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itchboy

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Everything posted by itchboy

  1. Your GPU might require a driver update. However, the issue with the buttons is likely related to path 1.3. You need patch 1.3 for all mods to work. If you bought the game online, it is likely already patched. If it says 1.3 on the lower side of the main menu, don't apply the patch because it might break your installation.
  2. I haven't been able to replicate this bug. It also didn't happen to the others I've asked to try. For now I will look into this on the side, when time allows. Some stuff I've made for fun, not really LA or anything serious.
  3. I might have found the answer on those beacons. Some brands offered these 4 way static rotators. The beacon that LASD uses is likely of this configuration. There could be more brands that offered these besides what is on Youtube, and I am by no means saying LASD 100% used these brands. It is worth further investigation. To achieve the CA steady burn, the front facing light was likely bypassed from the flasher cycle and directly hard wired to the 12 volt main power.
  4. Hope all is well with you. It's been a while. Thank you for the support, I really appreciate it.
  5. I went with blue becuase it felt like a neutral enough color. I've seen white, red, and brown unmarked LA police units. I think any color goes when it comes to unmarked police. I already have plainclothes detectives for the LAPD units, however for LASD, I want those unmarked cars to go for SEB/SWAT in order to differentiate them from LAPD.
  6. I've decided to go with 2 unmarked sheriff cruisers, somewhat similar to what is there in 11john's photos. I won't add more until we can have full confirmation on what they would have used. I was not able to find the specific brand or model for the weird steady burn beacon. As a result, I've decided to have a bit of compromise. The unmarked Malibu will have a steady red spotlight but with a Federal Signal Firebam on the roof for 360 degree coverage. The lighting on the Caprice is a mix of various 2000's sheriff unmarked units I've foud. On the topic of civs, I have started making edits of the existing models and turning them into new variants with new designs, for different cars:
  7. Wow this is an amazing find. Thank you. Do you have more pictures of unmarked LASD units, by any chance. Now that you've given me those pictures, I might as well make 2 or maybe 3 unmarked sheriff units. I have been doing testing with the prototype setup ingame. I've decided to go with having an incomplete lineup of leaving behind vanilla assets. The main reason for this decision is due to the prototypes. It would be impractical for me to make 2 versions of this mod, one with many color variants, and another with unique vehicles per prototype. I can share some good news: all civilian vehicles (so far) implemented into the game have wheels. The next few days will be finishing up textures and models for the remaining 4 vehicles I've not completed, and to start the civilian lighting on the cars.
  8. Here is where I am at now with the traffic set. Wheels will be added to these later. We're still missing a lot of cars that I want to do. As a result, we have to make a decision: The easiest plan (and to release this pack out the soonest) is to these put into the game as is. These cars will appear just fine, but there will be vanilla assets occupying the slots of cars that I have not created yet. Are people okay with having some vanilla mixed into the pack for now, or should I fill out the remaining slots with color variants of these cars just to make everything look consistent, even if they are repetetive?
  9. If I can find LAPD or LASD using them in real life, then sure. I don't know what I need this for, but a lot of other agencies still run these trucks to this day. Maybe I can have this as the LAPD bomb squad truck but I don't see how this can be achieved in normal freeplay. I don't count this as being part of the traffic set, rather as a dev assset for other modders who need this truck. #24: In real life, this car nearly killed GM. l hope to make this look good in the traffic set.
  10. Probably just the civilian version. There's no use for arson investigator units in regular Em4. Here's the completed battalion chief and EMS captain car.
  11. Say hello to the base versions of another 2 LAFD chief cars. I am still missing one variant, and I still need to texture up the Mercury, but this will be four new chief/captain vehicles. There will be other vehicles coming the FD/EMS besides these.
  12. A new addition to LASD has been made Model by me, base vehicle textures by Ibarra and myself.
  13. Here's another 2 additions to the civilian car set. When I hit the magic #25, I'll finally begin putting these ingame. These are #22 and #23. The photo of the BMW will be replaced with a fully finished picture once the UV maps and mirrors are installed.
  14. Thanks for asking but I won't be allowing edits or conversion of the siren tones. There won't be any plans for the original freeplay map, but I might be doing something with the campaign map if I can find a copy of W00ds LA campaign map. There won't be national guard because of the additional work needed.
  15. Asking for release dates is against site rules. Please take note of this in the future.
  16. Download and apply the patches and bugfixes.rar file, should fix most broken things with the submod.
  17. For a while, I have been fielding replacements for the MCU. This one is my most likely candidate.
  18. Anybody up for some Queen? I don't usually show WIP's but I am quite proud of how quickly I put this together.
  19. Lately progress is a bit slow while I work on another project. This is the only thing I've been able to work on for this mod. I might be adding just one Firecoach tiller because LAFD ever acquired 2 in their entire history. If I go through with the Heavy Utility, I'll be doing a poll of which wrecker should be included in the mod. Firecoach or Mack.
  20. I appreciate the support. Unfortunately I am in a gray area for monetization. The submod and all it's assets are in the Em4 format of .e4p, .script and so on. As a result, they are considered "game assets" and based on my understanding of the EULA, I can't monetize that. I also can't monetize the models themselves because they contain work of other people like Phantom, EmC-Unit, Ibarra and Hoppah. Most likely I will only setup Patreon or Paypal once I start developing my own separate game with 100% self made assets.
  21. I think you found a BHPD car, and one that isn't on the internet no less. Nice find. No plans on BHPD but maybe it's something you might be interested in? I believe your source and what you have to say about it. For now I will keep my expectations low and just put one more car in, just like Port Police/Warden because of a lack of references. For the time being I'll also put more work into FD and EMS (besides the civilian cars) because I feel like there's still a few things that are missing from them. Previously, I have been aware of airport operations cars for guiding planes and what. It appears to be the same as the black and white but with completely different lighting, livery and setup, This appears to be a Ford Maverick. Based on 11john's info, Security Bureau used the same car as Airport Ops. Now the mystery deepens: What was used between 1979-1985?
  22. Can't quite tell with that tiny picture, but I do appreciate the pictures of the Caprices. Thank you for sending them. Ill look into that agency, maybe I'll be able to find some but I appreciate what you can find too. My thoughts on the cars: Some have the ramabar but others seem to not. There's also a variation of LP6000 lightbar there too.
  23. Thank you. I do know about these videos but the quality isn't enough for me to fully figure out the vehicle. I am looking into getting money together to buying the DVD collection of this series but it's not that big of a deal; I know quality pictures of these vehicles will eventually surface. I at least have most of the vehicles here such as the SWAT vans and this big Ford truck. I don't have any plans yet for that long Chevy pickup because the roof equipment (similar to Lenco Bearcat MARS) doesn't really work in this game. The effort of having to research that mechanism wouldnt' be worth it for the game. I have no idea about the slicktops; my only guess is that they were testing a handful of units out before cancelling the policy, then re-activating it by the mid 1990s. Do you have any information on LAX airport police units before 1986? I know about the green supervisor car, but I am looking into what airport PD had from 1979-1985
  24. Thank you for this lead on information. The site isn't a complete archive but the information helps out a lot. Very lucky for me. It has lots of rear photos of the Heavy Utility. I might just be making one after all.
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