mr matt5432123
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Posts posted by mr matt5432123
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4 hours ago, EmC-Unit said:
Looks nice, but how can we see the authors of these moddels?
I was planning on having them in the readme's however these are some of the last models that I'm getting from other mods, past version 0.5 I plan to have fully new models made and put in the mod.
13 hours ago, itchboy said:Nice work on the HAZMAT. The only thing left to fix with it is the jagged looking surfaces on the front cab. It looks like there are 'squares' on the front.
yeah, in a few days I'm gonna do a complete overhaul on the models and fix as many things as possible with them.
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Hi, i'm working on my Edgewater mod and only know how to create simple events like gas explosions and small car accidents. could someone post a list of how to create every freeplay event, and if possible how to make areas become contaminated when set on fire? Thanks
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Alright, so I finished up the new and improved hazmat vehicle which is replacing the old one, it still needs a few touch ups on the texture but its pretty much done! I've also been working on lighting up some of the vehicles too, such as the new rescue... soon i'll get started on the first police units, including crown victorias mostly, but also some special units like the SWAT A and B teams. Hazmat body by itchboy and front by Hoppah.
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture15.PNG.b8ee71c339671898bcf5d87cc99e0f8b.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture16.PNG.c0dbd3000b4ec97223cd2908b47705ca.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture17.PNG.745709ad3bf38f07b213b60bde8b4d76.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture18.PNG.308eb0a899498f76359f2f349a6b7866.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture19.PNG.16df78f6f364349825c4d3fccd692644.PNG
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I suppose that you would need a script that when activated, de-spawns the current vehicle and in its place spawns another model with the pods off the rig, whereas when you want the pods to go back on the whole thing happens in reverse.
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32 minutes ago, Alex Neumeister said:
I've been waiting for a good snorkel truck, this and the one from Chicago mod are the best I've seen so far, I think the only ones I've seen. I will also ask Eric and Poole if I can give you our Squad 5a Snorkel script
Really! That would be AWESOME, thanks!
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Hello all! Big update today! (:
I've been working on some new units, an old rescue which is my favorite!
a Hazmat vehicle which I think is pretty cool,
and last but not least, a snorkel ladder. however I forgot that I would need a script for it to work like a real snorkel ladder, so it might be scrapped, or maybe I could say that it's just so old a truck that the hydraulics stopped working and it was repurposed as a rescue company?
So, going from the top down, pic 1-2 are of the new rescue squad, 3-4 are of the snorkel, 5-6 are of the hazmat company and yes I realize it says ATF on the top, ill fix that later, 7 is of the hazmat and Mack truck cleaning up a chemical spill,8 is the rescue squad watching over the beach on a busy day, and 9 is of the snorkel as an acting truck company while all of station 2 is on a run to a capsized boat.
tell me what you think, and What else should I make? (staying on the Fire Dept. side of things, police will come later)
Rescue body by Itchboy, cab by RD_Saarland, snorkel structure by me but mounted on hoppah's aerial ladder truck (minus the aerial ladder obviously)
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture5.PNG.4ccbae937b8114434f30bd36fc4cc89e.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture6.PNG.ea6ae4869682bb4a0b0a1267f1224267.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture7.PNG.f0be67147e6a811e2a21e903063e1391.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture8.PNG.a9a13476d2817ed03e892f9824264598.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture9.PNG.1ced38e38a2014f67f23876d556557cd.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture10.PNG.5ae1e91d54982f81af387c81b624c4a5.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture11.PNG.fdce754d29e432bdac5d999f0d498b2a.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture12.PNG.61d1e50d13e6f6637b93e83ca9600ae3.PNG
http://www.emergency-planet.com/uploads/monthly_2016_04/Capture14.PNG.97868cbda8cfceb456e40f7788b3ced7.PNG
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Hey guys, I'm looking for lightbars for my edgewater mod, preferably older one's (Pre-2005) so if anybody knows of some good lightbars or lightbar packs, please share them here, Thanks!
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47 minutes ago, itchboy said:
Interesting concept, a decade or so ago. Just remember that the majority of modding resources that I've ever put out are past your set timeline, so you might need to craft fleet of decade old vehicles.
Given the 2005 date, I'd get rid of the Charger. Your creations could also do better with a better pre 2008 F Series model. The civilian version from the LA mod works perfectly.
I would personally love to see more 90's rigs besides the usual go-to model that people use which is that Mack CF.
The engine example you have would definitely benefit from a 4 door cab, assuming you wish not to change out the Macks.
Thanks, I too would like more pre 90's older rigs and although I'm new to modeling, I'm definitely going to try.
for the 4 door cab for the Mack, I'll give it a shot and if it go's well I will also make the rear a little higher, and extend the front bumper too.
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UPDATE: I'm no longer the main author of this mod, squad 65 is. they will give you the main updates.
Hello everyone! I'm a newer modder here on emergency planet, but I hope to bring in some good mods and concepts over time. Today I am introducing the Edgewater modification, using the LA mod and +units submod as a base, I have continued to make small tweaks to it and over time it has moved the scene from the large city of LA, to small village of Edgewater. Edgewater is a small town with a population of about 8,000 residents, however, due to it having a large beach off the pacific and is a commendable place to go on vacation, the city also has about 1,000+ tourists too. the city's fire department is about 90% volunteer.
The time zone is about 2009-ish
the mod contains a new map based on the oil rig map from the campaign which is half water so I also revamped the coast guard and yes, there will be many more incidents involving swift water rescues, including boating incidents, boats on fire, person in distress in water, person caught in rip current, and a plane that makes an emergency landing in the water.
I hope also to make some new missions that involve water rescues and the coast guard.
Here are some pics in the editor.
Here's the team:
Squad 65- main author
mrmatt5432123- Reserve author
Mack body and cab by RD_Saarland
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On 4/12/2016 at 4:15 PM, Alex Neumeister said:
I think if you search USA Mack into Emergency Planet you should find a page about it
Ah, yes. Thank you!
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Does anyone know who created Engine 3 in this mod?
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3 hours ago, William Stapleford said:
Thankyou very much for the compliment Ben12 but I don't think you want me to be the SOLE person as I just don't have the time or the connection over here right now. This has become a project and a damn obsession to make this work but way too much stuff still needs to be worked on and changed for a full American Mod. This is a start and I'm hoping some other people will join in and start working with us. I can put it this way. "IF I CAN DO THIS THEN ANYONE CAN" I'm by far not the smartest person on this earth and this game really proves it. They make it so hard to do something simple. lol
Anyways here is a preview of the vehicle in the EM2016 editor. Still work to do and to start testing in the game and make it playable. I have also been working on a FLARE complete with sparks to replace the signal disk. A new fire hydrant us style.
here she is with the emmisive map lighting sitting next to the almost finished black and white version.
You asked for it and Got it. The driver side spot light and the flattened light bar. I will prob be changing the red lighting on the top because it would appear in MOST photos that this is a clear or white lens. Stupid window texture problem has returned and the writing in the rear door is reversed for now. (STILL A WIP)
Oh no someone tool the wheels. This is only the body imported for now and the doors lined up. The textures on this side a almost identical in placement size color etc. Why because I took them from photos and got them into the model .tiff file. Very happy with this side of the vehicle
Finally the rear and yes before people start saying the plates are wrong I know. It will be switched to a corrected state plate when the model is completed. For now Its just the graphic decals on the back. If you look closely on the light bar center it has the American Flag found on the police cars however in the "game cam" most of these details and small imperfections won't be seen. That is until someone finds how to make a the "freecam" playable in game. No luck on my end as of yet.
More to come and hopefully some IN GAME shots soon. Who knows. I had to leave the computer on almost all night to post these as our connection in the new location sucks. I will try and keep posted as i can.
(by the way another huge thanks to killerconsti who keeps helping me when I bug him. Without his help I would NEVER have gotten this far as this game is difficult at best to get things done with)
William516
Bill
Delaware, USA
That looks amazing!
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On 4/4/2016 at 3:27 PM, William Stapleford said:
I'm also aware that the Vic is a tad off, however this being my first model I and the limited camera angles of EM2016. I will continue with this model as a test. Once I get better at this and faster I may try and recreate the perfect crown vic. The other thing is that if you look at some of the prints I have on this vehicle you will see that some of the older versions have a more block style on the rear and front. With the model near test stage now I will continue with it as is.
Ben12
Thanks for the attention to detail for the Chicago model. I have taken some specs from the light bar used by the cruisers in the CPD and created a new one and will try and remap and/or retexture the model. I will then make this a 2nd model. I must say im a little upset that Chicago seems to use only blue lights however I have also found photos showing Red on the lightbars as well. I really miss the red part of the bars lol. To keep to realistic specs for now it will simply stay as blue. I will also try and add the spotlamp on the driver side however it will simply be for appearance for now. Most of the vics I have seen have it only on the drivers side as a single officer can operate it.
Retexturing it for your use should not be too hard as long as you understand how the UVW is laid out. You would also need the material manager in Em2016 to do it. As the .tiff file is converted to a .dds file and given a long cryptic name that makes hardly any sense.
Hope to get a few screenshots coming soon a a before and after shot.
Have a great day.
William516
Bill
Delaware, USA
For the first ever American vehicle put in Emergency 5, I think it was quite well done, good job!
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I like the lights
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12 hours ago, Murf said:
Title says it all, can't install it after doing a fresh install of EM4.
You can try running as administrator,
fully restarting your PC,
re-install the mod,
Those 3 things usually fix 99% of problems, hope I helped.
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I'm replacing the freeplay map in the game with one of the mission maps, is there any way if I do this that the LA tiller would be able to work? or how could I mod the map to allow the tiller to work properly? Thanks.
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On 3/14/2016 at 1:58 PM, ob1213 said:
When I download a mod, I open with RAR but it will not open as an em4 mod exe.
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is it just a folder instead of a em4 mod exe? if so you can probably just move it straight into your mods folder. some modders do that to their mods because not all mod installers work for some reason.
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I don't know how to let the game let you buy more units but here's what you can do to work around that, go to your mod's main folder, then there should be a folder in it called "specs" go in that folder then open a file called "freeplaybase" open it on notepad or wordpad or some program you can modify it on, the file should contain text that shows something like: : <vehicle count="1" prototype="mod:Prototypes/Vehicles/01 LA Ambulance/cv_ems.e4p"/> Now all you must do is change the vehicle count to a larger number and that's how many of that vehicle will already be available at the start of the game.
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When firefighters enter the vehicle, will we be able to see them since the back of the cab is open? I was thinking something like the motorcycle in LA mod.
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Just now, PJJW said:
erm im not sure actually
My guess is that you may have installed it to the wrong location, this leaves you with 2 options
1. (not recommended) scour your game files looking for the mod and delete it then install it to the correct location
2. (recommended) I think the best thing is to fully reinstall the game and re-download the mod, then install the mod to the right location
Remember, install all mods to C:\Program Files (x86)\Steam\steamapps\common\Emergency 5\data, or where ever your em5 data file is located.
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2 minutes ago, PJJW said:
even when i have that MOD turned off the game wont work! it gets to say just before the start of a freeplay game and cuts out
where did you install it to?
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16 minutes ago, PJJW said:
ive done that and it wont even let me open the game now!
The mod shouldn't affect the game unless it's activated, and the mod can't be selected until you open the game, are you sure you installed it correctly?
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2 minutes ago, PJJW said:
I cant even get it to work just crashes my game!
remember to report it to the link in the main post (he said he wouldn't help you otherwise)
try re-downloading, and if that does not work try lowering all the graphics settings in the game.
EdgeWater Mod (WIP)
in Mod Development and Concepts
Posted
oh, thanks I did not know this was part of the forum rules, I'll be sure to get right on that.