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bma

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Posts posted by bma

  1. 13 hours ago, Westfalia said:

    Hello would like to know whether one can double the number of police vehicles? Instead of four of each vehicle can alert two?

    From our site, we are not planning any major changes in the police force. 

    Atm we are discussing whether to include a secondary police car on the map, that only can be called during daytime. But other than that, we are not planning to change anything for version 1.1 

    14 hours ago, tbone1fire said:

    there is a box outside of station 1 that has 5 more ambos but they have a wait time before they appear on the map

    Hotkey 1-6 is your friend. It includes all callable units(except Skibhus & DEMA. They are called from the fire chief). 

    Hotkey 1: Fire station 1(the big one)
    Hotkey 2: Firestation 2(The one with 2 units)
    Hotkey 3: Firestation 3(in the middle of the map)
    Hotkey 4: Firestation 4(Small station to the south)
    Hotkey 5: Offmap ambulance services 
    Hotkey 6: Police units

    • Upvote 1
  2. 5 hours ago, itchboy said:

    Regarding people's issues with downloads: Numerous users from certain geographic locations experience poor DL connections when DL'ing from the .dk website link. Has been a problem for me with CPH airport, CP 1.2 and also Helping Peter.

    I'd advise reuploading to either this website's DL center, or an external link such as dropbox or MEGA.

    A friend of mine is currently trying to make the download links work. 

    If he can't make it work before the 1st of february, I'll make sure to add it to MEGA.

    • Upvote 1
  3. 11 hours ago, tbone1fire said:

    The files are corrupt  for 1.0.1 on the website

    A small percentage of people seems to have that problem, send me a pm and I will help you

    12 hours ago, JMol said:

    How du you call DEMA?

    And i dont know if it is a error but i have had the gas explosion three times within i guess one and a half hour gameplay, i found it a bit monotonous.

    Is it indented that only the fast response unit carry Jaws of life, and none of the engines?

    Again, thanks for a great mod!

    The fire chief can call assistance from DEMA and another off map fire department. 

    Seems a bit crazy that you got 3 gas explosions within that timeperiod, but I think that you have just been unlucky
    And yes, it is very intentional only to have jaws of life on the fast response unit 

  4. Hello and welcome to Agerskov modification. 

    This modification takes the player into the everyday lives of a small Danish county, without any fulltime fire departments. One of the spectacular things about Denmark is that Falck runs fire service in 2/3 of all counties. To give this modification the right feel, we have therefor added three minor and one lager fire station on the map. All of the fire stations have to page in the fire fighters, which gives fires a fair chance to evolve, before the fire department arrives. Besides this, the recourses in the modification are very limited so the player also have to keep into a count, that once the ambulance leaves the map to transport a patient, only the local medical first responder is available.
    This modification is a fun and exciting project with a brand new freeplay map.

    The modification includes:

    • Brand new custom freeplay map
    • New objects for added realism
    • 37 unique emergency vehicles
    • 20 custom personel
    • Advanced callout system
    • A ton of custom scripts

     

     

    Download:
    Version 1.1: copenhagen-mod.dk 

    Em4Deluxe-2017-01-27-11-39-06-78.jpg 

    Em4Deluxe-2017-01-15-20-28-06-21.jpg

    Em4Deluxe-2017-01-18-20-43-56-38.jpg 

    Em4Deluxe-2017-01-18-20-40-38-33.jpg 

    • Upvote 5
  5. On 9/12/2016 at 6:57 PM, Daniel Liljekvist said:

    sorry to bump this put i need your help BMA. the trafficlights is messing my game up i can play för 30min at most then the map is like a rush hour for 24/7 the trafficlight are green for like 1 sec no body get pass. can you help me fix this? i can't get the edietor to work with the fix i found :/

    The setup is the one from the original campain modification, so you will have to either slow down vehicle spawns in the editor or rename all trafficlights so they are green for longer

  6. That is a really good question
    I still have plans to complete Copenhagen mod 1,2 at some point. But at the moment i'm busy with 3 other project, that are taking up all of my time. 

    Like you mention, the Big Apple Project, takes a lot of our time. Besides that i'm also working on Agerskov mod, which i'm planning to release before christmas. 

     

    You can check out all of my projects here --> copenhagen-mod.dk 

    • Upvote 1
  7. On 22/8/2016 at 0:35 AM, Sammy Penguin said:

    Hey nice mod so far 

     

    Do you have a document or thread to help with call outs ? I'm currently stuck on injured person on a plane but I have taken all of them to the hospital do I need to do anything else or is it a bug ? 

     

    Thanks

    That is a well known bug that will be fixed in version 1.1 of the modification. The mission can only be cleared if you evacuate all passengers which has to be done either by the police or with the airport evacuation bus which can be called by the Fire chief Evac 

  8. Hello Community

     

    In my oppinion, One of the most annoying things in my Emergency experience is the constant useless chatter that comes every time a unit is selected, deselected or asked to do something. Another thing I really dislike is the green and orange circle that all units gets beneath them when selected.
    I have therefor created a small plugin for Emergency that removes those two things. The plugin is really easy to use and can be used both in modifications but also to replace base files in the game so it removes all of the sounds for good.

     

    If you are interrested in the plugin it can be downloaded here. The download includes an installation guide for both modifications and base game files

  9. 1 hour ago, Ropie58 said:

    Thanks for your quick reply. But I still don't understand - no offense of course, but how must I interpret these numbers then inside your mod?

    I mean, how- or when do I see/know when there is a higher security level? And the moment I see/know there is a higher security level, then what? Does this alter or harden the gameplay? What is there to be expected of the game player should there be a higher security level? Maybe I am missing this in the manual, while reading, but I could't find my answers there...  

    Maybe the other players are already familiar with the answers to all of the above questions, but unfortunately it's not that obvious to me right now.  So, even if it's only just for me, would you mind trying to answer my questions in your reply?

    Thank you.

    Cheers!!

    Robert. 

    It is up to the player to decide. Does the player want a lot of police in the terminal or does the player want less police in the terminal. There isn't much else to it 

  10. 15 minutes ago, Ropie58 said:

    Hi Guys,

    I have another question about the CPH-gameplay:

    In the top left corner, right under the "Alarm Bell" there are 5 numbers displayed, 1 to 5, which (as far as I know) do nothing once clicked on. I could imagine however, that each number will represent a part of the Airport map but enlarged and more detailed, so more specific events are to be taking place in each specific area.

    Should it be otherwise, and if you are aware of the fact that these numbers have another specific role inside the mod (maybe clicking these numbers is already working - yet, not to my knowledge) please let me know.

    Hope to hear from any of you soon.

    Cheers!!

     

    Robert

     

    The numbers on the left is the security level of the airport. Basicly, the higher number, the higher security level. 

    You can read more about it in the manual: http://copenhagen-mod.dk/cph-airport-manual/

  11. 32 minutes ago, scarlyms said:

    Fantastic mod thumbs up and thanks bma for getting mine to work. Quick question tho how do I evacuate the terminal in the event of a suspicious suit case or fire in terminal. Also found a few crashes n bugs but I expected that will give a further update on issues later 

    Detecting bugs for a modification as complicated as this one is always hard, but we try our best to find and fix the problems. A lot of the problems people have repported for 1.0 have actually been fixed already so a 1.1 version with bug fixes should be out soon. And like Ropie58 said, there will be added an evacuation button 

     

     

    On another unrelated note! 
    We would like to hear the community's oppinion on this one. 
    Atm the vehicle setup in the modification aren't complety identical to the vehicles that are actually present in Copenhagen airport. 
    We would therefor like to hear your oppinion, should we keep the system we currently have or should we change to the realistic system which they actually use in CPH airport?

    A poll have been added to our webpage together with more information:http://copenhagen-mod.dk/413-2/
    So please help us decided what direction to take the modification

     

  12. Hello Ropie

    5 hours ago, Ropie58 said:
    • I have a injured passenger on the plain and through the Callout Menu I then call in a medical first responder, coming from the airport. Once at the scene, I'll make sure the passenger is getting help, but I do need to call in an ambulance for further transport of the victim. At that moment I cannot seem to activate the callout menu again. I don't know if that has something to do with the flashing red light of the call (while naturaly, the call is still in progress) but, when I click the red light, it stops flashing, but still no possibillity to call in extra vehicles. 
    • Also, when arresting a drunk passenger inside the terminal, the passenger got hurt by the police officer during the fight, but there was no way for me to get the call out menu activated again for an ambulance. After clicking the Alarm button, I could right click all over the map, but no callout menu!

    I'm not sure what you are doing wrong, it is not a bug I have heard other people complain about. But at any time it is possible to call in assistance using the call menu in the top left corner(If you are unsure how to use it, look in the guide book on www.copenhagen-mod.dk). If you follow that guide nothing should go wrong and it should work every time

     

     

    • In another event, I called in an city ambulance which, naturaly, took some time to arrive at the airport scene. Then  when sending the ambulance with the patient "back home" (HQ), the ambulance took of, disappeared from the scene (the map even) but the red light kept on flashing and never turned green again to await the next call. Has this something to do with my impatience waiting for the ambulance to finally arrive at HQ, or is there something else I need to know?

    The problem might have been that the injured person was on an airplane. This is a well known bug. To complete the mission you have to evacuate and transport all passengers either by police vehicles or by using the airport bus which can be called by fire chief Evac. 

     

    I hope that this solves some of your problems

  13. A lot of people have contacted me over the last couple of weeks, asking questions regarding the different game mechanics in the modification and how they work. 

    To help people we have therefor created a guidebook for the modification which should answer most questions. 

    The guide book can be found on our webpage, which has also gotten a makeover. 

     

    So if people are interrested in reading about my other projects or want to see the guide book, the webpage is the place to go 

    Link: www.copenhagen-mod.dk

    • Upvote 1
  14. But make sure that you keep the x and y a exponent of 2. So 2^x 

    so the x and y map size should be 2, 4, 8, 16, 32, 64, 128, 254, 512, 1024, 2048 or 8192.

    If you use any other numbers for x and y, the game will crash  

  15. On 17/5/2016 at 6:02 PM, dunwell99D said:

    Two new things firstly the fire-fighters with BA equipment now have a small light next to their helmet as they would irl 

     

    http://www.emergency-planet.com/uploads/monthly_2016_05/20160517160512_1.jpg.82b1ffd8d1f80c0fd2a50d9f8400ccd6.jpg

     

    How does the helmet light work? Are they following the head of the person or are they static and stay in the same position nomather how the person is moving?

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