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Posts posted by rafaelmfernandez
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"Here is our new 2014 Ford F550 FDNY Ambulance *176*
In the photo you can also spot the new 993 EMS Supervisor from the 3rd Division in Brooklyn, New York, Rescue Operations Battalion, Tower Ladder 124 "Tonka Truck" and Engine 271 using a Spare Engine. -
The final product in game.
Let me know what you guys thought of the idea!
"Here is our new 2014 Ford F550 FDNY Ambulance *176*
In the photo you can also spot the new 993 EMS Supervisor from the 3rd Division in Brooklyn, New York, Rescue Operations Battalion, Tower Ladder 124 "Tonka Truck" and Engine 271 using a Spare Engine. -
Ford F550 is larger, different grill and small other differences.
Continuing:
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Hello guys I'm old player of 911 first responders but I'm new to this site and how I like to play it is LA mod, is the best I play this game almost every year or so but I have a little problem, I used to be able to edit the vehicles speed withen "911 - First Responders\Mods\Los Angeles Mod v2.1\Units\Vehicles" using the notepad and I can do it now still but it don't have effect on vehicles in the game! this is strange as it used to work fine.
anyone know why this happining?
Im pretty sure because in the start up script there is a line for each vehicle called Setvehiclespeed or something, you need to change it there. In the units it will only change units you call from off map. You need to edit it in the firestation start script.
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The start: (reskinned the grill to a F550'sGonna recycle and edit the current ambulance texture we are using.Most of the texture is remapped.More texture remapped.Bumper edits to be more accurate.Progress as of now.
Have to go do some work, ill update this later tonight and tomorrow.Actual ambulance:Ill keep ya updated! -
Time to show some new work. We have mostly been bug fixing but we have also added some new units.
2 New Engines, 2 New Tower Ladders, 1 New Rear mount Ladder, 2 New ambulances, Collapse Rescue Unit 2, Tactical Support Unit 2, Squad 252 and their Hazmat Support Truck, Sattelite 6, Rescue Battalion, Safety Battalion, Hazmat Battalion, Collapse Rescue.
As of now we currently have:
10 Engines
5 Rear mount Ladders
3 Tower Ladders
12 Special Units
3 Battalion Chiefs
10-60 Major Collapse Box out at Bergen Street and Schenectady St.
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It would be cool if someone also gave out free to use lightbars and parts. It would be like a starter kit for mod developers. This civil car pack is also intended as that. It provides developers with a set of cars which can be used as traffic or ingame units.
I made a Vision SLR Lightbar that NYPD & FDNY Use. I might make some more as it was pretty simple and enjoyable.
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You went and started trash talking on the Facebook page. That is why you were banned.
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Cant wait! Ill be making the new FDNY Dodge and Ford Ambulances with these!
I love you.
That is all
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Technically, the siren script works similarly. It's just initiated differently.
Didn't you recently add a tiller? That one requires another script that must be run in the background constantly, to check if the trailer of the tiller must be spawned and connected to the tillers' cabin.
But too be honest, I have no idea what this problem causes. It's a synchronisation issue obviously, but there may be a ton of reasons which causes problems that bad. Perhaps the amount of objects (that can be burned) are the problem. See what happens if you delete half of all the objects on the map.
It could be something as dumb as the nr. of events on a map is so quantified that when it has to pick between them the 2/4 copies of the game can't synchronize the process of picking one... Idk if you guys changed the events or quantity recently, but that may be whats causing the load that is making it not synched.
Issue has been resolved. It had to do with the amount of objects on the map. We had loads of bushes and fences that had fire objects on the map that were duplicates, thanks.
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This has to be the strangest issue ive ever encountered. When I first started making the mod the very first multiplayer games we had the same issue but it fixed itself. But recently the issue has come back. 90% of fires for the host are there but for other players its some random other building or rubbish near by. I have no idea what caused this or how to fix this. If anyone has any clue please let me know. Thanks in advance.
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Brooklyn Modification Tech Preview #3
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NYCERU is a Multiplayer Clan that accurately recreates the FDNY's rank structure, Radio Traffic, MDT's, Dispatch Policies, and Firefighting techniques. We are also a group of Brothers. NYCERU was created by the creators of the Manhattan & Brooklyn Modifications and itself and that is what NYCERU is based around. Upon joining you need to run through 1 or 2 training games with an officer to be promoted to Fire Fighter if eligble. During that game they will teach you what to do and what not to do. The men listed above have been with NYCERU for over a year. We have grown a great bond and we speak everyday. Great friends come from this group and anyone you ask can prove that.
TO JOIN
You must have a MIC to be promoted to FF
Download Teamspeak 3 Client
Open Teamspeak
Enter 64.154.38.226:9494 as the server address in TEAM SPEAK
Wait for assistance
We usually have admins or members to speak to on past 10am Est to around 12am Est
Come join the welcoming group of guys known as NYCERU! NOW! You know you want to join those cool guys up there........
The wonders of Photoshop..
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Seriously, asking them isn't making it faster, thye still are providing great work on it
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This is the real firehouse. I took these photos.Here is a video of mine as well: -
Two new things we would like to show you, Dyson is back and redoing our Map texture to the quality we are used to from him. We have added dozens of car accidents and tactical rescues (collapses, bus crashes, plane crashes, etc)Check out our Facebook page for more shots of the Map texture and even a new NYPD Car and new firehouses: https://www.emergency-planet.com/ManhattanModification
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Brooklyn Modification Tech Preview #2 (Tower Ladders)
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All news for NYCERU Developments will be actively posted in here as well as there corresponding mod threads.
This goes for new gameplay Videos, developments, announcements, and screenshots.
04/25/14
Optimization Statistics:
Size of the mod before Optimization: 2.63 Gbs
Size of the mod following Optimization: 1.63 Gbs
If you cant do the math that is 1Gb of junk shaved off.
Average amount of polygons per FDNY Model before: 60,000
Average amount of polygons per FDNY Model after: No more than 10,000
Average FPS Before Optimization: 15-20 FPS
Average FPS Now: 40-50 FPS
Did the mod work on Intel cards before?
Does it work now: YES (And smooth)
Well I will start with this, I have never worked so hard in my life in such a short period of time. I worked basically 12 hours non stop for 4 days optimizing. That means redoing the rigs and textures for all the FDNY units. Resizing textures and removing useless stuff from the map. I am glad to announce, the Brooklyn Modification is now friendly with Intel Graphics cards. We also took this time to add details to the rig that have never been incorporated since we have been modding. We have added doors (Passenger, and equipment) to all fire apparatus. We have done animations for all of the Ladders. (Both of the Rear mounts and the Tower Ladders). We have redone the entire Tower Ladder model using blue prints. We have also added some very cool features shown in the tech preview below :
Realistic sound effect while the Ladder Support legs are coming down/up
PASS Alarm sounds when an SCBA Equipped Firefighter has fallen.
Realistic shake on rigs when the support legs are brought down.
Equipment and Passenger Doors now open on Fire Apparatus.
New skins on firefighters (Updated Helmets, firehouse T-shirts)
Also another part of our announcement is that we have opened up a whole section of the Emergency Planet forums for our development team. Check it out here and be sure to subscribe for updates and rock our new signatures we will be posting in the BOF, News, and General Topics!
http://forum.emergency-planet.com/forum/122-nyceru-modding/
We are sorry that our huge announcement was not the Release but we feel this was much bigger news. Stay tuned for more updates!Support Banners (Check front page of the thread for links)Rock these stylish banners around the forums. -
Hello.
very nice Mod. Can i Test the WIP? Skype: jonas.mac1 THX
I think for beta testers, like most mods, and regular games, the creators are looking for people with scripting knowledge, knowledge of the overall process, ie modding, etc. and decent systems. Not amazing, just the required specs. That way they can see if it will run on the regular system at a decent rate.
IE you won't appoint at tester who doesn't know what a script is, how to use it, read it or change it, and you won't get someone in that doesn't know how to fix problems. You also wouldn't get someonone with the top of the line computer. Becuase that one runs everything. The goal is to figure out the benchmark.
I test for a mod, and I run my modest computer, with the regular user specs, and aside from scripting problems and what not, I also have to make sure I can have a full roll out without HUGE amounts of lag.
For those of you who are wondering, testing is not fun, it sucks. You get a basic version, that you spend about 3 hours doing every stupid thing, with every stupid command and tool, and then anything that doesn't work flawless, you have to record, and start picking through to figure out why. Or at least how. It's not like "oooh new game, I get to play!" it's like "new game, it's broken, how do I fix it?" Testing isn't a glorious game
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is the MDT for multiplayer only use?
Yes, it is for our multiplayer group to keep our dispatcher informed of what units are available, or onscene/responding. He also sends us further information on the run through the MDT.
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I've got a few things figured out from this weekend. Thank you to those who came, I know I had a good time, and the people that were there did enjoy it as well. Right now I'm looking at setting up our own teamspeak, as it does improve gameplay, and overall, it makes it a little more fun. With Hamachi, the free 5 person limit works well in our case, as a game hosts 4. If a server is full, that means a game is in progress with people already. I'll be keeping mine clean, and you're more than welcome to make your own and post it up if ours is full. I'll be posting more as I get more done. I look forward to keeping this up.
This weekend we played:
Habour City 3.3.2
Boston Mod
NYC Mod
LA Mod
We're always open to new mods as well.
Definitely recommend it. Had lots of fun this weekend as we harbored NFK while he is getting the hang of it and until his teamspeak is up. Lots of fun and very long games with a variety of mods.
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I'm not a pro in emergency services, but I'm curious, why on many pics and videos there are sooo many units present, and only two-three are actually puttin out fires?
Like this one: http://i.imgur.com/6qByEwm.jpg
There are like 27 FFs, and only ladders doing some work.
Or here.http://i.imgur.com/1XecV4C.jpg Looks like those guys are only after that grill chicken lol
We use real life responses, For that fire they would of gotten: 4 Engines 3 Trucks 2 Battalions 1 Division and the Squad and Rescue.
At a fire you have command outside, you have an engine company or two doing interior fire operations, the truck, rescue and squad doing primary searches, a FAST Truck standing by outside and relief companies for when the companies operating need someone to take over and replace them. In our case we can't send all our guys in the building so we stage them outside. Plus the picture was right after a fire so everyone was packing up and not spraying water and doing work.
[Behind the scenes] Watch me convert Itchboy's Ford F350 to an F550 Super Duty FDNY Ambulance
in Modding Related Support
Posted
Yes I use Blender than only use Zmod for importing and exporting the V3os