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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Well didnt expect to say this so soon, but we have a winner. Thread served its purpose so would a mod please close this. On a side note, any one who can make good models, and would like to get early access to the submods, please contact me via pm, and we can discuss the details. Thanks.
  2. As most of you know I have been hard at work with the LA Mod 4x4 submod series. 1 release down, 3 more to go! Each release will have a different map, but the changes wont stop there. I hope to include something unique to each version. I am currently looking to recruit some one to do 2-3 reskins for me. There may be more in the future, but for now I only need 2-3. I am perfectly capable of doing the reskins myself(not to sound arrogant), but I would rather devote my time to scripting and map work to progress as quick as possible towards a final release. If you think your reskins are up to par, I ask you post screen shots, here in this topic, of atleast 2-5 units you have reskined. The winner will be one of a select few who will get early access to the mod. Get your skins in quick though, as I would like to pick some one in the next 24 hours or sooner depending on how many people post skins. Thanks, Xplorer4x4
  3. lol told you im not all here. ALS Rigs = ALS Engines. I saw Jaws or some sort of extrication tool in one of the pics on fs80.org. I didnt necessarily mean the crash tenders have jaws or not,but was wondering which, if any, of the LAX units have extrication tools.
  4. lol fail on my part, i wondered why the hell youd put a tank in there, and didnt think announcing a civil car was that important. I guess I understand now.
  5. Technically, yes, but if you install this over LA Mod 2.0 you will not get the full affect of the submod. Hints why the thread description says v2.0.1 is pending.
  6. That about covers it. Just one last thing. If it was covered in the guide I missed it. Do ALS Rigs carry jaws and which of the LAX Rigs carry jaws? Your officially my go to guy for info when Mikesphotos isnt around
  7. 1 Question, is the edit button invisible? Just asking since it seems we got a sudden influx of people who cant seem to use it.
  8. I think its the Ls You have: GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_HES, l, ACTOR_VEHICLE); if(l4.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ActorList l1 = Game::GetActors(VO_HES); ActorList l2 = Game::GetActors(VO_EXTRA_BOTH); } } Try this: After VO_HES you just had an l not l5. You put GameObjectList l5 on the first line and all the Ls after this need to be l5, well all the ones for the HES. I think that will solve it.
  9. @AshHill, welcome to the forums. Make sure you have LA Mod 2.0 and LA Mod Patch 2 in the bugs thread. Sounds like your probably using an older version.
  10. Great job on the pics but: My heads not exactly with it lately, remind me what a TF is. Is the RA the same, as far as paint and and the model goes, as the one above or is it the reserve? Got any pics? I am trying to understand the inner workings of the three LAX stations. Station 80 is obviously going to be primary for plane crashes and stand by for mayday landings, but what are the functions of 51 and 95? Is 51 and 95 geared more towards handling incidents that are not on the air field like a car fire or mva on the property? Do the tenders have jaws or are these stored on the Engine and/or Squad?
  11. Seems woods links were deleted, so I will upload a copy of both textuers. The first one will have some very slight modification to it, but f your going to use these then I guess you can undo the changes as needed. Heres is w00ds first freeplay map: kampagne copy.tga It does have some modifications. Additional parking at the police station, and the sidewalk behind FS1 was blended to concrete rather then sidewalk. Heres is the original copy of w00ds second map. Its in Targa(tga) format so it can be edited with Pain.net. The original file was a PSD which was not able to be opened by paint.net. Freeplay second edition copy.tga
  12. Use the edit button. I wasnt in the editor but i am now so I checked. Click on any of the ALS Engine. Click Edit Children, then go to Edit Childs(its next to cancel and okay buttons). The connectors are in there. The USFS truck is set p a slight bit different, so I would stick with the ALS Engine set up to be safe when doing your new unit.
  13. Its pretty easy imo. On the script side you need to edit: attachfirehose.script - I think its self explanatory. This will enable your truck to have hose connections. LARapidDeployment.script - You dont have to edit this one, but I imagine you want rapid deploy to work so edit this. In the editor, I cant recall exactly how its done, but something along these lines. Edit the children for the object and add the hose connector. This is a bit tricky to line it up right. Then you have to apply a name to the children(hose connectors). Just look at any of the engines on how to do this. May not be to detailed but i think you can get the concept on your own based on what I said.
  14. Can Mike or any one provide pics of units in house at the stations covering the LAX Area? For example: Id really like shots kind of like this where you can see all the units in the station or even something along these lines: http://www.indianafiretrucks.com/pictures/vanderburgh/evansville/station-1.jpg (obviously not LA just example).
  15. First thought, this is not a submod, so wrong place. Second thought, post in the Technical section. Third thought, http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ Fourth Thought, update your drivers for your video card. This is the most common fix. Final thought, search the forums for crash to desktop for a million threads on the subject. You asked.
  16. Nycguy, any progress on this? I would love to get this put in to the LA 4x4 Submods. If you want send the files and i can try to get it all ready to go.
  17. Interviews with modders - Personally, sounds boring. current positions on the Emergency Planet site - What positions? The last time a position was open was when NFK joined the mod team and thats been ages ago. game tips & walkthroughs - Why? This would pretty much be the same thing every single week,month, or whatever interval it was sent out.
  18. This may not be a bug per say, but why is the LAX Stair truck in the mod as I dont think I have found it in any missions, and if i did miss it, which missions is it on? I placed it side by side with all the major airplanes in the game and it seem the platform sits about twice as high as the door. The models there, why not trim it down to size where it serves some use?
  19. The Q.R.A Mod Engine is just under 5K, and the LA Mod Engines are just under 5K. As I understand it the game doesnt play to nice with things over 5K. Its an old game with an old engine. It simply cant handle the kind of detail GTA IV can.
  20. Xplorer4x4

    Q.R.A.

    Gotta agree, these models look excellent for the amount of polygons used.
  21. Well its either: http://en.wikipedia.org/wiki/M10_tank_destroyer or a http://en.wikipedia.org/wiki/BMW_M10
  22. No problem, I suggest grabbing w00ds maps for starters though as the textures are already perfectly done for the police stations, fire stations and hospital and you can work from there, although FS2 doesnt give you much room to work with. The first map lacks traffic, but the second map has to much traffic and traffic gets ugly quick.
  23. Francis, you always have a way of making things sounds so easy.
  24. Not a problem, glad you got it. If you want them to spawn backed in just look at that thread i linked to. Its a very easy fix. I think one piece of codes missing, and thats defining gate6b as a constant at the top of the script like the other gates.
  25. It's not possible with the current LA Mod Map. The texture is about 300MB or so, and Hoppah will not release it. Once the floor texture is in game, it can not be edited. However, if you check out the w00ds map submod, w00ds has been kind enough to release his map texture to us so we can edit it as we like. The old deluxe freeplay texture is up for grabs in the downloads section somewhere. However,it wont be 100% accurate as Hoppah modified the texture slightly. For example the concrete lot the Hospital sits on, was actually a large lake, and the area for the Fire stations had some grassy area so Hoppah obviously patched that up. Anyways, this is not modeling. It is modding, but not modeling. Modeling is working with 3D objects like the games vehicles,objects and houses.
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