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b2bomber

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Everything posted by b2bomber

  1. brandanl, hey I love the idea!!! check your messenger I sent you something.
  2. never got a reply. I understand though he is pretty busy.
  3. its cool. your helping keep the topic alive so.
  4. would you like to see the carbon E7 in a mod?

  5. its kind of a dispatchers center. I am looking for a skinner who can help me skin a couple models (Its only 1 texture for all so). Sorry its kind of urgent. I have been doing it myself but I can't get the model to show up when I import it into the prototype editor. As far as I know I am not applying the skin right.(for the Last Surprise) So if anyone can help, that would be greatly appreciated.
  6. thanks, theres more to come. this is just a small part of the full surprise. guess what they are of.
  7. lol thats exactly how they will pop up in game. Actual size and everything.
  8. Ok everyone, I know I have just been showing you sketch up shots. But now its time to start showing and part of the new and revised concept of 1st person cameras. The new concept for trying to implement the first person camera I believe is a much more plausible idea. Instead of creating a whole new camera perspective we will use the use of GUIs. The GUIs will run kind of like mini games and you will be able to do different tasks in each GUI application. try to guess what each of these photos are of and in as well as vote on what you think...
  9. sneak peak to last surprise before mod is either dropped or started.... Guess what this Is... Major update hopefully coming in a few days.
  10. b2bomber

    New Laptop

    hey yea I am having the same problem. Give digital river a call at this #1-800-1310-2850. tell them that you have to many activations and see if they can help. Your gonna need your order # i think. I am still waiting on a new code and I called last week but they said it should be in by today.
  11. thanks just makeing sure every little detail can be possible with this mod.
  12. sorry I don't want to double post for this but it is kind of important... Licence agreement statement "RESTRICTIONS You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software." and then follows this statement about modding the game... "EDITOR AND END-USER VARIATIONS If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or timesharing service." Would this be a legal issue if I where to start my mod and have to overhaul the basic system and where to release it on the em4 platform? Or is this more towards someone who would go out and make there own game based off the copyrighted material from the game? thanks, b2bomber
  13. I am gonna try to through out one more idea then decide weather to do it. If I start we will start small after recruitment and if you say mission stuff is easiest thats probably where we will start. first though we would need to make an outline of what we think could be possible under each idea category, develop a plan from start to first release and go for it.
  14. sorry I had a question earlier found out what the answer was. Re-posed.
  15. some things i think i can probably do. basic stuff I am going to need a team if I start. Right now i am just concepting, and throwing out things I will try to do. I have been give a lot of really good advice from a lot of people as far as I can tell know what they are talking about and trust them. somethings i think i can do others maybe not with out some major experts which if I start I am hoping I can get. I myself if I choose to do this will have to learn quite a bit. for now i am going to let the pole run for a few more days maybe throw out a couple more concepts stuff like that.
  16. Looking for someones help who has a full version of z-modeler. If anyone can convert some files for me it would be greatly appreciated! this will hopefully be a one time thing. PM if you would like to help.
  17. yea, not going to be to much modeling though at least for now down the road maybe I might purchase but not when I am just testing out 2-3 things to see if they work. If I decide to do my mod then I will arrange to get it.

  18. Is it a full version thing. thats what I found.
  19. ( looking into getting people to try to convert .3ds for me to a z-modeler file to edit)Yea, I have been playing around with z-modeler. And like I said if I get this going Idk if I can do all of it but I think I can do a bit Hopefully of each. I have played around with EM4 editor and messed with some scrips people have made as well as the games basic config files stuff like that (Minor compared to what your saying). But If I get it going Like I said I will probably need a scripting team (2-3 peeps). My knowledge is completely inferior to one of a computer scientist or a lot of other people when it comes to this stuff. Its hard Because I kind of have the vision but not all the knowledge. I want to try to do some of this and hopefully learn a lot threw the experience.
  20. b2bomber

    Q.R.A.

    Wow, Keep up the awesome work!
  21. I kind of am going back and forth on this. Kookas I completely believe you. the more I think about it it does sound unrealistic. I am going to let the idea run for a couple more days and figure out a weather i want to try something a lot simpler than what i am suggesting but still kind of doing the same thing or to just drop the whole thing. BIllyfromhill also proves a point about em5 coming out. But for that so far I haven't seen much new from the screenshots and videos. same game different missions. Now I am not saying i am going to kill idea yet but i am going to throughly think about if there are simpler "Possible ways of " doing this mod and if it is practical.
  22. heres just a basic concept idea for the advanced physics system. The idea is that when a fire comes up, the game takes structures that are on fire and inserts a skeleton made up of objects that use the traditional physics system in place and each object can individually be effected by the fire. and just like in real fires the wood or what ever can be fuel for a certain amount of time before its melted and fail, turned to ash stuff like that. causing the structures to become unstable and collapse. Take for example the images below... -Take these individual pieces concept 2x4 Lumber sizes (Remember very low poly parts) I-beams + note more pieces to come (drywall, Lumber sizes, pipes, floor board, etc.) -And cluster them Into Structural pieces like this... (structures are from sketch up warehouse but they are just there to try to give concept) Open for any thought, Ideas, Comments, complaints, the whole shebang.
  23. lo,l I guess I am just years ahead of my time.
  24. I know a good a bit i have built my own rig that i am currently using right now when i was 11. Now I am not so familiar with emergency an actual game programing but i do a bit of 3d modeling and am currently taking C++ classes (not saying i am going to be a developer right out, I have a lot to learn but I will through experience). but your right if I where to do the mod I would not work so much with the scripting and would look for a couple of scripters but do more of the modeling and be in charge of the operation.
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