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mr matt5432123

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Posts posted by mr matt5432123

  1. This can be caused by many things, but lucky for you, there are many solutions. Try compatibility mode, and running as administrator. 

    If you have multiple graphics cards try using a different one.

    Try messing with the game options.

    reinstall the game.

    update your drivers.

     

    Your drivers and especially the graphics card are the problem for most people. Good luck fixing it.

  2. So Now I'm Really into the mapping of the game, in addition to this I have updated the first post to (hopefully) recruit a Lead modeler.

    If you know how to model please PM me if you want to be a part of the team. Past experience with modeling is not required but preferred, please send pics in the PM of previous work you've done. Thank you.

  3. On ‎4‎/‎14‎/‎2016 at 6:10 PM, Connor Brumleve said:

    Is this mod still active? and is this mod a USFS only mod or does it have other stuff too?

     

    20 minutes ago, Firebuff319 said:

    Can't wait for this mod. Hopefully not dead. I really want to play as USFS!

    Not to be a downer, I really wanted to play this mod too, but considering how old the last few posts are, I don't think this is still in development. sorry.

    I think once I finish my mod I may make a mod similar to this one though.

  4. Hey, does anyone know how to make the sirens sound a little more realistic, or if that's even possible? basically I just want to make it sound as though they echo just a little bit and sound as if they are carrying over a short distance so that instead of the constant drone of them making it sound as if you are standing right next to it. 

  5. alright everybody! So today was the first real freeplay test, yes I have always been testing the mod after every few changes to make sure I didn't mess anything up, but today felt that I was actually playing a full mod. Although the only missions in the map as of now are the randomly picked ones like fires, and medicals I was able to test many of the new features I added like the coast guard basket (originally from NYC mod created by hoppah) I will be showing it off soon hopefully.  

  6. On ‎4‎/‎14‎/‎2016 at 1:13 PM, Police101 said:

    I went on Emergency 4 Editor and I tried to see if I can put in a rebel, but it came as an error?

    You are in the wrong topic section, try to get it moved, then someone will probably answer you.

  7. 2 hours ago, CardioSurgery999 said:

    I really really want the download for this mod.. it looks awesome..my head has been embedded in London Mod for too long. I need the link. Please message me if you have the release link. Thanks.

    There is no link as of now.

  8. 20 hours ago, Mark Flamerine Curley said:

    Stuff happens, at least you had a backup so you didn't have to start completely over, but like you said, "Major Setback" even though you may think that it was when I think it is a good way to improve on some of your mistakes if you had any. Hope the redone stuff is better than the older stuff

    Thanks, yeah there were definitely a few good things that came out of it. I had to redo a part of the map and I think it came out really good-better than the old one. 

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    ok, everyone, the reconstruction of the mod went way better than thought! After today it should be about the same as it was, but with a few improvements. I'm gonna make a few more tweaks and get an update out during this week.

  9. okay, everybody, big unfortunate update today...    my edgewater mod file was destroyed (stupid harddrive)  however I do have an earlier version of it still as a backup. This is going to be a major setback, but I will make it work. I can probably get everything the way it was within a week. I'll do my best to work on some new stuff so y'all don't get bored around here. but that might not be today or tomorrow, I need some time to cool off. sorry guys. ):

  10. 17 minutes ago, BSOFR said:

    I was wondering if they're is a mod/file folder that changes the default icons on the side when clicking to call out vehicles? I've seen videos if people having different ones but can't find them anywhere. I think it's in the UI folder if i'm not mistaken?

    They are in the "Units" folder, should be next to the unit.xml file I think.

  11. On ‎5‎/‎2‎/‎2016 at 2:03 PM, nbrown8568 said:

    Can I create a new Pcmd Command? I want to create PcmdCallTransportVan.

    I want to create a LACallTransportVan.script, based on LACallPatrolCar.script.

    How do I go about it?

    Norm,

    You can copy and paste the patrol car script, name it what you want, then in the script near the top there is going to be what looks something like

     

    const char VO_SPAWN_POLICE02R[]   = "spawn_police2r";
    const char OBJ_OFFICER_M[]   = "mod:Prototypes/Persons/03 LA Police/lapd_officer_m.e4p";
    const char OBJ_OFFICER_LASD[]   = "mod:Prototypes/Persons/03 LA Police/lasd_officer.e4p";
    const char OBJ_OFFICER_CHP[]   = "mod:Prototypes/Persons/03 LA Police/chp_officer.e4p";
    const char OBJ_TRAFFIC_OFFICER_LASD[]  = "mod:Prototypes/Persons/03 LA Police/lasd_traffic_officer.e4p";
    const char OBJ_TRAFFIC_OFFICER_CHP[]  = "mod:Prototypes/Persons/03 LA Police/chp_traffic_officer.e4p";
    const char OBJ_BATTALION_CHIEF[]  = "mod:Prototypes/Persons/02 LA Fire Department/battalion_chief.e4p";
    const char OBJ_EMS_CAPTAIN[]   = "mod:Prototypes/Persons/01 LA Ambulance/ems_paramedic_captain.e4p";
    const char PROTO_CV_LAPD[]    = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd.e4p";
    const char PROTO_CV_CHP[]    = "mod:Prototypes/Vehicles/03 LA Police/cv_chp.e4p";
    const char PROTO_CV_LASD[]    = "mod:Prototypes/Vehicles/03 LA Police/cv_lasd.e4p";
    const char PROTO_CHARGER_LAPD[]   = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_lapd.e4p";
    const char UNNAMED[]     = "Unnamed";

    const char OBJ_OFFICER_ATF[]  = "mod:Prototypes/Persons/03 LA Police/atf_agent.e4p";
    const char OBJ_OFFICER_BP[]   = "mod:Prototypes/Persons/03 LA Police/bp_officer.e4p";
    const char PROTO_BPAT_DC[] = "mod:Prototypes/Vehicles/03 LA Police/bpat_dodge_charger.e4p";
    const char PROTO_ATF_CV[] = "mod:Prototypes/Vehicles/03 LA Police/ATF_cv.e4p";

    object PcmdCallPatrolCar : CommandScript

     

    now these are file paths to the vehicle prototypes, all you must do is change the following ones:

    const char PROTO_CV_LAPD[]    = "mod:Prototypes/Vehicles/03 LA Police/cv_lapd.e4p";
    const char PROTO_CV_CHP[]    = "mod:Prototypes/Vehicles/03 LA Police/cv_chp.e4p";
    const char PROTO_CV_LASD[]    = "mod:Prototypes/Vehicles/03 LA Police/cv_lasd.e4p";
    const char PROTO_CHARGER_LAPD[]   = "mod:Prototypes/Vehicles/03 LA Police/dodge_charger_lapd.e4p";

     

    Change them to the path of the transport van. I hope this works for you as my scripting knowledge is very limited, but yeah, I think that should work.

  12. hmmm, I've never really thought about this part of the game before. Yes I agree it would be impractical to implement a 'perfect' script for this, does anyone think it's possible to make it smoother for emergency vehicles to get past civil vehicles. possibly making them check constantly for vehicles in front of them so they can switch lanes or go into oncoming traffic without first stopping right behind the civil vehicle. maybe also look for parts of the map that have less traffic than the direct route and take those roads instead thus getting them on scene faster? 

  13. 33 minutes ago, Fireman-21 said:

    HI A team of me and 2 others are currently in the process of developing a new SUB MOD, this SUB MOD will be based off the Mayberry mod version 1.5. there will be many new things to come as we would like to keep this a surprise to everyone we will give you some detail piece by piece as we work on it. as of right now nothing is being worked on, we are still deciding what we will be working on first. also to all what we will do to change it to make it the best mod for you, we will post an update in the next few days to let everyone know whats going on, till then feel free to comment any questions you may have thanks.

    - cross sub-mod team

    is this for Emergency 5 or 4?

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