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b2bomber

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Everything posted by b2bomber

  1. Just an update for everyone we have began working on the game and have started a map. For now I have decided to put the physics building creator on the back burner. maybe a few pics in a few weeks for ya.
  2. Hey guys thanks for support @ dyson- I have been meaning to talk to you by the way about a potential opportunity. Idk if Reece.c has said anything to you yet.If you get a chance though please pm me. @multiplebullets - we have been thinking about that as well. Right now we are getting a start on the actual mmorpg to figure out what work is going to be cut out for us. I have been thinking about all that though. It's also a matter of whether we should waste important development time on a standalone platform that maybe 5 people will actually play. Although the mmorpg itself will have so sort of dispatching system integrated into it. So maybe we will create a roll for a dispatcher in the games map and system. I really don't want to do tons of ai / a* programing for the game so the more rolls we can give to actuall players the more realistic as well as variblistic we can make it.
  3. Hey everyone it has been quite a while. @lacofd_FF51 thanks. As for modablity it is an mmorpg so it is based off a web server. So modding may be difficult to do just because the game has to be standard for the web. Although there are ways that we can add private servers with different sets of modded games up on the web. So that may be a reality in the near future. Oh and by the way the game will grow as the community does so it won't be launched as a one time standalone thing that is like emergency. So new ideas and things will be implemented over time. @camhesse101- I want the pricing to be very very reasonable, especially with the caliber of game that we are pumping out( were not a huge big game company with a known name). Although I cannot confirm anything yet on how pricing will work. It really will all depend on how the networking in game is set up amongst players in the mmorpg. That all will require servers to do so, and I myself don't have the bandwidth/ #of strong pcs that will be needed to run a community of gamers. So deepening on how we set the servers up and manage game traffic then that's where a good partion of the price will come from. As for tour update, currently I do not have any. In the coming weeks we may have something big for you. @coolguy1002- yes, that is something we are taking into consideration. As for a first release thing, we feel as if it would be best to start off small on just one of those branches and then work our way around. Reason being that each one of those branches has to have a ton don for them to make it all work(scripts, animations, models ect.) as well don't expect to see all the advanced partitions of each branch. For example, basically ladders, engines and battalions would be something that you would probably see first from the game. We need to establish the core systems before we can get down and dirty with all the fun stuff. So in a perfect world, we were able to get this to the final phases of development and make a good first release of the product and that seems stable, then in the following few we will try to roll out more advanced stuff.
  4. Hey I have a question for all those FDNY fans. What kind of equipment does the High Rise Rescue Trucks carry with them to a call? I know that high rises are a much different kind of fire to fight since it can be high up and its in a totally different environmental. But i really cant think of anything in particular equipment wise that would make it so different. Maybe "High-rise Packs" and SCBA gear as well but other than that I cant think of much. I apologize if it has been asked before I searched the topic with 2 or 3 brief searches and could not find anything. (I saw fans in the comments but thats just kind of general) talking about this truck in response here...
  5. Thats A pretty awesome Idea you have there, I was planing to do a ranking system but not to the extent of that. Well I will have to look into implementing that. the only thing is with the triggering of events I am not quite sure on all of this yet but as for events go I plan to have it so that players get assigned to servers in certain positions and rolls on the map. I was going to do a system where you could be a firefighter one day and a bomb tech the next but the training and unlocking would allow for so much more to be done. Now its a matter of figuring out how to setup games on a map. Like an endless free-play that is constantly running and players can leave and come as they please. Or like time framed maps with like 2 events at a time and then back to the lobby. The concern is maintaining the crews on the map at all times during game-play. Thanks I think I have an idea now on how I can go about setting up the games server system. And I will try to include that in it. Gear/tool upgrades for your firefighter/police officer/ emt and so on would be a good idea to implement as well. Will have to try to find a way to piece that into the puzzle as well.
  6. I myself am all about quality and performance. So don't expect anything less than an average video game for a pc today at first. Yes this is extremely low budget production so it will have a it's cornyness/cheapness to it. Although the plan is to initially start out with one basic idea/ plan and then expand on it over time. There will be a lot more on that as I begin the actuall development of the game but for now as I am developing the tools that will be used to create it I can say that graphics as well as preformance are being taken into close consideration.
  7. Hey dude thanks. So far its been a great one.

  8. the natural reserve one took me like a week. Basically you need to set up like a line in which you will stop the fire. Much like a real wild fire where you just quarantine of sections that will burn and put your crews on the edge and block the blaze. I like to set them up on the hill and then aim down.
  9. It does! How do you beat one to death with a burrito? lol. Jk
  10. I use to have a digital copy of it but I lost the activation code. hey didn't Monte-Cristo go bankrupt or something?
  11. check this out... This is the new Rescue 1 supposedly. Its in production in California at a Ferrara fire apparatus manufacturing plant. I personally liked the old 2007 Peirce Arrow XT chassis. Oh well, all the other rescue units in the city are being replaced too. http://www.ferrarafi...Production.html http://www.ferrarafire.com/CustomerSupport/InProduction/pages/4546/DSC01158.JPG heres all the other trucks... (need to scroll down a bit) http://www.ferrarafi...D3_Rescues.html
  12. depending on Maya's file layout is. Every application that writes files basically has a particular format in which it reads and writes. It gets so much more in depth. Unless the.V30 is set up exactly the same as a Maya file and in the Maya scripts it says that it can open a .v30 to read from its not possible. What you could do though is write a script plugin that could open and read .v30 files for Maya. (this would take a bit of understanding of how Maya works at the core and also the time to write the plugin.) So to answer your question is it possible? Yes, although like I said to do it you would have to script a plugin to do so. You would have to use what ever language Maya uses (which I believe is python) and as well would need to read the documentation of Maya in depth on all of the API's and stuff that you could use to do so with your code. Although the likeliness of this already existing is quite unlikely but you could Google for a .v30 plugin for Maya that has already been made and see if anything comes up.
  13. right now I am looking at an .exe that you would download from the net for free and login within the application and play the game within the app. Same will go with the building creator I will be releasing. you will buy the subscription for the game which will give you your username and password that you create to access the game(stores your stats and stuff to). The EXE will connect to the login server and once done with that I haven't entirely decided how how communications will be done by players in the MMORPG (playing the game) although I do know that it will be based with a Dedicated server to make and maintain connections and information between players. The game development will follow the development of this building creator which is maybe 30% done as of now. So I will have more for you on the game a bit later when I get there. The map will be based out of a city and because we are working with forces of destruction I want to try to simulate a bit those forces. For instance in emergency when things catch on fire you don't see a building burn away piece by piece you just see char marks and maybe a change in a model. With this I am working on trying to simulate a more realistic environmental without putting to much of a strain on your computers. (which by the way may all be calculated at the servers and sent to your computer) . So in general though no disk and no request code. because the application will be free all you will need to do is buy your subscription and create your login. you can download the app to any Macintosh or Windows Computer platform that will support the technologies in the game (which will be determined later which versions of windows/mac can be used as well as all specs)
  14. I cannot confirm anything yet. All I know it is it will be based off a standard euro price and then be converted into the different currencies. (sorry USA just more consumers in europe so far) Probably though what I would like to do is a year by year setup. But idk how many years will be tied to what so I cant tell you that yet. It will depend on demand for the product. So far though it looks like there will have to be a lot of proving to do.
  15. Hey I forgot to add this earlier. I wish I could but because the game is going to be a MMORPG it will require dedicated servers to manage the game. So it will have to be a pay to play system. I will try to make it to a minimal amount though. (SERVERS ARE LIKE $120 PER MONTH FOR PER DEDICATED SYSTEM) I will try to get to it today (sorry busy busy schedule) Yea I think I am a member of that forum. I saw your PM by the way.
  16. I am doing only a fictional city. Yea I have seen rigs or rods and its fun. I have tried to model my concept off it a little bit (crash wise).
  17. hey sorry for the delay. Yea I do but I have something that I have someone doing for me right now that I will PM you about. I will anounce this upcoming thing In a few weeks when it gets closer to be ready for release. (sorry everyone kind of wanted to inform you but cant exactly spill the beans yet. But I will have something coming)
  18. Like I said I have spent last few months researching in depth. Years of time it will probably take to do it so what I have decided to do is just take it bite by bite, step by step and see how things turn out. These next few weeks I will be Jam Pack busy for the rest of May although for June - September I will have quite a bit of time to work on it. It will hopefully give me enough time to start making a major dent in the project though and If I can get the building creator on the web so that you guys design the buildings that go into the map (High rises, single family homes, strip-malls, stores, factories and really realistic any building you can think ). That will save me tons of time because I will only have to make special events happen once within components in the building (functional objects for users) and then just setting up the game environment. I will not make any promises yet but I will commit to working as hard as I can on it. Oh yea and I can totally agree with you about Steve and his phone. Have you seen the new flexible screens that they want to start producing. I think that those flex screens will be in one of his future devices someday. It will be then thin as paper. Yep, Gizmo I am gonna need your knowledge of firefighting to make this possible. I would love to do that. I would love to set it up for NYC as well. Although the only issue with all that is all the copyrights and trademarks and such they have with there patches and logos. I would have to receive permission from basically the commissioners of the cities to use there logos and name within the game. Although one of the Key things that I want to do with the game is to set it up so that its exactly what the general public wants. So I will be setting up the infrastructure of the game based off ideas, poles and opinions that are suggested by people. I plan to set up competitions and such as well but I will have a lot more on it later. I was thinking about setting up the game to be open source as well but I am not quite sure how I would get all that to work yet since so far everyone wants the web based game. (security issues) Think of it as you all are the visionarys and I am the builder that takes the input and ties it all together.
  19. Yes, Technically the vehicles would look American/Canadian resembling the manufacturing companies in the USA and NFPA standard components. If I do go with it the first few months or so the map will only have Squad Ambulances, Engines, Battalion Cars and Ladders (possible to have variations ie Tractor Drawn, Bucket, and water-tower). Though threw later updates and extensions to they system that I will have to add such as collapse rescue and hazmat events then I will add more companies to the map with some specialized groups. If I continue on with the Building creator development which so far I still plan to, I would like to release that and let you the gamers design physics buildings in which will be found in the map. I want every single building to be walkable and I plan to do so without causing much lag with a special algorithm I am writing. So probably its a little more descriptive than you would want it to be but well just more info. P.S. those physics building will account for about 75% of the map so once I have the system for development of them thats 3/4 of the work that will have to be done to the map. then its all scripts for controlling the game environment and setting up all the controls and systems that will need to be put in play. Although that will still take a lot of time.
  20. Hi Everyone, Well I feel as if I have reached a stage in my last fewprojects that I feel as if I am ready to start considering this a little moreseriously. Although I am not sure exactly what everyone would want if I dothis. So to get to the point the last few months I have working on severaldifferent concepts of video games that I would consider developing. I have donequite a bit of research into the whole world of game development and though Iwill say I am for sure a novice at it I feel that I want to try it out and takeif for a spin. The games that I am considering would be extremely low budget sodon't expect a GTA but on the same note I will attempt to put in as much detailand effort in as I can. I will say that I closed the Advanced Game play Modbecause I did not like the limitations set by Emergency 4 and its enginetrinity. After months practicing several computer languages including C++, C,C#, Javascript, and PHP as well testing out many various game engines (UDK,Unity, Blitz3d, Hero Engine, Torque, Leadwerks, Panda3d even Cry engine) Ithink I have found the right grove . So here are the two concepts so far that I have thought of... CONCEPT 1: A MMORPG of the Emergency Services- The gameconcept would take place in a fictitious 3D city full of emergencies via an webbrowser platform (would include support for chrome, IE explore, Safari, Firefoxusing potentially flash or Unity3d Web player). Players would work at firestations thought the city in which they would respond to calls alongside theirfellow gamers and would work together to accomplish the tasks required tohandle particular emergency situations. There would be a wide range of eventsthat would take place within the city including Fires, Collapses, Bioterrorismand Hazmat events, Technical rescue operations, vehicle accidents, Medicalemergencies and all the other events the FD faces off with day to day. Eachplayer would have a rank and would have different responsibilities within theirrank much like a real fire department. Each player will also be assigned tocompanies and divisions within the city and can have the ability to work theirway up there rank. Now this games development I am unsure of the amount of timedevelopment will take or if it will ever get to be released (for some reason).But what I can tell you is it will put you in the boots of emergency personaland let you experience just a glimpse of what it would be like. For firstrelease plans would mainly focus on fires, Medical calls, and car accidentssince they are typically most conman type of events. As well the city wouldexpand as the population of the game does. CONCEPT 2: A Dispatcher Game- Shorter time of developmentwhich would take about 3-6 months depending on how I go about it and willprobably a 2d game. It would be a standalone based platform for PC as well asMac with the potential for an android and iPhone app release to their marketsas well. The game would put you in the hot seat of a 911 dispatcher. Theobjective for the player will be to mange emergency assets as well as answer911 calls and setup the best approach for the the event to be completed. Userswould be in charge of deploying units for calls, gathering information tosuccessfully complete the calls and as well assisting emergency personnel muchlike a real dispatcher would. This will have the potential for simplifiedmodifiability. I am considering some sort of free-play mode as well as missionbased with several 2d maps similar to the style of a typical GPS map. Either way the Game engine I have decide to go about usingwill most likely be Unity®. I have been toying around with it since aboutFebruary of 2011 and feel comfortable with it. As well both concepts willprobably be proprietary based due to the investments of personal time as wellmoney. Although I will donate reasonable partitions of earnings to a charity ofsome sort pertaining to the subject of the game. On top of that prices for thegame I assure you will be quite reasonable whether they are subscription basedor one time purchases (I don't like screwing people over and being greedy, Itry to be fair if not cheaper than anyone else) More details on all that will come later. Now though I wouldlike to hear your thought and Ideas pertaining to the subject and whether ornot I should bother with it. In the Following Post Bellow I will post some media of thepotential projects I have been working on and considering making into a game(these are nowhere near final) Thanks for your input, B2Bomber (P.S. all you insiders feel free to talk about it) MEDIA CONTENT HOLDER. First Group of shots. My Most Recent Project for the MMORPG is the physics building creator that I was going to release publicly to allow people to design building for the map that would be used for advanced simulations. Scripters this may sound crazy but I am working on a special rendering system along side it to make the game very dynamic and only render what has to be in particular stages of time. the tool would be linked to a storage server and would be web based. anyway so here are some shots. (would allow for different construction types such as stick frame, cinder block, steel, and steel and concrete. Plans for it to be finished hopefully by end of June if I continue it. Its about 30% done right now. Just about to start modeling 3d components such as walls, beams and other items that would be utilized in it) following its release then I would begin development on actual MMORPG. Some concept low poly 3D model shots for the MMPRPG... (most are not yet finished) These following Photos where Done with blitz3d which is based of direct x7 so they are really crappy looking models in these photos. I Will be working with Direct X9 at least (which Direct X11 is the latest and greatest the last time I check but 10 as far as I know is most stable and it takes a lot of work to upgrade anyway so why bother) Recent Concept of the dispatcher game... More to come...
  21. I may have something for you all in a few weeks.
  22. Alright Everyone, I apologize on holding out on you for solong but there is a lot of big News going on with the advanced game-play modand its future... BAD NEWS: After gaining much experience fromattempting to mod and as well learning a lot about emergency and its weak aswell as strong points the team has decide that the detail and complexity ofthis development is to immense to take on without drastic modifications as wellas reconstruction of a lot of components to the game. One of my own reasons isbeing that the emergency series from my eyes is a dead game franchise now andthat the game was developed back in 2005-2006 time period and may not have theavailable technologies that many new games have to day to make things such asadvanced physics work without a lot of extra coding (I.E. NVidia’s PhysX API). It’salso a little bit more difficult to build off of someone else's concept withnot having all the knowledge of how the thing works at the core ( We only seesome basic C++ objects for modding and not so much at what’s down at the coreroot of the Game engines architecture). One other thing we were looking at wasthe future versions of this series such as 2012 and in most eyes the game hasturned out to be a failure. This may be partly because this game series is notas big of a "gold mine" for developers to make large profit marginsoff of so lack of interest from the publisher can lead to a cheaper developmentbudget. (Which I can understand there in the business to make money. and theyput quite a bit in to get a lot out) The Advanced Game play Team Appreciates everyones interest in it and their may be a future for something else we are planning but for now to just kill it. Thank you for your time, Jacob/B2bomber and the advanced game play team
  23. Thanks for all the support. We really do appreciate it.. By the way its not that everyone doesn't want to help its just I have to get some stuff done before they can. Basically the base of the project. So just want to make sure everyone knows that. Like I said though theres a lot going on. It consumes my free time which by the way is totally fine. But its big so theres a lot of work involved. I do hope to soon be able to show you stuff though. Anyway back to working on it.
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