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b2bomber

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Everything posted by b2bomber

  1. Dyson maybe with the underground system I can do this.
  2. this is just breaking apparently this plane was headed for Chicago or something. http://www.cnn.com/2...hpt=T1&iref=BN1 Man it sucks these days!
  3. Lol, hi! That would be Awsome we do have a couple sources already but the more the better off we are. Tell you what I will definitely pm you with any questions we have at all. also thanks for your support we hope to make the best of this project. Thanks, B2bomber
  4. Hey, I updated the first post with a little bit more in-depth of our plans, Its under 1.2 the general plan. This is not yet finished but its the layout of all the sub-projects that will be going on within the mod. All these will be tied together in the end to make the system work. But That plan right now Kind of connects the dots on how the whole system is gonna work and is just a glimpse of what we plan to do. Anyway like I said thats not yet complete but should be by tomorrow. All right well hope that gives some a little bit more of a visual explanation on the project.
  5. hey, Not sure what Else can be done to the top of my knowledge do you have any specs on your computer that I could see?

  6. we defiantly could use testers for things. as for ideas you guys are all ready putting out what you want to see right now.
  7. no issue at all. We welcome anyone that wants to help.
  8. looks like there is something corrupt with your saved campaign progress? Just out of question have you played the game before? This is what A campaign progress .xml file looks like, I could see if you ran it before that the game could have had a glitch and somehow screwed up the file. Just one more thing Do you have all the plugins the game needs to run installed (direct x whatever version) thats required to get anything to run. It will usually prompt you when you install the game for the first time. One more thing I would try installing a patch and see if that helps. you can find them in the download section of this fourm.
  9. subway stuff will be up to Dyson as to what he wants to put in as minor missions so we will just be developing the underground system. So if he wants to create things such as a flood, or a train crash, or even just a disturbance its up to him on what he wants to add in. This is true for any modder who will adopt our project. Its just kind of the building blocks for them.
  10. we can totally use you on our team, uh Trust me Its gonna take a lot of work, and really you do'nt even need to import in sketch-up all we would need is .3ds, thats what I pump it out into in the end. But my issue with sketch up is the high polygon output when you draw anything with a circle or arc in it so in a sense cad is way better! LOL where still getting set up but I will keep you updated on all that. So you would be interested? (where trying to make this mod capable of using both part time and full time Modders if thats what you would call it.)
  11. Uh so new tow trucks for different jobs, I will have talk to shadowuzuz about that. We have decided to break our project up into sub-projects so that development can be faster and so that we can get more part time Modders involved. Because currently where having a shortage of certain groups that we need. We have been increasing our team size in the last few days sorry I have not been able to announce all that (3-4 people) . But our plan now is to I guess have all the mod " executives" and project managers at the top making sure that the project works in uniform. So right now basically think of all those things listed on the front page as sub-mods of this mass mod. We also plan to pool our resources to allow for kind of a universal system. So say the physics team is gonna need a light designer for the subway system. Rather then going out and recruiting a new member which takes a lot of work they can just go and access a light designer from the light bar branch of the project. So thats kind of an update for you right now, we do plan to have a newsletter as long as things go well after we get the whole team organized completely so that we can output this project to its full.
  12. Hey i forgot whether em3 has a log file but that should at least be able to give you an idea of whats going on, but do you know how to start your windows explore? If you can go to this following directory that would look something like this C:\Program Files\sixteenton entertainment\emergency 3. Somewhere just on that front page there might be something like logfile.txt But I don't remember if em3 has one or not, but if you can find it see if you can upload it to the form or take a photo of it in notpad (defalt text editor it should open in)The log file is what anything that goes on in the game gets reported to such as loading. and when it crashes usually the log file will lead on clues to why it crashed. Such as a hardware incomparability. heres a photo of em4's log file I remember that EM3's file structure was somewhat similar to EM4's so it would look kind of similar to that set up in the photo.
  13. Your maps will never be the same. This all sounds like tons and tons of work for a group of 4-5 but where making an highly detailed plan currently on how the mod will be successful. So we will keep everyone updated on all that.
  14. anything underground by the way sewers gas pipes you name it the system will have it.
  15. Lol, Well I think as far as I know that all will continue to happen. I am trying to get people interested in it cause I do think that this mod could happen. And it will. Anyways, Right now where starting the process of getting our own mod team section In which we will lay out the structure of the mod. But we will still be updating on both. The team stuff will be for keeping everything organized and so that you can get information on work thats being done in every branch.
  16. thats what we would like to do. Remember that tools are really low poly so they would be easier to model and skin. The part that maybe will be the trouble is scripting. But even then some of them preform similar functions. Now thats not 70 with our first release but overall 70-100 tools we will try to do. That also includes various lengths and types of one tool.
  17. alright I cant get the video to work the way I want it to so for now I just have in game shots so without a further a to do... You receive a 9-11 call about a man under the train. This is one of just the many new revolutionary systems the advanced game play team wants to introduce to you. Open Roof Multi-layer Subway, Basement, Sewer and Manhole system. This is a whole new underground world where all sorts of new missions will be able to be preformed. A long side this underground system lots of new tools will be developed to help you preform your new tasks. Alright what do you all think? as always thoughts comments everything. By the way you might see the whole system in Dyson's sub-mod 3.0 thats all up to him though. As always, Thanks to Hoppah and his crew And Dyson
  18. quint stuff should be done by the modeling department. We plan to model some various new units with all of them being open roof enabled and I think we might do multiple compartments because of the amount of tools we would like to do. So you would have to go to different compartments on the truck to get 1 tool for use. I would also like to see the tool actually get carried on the truck and instead of just putting a tool down and it just fading away, It would have to be set back on the truck. And also not have the ability to go grab a tool and then go and grab another,It would be limited to how many tools you could get off one unit. Anyway your surprise will be coming latter today as long as things go well. Its all done, I might make a tweak or to the actual scene but My concern is the weather that we are having where I am, Massive winds and rain is what there saying to expect and all of the Internet, and power companies are already setting up the emergency repair stations around the area. But so far the weather has been good so.
  19. Hey, Really like all of that. Now just want to mention where not exactly developing a mod that will be playable. Think of it more like civil cars corp. Its a mod for mods but in the end it should effect your game play greatly. I think though we could possibly develop a tool that ranks skill based off training. But That would be up to the mod developers to set what the ladder company's skilled at compared to an engine company because every department is different yet the also can be the same at all the same time. So good Idea though. A lot of the stuff we are making will be all done threw lots of animation. And we will have scripts that will control which animations play. I do believe a lot of this could be possible with the right scripts and tools. A lot of this is just using variables and tying them to events and outputs. (BY THE WAY: we will try to put out a demo mod and I believe some of us if not all who are apart of the development of this thing will go on and create our own mods after this using our tool. I know I will) ALRIGHT big update, tomorrow we will be showing off the surprise. So far no one has gotten anywhere near close with their guess so. But I do need your help everyone. I need to know where I can get a free game cam software to shoot the in game video! Thanks, B2bomber
  20. I think what you guys have done Is just amazing! Great work and I can't wait to play.
  21. Lol you guys are all going to be very surprised. Anyway I hope to have an in-game video by Wednesday. Sorry I have Not yet textured any of the stuff Its been very busy. I don't think it will be skinned for the demo but at some point all of this will.
  22. yea I would question how that one would work. But its just a thought.
  23. Hey FFW TUT what if instead of just having one you cycle them every time you load. so you could have one that would be like ladder 110 for example the next it would be squad 18, Rescue 1 and so on every time you load. ( Like 5-6 different units. It would require a script to randomly select one of course to)
  24. Hey, Its cool. where defiantly looking for a scripter(s) and I continue to refine the plans of our teams goal (In the proses Making In depth layout) but I believe that any of those things are possible. You just have to look at different ways you can do it. For example the 1st person stuff couldn't be done the way I wanted to originally but other mods such as RTS have somewhat of the same concept with a GUI system and it works. Anyways so you would be interested in helping? To the best of my knowledge and stuff I believe that can be done. The game stores all the Material data in an XML file so we could probably set up a script that Kind of states how different materials will interact with each other and kind of provide a feedback with choosing different Particle Reactions (Fire, Smoke, toxic gas, or nothing). So Along side a somewhat advanced physics set up We will develop a chemistry set up that should back it up and create many real conditions that would be faced when fighting a fire hazmat Situation. For the advanced Hazmat stuff we will need to talk to some sort of Hazmat technician that can provide us with more information. Hey one more thing before I end this post, I have a little sneak peak at a surprise that I need to get done for our fan banner. Tell Me what you think this is...
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