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rafaelmfernandez

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Posts posted by rafaelmfernandez

  1. Check out the multiplayer group as well and get an early access beta *Multiplayer functionality only*

     

    http://forum.emergency-planet.com/topic/15822-new-york-city-emergency-response-unit-nyceru-fdny-group-updated-bof-mod-032214/?p=218953

    Chief of Department - Rafael Fernandez
    DeputyChief - Marius Waskaas 
    Assistant Chief - Andrew Brennan
    Division Chief - Joe Lil
    Battalion Chief - Jose Esqueda
    Captain- Available
    Lieutenant- Jon Ulloa
    15 Firefighters
    and 8 Probies
    4 Dispatchers

    NYCERU is a Multiplayer Clan that accurately recreates the FDNY's rank structure, Radio Traffic, MDT's, Dispatch Policies, and Firefighting techniques. We are also a group of Brothers. NYCERU was created by the creators of the Manhattan & Brooklyn Modifications and itself and that is what NYCERU is based around. Upon joining you need to run through 1 or 2 training games with an officer to be promoted to Fire Fighter if eligble. During that game they will teach you what to do and what not to do. The men listed above have been with NYCERU for over a year. We have grown a great bond and we speak everyday. Great friends come from this group and anyone you ask can prove that.

    TO JOIN

    You must have a MIC to be promoted to FF
    Download Teamspeak 3 Client
    Open Teamspeak
    Enter 64.154.38.226:9494 as the server adress in TEAM SPEAK
    Wait for assistance

    We usually have admins or members to speak to on past 10am Est to around 12am Est

    We also play:

    Grand Theft Auto San Andreas
    Grand Theft Auto IV
    Grand Theft Auto V
    Arma III
    Simcity
    Minecraft
    Other EM4 Mods
    FSX
    DayZ
    7 Days to die
    and many more games that you reccomend.

    Come join the welcoming group of guys known as NYCERU! NOW!

  2. *Video will be live at 4 AM EST!*

     

    FDNY Game - Brooklyn Borough of Fire Modification *911 First Responders/Emergency 4* 10 Minute Multiplayer Gameplay w/ MERU. 

     
    Tons of new features and a completely new and overhauled map based on Bed-Stuy Brooklyn, hundreds of new 3D Models, Textures, Sounds and Scripts to enjoy! 
     
    The Brooklyn Borough of Fire Modification Coming Soon...
     
    Interested in how to join our multiplayer, where you can play with us the way this mod is meant to be played. 
     
    Hop on our teamspeak today! No applications or forms required! Just a Mic, a good computer and some knowledge.
     
  3.  

    The best FD Roleplay server you will find. 

     

    Random fires, People roleplay shooting, car accidents, and Rescues. 

     

    Join now!

     

    http://urban-roleplay.com/forums/

    SAMP Server IP: 46.105.63.29:7777

     

    TS IP: 74.91.113.181:9990

     
    Before joining it is required to take a quiz on this knowledge. You will be either kicked or banned if you dare not able to follow the simple rules. 
     
  4. 13:55hrs 1616 Lewis Avenue

     

    Multiple Callers Reporting Fire Blowing out the Windows on the 3rd Floor

     

    Amh9A8V.jpg

     

    E222 E214 L111 L123 B037 RS02

     

    13:59hrs L111 10-84 "Tower Ladder 111 To Brooklyn 10-75 Fire Blowing out the Windows"

     

    1Yb6fWJ.jpg

     

    E235 L102 B057 MERV1 Added on 10-75

     

    14:01hrs B037 10-84 "B037 to Brooklyn All Hands on Arrival. TL111 going into Operation"

     

    ac6uh16.jpg

     

    SQ252 D15 RAC 2 Added on A/H

     

    14:03hrs "B037 To Brooklyn we have people out on the fire escapes, L123 is Assisting transmit the 2nd Alarm"

     

    arDlcS7.jpg

     

    E277 L112 added to 2nd Alarm 

     

    14:05hrs Progress report: Building is a 50x50 7Stry OMD Fire is in the walls of the 2nd Floor w/ extension to Exposure 4 3rd Floor. 2L/S/O DWH

     

    p65dK1N.jpg

     

    14:10hrs "Div 15 to Brooklyn, Requesting the 3rd Alarm"

     

    frnI3al.jpg

     

    E217 E227 L175 Added to 3rd Alarm

     

    14:13hrs "Div 15 to Brooklyn Primaries on the fire floor are negative, still DWH"

     

    1XecV4C.jpg

     

    14:25hrs "Div 15 to Brooklyn all visible fire has been knocked down, truck companies are checking for extensions. PWH"

     

    fkJ1dEO.jpg

     

    14:33hrs "Div 15 to Brooklyn were Under Control at this time"

     

    bIMtcUn.jpg

     

    Duration 38 Minutes.

     

    Terms: 

     

    L/S/O - Lines Stretched and in Operation

    A/H - All Hands

    PD - Private Dwelling

    DWH - Doubtful will Hold

    PWH - Probably will Hold 

  5. 13:55hrs 1616 Lewis Avenue

     

    Multiple Callers Reporting Fire Blowing out the Windows on the 3rd Floor

     

    Amh9A8V.jpg

     

    E222 E214 L111 L123 B037 RS02

     

    13:59hrs L111 10-84 "Tower Ladder 111 To Brooklyn 10-75 Fire Blowing out the Windows"

     

    1Yb6fWJ.jpg

     

    E235 L102 B057 MERV1 Added on 10-75

     

    14:01hrs B037 10-84 "B037 to Brooklyn All Hands on Arrival. TL111 going into Operation"

     

    ac6uh16.jpg

     

    SQ252 D15 RAC 2 Added on A/H

     

    14:03hrs "B037 To Brooklyn we have people out on the fire escapes, L123 is Assisting transmit the 2nd Alarm"

     

    arDlcS7.jpg

     

    E277 L112 added to 2nd Alarm 

     

    14:05hrs Progress report: Building is a 50x50 7Stry OMD Fire is in the walls of the 2nd Floor w/ extension to Exposure 4 3rd Floor. 2L/S/O DWH

     

    p65dK1N.jpg

     

    14:10hrs "Div 15 to Brooklyn, Requesting the 3rd Alarm"

     

    frnI3al.jpg

     

    E217 E227 L175 Added to 3rd Alarm

     

    14:13hrs "Div 15 to Brooklyn Primaries on the fire floor are negative, still DWH"

     

    1XecV4C.jpg

     

    14:25hrs "Div 15 to Brooklyn all visible fire has been knocked down, truck companies are checking for extensions. PWH"

     

    fkJ1dEO.jpg

     

    14:33hrs "Div 15 to Brooklyn were Under Control at this time"

     

    bIMtcUn.jpg

     

    Duration 38 Minutes.

     

    Terms: 

     

    L/S/O - Lines Stretched and in Operation

    A/H - All Hands

    PD - Private Dwelling

    DWH - Doubtful will Hold

    PWH - Probably will Hold 

  6. I have the following in the mod to try and make this work. I always have this issue.

     

    1. LATiller script

     

    2. Start up script with the Tiller lines

     

    3. Spawn_check VO by spawn point

     

    4. LATrailerLogic script

     

    6. The rig has a soccer ball as the trailer_coupling

     

    7. The commands needed are all assigned to the rig.

     

    Here is my startup script, I have a feeling this is the issue.

    // Freeplay-Start (Grundgeruest + Einstellungs-Codeblock fŸr Fahrzeuge und Personal) by a-rescue/*void Update(){	GameObjectList GOL;	GameObject *fz1;		GOL = Game::GetGameObject("fire_station1_controlpanel")	GOL = *fz1.GetObject(0);		Vehicle v(fz1);		Vector FahrzeugPos = v.GetPosition()		if(Game::IsInTrigger("SoSi_1", FahrzeugPos))	{		if(!v.HasCommand("DUMMYHasSiren") && v.HasCommand("DUMMYWillAutoSoSi"))		{			v.PushActionExecuteCommand(ACTION_NEWLIST, "Sirene1", Caller, 0, false);		}	}	else	{		if(v.HasCommand("DUMMYHasSiren") && v.HasCommand("DUMMYWillAutoSoSi"))		{			v.PushActionExecuteCommand(ACTION_NEWLIST, "Sirene1", Caller, 0, false);		}						};*/void Start(){	GameObjectList l2("spawn_check");	if (l2.GetNumObjects() > 0)	{		GameObject obj = l2.GetObject(0);		Game::ExecuteCommand("VcmdTillerCheck", &obj);		obj.SetSelectable(false);	} else		System::Error("Spawn_check not found!");	// Grüne Schatten deaktivieren	System::SetEnv("e4_doocclusion", 0);	Camera::SetMinCamZ(100.0f);	Camera::SetMaxCamZ(9900.0f);	Camera::SetMinCamPitch(10.0f);	Camera::SetMaxCamPitch(74.0f);	GameObjectList l1;	GameObject *o1;	GameObjectList gol = Game::GetGameObjects("tree3"); // Hier den Namen, des Objektes das neutral auf der Map steht, siehe 3.	GameObject *go;	go = *gol.GetObject(0);	Game::ExecuteCommand("UpdateBMA", go);	GameObjectList l1("water_supply_main");	if(l1.GetNumObjects() > 0)	{		GameObject Obj = l1.GetObject(0);		Game::ExecuteCommand("DummyCheckWaterSupply", &Obj);		Game::ExecuteCommand("Vcmdflashinglights", &Obj);		System::Log("WATER, Start DummyCheckWaterSupply");	} else		System::Log("WATER, Can not find object with name: water_supply_main");		Game::ExecuteCommand("VcmdFlashingLights", &Obj);//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("L102");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("L123");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("B37");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("B57");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("D15");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("E217");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("E222");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("E227");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("E234");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> ////////////////////////////////////////////////////////////////////////////////////////////		l1 = Game::GetGameObjects("E235");	//Fahrzeugname		if(l1.GetNumObjects() == 0)	{		Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!");	}	else	{		o1 = *l1.GetObject(0);		Vehicle v(o1);		v.SetSpeed(13.0f);          	          //Fahrzeuggeschwindigkeit		v.EnableBlueLights(false);		v.EnableBreakLights(false);		v.EnableSpecialLights(false);		v.EnableHeadLights(false);		if (Game::IsMultiplayer())		{			o1->SetPlayerMP(1);		}	}//// <BLOCK> /////////////////////////////////////////////////////////////////////////////////////////////Weitere Fahrzeugblšcke hier einfŸgen		GameObject *ofz;		GameObjectList lfz;		lfz=Game::GetGameObjects("fire_station_controlpanel");        //Name des 1. Dispo		if(lfz.GetNumObjects() > 0)		{			ofz = *lfz.GetObject(0);			Game::AddToGroup(ofz,0);			Audio::PlaySample("mod:Audio/FX/Funk/Hier Leitstelle.wav");			Mission::PlayHint("Welcome to Stillwater, the city that always sleeps!");		}		else System::Log("STARTSCRIPT - FEHLER: Disponent wurde nicht gefunden ! ! ! !");};bool OnLoad(){	Start();	Process::Kill();	return true;}
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