Jump to content

Xplorer4x4

Members
  • Posts

    4,850
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by Xplorer4x4

  1. Log fiel below. Off thing is, the game loaded fine just a bit ago after I had altered a path. I exited the game, went to the editor added some commands, and try to load the game. Crash to Desktop(CTD). Check log file, there was a problem with the MCU. Fair enough. Replaced the prototypes, and everything seemed fine. Went to the game. Loaded the Mod. Mods loads fine. Go to freeplay, load freeplay and as soon as it is 100% done loading freeplay, CTD. Now here the strange part...I went to the editor and I can open the mod and map just fine in the editor. Only when I load freeplay through the game does it CTD. Drivers are up to date. logfile.txt
  2. Sounds like the meth lab explosion across the street here. You get much of that up that way? Guy had burns on over 50% of his body and it took about 10 minuets for the medics to stabilize the patient. He had is apartment so air tight, I guess, the explosion buckled a section of the apartment wall. http://img715.imageshack.us/img715/7803/20100316181443.jpg But yet the windows did not blow out. Notice the middle set is crooked? Ruined 3 apartments and they were un-rentable for several months. Fire in a college dorm tonight. It's in the county which is all voly territory so I am unsure what rigs they actually had enough man power to send initially, but they were trying to figure out if they needed the quint or one of the engines.
  3. I realize 5K is fine, my point is that I am amazed they made a 5K polygon model with that level of detail. Your cab actually looked great btw.
  4. Question is are you trying to do thing for a new mod or alter the LA Mod? A few details would be usefull as technically francis and I are correct, but in different regards.
  5. Xplorer4x4

    ??????

    I would think the big download now text would be obvious, I guess not.
  6. I dont think there has been an update in over a year..that should be a pretty big hint. Hoppah discontinued this ages ago.
  7. I checked the download and the prototypes are in there. I notice the files are packed(the v3o files) this could be a problem.
  8. I believe its vcmdflashinglights or vcmdbluelights. Sirens are vcmdsiren. Just look at the commands, it shouldnt be hard to figure out. There named pretty self explanatory.
  9. With the new map maybe, but the new map was in 2.0 as well. I said I dont think it was changed between 2.0 and 2.0 w/ Patch 2.
  10. With all due respect to the dead, its not like they have to be rushed to get some where. On the other hand the units rushing to the scene may save some ones life.
  11. Pretty sure it is your imagination. I dont think hoppah modified anything on the map in that regard. 4 trucks should be sufficient for most fires. I had one engulf a whole city block, all be it a small block, the other night. 4 Trucks and a BC got it.
  12. Xplorer4x4

    ??????

    Patch 1.34? I dont recall mentioning patch 1.34. If you read what I said follow the link and check the emergencey 4 section for the patch.
  13. I am pretty sure you know how to use the editor so I am not going to go step by step, but to sum it up, edit the traits for the tiller. Now check the material in the bottom left corner. It should say something like Emvehichle3 or Emvehichle3b. If you cant figure it out check about 2 or 3 pages back in the bugs topic, or my submod topic. The exact material is listed there. You can use the search at the top right to search a thread. Anyways check that and well if you have the correct setting, I have no idea. The tiller cant be fixed by a script. There nothing in a script that says the tiller is invincible. Its all in the material. If thats already correct, then sorry, I have no idea. :-/
  14. To lazy to check the first post, but yeah something along that line. I spoke with occram about a week ago and he has been very busy with life outside of modding. So theres no telling when to expect part 2.
  15. Look at the screen shots in the topic moo linked to. You will find your answer.
  16. Oh god, of all the things...seriously..just wow. I understand your desire from realism, but seriously, come on. Of all the things your worried about you bring up brush clearance laws? For the sake of your point, assuming this was real life, this would not detract from visibility anymore then the landscaping that was originally there. Anyways I had a few reasons for doing it like this. 1)I wanted to force units to use the drive way to move to the rear of the FS. 2)I could have used a VO to accomplish point 1, but wouldnt quite look right and if 3)The SWR and Heavy Rescue were parked there, it would look odd to see them parked there with out some sort of barrier.
  17. The information was local only, aside from the part about LA. LA for example has over 100 front line rigs I believe. On the other hand, my city has about 30 or so, and that includes reserve rigs as we only have about 6 reserve rigs total. 2 of which are quints.
  18. Can some one post a log file?
  19. Yes, because thats totally different then where I said I think it was a defective street light. So if you dont want it closed why did you even post this? What does this add to the topic? Absolutely nothing but spam. So if you dont want the topic locked dont post anything unless your commenting on something to to do with NY, or NY Emergency services. Better yet if thats your idea of a post, why not join Emergency Captain and just stop posting. Seriously you two look like chickens with your running around with your heads cut off because it apears you can not think before you speak. You mean stop saying back to topic? I would imagine they would have supply lines given the amount of detail they put it. I still cant believe they actually modeled the word Seagrave in to the grill of an engine. It might seem silly but thats got to be one of the most impressive things I have ever seen in terms of EM4 modeling. Thats what you call detail. And to manage to keep it under 5000 polygons at the same time, thats pretty damn impressive imo. Since you guys are doing freeplay using "Mission scripts" will you be disabling units when they are not needed in a mission or it would not be realistic to have a unit dispatched to that area? Like I doubt port authority would respond to an MVA in the heart of the city.
  20. First thing first, most likley fix for a crash to desktop is update your video card drivers. Secondly, the game menu issues, just reinstall the game.
  21. Souldbody, I suggest you check the Android Market TOS or whatever they call it. By naming your app this they might not even allow you to release it, so why not save your self the trouble of reprogramming things at a latter date and change the name.
  22. Not sure what you mean by there not "allrunders like the germans" but EFD uses them because it helps them meet safety regulations. The vast majority of stations here are a single engine house, and they do not have the money to do otherwise. So unlike LA where they have a single house, in a lot of instances that make up a task force(1 Truck/Tiller,2 BLS Engines), we have quints positioned through out the city to where for most structure fires, you have 2 engines and 2 quints on scene. However we do have a Tower ladder that gets little use, and have 2 fully functioning houses downtown to make up for the lack of quints on the west side. Both stations house an Engine, Ladder, Rescue, and a specialty crew of either hazmat, or dive rescue. So with our resources spread that then, and major extrication tools coming from down town(9s has extrication tools as well but its a combi tool which I hear dont usually match up to a good set of dedicated cutter or spreaders.) It make since to use them here to meet set standards of fire protection. The quint will not be a separate download, and I dont know if I can even make a fully functional quint or not yet. Decided to do some yard work at FS1.
  23. Not a bug. Search the forums to crash to desktop. Its covered a million times how to fix it.
×
×
  • Create New...