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itchboy

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Everything posted by itchboy

  1. Everyone in the thread has the correct idea with regards to the era switching idea. The variant switcher (not to be confused with the era switcher) is merely being implemented to save on load times and menu listings of vehicles. I don't want to implement so many unit.xmls to the point that it will double the initial loading time. The variant switcher solves that problem. This is something that will be implemented due to people's criticisms of there not being a callable unit for the 1996 Caprice Slicktop, among many others. For the 80s and 90s switcher, I have decided to go with a vehicle spawner, just like in multiplayer. Instead of wasting the players' time in having to manually spawn in each unit, I will give them the option to spawn in an 80s or 90s loadout, and then it is up to them to mix and match depending on what they want. That way, if you want purely 80s, that choice is there, purely 90s is there too, and a mix/blended set to say, represent the late 80s or early 90s, you can manually call in units. I hope everyone will feel satisfied by this arrangement.
  2. I have no plans on doing this. Last one for the night. Credit to bama1234 for his GMC Sierra model that I converted into a Tahoe, Suburban, Silverado, etc.
  3. Thanks. I'll fix the bug. An important thing to remember is, the MCU isn't supposed to even be in the game; I only left it in because people would need it in campaign. In real life, LA has no MCU, and they certainly did not have it in the 80s/90s. Most likely I'll keep it but I won't change it because it never existed to begin with.
  4. I'll allow this topic bump because it is actually helpful advice.
  5. I would like to run this concept by everyone: Would you guys like an 80s/90s switcher? A simple script line in the scriptthat allows you to switch between a start spawn script of 1980s or the 90s style that is present in the mod right now. Say, change false to true in the script to make the playable units that spawn at the start be all 80s. Another option I had is to use the MP vehicle spawners but in single player to spawn 80s vehicles or 90s vehicles depending on user choice. I prefer this choice because you don't have to go into the scripts, however you will have to do this for every session to spawn vehicles in. The unit lineups such as the lefthand menu will not be changed, because it is not possible to force a specific set of vehicles for freeplay in the detault setup. The civilian vehicles or any other game element will not change to represent the 80s. Also, not all playable units will be done as their 80s versions. Only the ones that I am able to make or find photos of. That also means I won't do the vintage heavy rescue either, or any of the airport, USFS or specialized vehicles. I will also be impleneting the vehicle variant changer so that you can change between whatever variant of unit you want, say, 1989 LAPD Ford vs 1988 LAPD Chevy, or 1982 Plymouth.
  6. I still plan on adding more 90s assets besides the 80s cars. Special thanks to Phantom for making decals that are reusable across multiple vehicles.
  7. You already have every callout that exists, unless you have deluxe, which gets you another 4. Another set of assets going into the game. No lights on these yet, just like the last batch. Credits to Hoppah for the county squad rear that I modified to work with these 90s assets. All other work is mine.
  8. In the games' history, I dont think anybody has messed with this before. I think it is a very unique idea and is possible, but will require a lot of coding, and it is likely that you will hit a dead-end with the game being hardcoded.
  9. No we're far from done. You will see updates here when they come around. I got quite a lot of special sauce coming with that. They never had wheels because I yeeted them from the mod. I can't explain the audio problem. I've never heard of the audio volume not changing. Anyway some updates from me: Incoming batch of new sedans coming to the mod. I also did this fun render that isn't for Em4. Additionally, I have reworked the LA county squad rear end. That thing looked too deep-fried so I doubled the resolution on the texture. Besides this, I got 2 new county squads incoming.
  10. The CVPI wheels and traffic are intentional because I will be replacing all the civilian cars someday. I explained previously in the thread that we haven't made NPC cars yet. I don't know about the voice commands. Nobody has ever taken that feature seriously since 2007.
  11. Version 1.0.0

    74 downloads

    It looks like a Twinsonic but it isn't one. This is the Code3 SD, Code3's response to the Twinsonic. They added another pair of double rotators for double the light output, and included in color filters on their lenses to maximize the color features on the bar. Model by itchyboy. Credit must be given for use of this content. Not for commercial use! You are not allowed to make money from this model. Converting this model to other games besides the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
  12. Here's a new one to the fleet. Its two cars but actually just one, with only the front being different. If it wasn't obvious based on the recent updates, I'm branching this mod out to include 80s units now. This is LAPD's patrol car from 1980-81. Short, but its still important to include. The Dodge version of this model will be configured to CHP spec for their 1980 squads.
  13. This happens randomly and I hate it. It has nothing to do with mods because Ive had this happen on different mods on various openHouses.
  14. Version 1.0.0

    99 downloads

    Scratch made 2007 Dodge Ram. Includes 2500 and 4500 versions. Cities Skylines, Roblox and Farming Simulator modders, workshop authors and content creators are prohibited from using this content. Not for commercial use! You are not allowed to make money from this model. Converting this model to other games besides the Emergency games is prohibited. .pdn templates included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited. The 4500 is recommended for ambulance or brush truck use, while the 2500 may serve as a battalion chief, EMS supervisor, or utility/special purpose unit.
  15. More units that got skins. Econoline van model by MikeyPI.
  16. Double posting (posting consecutively in a short interval) is against site rules. Please be careful next time.
  17. The real truck does not have a cannon. Disregard the manual of the original LA mod. You might have disabled the wrong freeplay file. I don't see the point of a tanker because there's already the ability to chain fire engines together.
  18. Another set of development assets coming soon.
  19. Yep that's definitely within the range of people who have the memory leak CTD. Even low end PC's like the one I used to have, would also have the problem. There's 3 ways we modders can fix this issue. We will try working something out for you guys.
  20. Six units skinned tonight.
  21. I'll leave it unlocked because somebody might come in with a solution. This is how the AMD bug was resolved. I hope this NVIDIA specific issue is sorted because it would screw over tons of people including me.
  22. How exactly? Is the command for extinguish and cool not there? Or does he just not do anything at all? My most likely guess is that you forgot to turn on the water pump of the fire engine.
  23. That is truly bizzare. You might have one of the worst cases of bad RNG/luck to have this lag. Usually we hear these stories from AMD RX, Radeon, R9 etc users. For the most part, AMD users have this problem and the fastCopy trick works for them. Tweaking the ingame graphics settings hasn't changed anything either right? I was thinking this is likely a graphics driver issue, but I'm a 1050 user (so just below you) and on lastest drivers and I have zero problems whatsoever. A rollback might work but it might not be worth it losing out on your other games just to play this buggy POS game from 2006. If my suspicions are true, then this game's lifespan is going to become even shorter than it already is. It's coming sooner and sooner that the game is entirely unplayable due to drivers or new hardware. The blame for this falls squarely on 16T Games and their publisher for not making any serious attempt at creating compatiblity for this game. They had their opportunity with the steam release of Em4 Deluxe but nope, all they did was hire some dude on Fiverr to re-dub the supervisor and that's it; not a single bit of assistance or respect for the generous userbase that has kept this game alive for far longer than it should. I hope they enjoy losing their cash cow when (predictably) people will choose to stay with this game even after the release of that "new" Emergency game.
  24. That's a pretty substantial setup so I see no reason for your problems. There are so many different reasons why Em4 could do that, but for the time being, try setting this value in the em4.cfg to 0 <var name="e4_mbfastcopy" value="0" /> mbfastcopy should be 0. Some people reported this helped, but for others it did not. Also check if your antivirus isnt running a scan due to Em4. I know that you have a relatively beefy PC but it could still be causing drag, but that's far less likely.
  25. Download all four parts because they are "connected" to one another. Then extract using part 1 only to avoid confusion.
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