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mr matt5432123

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Posts posted by mr matt5432123

  1. Here's my pitiful attempt at a united states coast guard rescue swimmer, although not my best work, I have never seen one in any other mod.

    original model by 16TE, edited by Hoppah, skin by me.

    Em4 2016-06-09 10-35-40-081.jpg

  2. 10 hours ago, pyrofreak said:

    Decided to dust off my version of EM4 and revisit the "good ole days" than I remembered EM5 was released, I was expecting to see great things ... boy was I disappointed. Not to mention it took me a minute to score though the endless raging post only to realize EM5 doesn't exist and is now known as EM 2016. So, now taking sometime to reminisce and look back EM4 would have probably suffered the same fate if not for Hoppah, the LA Mod and his ultimate decision to release the textures sprouting up numerous re-skins and submods. I'm also not to terribly surprised to hear Sixteen Tons Entertainment doesn't want anything to do with the English community, looks like the end for EM 2016 is inevitable aside from a few dedicated modders. That being said, is EM4 still going strong with mod support? I know a lot of old faces have moved on and I haven't kept up to see if any new blood has come along. I've checked the forums and everything looks good but figured I'd ask since EM 2016 wasn't as promising as I hopped.

    although yes emergency 4 is still strong with modders and concepts, but don't forget that emergency 5 hasn't been around very long still. Eventually there will be  "new" hoppah that will do the same thing with emergency 5. we all just need some time to adjust to the new editor. the only reason hoppah was able to make the LA mod for emergency 4 so fast was because the editor was the same as emergency 3's. For right now I would suggest you play emergency 4 but keep an eye out for emergency 5 mods.

  3. Hey, does anyone have a working link to a download for the oil rig mission map texture? I tried Hoppah's link in his topic, but it doesn't seem to work anymore. I want to make a few edits to it. Thanks

  4. 3 hours ago, 59955_1453496446 said:

    I can't find the Bronx mod

     

    2 hours ago, StevenEhlert2 said:

    me either

    here's the link: http://www.emergency-planet.com/topic/20838-ny-bronx-submodification-now-wip/

  5. how long? Boston mod came out. Spanish military mod, and bieberfield mod. And there are quite a lot of mods that are soon to be released, like Brooklyn BOF version2,  the Bronx mod, and my own Edgewater mod.

    • Upvote 1
  6. And the mod's status is a Work in Progress (WIP) again.

    The mod will as of now take place in 2009. And though the beach patrol rig is from 2012, I believe there have been similar vehicles and versions made before 2009. The mod will still feature many vehicles from 2005 and before.

  7. Alright, I wasn't exactly sure what this is called that I'm trying to do but here's the problem. I was working on a map and I put down some vehicles and they just sort of look...  blunt.

    In the picture below you can see I have gone to "map properties" and set the time at about noon, set the time gradient to the dessert one, and I have messed with other variables too in there

    is there a way to make the lights mainly show up better, but still look like a bright sunny day? and if there is an option to change the contrast? thanks.

    Capture27.PNG

  8. You should look at how the LA mod k-9 unit is set up.

    Here are the simple steps assuming you have at least some knowledge of how to get around the editor:

    you would want to make pretty much a copy or something similar to the games SAR dog, and SAR dog handler.

    now change around the commands for the SAR dog handler, you'd probably want to give it the ability to arrest and to use a gun.

    now is the hard part, you must script some commands that allow you to have the dog attack a specific person, I'm know very little about scripting but it should probably just have the dog get close to the person, play an animation, and make the person fall down and be injured. However you could just take the script from the LA mod.

     

    Now onto the vehicles. because you have the k-9 listed as a SAR dog in the editor, all you must do is make the vehicles you want have the same traits as the game's original SAR dog vehicle or the LA mod's k-9 vehicle.

    Like I said, although you don't have to it would be very helpful to look at the LA mod's k-9 vehicle.

    Good luck!

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