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axeman1224

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Everything posted by axeman1224

  1. You may have to disable Chrome's anti-malware. Try other browsers first though.
  2. I agree with having different models for the engines. The ones we have now are awesome but I preferred it more when there was a commercial chassis to break it up a bit. I do like the tanker/pumper combo but i know it doesn't benefit cause the truck is in the same class as the pumpers therefore same volume of water is carried. Would it be possible to skin and/or script a HAZMAT trailer to deploy a tent and have personnel change into gear? I figured that would go with the small town/suburban feel.
  3. This could be an issue with the ladder trucks. I found that if I put the ff in the basket and then hooked up a hose to the truck, my game would crash. Make sure to have a hose connection established before using the water cannon on the ladders. Sorry for the double post trying to get them merged.
  4. Yes only the original can disconnect. It is a pain if for some reason that firefighter is killed. I use that firefighter as the engineer to avoid having the truck get stuck. If you use the water cannon the fire fighter manning the cannon is inside the vehicle. That could lead to some of the same issue.
  5. This is like waiting for Christmas to come!!! So many awesome vehicles!!
  6. Rule #1 of emergency-planet (idk if it is but I'm going with the "Fight Club" line here) do not ask for release date. It is a quick way to timeout and a warning.
  7. #1 is an easy fix. The hose connector is not named correctly in the editor. I forget the name off the top of my head but it is something like water_supply.
  8. The top one is a KME specifically built for LAFD.
  9. Someone just needs to take the big apparatus makers like Seagrave, Ferrera, Pierce, Spartan, etc and make a pack for the most used cabs and bodies.
  10. I CTD with an ff in the basket trying to extinguish before the truck is connected to a hydrant. I have been able to recreate the issue several times now. It is not an issue with SCBA or HAZtech. I have used all three with the same result.
  11. Amazing Mod! Freeplay is definitely harder. Im going to have to tweak mine a little so I can at least get the engines and ambos to station before first callout. I love the PD parking in district. The models and skins are awesome. The new commands for fire fighters and EMS to change uniform are awesome. The city is something to behold. Very clean and very organized. You all did a great job on this mod!!
  12. Are you sure you used the link I provided. It has to be bostonmodguys, not the "mayberry" page. In any case here is a link to the download page. I have had several friends download from it within the past few days and all have worked. https://www.emergency-planet.com/notes/boston-mod-guys-gaming/available-downloads-from-the-boston-mod-guys/392147907609568
  13. Could be a modinstaller problem cause i was unable to install on the version i downloaded from atari but steam version worked just fine
  14. "MAYBERRY MOD INFORMATION- There seems to be a lot of questions as to why I did not release a multiplayer version. Truth is, you already have the multiplayer version and always have with every mod. The only difference is 1 script. 1. Go into the Mods Folder. 2. Open the Mayberry Mod V1.4.1 folder 3. Open the Scripts folder. 4. Open the Game Folder 5. Open the Command Folder 6. Locate the file named "LAFireStationStart". Remove this file and BOOM, you now have the multiplayer version." This is directly from the facebook page.
  15. If you would have taken time to click the facebook link: https://www.emergency-planet.com/bostonmodguys Then you would have the latest version as well as the corona fix.
  16. Awesome!! I tried it when you both released your boston mods. I quickly learned how hard modding can be. I can't wait to see the final product.
  17. I have seen it done with the Riverside mod. I do not remember if it actually affected the water supply. I will have to check. I also think the boston mod had a water canon on the front of one of the rescue/brush trucks.
  18. This mod has great potential! Great job cant wait for final release. Is the issue with Engine 21 not having return to station a scripting error?
  19. Keep up the good work. You guys are amazing!
  20. Well the magnetic north pole is on the move so you never know
  21. Me too, Im gonna be constantly checking. I hope it releases early so if I do not get any sleep it will be because I am playing this mod.
  22. You had me looking for the link already lol. I got all excited seeing the new version and screen shots. Very interesting color scheme. What prompted this?
  23. Yea, the map on freeplay did not show up, images of units in the menu were not showing and as soon as i called a unit the game crashed.
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