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axeman1224

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Everything posted by axeman1224

  1. I hate to hear that. I really like this mod. It started off on a great base and i was looking forward to seeing it evolve.
  2. LOVE IT. Some mods have overdone their lighting to the point where you are unable to have more than one vehicle in a frame and you can barely see the vehicle through the radiation/glare. Can't wait to see this Mod.
  3. Some trucks even have green lights on them (ie Chicago) to honor their communities maritime heritage. The city I live in now has some blue lights on their trucks but none on the light bars. Most run red and white.
  4. Download keeps freezing. Thanks for the new links. This mod is beautiful.
  5. Just make a copy of the mod folder with different name and try it. If it doesn't (i do not think it will) then simply delete it.
  6. Yea I can't download from there. Too many adds/malware. And that is with Ad Block. I have tried to a couple of times but kept getting looked up with malware and my anti virus going crazy Xplorer4x4, on 21 Jul 2014 - 7:20 PM, said: ^^That got it to work. Thanx
  7. Didn't you apply the limited water logic to the LA mod? I would love to get my hands on your private mod.
  8. Going back and reading our comments, it may seem that we came off as rude...this issue with FF_EMTs is that they have little to no use medically in the game. If you wish to use an Engine for medical assists, having FF_EMT is pretty pointless. I can understand some wish to try and run things realistic with 3 FF_EMT and 1 Paramedic but with the scripts involved it is much easier to just make all the personnel the same unit. If I have read most of the stuff on limited water supply correctly, a lot of the scripting has to deal with the nearest idle unit conducting the desired operation. So if you have the standard 3-1 ratio going, there is a good change you will loose your paramedic to pump operation or tagging a fire hydrant. I hope this sheds some light on the topic.
  9. This is a simple fix if you wish to change it yourself.
  10. I checked the barriers and they are set to "Freely accessible." When I set them to "No Vehicle" everything parked normally. I also didn't have the issue with 52 not pulling in, mine would pull in sideways.
  11. You should be able to place a VO between stalls, block the vehicle access and that should fix the problem. I'll give it a try and see what happens. -Worked.
  12. That is the same error i am getting. Been getting them since the ambulance fix
  13. Woot Woot, noticed a bug, Police putting on traffic vests makes them disappear.
  14. The riverside mod has a working tanker!!! Still no engine to engine but it is only a matter of time!
  15. It's a huge start that I know a lot of groups are going to be very happy to see. I know with the "Manchester Mod" (who are looking for scripters) I had to shuttle engines out of a forest fire to fill them up. This mod is pretty awesome and is only going to get better!
  16. Plz tell me I am dreaming or did you get the tanker script to work?!?!? I bow to you.
  17. Good work on the mod. I really like the tanker. My hometown fire department cant make up their own minds on color scheme. They have all red trucks, red and black engines, and a red and white tower. Cant wait for this to release.
  18. It is amazing how complex a game really is. You really do not appreciate it until you start modding it yourself and discover that changing one line of code/script can have far reaching effects. It never fails, to think you have everything completed only to find one small anomaly (usually with this game more than one or two) that can ruin the whole experience. I'm going to patiently wait because I understand some of the complexity of modding and merging mods. If the author feels that something is incomplete or not polished enough for publishing which in turn leads to a cascade of critics and suggestions that are not warranted. If I have to wait a few more days, that is fine by me. I am really excited to see what has been done. I love both these mods have tried myself to merge them.
  19. At one time i had edited the map and created a Medical station at location of the old fire station. However since I am not that great with scripting or VOs, I didn't have much success. I had to disable the ambos from leaving the map then try and manually park them back in the station
  20. You need to relate the virtual object to the prototype in ToFireStation script just like the FireStationStart script. Make sure it matches the prototype file and not the model.
  21. I know I would love to play this mod. Primarily for freeplay and multiplayer
  22. So I got the Topkick ambulance to spawn, staff at the fire station. Only two problems left, (note im a novice at this whole thing) 1.) ambulance will return to HQ not station after dropping off patients at hospital. 2.) CTD when the crew gets out of the ambulance. I know it is something simple but as stated before I am a novice. Any help is appreciated (and yes i have looked at the tutorials) First part knocked out because READ ME actually means this file might have useful info lol.
  23. The way I got around this issue was to start EM4 vanilla and then open 3.0.2/4 through the modification menu. I also have it installed in Program Files and not Program Files(x86)
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