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itchboy

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Posts posted by itchboy

  1. 6 hours ago, Squad 65 said:

    Spawners in MP are a black box and crash your game when you spawn them in. then the chase command also popped up a script error and crashed the other player. 

    I'll check it out ASAP.

    I realized late last night that I forgot the MP spawner prototypes; that's my bad.

    The chase command is something I lifted directly from another mod, so I will have to find out what I missed.

  2. 4 hours ago, dalton_rulez324 said:

    If I can remember right I have. Cause I did it once myself then on the second one followed a YouTube video. It seems to happen when 2 calls are happening and you click the map to jump to the other the white boxes appear. 

    You may be having a memory leak bug that causes your hardware to display artifacts (glitches) due to a lack of memory.

    What are your system specs; CPU, GPU, RAM?

    What you are describing sounds similar to a few isolated reports that we got for the old Montana Mod, where glitches appeared in people's playthroughs after 2-3 calls. I personally experienced this but only after a 30 minute session.


     

    New feature coming to the mod soon. Please wait patiently for EmC to get these fixes and features uploaded.

  3. Here's a video from a the rejected modding feature that I tried. This is not a feature showcase, but a an epic fail video.

    https://drive.google.com/file/d/1s5DatDMEQgwg4KPkIj5M_bXYii9lrQqz/view

    This rotator light effect is not possible with the current known methods. It is broken because when you move the vehicle away, the rotating light effect will stay in place and not travel with the vehicle.

    I will implement this into all my mods someday, when a better method is found.

  4. 11 hours ago, SRTMedic said:

    Hello EM community. I recently purchased a new dell laptop with Windows 10, transferred EM4 over, and now it runs with a blue tint in the graphics. Has anyone had this problem? Is there a fix?

    Thank you in advance. 

    Does your new laptop have a proper GPU or just an integrated one?

  5. 4 hours ago, dalton_rulez324 said:

    So I was wondering if there were specific specs for your computer to run this mod? I seem to get crashes and random big white boxes, and some of the models for the cars just disappear. 

    I won't speak for EmC because I do not know his specs.

    I do know mine, and I worked on, tested and played the mod using 3 computers:

    1: AMD Athlon X2 and Nvidia GT430, 2gb ram

    2: AMD Ryzen 3600 and Nvidia 1050Ti, 16gb ram

    3: Intel i3 laptop, Nvidia 520m, 4gb ram

    Even on the shared family laptop, I did not have any crashes even after 45 minutes of playing. I did eventually stop due to various script glitches.

    On the new PC I have right now, I do not have any traffic light issues but I believe it is because I capped the FPS to 60.

    • Like 1
  6. Did you at least save the blender file?

    The way I do it is by selecting the whole model, then "select boundary loop", and then the edges will highlight. Then, "mark sharp" on those highlighted edges.

    Lastly, go into modifiers and apply Edge Split. That seemed to work for me but it might differ because I am using a modified v3o exporter, and I am exporting things back into Zmodeler to be exported yet again into v3o.

  7. 3 minutes ago, LT_Shadow said:

    Alright I'll test it when I can. Also do you know how to get the editor to work on the steam deluxe version? I've already gotten the editor to launch but all get is the same menus from the normal game. I don't get a single editor tool as shown on every tutorial video

    The deluxe editor bug has no real solution for now. We do know the cause: The Em4 deluxe .exe had a change done to it for Steam that broke the command line functions. The command lines now seem to "auto-load" the game into a certain mission.

    According to a friend, you could try putting the -editor command line through steam, but I don't know if it works.

     

  8. 1 hour ago, JoshuaWoody said:

    Ok, my Ge.tt account has been corrupted or something - I have now uploaded them to imgur
    All images work for me now.... can you confirm that you can see all images THOM?

    I traced the IP on this account to the spambots that were mass flooding this site. This is a bot generated post.

    If you find posts that don't make sense, please report them so I can verify if they're human.

    • Upvote 2
  9. 8 hours ago, MineplexZombie said:

    No download link?

     

    I'm not done with the mod yet. There is no link to post.


    UYS4YVN.png

    I got bored and took some time to make some HQ Blender Renders. These are not a game photo but a software render.

    I'll be continuing more units later today, hopefully.

    • Like 5
    • Upvote 1
  10. 8 hours ago, EmergencyFan97 said:

    Not sure if you're still looking for POVs, but I'll bite. I drive a 2017 Ford Explorer, dark grey in color. Passenger side visor bar, 600 stick in the grill, Intersection license plate bracket on the front, and mirror beams. SoundOff Intersectors mounted under the mirror and 100 stick in the third row side glass. 800 stick in the rear window and two T6s mounted to an LP bracket in the rear. All lighting except the SoundOff Intersectors is Feniex. Rear lighting is red/amber, all other is red/white. All controlled through a Whelen HHS3200. I can't currently provide a video as I'm still installing.

    I am still taking POV's yes. However when the mod releases, there will be a choice to have which set of 10 POV's. The 10 from the mod team or 10 user submitted ones.

    With that in mind, I am looking into making some kind of script for having more volunteers coming to the scene separately besides the four or six that are used. Not quite sure how I will do that though.

  11. On 2/16/2021 at 6:48 PM, acin00 said:

    LAFD Fire Engine 2 #202 doesn't have lights on at night. I mean no wig-wags, no beams, no tail lights, nothing. In the same time Engine #204 is all fine.

    Also I have question about LAPD markings on a tailgate. I believe they're police stations numbers, at first those seems a bit random, but I can see some kind of pattern, #17 is the most common. Can you say something more, is it intended as a station on the map, am I correct? If not, maybe it could be an additional idea for future vehicle's upgrade system u mentioned?

    I don't think I've encountered the light glitch on the older seagrave engine. I will have to look into it though just in case something was missed. The wig-wags aren't even on a day/night cycle slot so I can't explain what went wrong with it. Only that maybe I screwed up the flood light script on it.

    The trunk numbers are fictional, because I didn't really choose one. If it does correspond with a real station, then that's good.

    I won't change up the numbers, or factor into the vehicle changer. All I want for that command is to give you a different variation of that vehicle, say an alternate between a 1991 Ford and a 1983 one.

    [hr]

    "Dead or alive, you're coming with me"

    unknown.png
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    149765166_890970884997589_57249979259664
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    Skin by Ibarra; this isn't for a specific mod, just a fun thing I wanted to do

    • Like 1
    • Upvote 4
  12. 1 minute ago, hill12 said:

    Ok I understand, I suppose wouldnt have to be be 2011 just a mode crown Vic you have it’s all white with ram bar, I guess just lemme know thanks

    I can make it exactly a 2011, I can go as far as adding trim, body damage, or specific rim packages you may have. I also appreciate if you sent (by PM) a list of brands for each ELS light, and if possible a video or photo of it. It would be much safer in PM's to avoid dox and if you value your own privacy.

  13. 34 minutes ago, hill12 said:

    Idk itchboy if decided on the POVs or not yet but if want a interesting idea I drive a 2011 retired CVPI, I have a front full size visor light red, in the corners of the dash I have a 2 light dash light red a rear full size red TA (for purposes of this itd be red, but mine changes to amber in TA mode) I have 3 surface mount lights along the bottom trim under the doors, one on the front side of bumper, and one on the ram bar, and then a 4 grill lights and headlight flasher strobe kit. Yes it’s a lot but just an idea, cause it’s a Vic after all for a POV, and I enjoy doin emergency lighting for my cars and friends cars so I just do it for fun lol

    I'm still down to add people, but if the car you're suggesting doesn't exist in our models, then it will be pushed back, or even not make it into the mod.

    Since you drive a vic, its super easy because its abundant in our models. If somebody were to suggest say, a 2019 Prius, I'd be SOL because I'd have to make it.

    I've well exceeded 10 POV's, so it has been decided: I will provide a choice of "set A" of POVs featuring the Montana team, or "set B" of user-submitted cars.

    Anyway, since Montana is a popular thread, I'll use this one to shill for my dev assets. This isn't for Montana, but for anybody's mod.

    https://www.emergency-planet.com/files/file/1316-2020-dodge-ram-3500-5500/

    574055133_ram3500.thumb.jpg.f01c68d13f58c9088e6e1044593ff469.jpg
    196353609_ram5500.jpg.36baaeb837a19c4846261dff5a1c9ae7.jpg

    I released a 2020 Dodge Ram set as a blank asset for modders' use. There's a 3500 and 5500 in here. Hope the modders out there in the discord enjoy it too.

    • Like 1
    • Upvote 1
  14. On 10/23/2020 at 8:16 PM, folcer1993 said:

    I am playing this game for many years in my own computer. I wanted to install it on my business PC. But game is smooth unles i click on any LA Mod unit, it lowers the FPS recognizably. I wonder if there is any solution for that?

    ( Even my own pc at home, it starts fps drops from one point if i play too much or spawn much units )

    Based on reports from the German forums, this tends to happen on AMD GPU's unfortunately. It also happens to some mobile GPU users, integrated GPU users and reportedly even some high end NVIDIA cards.

    Once this post is bumped, I hope it encourages other AMD users to chime in if this problem does happen to them or not.

  15. 23 minutes ago, acin00 said:

    Mod is amazing and attention to details is crazy.

    I noticed that front right-corner blinker on SWAT Heavy Rescue Truck isn't working.

    Also there's missing dot after "D" in BLS Ambulance roof #848, on rear left doors. "L.A.F.D", i bet it's not intended. SWAT Rescue 3 (water cannon) doesn't have dot aswell ("L.A.P.D", both sides I believe).

    Engineers Van should have ability to turn on front lighbar and rear traffic advisor simultanously imho. Maybe Coroner's Van aswell. Right now turning on traffic advisor causes shutting off 4/5 of the lights, quite odd looking.

    The Heavy Rescue truck does have that issue and I'll take care of it next time.

    Ambulance 848 is quite the mindfuck. I actually had the period after the D, but after review of reference photos, they didn't have it.unnamed.jpg.8c8e3cd144857b42bec9372755734f8f.jpg

    The big V100 does have a mistake on the lettering which I will fix soon.

    The other traffic advisor equipped vehicles run on the same "override" script that turns off the lights of units when you turn directionals on. If you feel that the current setup doesn't look right, then I'll add some exceptions in the scripts.

    • Upvote 2
  16. 19 minutes ago, Tamir said:

    If I got a save that has 20+ mins, when I put the bugfixes in, can I continue with that save or need to make a new game?

     

    also (this is me just asking you don't have to do it if you can't/don't want to) will you be able to update here or on the actual downloadable page for each version what you added/fixed, just so it will be easy to know whats new and what not

     

    I don't know about savegame stability. It would be cool if you could try and confirm for us.

    I think I will add a changelog to the updates from now on, so that you can be guided. I figured a post would be enough but you are correct that I should do better with regards to documentation.

  17. 6 hours ago, LT_Shadow said:

    For the heli it's both I think. One thing that I know for sure is the AI gets stuck and is uncontrollable (helicopter works fine at least but the paramedic with a stretcher doesn't work)

     

    The tiller isn't available in the menu during the campaign mission Summit bombing. It works fine in free mode. I haven't tested it in any other mission yet.

     

    I've uploaded the heli fix, but I haven't worked on the missions being fixed quite yet.

    Try out the heli fix at least so you guys can confirm if things are working.

    In the meantime I am making dev modern 2016-2021 assets for the modding community.

  18. On 2/12/2021 at 10:02 AM, Mikey_CDN said:

    Yes, it happened to me before and after I installed the patch that fixes the traffic light bug.

    I have now found the bug and will be fixing it and uploading shortly.

    In the meantime, I have a whole bunch of old style police assets that are not for this mod or even for LA. If anybody wants these assets to start their own 90s mods, they can PM me.

    Click on the "reveal hidden contents" to see the units.

    Spoiler

    untitled.jpguntitled2.jpguntitled3.jpguntitled4.jpguntitled5.jpguntitled6.jpg

    Another big update is that I've made another 2 classic cars. One is LAPD, the other is LASD.

    untitled7.jpg.3784b6a42633f2c5e478a7d9cc94ea8d.jpguntitled.jpg.0d25e1b11c5bd1cc5b833fa1996dde54.jpg

    • Like 4
    • Upvote 1
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