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Everything posted by Xplorer4x4
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One, theres an edit button for a reason. Two, did you scroll down to see if there are 30 missions total listed? Third are you using LA Mod 2.0 with patch 2?
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Angle doens match VO / Personell spawning at wrong FS
Xplorer4x4 replied to timmiej93's topic in Alteration Help
Look at the script, it list 2 VOs for the USFS trucks your spawning. One of those will be the location it spawn, the other will be the VO that dictates what angle to park at. For example at FS1 there is a vo called fs_battalion and fs_battalion2. fs_battalion is the parking spot while battalion2 indicates where to turn to. Note, if both engines use the same turn to VO, then you need to place this VO along the top of the map near the hospital. When 2 objects share the same turn to VO, the VO needs to be placed very far away, but somewhat lined up to the parking spots(as in due north for example). As for spawning, I am to tired to get in to this as it can be a little tricky. I will say this though, you have to set the spawn point in lafirestation and latofirestation. In latofirestation, this tell the crew what spawn location to run to when they exit the vehicle. As possible quick fix(it depends on how you scripted the spawn point - is it a new spawn point or not?) you can try to alter the VO named fs_squad02 so that the USFS trucks are inside that VO, but it depends. If your using the default spawn location inside FS2, this should work, if not we need to see the scripts, and even then posting the scripts is probably a safe thing to do anyways so that we can make sure you trying to spawn them at FS2 but accidentally scripted them to spawn at fs1 or something like that. -
And? Even pirated copies of the game have the logfile so I am confident its there. What game do you have 911FR? EM4? EM4 Deluxe, help us to help you, be as detailed as possible. You also didnt read the post carefully because theres more to it then a logfile.
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You sure about that? Cause it doesnt work lol hey I used to do telemarketing, I actually got in to a discussion with a guy about the LA Mod lol.
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Add police car on la map without blinking their lights (em4 editor)
Xplorer4x4 replied to a topic in Los Angeles Mod
If you copy the prototypes over to the 07 Civil folder, it should appear in there. I may be stating the obvious, but if you do it while the editor is open it wont show up(assuming you manually copied the files and not cloned them in the editor) until the mod is reloaded in the editor. -
Something like that. Tim posted one awhile back. It had options as to weather to send police or sheriff, send city fire or county fire.Problem was you didnt have a clue if it was city or county run as far as I could tell.
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Search the forums. Theres 2 or 3 versions in total i think. Set 1 comes with LA Mod, Set 2 with AUS, and Set 3 is some where in the submod sections. Actually there might be 2 sets in the submods section. You can also search the forums for an explanation on how to grab them from youtube videos.
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http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/
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You dont put the mod in the mods folder. You double click the exe file and it will install the mod for you. Make sure you install the patch after you install the mod. The patch is here:
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We can read the thread title with out being in all caps. Make sure you applied this patch to a clean version of the LA Mod, then you can proceed to add submods.
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Better? I dont know about, but I am fairly confident that C++ is far more commonly used. Maybe its just me but it resembles php pretty closely.
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Interesting all though I was expecting an all new model. I did something similar by converting the LRA into a Rescue Truck. One of my local departments has a Chevy 5500 with a Medium sized EVI Walk In Rescue Body on it. Look like an Ambulance but is simply a rescue truck.
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^that only works for units called off the map. For the ALS Ambulances at FS1 you need to edit the lafiresation and lafirestationstart scripts. Look for OBJ_AMBULANCE01. Then scroll down till you see something about dummy crew caller and you will see one line with a 1 and one line with a the other with a 2. Find the line that has the 1 on it, and putt a // before it. This wil set it so the game does not read that line of the script.
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Questions on scripting new stations for the freeplay map
Xplorer4x4 replied to aidan196's topic in Los Angeles Mod
He mans you can use the parts of the scripts that say VO_Battalion and OBJ_Battalion and copy that part of the scripts and then edit them for the new VO and OBJs but you need to also define a new spawn point in the editor, and in the script, and in the end is most likley more work then you can do, but good luck. -
Add police car on la map without blinking their lights (em4 editor)
Xplorer4x4 replied to a topic in Los Angeles Mod
Well you cant do that via the editor. That would have to be done via scripting. Yes we told you that. -
And I still never run out of money.
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Its 90*F outside, severe thunderstorms on the way, yet i burnt the ever living p!ss out of my feet on the pavement.
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Not sure if thats normal, but 1, there is a money cheat, and 2,i havent ever run out of money in freeplay and thats even going all out and buying an ATF NRU, SWAT Heavy Rescue, additional fire trucks, and some police cars. So I really dont see it being a problem.
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The models look pretty good but im curious to know what you guys have added in terms of functions/commands?
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I know you said games are hard but maybe a basic dispatch simulator would be possible. Just soemthing text based.
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One thing I noticed is you have: GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_AMBULANCE05, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() > 0) { Vehicle v = l3.GetObject(0); if (!v.HasCommand(DUMMY_VCALLED)) { v.AssignCommand(DUMMY_VCALLED); VehicleCalled = true; } else Ambulance04 = true; }Else Ambulance04 = true; } Try this: GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_AMBULANCE05, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() > 0) { Vehicle v = l5.GetObject(0); if (!v.HasCommand(DUMMY_VCALLED)) { v.AssignCommand(DUMMY_VCALLED); VehicleCalled = true; } else Ambulance04 = true; }Else Ambulance04 = true; } You need to make sure all the l# are changed to 5. I dont know this will fix the problem, but its a step in the right direction. These are easy to miss. Done it several times myself Strange it doesnt complain about a script error though. Have you checked the log file to see if it reports any problems? Also post the whole section regarding object PcmdCallAmbulance : CommandScript. I assume this is between the references to Ambulance03 and 04 VOs?
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Add police car on la map without blinking their lights (em4 editor)
Xplorer4x4 replied to a topic in Los Angeles Mod
For the fourth time already please use fraps: http://www.fraps.com/download.php As for standby, just hit the stand by command. This will turn off the red and blue lights automatically when you do it, or hit the lights button to turn them off. -
Thanks for the offer, but I will pass, but its a good idea none the less. I dunno if I would use the app for android if there was one, but its still a good idea imo.
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^So they hate CVs but they'll use a ford for a bomb squad truck?
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What kinda phone is it? Most likley you can use a USB Cable of some sort, or you can try to upload it over the internet if your phone has internet. Try upping it to youtube or something.