-
Posts
584 -
Joined
-
Last visited
-
Days Won
23
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by bma
-
-
What do you think about a "frisk script" for police and secruity? A distributor (I don't know if this is the right word) would be great too. And a Spineboard for EMS could be a nice thing. But I really don't know if they are used in Denmark so much.
The spineboard script is created by me and its made for Copenhagen mod, so don't worry it will be added.
I thought about making a frisk script but decided it would be too boring if you had to use half of the time trying to search passengers to let them threw security.
That being said I really like the idea of being able to frisk random people, so that might be added
-
From what I understand the police is to map out, because the "police" in the airport are simple unarmed guards (sorry for my bad English and correct me if I'm wrong ;D ).
You are right
There will be 4 security vehicles at the airport but all police have to be called from outside the map
-
Hey,
Does anybody know how Emergency 4 and Windows 10 comes along?
I don't want to upgrade unless it works
-
Yesterday evening we decided to create our own Facebook page for the Modification.
Hopes are to get closer to the fans of the modification and listen to the Fans ideas. Any inputs are more than welcome, so give us a like and send us a message
Most updates will still come here on Emergency-Planet but some videos, pictures and information will only be revealed on the facebook page
So tune in and give us a like!
-
sorry if this thread is miss placed.
I was wondering if anyone could explain to me how to have superstructure added to vehicles in the editor appear in game. As I have it now, added superstructure only appears in the editor and disappears once in the actual game.
Thanks in advance
That is because only certain cars can have certain objects, so only the tlf can have the cannon, the gtf can have the connections and the dlk can have the ladder. And then it has to be named correctly
If you want to add something else i will surgest using childs
-
Looks good, how many firestations will there be
There will be 2 stations
The main station with 8 units and the secondary(in the picture) with 3 units.
This really will be great, love the callout UI
Thank you
-
-
He will update when he is ready, some mod developers have lives you know
Red Cross medical season have started and I have used the entire weekend on the european bmx championship. As you said, working from 8-21 in the weekends doesnt leave much time for modding
-
Could you tell me what isnt finished? (sorry bad english, maybe im not writing what I would like to write)
It is the events that is currently bugging me
I'm trying to make a cool way to inform users about current calls and right now it keeps disapeering
-
I'm sitting here trying to make the event code and this is basicly how i feel
followed by
-
-
Still working on the callouts.
All on map vehicles, fire department and medical service can be called out. What i need now is the Police and TEC and then its time to move on to the events, so they have something to respond to.
I would have shown a picture of the code, but i thought that people would like this a bit more
The call out script alone is 7.000 lines of code at the moment.. This is gonna be a heavy bastard
-
Okay, i'm confused.
Will there be bomb-threats/ suspicious packages and hijacked planes?
And if, will there still be no kind of special police (or jaegers) or bomb squad, and the ordinary police and airport security will handle these incidents?
There wont be hijackings, it will be minor events like passengers causing trouble or somebody acting suspiciously, so you will be fine just with the normal police and security
-
Looking good, will the callout system work like ERS or has it got some new features?
The system doesnt have anything to do with ERS, it just uses the same size window and background color. Everything else is different.
-
That looks like the ERS Berlin call out screen and I love that system so this is great
It is inspired by ERS, but not the same
-
-
would be good to turn them on and off
True, but i could also just write a script so it happens by itself when needed
-
Will the orange 'Airport' lights be controllable separate to the normal blues? Also, is the VW Van for Security (can't remember the model!) like a Supervisor or just another vehicle? Really looking forward to this, it looks really high quality!
The OC-D
Thank you
All of the security is normal cars, no supervisor
The yellow light activates seperatly from the blue, but it should always be turned on when driving inside the airport
So i havent decided if i should add a button to turn it on/off or just make it automatic when the cars are in the airport area:)
-
are the security going to have pepperspray
No, Danish security is not allowed to have any weapons:)
-
They will not be added, there is no need for themCheers!
Great with a quick response.
Will AKS feature in the mod? If that is the case will they have extra weapons?
I know police won't have the biggest role but still
-
Looks amazing so far.
Looking forward to it as well!
Is the security officers armed or will the police stand for that?
Thank you but no, the security is not armed. All officers will be armed with guns and pepperspray
-
Will there be an unlimited water script because those crash tenders would go through water/foam very quickly
No it will not be added, I have decided that adding it will make the game too hard unless i put hydrants every where
-
It is because they are not set to custom physics in the editor
-
When are you think the mod are ready???
and how maeny secuity cars it is going to bi?
Asking for a release is a no go on this page
But all i really need before i can release is some events
And there will be 4
CPH Airport mod 1.1 [1.0 Released]
in European Modding
Posted
Helping Peter is on hold![:)](https://www.emergency-planet.com/uploads/emoticons/default_smile.png)