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Posts posted by bma
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Please join our livestream
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No, im just saying that the way you did it with Mission::PlayHint("%s ...") is not possible in Emergency
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It is because you cannot put together strings that way in emergency.
The only wat to put together strings is something like this:
char MessageForAmbulance[20]; char AmbulanceName = v.GetName(); snprintf(Overall, 20, "%s Returning to Quaters", AmbulanceName); //Event Mission::PlayHint(MessageForAmbulance);
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39 minutes ago, randomperson139 said:
Don't know how twitch works... can you make the video available to watch after the event? I'll be working on Friday night...
It is most certainly possible, i just need to find out how
I will look into it
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3 minutes ago, Mark_ said:
can you make like in some mods where you can force a call out?
Yes, that would actually be a good idea
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On Friday at 20:00 (UTC+1) we would like to try out our new Twitch channel with our fans.
The event will last between one and two hours depending on the support we recieve. We will start of showing Copenhagen Airport Mod and have a quick play with it. During this time people can aks any questions they have.
If people are interested, we can then either move on to one of the other mods created by BMA or I can show some of the different scripts I have been working on.
Maybe even discuss new projects or features for Copenhagen Airport Mod.
If you are intersted in the event, please join us on Friday on
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You do not need any licens or something like that, anybody can start creating their own mod
- First thing you should do: Read this: http://forum.emergency-planet.com/topic/20295-youre-starting-a-mod-read-this-first/
- Remember, people here are pretty strict about credit to authors, so remember to give credit for models that you borrow from others(everybody borrows models from other people, so no worry)
- All the tutorials you will need can be found here: http://forum.emergency-planet.com/tutorials/
- All car and scripts you will need can be found on the german forum, just create a user and everything i free for download: http://www.emergency-forum.de/filebase/index.php?filebase/
Good luck
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Hello everyone,
Can you introduce me how to make the animated gate can auto open and close when the vehicle is coming nearly and go far away, i tried to create Trigger but it;s nothing changed
Name the trigger and the gate the same thing and make sure the gate has the animations open and close
Tutorial: http://forum.emergency-planet.com/tutorials/article/45-creating-an-automatic-gate/
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Best idea ever!
I have no experience with scripting outside of Emergency but if you need something I would love to help
You can find the Emergency 4 SDK here: http://www.emergency-forum.de/filebase/index.php?entry/1658-emergency-4-sdk/
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All of the links should be here
CCC: http://www.emergency-forum.de/filebase/index.php?entry/295-civil-cars-cooperation/
Addon 1.0: http://www.emergency-forum.de/filebase/index.php?entry/298-addon-zur-ccc-1-0/
CCC Update 1: http://www.emergency-forum.de/filebase/index.php?entry/385-ccc-update-1/
CCC Update 2: http://www.emergency-forum.de/filebase/index.php?entry/386-ccc-update-2/
Truck'n'Trailer: http://www.emergency-forum.de/filebase/index.php?entry/756-truck-n-trailer/
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Yes I know I was just hoping you know where to look, anyway thanks for help
You are proberly looking in the enter car script and most likely in the CheckPossible or CheckTarget area
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So I would have to script it? And if so where should I look? well they will only transport the person to the place where will be waiting ambulance to transport him to hospital
Or just in specs? Like sar dog vehicles passengers 4 transports 1 or 2 ?
I can't make it for you, you will have to figure out how to make/change scripts yourself
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There is a cupple of things
1) once you have created the mod you have to load it maybe thar helps.
2) if it doesnt, check your windows security settings. High security settings and modding doesnt go along very well.
3) if the map you downloaded isnt a tga file you have to export it into a tga file.
4) If it is a tga file you can import the file in the editor under terrain -> import new terrain
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You would have to make the game think that the vehicle is both an ambulance and a dog unit. The easiest one to manipulate is proberly the ambulance. So make the vehicle a dog unit and change the criterias for an ambulances in the apropriate scripts(like enter car)
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That would mayby be intresting, A super rare call that a plane is hostaged, call in SWAT etc. Or bamb call etc.
Also fake threads which are not real etc.
There will not be any bomb or hostage situations. Mainly because i'm not going to add SWAT or EOD
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Assuming that the issues faced by fairly large international airports are universal, the most accurate incidents would be irate (often drunk) passengers both at the terminals and on the aircraft, unattended baggage, loads upon loads of medicals, minor accidents outside of the terminals, alerts for aircraft with mechanical issues, and accidents on the tarmac involving vehicles and occasionally vehicle vs aircraft. I apologize if it's been stated already, but do you intend on adding airport operations managers as available units? I can't speak for Copenhagen, but here they respond to most incidents that may result in any disruption to service.
Most of the smaller events you are mentioning will be included
At the moment there is no operations manager, but what would the function of him be?
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It would be cool if you could choose to lay out foam!
Also make the roll up things where the hoses are open up, like in ERS Berlin:)
But great progress!
There will not be any foam. I personally don't like the way foam works in Emergency at the moment, so that is not going to be included
And i actually had a try with the quick hose but i never completed it. Ill keep it in mind, but it is not on the top of the list
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What events do u have in mind for this mod? Like just not medicals but any other more original events??
At the moment we still need to do
- Road accidents(with and without injuries)
- different security threaths
any ideas for more?
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Might be a bit dumb quistion, But
Will the callouts also be like for what you have?
For example in the start if you have like 2 cars you can't go to a shootout/standoff yet, or if you dont have a negoitator you cant go to hostage situations etc.?
The script takes your units into a count so you wont be send to a 10 people shootout if you only have 2 officers
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do you got some updates???
#exams
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Anyways, good luck with the mod, it sounds really interresting.
Have you decided what county you want to make? Is it german Autobahn or will you use another county?
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Good luck making a mod work like that game:DWill it be like the game?http://store.steampowered.com/app/348510/
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The people need certain commands to be able to enter certain cars
What car type is it that wont work?
Edit: actually, just use this script
http://www.emergency-forum.de/index.php?page=DatabaseItem&id=1459
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Unless I'm reading it wrong I think he is talking about a human custom model, not a vehicle model. So his issue is that the new pedestrian doesn't enter any vehicle and not a new car mod that doesn't allow passengers. I apologize if I'm the one who's mistaken.
Then the problem is with the passengers not meeting the requirements. Certain cars only allow people to enter if they have certain scripts
Don't activate light if headlights are on
in Modding Related Support
Posted
I don't think there is a way for you to check if the headlights are enabled or not.
Theese are all the possible light commands
void EnableBlueLights(bool enable_); bool IsBlueLightEnabled() const; void EnableHeadLights(bool enable_); void EnableBreakLights(bool enable_); // aus Kombatibilitätsgründen noch da void EnableBrakeLights(bool enable_); bool IsBrakeLightEnabled() const; void EnableSpecialLights(bool enable_); bool IsSpecialLightEnabled() const; void EnableTrafficLight(TrafficLightType type_); void EnableBlinker(BlinkerLightType type_); BlinkerLightType GetBlinkerStatus() const; void SetLightEnabled(int id_, bool enable_);