-
Posts
4,431 -
Joined
-
Days Won
661
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by itchboy
-
Prince George's County, Maryland Sub Modification
itchboy replied to Donovan Beaver's topic in Conceptual Modifications
Ironically, Ocean City, MD mod (not the mod of he-who-shall-not-be-named) never actually got off the ground. IIRC it was some editor shots that did look promising, and then it was dead like your post states. Unfortunately, most mods end up this way, all words, no substance, dead in less than a year. -
Emergency 5 big Modding Progress by German Modders
itchboy replied to PexlexX's topic in General Talk
I'm being honest when I say that Em5 has its issues, just as much as Em4 has its own. Trouble is, the english speaking community isnt getting much support (note how all but one of the tutorial vids for Em5 are German), and more importantly, it isn't about us being "babies" but rather, we prefer to stay in Em4 for various reasons. Some of us do not have PC's that can run Em5 (I am here), others don't have the coin and the prop to buy it, others still dont see it as a worthy upgrade despite all the hype that was given to it. It isnt fair generalizing all Em4 modders as babies who refuse to move on to Em5. Its kinda sad when it suddenly becomes a requirement to move to the next game (see: GTAIV and GTAV) in terms of modding. Most of us did not immediately write off Em5 for the reasons you stated. Most of us had an educated view and tried out the game before deciding it wasn't worth the hassle of having to re-learn everything we already know just for a game that hasnt lived up to the promise of "easy modding". I personally couldnt run Em5 at all, so that automatically disqualifies me from modding Em5, but I do understand the reasons why many prefer to stay with Em4. -
Prince George's County, Maryland Sub Modification
itchboy replied to Donovan Beaver's topic in Conceptual Modifications
Another concept mod, another author with no skills begging for help and not taking initiative to learn said skills. Next one please. Simple word of advice: Nobody will help you, and especially with the lack of skills in the entire community. You have to learn all of that and make those real life pictures into Em4. -
Is this taken from Hoppah's LWS? Some script functions were undocumented and Hoppah only knows about them because of close contact with the German community.
-
Great usage of my Impala conversion. This is how my vehicle bases should be used.
-
Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
But the lights do nothing to the civilian cars. Its just for show and in my opinion, a waste of time, coronas, and game's FPS. -
Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
The game is hardcoded to make the vehicles redirect LEFT to the opposite side of their paths. Ther is no way to change that. ERS Berlin mod has a "redirect around" command, but it requires a mission script for it to be achieved. And mission scripting is the hardest of the hard, that only 3 people have done it so far. Hoppah, bma, and me -
Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
Once again. Very very nice work. That is impressive for a first try and definitely worth praise and honor from me. -
Project Harbor City - the unofficial Rework
itchboy replied to Mindcat's topic in Modification Sub-Mods WIP (In Development)
That member would be me, and that statement remains true and shall remain true forever. But its your choice if you want 200 redirectional lights. -
This guy actually models a lot of things, you just dont get to see them because they dont like to reveal their work This mod is flawed for the simple reason that 600 lights on multiple vehicles would cause extreme lag and make the game umplayable. More importantly, the vehicles depicted by them aren't too accurate compared to the real thing despite the claims of having exact replicas and whatever. Please don't assume that the guy hasn't contributed anything. He surely has contributed a lot more than you have.
-
Have you checked the cone itself in the editor if it actually displays correctly? Then also check the script if it is generating the correct object and not the broken one?
-
You probably deleted the model file of the traffic cone.
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Brought em out as homage bc the last of them are being retired as of now I believe. At least they will be forever immortalized in video games and mods like mine. Moar pics -
In the original gangway car, it was a static unmovable vehicle. The stairway was a separate walkable object which enabled persons to enter/exit the plane. Having a movable gangway vehicle isnt possible unless you change the vehicle prototype upon installation of it onto the plane, then create the walkable gangway over the vehicle so that people can walk on/off of it.
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Moar pics. -
Could be a materials issue, could also be a missing texture issue. Check your v3o and Zmod file if the material set for them is correct. Sometimes this happens when setting it to Default Material.
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Em4 Deluxe has an event for it. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
WHO LIKES DOGGIEES -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Someday it might be out. Also, it could also get cancelled and abandoned forever. We just dont know what the future holds. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I appreciate it. Really. If I get swamped with too many vehicles, I know that I can trust you on them. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Thanks but I decline. I can handle my lights just fine. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
This thing, is in progress, maybe its cancelled, maybe it will come out in 2017, maybe its being worked on by some of the best, I don't know really. Moar pics Hispanic officers shoot armed white man. SO RACIST!!!1111111 This might not just be a vehicle mod anymore.. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
It could be that, or the mod itself could be hidden in Vault 101 forever. Who knows.... -
There are 2 variants of 2006 Charger. The ones in my pictures areb y MikeyPI and would need a 1024x1024 texture to be up to today's standards. I precisely upscaled the texture and made it better than the original. The other variant is Nnico's 2006 Charger which already has a good texture, but its shape is off and inaccurate to a real Charger. There are other Chargers available too, the 2012 model by bama and ausavin, ....and the 2013 one by me.
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
50 are planned, 40 are done, 3 are WIP. Three sets of person skins done. And there is still plenty that needs to be made.