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Miercolini

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Everything posted by Miercolini

  1. I would try this link, it might be the registry since you just re installed it. The mod installer from wizard workers has a tendency to not automaticly do this during installation of the game. http://forum.emergency-planet.com/topic/14387-modinstallerexe-will-not-work-911-first-responders-from-amazon/ <---- Someone should really pin this link already, there just so many topics on this Also, and it isn't just at you, but if you look right under the pinned stuff, there is like 4-5 threads already existing regarding problems with the mod installer. Just helps avoid this thread being repeated + you might find some other solutions there.
  2. Has anyone successfully got the newest version working in a mod?
  3. Probably, but not enough if you are currently are unable to run the mod.
  4. Should post these here http://forum.emergency-planet.com/index.php?/topic/16055-show-here-your-documentaryrepo-about-editoringame-call-outs/
  5. http://forum.emergency-planet.com/index.php?/topic/14387-modinstallerexe-will-not-work-911-first-responders-from-amazon/#entry196315 From that post: Problem Solved, see below how I got it to work. I did this both for HKEY_LOCAL_MACHINE and HKEY_CURRENT_USER 1. Re-install 911 First Responders to C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 instead of the default directory. 2. Start regedit by selecting Start - Run, typing in 'regedit' and then hitting 'OK'. 3. Select 'HKEY_LOCAL_MACHINE' and press the '+' button to its left to expand the list. 4. Next, select 'SOFTWARE' and press the '+' button to its left to expand the list. 5. Right-click on 'SOFTWARE' and select New > Key. Enter the new key name: sixteen tons entertainment 6. Right-click on 'sixteen tons entertainment' and select New > Key. Enter the new key name: Emergency 4 7. Right-click on 'Emergency 4' and select New > String value. Enter the new key name: Installdir 8. Right-click on 'Installdir' and select Modify. In the 'Value Data' field, C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 Now, exit the registry editor by selecting the File menu and then clicking on Exit.
  6. Hmm, is this the Stillwater mod complaint department?
  7. Nice job on the lights, definetly downloading. Though have to say the ambulances and ladders do run blue lights on the rear, but only the newest rigs. http://www.youtube.com/watch?v=XFXrKCFD8Zo
  8. I actually enjoy them without stations. First, this map already has a lot of fd stations on it. Also, at least by me, some private ambulance services, such as a hospital contracted by a town or county to provide medical service, normally don't have stations but park along the side of the road or in designated areas. I regulary see them parked next to 7/11's waiting on calls. Also, damn that camping grounds area , the fires get out of control there so easily. Anytime I see one shrub go on fire there now the whole city responds.
  9. Yea.....the US really respected the natives rights/claims of their land. Documentation and proof is only good if you have the muscle to back it up, otherwise it's worthless and your left conversation piece.
  10. You need to add this bit to your fp_freeplay.script:GameObjectList gol = Game::GetGameObjects("tree3"); // Hier den Namen, des Objektes das neutral auf der Map steht, siehe 3. GameObject *go; go = *gol.GetObject(0); Game::ExecuteCommand("UpdateBMA", go); Also you need to add a object on the map and name it "tree3" (no quotes) in order to start the script in game, can be a bottle etc, better something that doesn't burn or get destroyed. Also remember to add the audio.
  11. I won that way with my SPCA Truck lmao, someone has to win
  12. Yea it can work with that just faster loading times with the more memory you have, have had races to see who loads fastest . I dropped my Intel for Radeon 7660, all versions run good for the most part.
  13. The 4GB of memory and the Integrated Intel HD graphics is the problem. With many tests it has been determined that the mod will not be able to run on Intel integrated cards. The best is 6 or more GB of memory and a separate graphics card (Nvidia, Radeon etc) that has like 2GB of GDDR3 or GDDR5. Integrated cards basicly do not have memory of their own and use part of that 4GB.
  14. http://www.youtube.com/watch?v=gUT7OeNOK-Q I found this video awhile ago and it worked out in the end. Link to the configuration used in the video, http://www.winterberg-mod.com/index.php?page=Thread&postID=133414&highlight=aktueller#post133414
  15. This was a old thread with old links The http://meru.enjin.com is NO LONGERused, and the link simply states the the website has not been paid for by the owners, so this can be disregarded. This http://www.manhattan-mod.org/ is the official and current website of the Manhattan Mod. To join and play on MERU simply just join the TeamSpeak at 98.216.204.161:911, and its FREE!!!!! Also this is a very old thread, the more updated MERU thread is this http://forum.emergency-planet.com/index.php?/topic/15822-manhattan-emergency-response-unit-meru-clan/ Hope this clears everything up.
  16. Looks like it is manhattan mod V2 map
  17. Sorry to put such a really useless post but a friend has been working extensively on woods new map 1.3. We wanted to do mapping edits but do not have the tga version. All the post I could find on it have dead links and I know it a long shot, but if anyone has a copy of the tga I would be grateful.
  18. Need your full computer specs. I used to get the black spots problem etc and is more likely a graphics/ram issue.
  19. Unfortunately no, I had seen a episode of cops where the SPCA came, and then just decided to skin something. I don't know if any mod has just put one in just for the hell of it though.
  20. Looks good, need that Pope Mobile XD
  21. Was my first skin that I did a while ago, so probably not the best, but I think it fits in to Spring. A fictional Florida SPCA truck convert from the Manhattan mod nypd light rescue truck.
  22. Just saying, you do know its spring now right?
  23. The guy from the drug deal mission
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