. How about LEGAL demonstrations!!! Police provide protection. Think of it as escorting. Which adds to more variety again because we could have escort incidents where we are required to handle traffic for it. Parades. Political. etc... Drunken or drug user in public. I'm sure we could add some variety there as well. Traffic citations... again increase/decrease on how user handles them or is not handling them. Speeding, red light runner, drunken driving, no license, stolen vehicle, expired tags, expired or no registration, With all of this to patrol or not can have an effect. We should be able to setup radar traps etc... So if there is an issue we can park our car and setup the radar and as cars get caught they are pulled over. That speeding might bring up the other issues. Along with a car that does not stop. Now you get a radio call about this and you spring into action. See... lots of variety there. Accidents might require reconstruction so it won't be as simple as towing away and rescuing people. Not everyone involved in the accident has to be hurt to the extent of a trip to the hospital and this really involves all injuries. A fight might not require it either. Car and pedestrian. Sometimes as hit and run. Motorcycles accidents, bicycle and vehicle accidents. Broken down vehicle. Tire flat, etc... Be able to mark the landing for a helicopter. Serving a Warrant. This can be tied into the detective work. Have real search and night activity. Remove the icon. This way it makes more sense to use a helicopter with a search light. Also K9 units to go and search for someone that maybe hiding in dumpster, etc... Hostage can involve more people as well. More than one hostage taker where one watches the hostages and the other is the leader. More than one hostage. Maybe bound and gagged. Fire My main issue with the fires is some of them spread a little too fast and I'm not an arcade type of player. I know it isn't a simulator, but I enjoy playing close to one. I don't like the idea of seeing things before someone arrives. If no one is on scene we should not be able to see what the fire is like to send equipment to put it out. I like the tips at the top window. I think we should allow users to define how they would send out to particular events and have that option rather than just click and pick vehicles. House fire! Okay. You click that and the vehicles are sent out to it. Same as if they were put into a group and you hit that shortcut and send vehicles into action. Someone suggested false alarms. Fire drills. I'm for it. I'd like to see backyard grill fire. Here in the US we had the exploding manhole covers. How about construction site where it requires extraction from a manhole or something. So this introduces underground events. Vehicle fires more realistic. Gas leaks not always an explosion. So we have to be able to turn it off. More water related issues. Either in the open water or pool. Don't some rescue trucks carry a small boat on them?? If so this needs to be added as a item we can deploy. And limit the number to what ever it is. More than likely 1. Limit the number of equipment especially the jaws of life and make it a cost item to get more. More Hazard calls as well. I use the tent to split people up. The ambulance that handles multiple injuries needs to have a USE for the extended tent. Maybe temporarily house more injured. No transport. Just be able to cart more people to the vehicle and they are actually in the tent. When everything is stable the extra people can be moved to an ambulance and transported away. EMS I think with the variety above you get it down here. #1 not everyone needs a ride. Some injured can be standing, sitting, or laying down. #2 Blood should help add to the seriousness of the injury not just as dressing. Child birth emergency. Overdose emergency. Falling emergency can add variety based on age of victim. I think there should be a little more required on the players part with some of the emergencies. If there is a lot of blood loss we should have to handle it upon getting that diagnosis. Maybe the stretcher team will have an IV showing when the emergency requires it and is used. Broken bone injuries. Cut injuries. Self Inflicted injuries: Gun, knife, etc... Not suicide, but accident. However, the police would have to determine this. You don't and you might return again to find their next attempt successful. Fallen object such as a tree or car that was jacked up. Drowning. More domestic calls. Special units. Tow Trucks Variety with tow trucks please. Provide command to call a tow truck by police at least. Simple Tow trucks can't tow everything!!! So allow for not only a crane but a truck that can hold larger objects to be taken away. Engineer I think they should get a suburban or small pickup. I'd like to separate them from local public works who can redirect traffic and fix traffic lights. Engineers should be for the gas leaks, water main breaks, downed wire. **See more variety. ** And this can come up with the storms and earthquakes!!!! And of course on its own. Which reminds me it would be nice to have grids for electrical and water. This way when that earthquake hits the engineer might have some work along with public works in restoring things. Not just an injured person, fire issue anymore. ** more variety ** They can also mark or label property condemned. Which would be marked off. An animation to restore it could follow. If we have water main breaks then the public works would have to come out and fix it. This is where better redirection and following signs, cones, flare come in handy. We could introduce detour signs. Essentially you would be able to have road construction like in the original EM4 game temporarily. That would fix the issue. Then you would send them home. Most of which could an automated task so again it doesn't get tedious. These smart paths would apply to pedestrians as well because maybe a sidewalk needs fixing. Rescue would a be unit. Air and land rather than putting the land with fire. They get more emergencies with the expansion of ideas as well. More water issues. Over turned boat. Pier related issues. Again underground issues. Issues that require a crane. Extreme area extractions including hazard areas. Tree falls through house. Tree falls on car. (this might be fire related but you get the point)
  24. A topic at a time. SMARTER TRAFFIC I don't mind handling congestion, but it does get to be a bit much. I would like to see smarter movement through intersections. Code that works with the signs as they do the traffic lights. I would like the path allow for two major upgrades, even though I don't see it coming. 1) Vehicles that move towards the shoulder or split down the middle as emergency vehicles come from behind. 2) Vehicles that move around obstacles when there are 2 lanes involved. I would like emergency vehicles to travel as they should as well when on patrol by obeying the traffic lights and signs. I would like vehicles to be smarter when approaching emergency vehicles with their lights on. They should maintain a distance and not drive through congested areas occupied by the multiple vehicles. I would like to see the police redirect include merging lanes. If you have 2 lanes and the police occupy the lane next to the curb there should be an command for cars to move to the other lane. They should do this also with cones and flares. Traffic related, but really a command. Smarter redirects also by police. Keep stop traffic, turn around traffic. Offer redirect left and redirect right. I would also like to prevent the arcade routes to incidents. Use the road. With smarter traffic this can be done. But driving down sidewalks I don't like.
  25. MP5... Remove MP5 and PSG1 is crashing the game. Is this using your script or the LA 2.1 script? I ask because I see the line you put in for the vehicle for the script. But as a test I made all blocks empty and all returns false to see what happens. The swat member still go the MP5 from the SUV and when I sent the command to Remove the MP5 back to the SUV the member did so and the game crashed. So if it is in fact using this script why did if follow the commands when I removed them? I restored your original file afterwards The only solution until then is to replace them with the swat trucks because it works fine with those. No error appears. As soon as the MP5 is put away the game dies and I'm back to my Win7 screen. I really get the feeling it is running the script from the other mod and not your submod. /8
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