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Posts posted by rafaelmfernandez
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Ive hung out with him in Philly once guys, he is new, hes a nice kid but new to EM4 so give him a break.
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Whats up working on Ford Taurus interceptor. Model by Cops, light model by Dyson, re-skin and lights Finn. This my is part of my privet version of Manhattan Mod. Could be leashed in the future with permission.
Yo this is awesome! Could you send it to me?
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Log into teamspeak: 64.154.38.226:9494
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This video shows all things NYCERU, Our third-party aided dispatching system, our Facebook chat, our teamspeak server and provides information on what you should know if you are interested in joining!
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This video shows all things NYCERU, Our third-party aided dispatching system, our Facebook chat, our teamspeak server and provides information on what you should know if you are interested in joining!
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Check out the multiplayer group as well and get an early access beta *Multiplayer functionality only*
http://forum.emergency-planet.com/topic/15822-new-york-city-emergency-response-unit-nyceru-fdny-group-updated-bof-mod-032214/?p=218953
Chief of Department - Rafael Fernandez
DeputyChief - Marius Waskaas
Assistant Chief - Andrew Brennan
Division Chief - Joe Lil
Battalion Chief - Jose Esqueda
Captain- Available
Lieutenant- Jon Ulloa
15 Firefighters
and 8 Probies
4 Dispatchers
NYCERU is a Multiplayer Clan that accurately recreates the FDNY's rank structure, Radio Traffic, MDT's, Dispatch Policies, and Firefighting techniques. We are also a group of Brothers. NYCERU was created by the creators of the Manhattan & Brooklyn Modifications and itself and that is what NYCERU is based around. Upon joining you need to run through 1 or 2 training games with an officer to be promoted to Fire Fighter if eligble. During that game they will teach you what to do and what not to do. The men listed above have been with NYCERU for over a year. We have grown a great bond and we speak everyday. Great friends come from this group and anyone you ask can prove that.
TO JOIN
You must have a MIC to be promoted to FF
Download Teamspeak 3 Client
Open Teamspeak
Enter 64.154.38.226:9494 as the server adress in TEAM SPEAK
Wait for assistance
We usually have admins or members to speak to on past 10am Est to around 12am Est
We also play:
Grand Theft Auto San Andreas
Grand Theft Auto IV
Grand Theft Auto V
Arma III
Simcity
Minecraft
Other EM4 Mods
FSX
DayZ
7 Days to die
and many more games that you reccomend.
Come join the welcoming group of guys known as NYCERU! NOW! -
JOIN US ON TEAMSPEAK!
64.154.38.226:9494
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Im trying to figure out why Michael Poole has two accounts now?
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It will be up in an hour or 2. Read the first line
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*Video will be live at 4 AM EST!*
FDNY Game - Brooklyn Borough of Fire Modification *911 First Responders/Emergency 4* 10 Minute Multiplayer Gameplay w/ MERU.
Tons of new features and a completely new and overhauled map based on Bed-Stuy Brooklyn, hundreds of new 3D Models, Textures, Sounds and Scripts to enjoy!The Brooklyn Borough of Fire Modification Coming Soon...Interested in how to join our multiplayer, where you can play with us the way this mod is meant to be played.Hop on our teamspeak today! No applications or forms required! Just a Mic, a good computer and some knowledge. -
new manhattan clan started up for v3
teamspeak serer for mine is 192.168.1.67
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Just wait for the Chicago Fire mod...
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He are my videos from it:
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Most graphics cards above 512 Mb should be able to run the mod. If it is crashing and you know you have a great graphics card, be sure to right click EM4.exe and choose Run with graphics processor and choose the superior graphics card.
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First Gameplay of the mod, enjoy.
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The site doesn't connect D:
Hey try later today! Server is under maintenance!
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The best FD Roleplay server you will find.
Random fires, People roleplay shooting, car accidents, and Rescues.
Join now!
http://urban-roleplay.com/forums/
SAMP Server IP: 46.105.63.29:7777
TS IP: 74.91.113.181:9990
Before joining it is required to take a quiz on this knowledge. You will be either kicked or banned if you dare not able to follow the simple rules.Apply for the FD here! http://firedept.lossantosgov.com/viewtopic.php?f=2&t=63 -
OFF TOPIC: Latest 10-60 MAJOR EMERGENCY in the Bronx. And I was there to see it!
My video of the 10-60 Last Night -Rafael http://youtu.be/5fBUQDRw_X4
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Awesome job, guys. looking at that video, C.F.D., is there any chance there will be something like the smartsiren where you can put the lighting switch to 1 (All front facing lights) 2 (all rear facing lights) and 3 (master)? I think that would be cool for adding realism.
Hey thats my thumb!! Make sure you put credits lmao
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13:55hrs 1616 Lewis AvenueMultiple Callers Reporting Fire Blowing out the Windows on the 3rd FloorE222 E214 L111 L123 B037 RS0213:59hrs L111 10-84 "Tower Ladder 111 To Brooklyn 10-75 Fire Blowing out the Windows"E235 L102 B057 MERV1 Added on 10-7514:01hrs B037 10-84 "B037 to Brooklyn All Hands on Arrival. TL111 going into Operation"SQ252 D15 RAC 2 Added on A/H14:03hrs "B037 To Brooklyn we have people out on the fire escapes, L123 is Assisting transmit the 2nd Alarm"E277 L112 added to 2nd Alarm14:05hrs Progress report: Building is a 50x50 7Stry OMD Fire is in the walls of the 2nd Floor w/ extension to Exposure 4 3rd Floor. 2L/S/O DWH14:10hrs "Div 15 to Brooklyn, Requesting the 3rd Alarm"E217 E227 L175 Added to 3rd Alarm14:13hrs "Div 15 to Brooklyn Primaries on the fire floor are negative, still DWH"14:25hrs "Div 15 to Brooklyn all visible fire has been knocked down, truck companies are checking for extensions. PWH"14:33hrs "Div 15 to Brooklyn were Under Control at this time"Duration 38 Minutes.Terms:L/S/O - Lines Stretched and in OperationA/H - All HandsPD - Private DwellingDWH - Doubtful will HoldPWH - Probably will Hold
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13:55hrs 1616 Lewis AvenueMultiple Callers Reporting Fire Blowing out the Windows on the 3rd FloorE222 E214 L111 L123 B037 RS0213:59hrs L111 10-84 "Tower Ladder 111 To Brooklyn 10-75 Fire Blowing out the Windows"E235 L102 B057 MERV1 Added on 10-7514:01hrs B037 10-84 "B037 to Brooklyn All Hands on Arrival. TL111 going into Operation"SQ252 D15 RAC 2 Added on A/H14:03hrs "B037 To Brooklyn we have people out on the fire escapes, L123 is Assisting transmit the 2nd Alarm"E277 L112 added to 2nd Alarm14:05hrs Progress report: Building is a 50x50 7Stry OMD Fire is in the walls of the 2nd Floor w/ extension to Exposure 4 3rd Floor. 2L/S/O DWH14:10hrs "Div 15 to Brooklyn, Requesting the 3rd Alarm"E217 E227 L175 Added to 3rd Alarm14:13hrs "Div 15 to Brooklyn Primaries on the fire floor are negative, still DWH"14:25hrs "Div 15 to Brooklyn all visible fire has been knocked down, truck companies are checking for extensions. PWH"14:33hrs "Div 15 to Brooklyn were Under Control at this time"Duration 38 Minutes.Terms:L/S/O - Lines Stretched and in OperationA/H - All HandsPD - Private DwellingDWH - Doubtful will HoldPWH - Probably will Hold
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I have the following in the mod to try and make this work. I always have this issue.
1. LATiller script
2. Start up script with the Tiller lines
3. Spawn_check VO by spawn point
4. LATrailerLogic script
6. The rig has a soccer ball as the trailer_coupling
7. The commands needed are all assigned to the rig.
Here is my startup script, I have a feeling this is the issue.
// Freeplay-Start (Grundgeruest + Einstellungs-Codeblock fŸr Fahrzeuge und Personal) by a-rescue/*void Update(){ GameObjectList GOL; GameObject *fz1; GOL = Game::GetGameObject("fire_station1_controlpanel") GOL = *fz1.GetObject(0); Vehicle v(fz1); Vector FahrzeugPos = v.GetPosition() if(Game::IsInTrigger("SoSi_1", FahrzeugPos)) { if(!v.HasCommand("DUMMYHasSiren") && v.HasCommand("DUMMYWillAutoSoSi")) { v.PushActionExecuteCommand(ACTION_NEWLIST, "Sirene1", Caller, 0, false); } } else { if(v.HasCommand("DUMMYHasSiren") && v.HasCommand("DUMMYWillAutoSoSi")) { v.PushActionExecuteCommand(ACTION_NEWLIST, "Sirene1", Caller, 0, false); } };*/void Start(){ GameObjectList l2("spawn_check"); if (l2.GetNumObjects() > 0) { GameObject obj = l2.GetObject(0); Game::ExecuteCommand("VcmdTillerCheck", &obj); obj.SetSelectable(false); } else System::Error("Spawn_check not found!"); // Grüne Schatten deaktivieren System::SetEnv("e4_doocclusion", 0); Camera::SetMinCamZ(100.0f); Camera::SetMaxCamZ(9900.0f); Camera::SetMinCamPitch(10.0f); Camera::SetMaxCamPitch(74.0f); GameObjectList l1; GameObject *o1; GameObjectList gol = Game::GetGameObjects("tree3"); // Hier den Namen, des Objektes das neutral auf der Map steht, siehe 3. GameObject *go; go = *gol.GetObject(0); Game::ExecuteCommand("UpdateBMA", go); GameObjectList l1("water_supply_main"); if(l1.GetNumObjects() > 0) { GameObject Obj = l1.GetObject(0); Game::ExecuteCommand("DummyCheckWaterSupply", &Obj); Game::ExecuteCommand("Vcmdflashinglights", &Obj); System::Log("WATER, Start DummyCheckWaterSupply"); } else System::Log("WATER, Can not find object with name: water_supply_main"); Game::ExecuteCommand("VcmdFlashingLights", &Obj);//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("L102"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("L123"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("B37"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("B57"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("D15"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("E217"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("E222"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("E227"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("E234"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> //////////////////////////////////////////////////////////////////////////////////////////// l1 = Game::GetGameObjects("E235"); //Fahrzeugname if(l1.GetNumObjects() == 0) { Mission::PlayHint("Fahrzeug befindet sich nicht auf der Karte!"); } else { o1 = *l1.GetObject(0); Vehicle v(o1); v.SetSpeed(13.0f); //Fahrzeuggeschwindigkeit v.EnableBlueLights(false); v.EnableBreakLights(false); v.EnableSpecialLights(false); v.EnableHeadLights(false); if (Game::IsMultiplayer()) { o1->SetPlayerMP(1); } }//// <BLOCK> /////////////////////////////////////////////////////////////////////////////////////////////Weitere Fahrzeugblšcke hier einfŸgen GameObject *ofz; GameObjectList lfz; lfz=Game::GetGameObjects("fire_station_controlpanel"); //Name des 1. Dispo if(lfz.GetNumObjects() > 0) { ofz = *lfz.GetObject(0); Game::AddToGroup(ofz,0); Audio::PlaySample("mod:Audio/FX/Funk/Hier Leitstelle.wav"); Mission::PlayHint("Welcome to Stillwater, the city that always sleeps!"); } else System::Log("STARTSCRIPT - FEHLER: Disponent wurde nicht gefunden ! ! ! !");};bool OnLoad(){ Start(); Process::Kill(); return true;}
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I do all my modelling and mapping in Blender, when exporting there should be an option to export uv maps and materials with it.
Screenshots from my project
in Mods
Posted
WOW
I just wish for once that there was a mod this unique and detailed of an American FD and also in English, it looks so fun but I could never understand it.