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bma

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Posts posted by bma

  1. I don't think there is a way for you to check if the headlights are enabled or not. 

     

    Theese are all the possible light commands

    void EnableBlueLights(bool enable_);
    		bool IsBlueLightEnabled() const;
    		void EnableHeadLights(bool enable_);
    		void EnableBreakLights(bool enable_); // aus Kombatibilitätsgründen noch da
    		void EnableBrakeLights(bool enable_);
    		bool IsBrakeLightEnabled() const;
    		void EnableSpecialLights(bool enable_);
    		bool IsSpecialLightEnabled() const;
    		void EnableTrafficLight(TrafficLightType type_);
    		void EnableBlinker(BlinkerLightType type_);
    		BlinkerLightType GetBlinkerStatus() const;
    		void SetLightEnabled(int id_, bool enable_);

     

  2. On Friday at 20:00 (UTC+1) we would like to try out our new Twitch channel with our fans. 

    The event will last between one and two hours depending on the support we recieve. We will start of showing Copenhagen Airport Mod and have a quick play with it. During this time people can aks any questions they have. 

    If people are interested, we can then either move on to one of the other mods created by BMA or I can show some of the different scripts I have been working on. 

    Maybe even discuss new projects or features for Copenhagen Airport Mod. 

     

    If you are intersted in the event, please join us on Friday on 

    http://www.twitch.tv/bmacph 

  3. You do not need any licens or something like that, anybody can start creating their own mod 

     

    - First thing you should do: Read this: http://forum.emergency-planet.com/topic/20295-youre-starting-a-mod-read-this-first/

    - Remember, people here are pretty strict about credit to authors, so remember to give credit for models that you borrow from others(everybody borrows models from other people, so no worry) 

    - All the tutorials you will need can be found here: http://forum.emergency-planet.com/tutorials/

    - All car and scripts you will need can be found on the german forum, just create a user and everything i free for download: http://www.emergency-forum.de/filebase/index.php?filebase/

     

    Good luck :)

  4. So I would have to script it? And if so where should I look? :) well they will only transport the person to the place where will be waiting ambulance to transport him to hospital

    Or just in specs? Like sar dog vehicles passengers 4 transports 1 or 2 ?

    I can't make it for you, you will have to figure out how to make/change scripts yourself :)

  5. There is a cupple of things

    1) once you have created the mod you have to load it maybe thar helps.

    2) if it doesnt, check your windows security settings. High security settings and modding doesnt go along very well.

    3) if the map you downloaded isnt a tga file you have to export it into a tga file.

    4) If it is a tga file you can import the file in the editor under terrain -> import new terrain

  6. Assuming that the issues faced by fairly large international airports are universal, the most accurate incidents would be irate (often drunk) passengers both at the terminals and on the aircraft, unattended baggage, loads upon loads of medicals, minor accidents outside of the terminals, alerts for aircraft with mechanical issues, and accidents on the tarmac involving vehicles and occasionally vehicle vs aircraft. I apologize if it's been stated already, but do you intend on adding airport operations managers as available units? I can't speak for Copenhagen, but here they respond to most incidents that may result in any disruption to service.

     

    Most of the smaller events you are mentioning will be included :) 

    At the moment there is no operations manager, but what would the function of him be? 

  7. It would be cool if you could choose to lay out foam!

    Also make the roll up things where the hoses are open up, like in ERS Berlin:)

    But great progress!

     

    There will not be any foam. I personally don't like the way foam works in Emergency at the moment, so that is not going to be included :) 

    And i actually had a try with the quick hose but i never completed it. Ill keep it in mind, but it is not on the top of the list :)

  8. Might be a bit dumb quistion, But

    Will the callouts also be like for what you have?

    For example in the start if you have like 2 cars you can't go to a shootout/standoff yet, or if you dont have a negoitator you cant go to hostage situations etc.?

    The script takes your units into a count so you wont be send to a 10 people shootout if you only have 2 officers

  9. Unless I'm reading it wrong I think he is talking about a human custom model, not a vehicle model. So his issue is that the new pedestrian doesn't enter any vehicle and not a new car mod that doesn't allow passengers. I apologize if I'm the one who's mistaken.

    Then the problem is with the passengers not meeting the requirements. Certain cars only allow people to enter if they have certain scripts

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