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rafaelmfernandez

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Posts posted by rafaelmfernandez

  1. RELEASED FDNY Fire Academy Modification *SD* 

     

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    Notice there are now mannequins for the Truck companies to recover in searches, the truck making forcible entry on the metal door out front so that the engine can stretch a line in and knock the fire down. 

     

    This is a project Ive started working on in the last few days to train mostly my NYCERU members for action. Ive also set my goal to release this as an updated Standard Definition Version. Ive shaved and optimized it from 500mbs down to 150mbs. Quick download, quick install, quick load up and smooth gameplay. Even on intels!

     

    It only includes:

     

    4 fully searchable on all floors, ventable, and dynamic fires (Something that has NEVER been done before)

     

    These buildings are almost 100% Replicas of the ones at the actual FDNY Fire Academy. 

     

    Each building has its own number and its number indicates its purpose:

     

    xQyiCFD.jpg

     

    2. Smoke Training

    3. Taxpayer

    4. Multiple Dwelling

    5. Live Fire Training

     

    5 FDNY Apparatus: 1 Rearmount, 1 Tower Ladder, 2 Engines, and a Division Car

     

    New command to click what you want to light on fire or extinguish everything all together for the training feel.

     

    Keep in mind this is the training academy and no events happen on there own. No EMS runs, no PD runs, just fire training. 

     

    This mod includes new features that will be in the Brooklyn Modification. It is also to give the low spec PCs something to play with in the mean time.

     


     


     

    RELEASED!

     

    Download links!

     


     


     

    Simply Extract and place into your mods folder! 

     

    Enjoy! 

  2. Sorry I gotta jump in here at this point.

     

    You say that you moved on to another version how ever a lot of your mods that come out have so many bugs to start with that instead of create patches, which you guys are finally are doing now, you come out with a whole new version.  I can give a pretty good account on how things have gone down with a few hit and misses.

     

    First we had the NY mod which was a reskin of the LA units.  Things were pretty well done.

     

    Then you guys did your own map which was the snow map and it had huge amount of bugs in it that it was mostly deemed unplayable.  From there you guys went on to the Manhattan project. 

     

    Manhattan V1.0 again had bugs and to many was unplayable if I remember correctly.

     

    Manhattan v2.0 I can't really remember anything from this one.

     

    Manhattan v3.0 unplayable to practically anyone that did not have a high end computer... you guys finally came out with the SD version which was playable at the beginning but when you added a patch in to it for some reason everyone started to get a CTD after roughly 5 minutes of game play.

     

    Now you are coming out with this which again I agree with MikeyPI it seems really pointless, good if you want to train your own members of your clan, which you said you do, but other than that like he said would crowed my mod folder if I decided to down load it.

     

    But hey... up to you man.

     

    I love how you say, "I gotta jump in here at this point"

     

    Better if you didn't.

     

    That is your own opinion.. you can either look at it the way you are looking at it, or look at it as we have not only released a mod, but several versions and updates. We are one of the few modding teams that ACTUALLY delivers. I change and move onto other versions because people want new product. No one wants to play the same mod everyday for the rest of their EM4 gaming time. Its like if they just made one Grand Theft Auto, shitty graphics etc. Same with us, we went along started shitty with NYC Submod as noob developers, now look at us. Delivering some of the most high quality product out there at this point. 

     

    As for your comment on V3, it is our most stable version as of 3.0.5C. As long as you have a computer that can actually run the mod you won't be complaining. We are not going to lower the quality of our mod for someone who does not have a decent computer. This mod is for people who have decent PCs that can run other games such as GTA IV. It is not our fault. Mikey was not saying the mod was pointless he was saying that we should try and put them together instead of separate releases. I have never seen anybody in my life down talk a developer that is ACTUALLY delivering to the people here. I can make as many mods as I want as long as I deliver. I have never started a mod and dropped it. (Besides WTC Mod)

    Notice how all of our releases are different. New maps, new features, new scripts, new sounds, new units. I go through with my work whether you like it or not. There are people with Low spec computers that I feel we owe something. This is a small mod that will only take me a week to develop not 4 or 5 years and counting. This is a mod to give people the features that they are missing out on in Manhattan and Brooklyn and Maybe just maybe, motivate them to upgrade there computers which not only will benefit them with our mod, but will open up a new door for them called PC gaming. Battlefield, GTA, Minecraft, so much to play. 

     

    Now when your mod comes out and its flawless (No CTDs, no bugs, no lag) then you can tell me how I should do things, When the reality does slap you in the face, be prepared to take so much shit from people like you that you will need an island the size of Staten Island to dump it on. 

     

     102.5 sq miles (265.5 km²)

     

     
  3. That is what I figured, thank you very much.  do you know if there is anything under the pushbumper on the hood or is that plain white as it appears?

     

    Its plain white as well, it took me a second to see if that thing on top of the van was a lightbar or not but I see its just an Air ventilation. Other than that all angles on the OCME van should be covered, let me know if you have any other questions.

  4. Hi Folks,

    Me and MikeyPI are trying to find some more pictures on this particular Medical Examiners Van (older cononers unit for NYC):

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    OCME stands for 'Office of Chief Medical Examiners unit'

    METT stands for 'Medical Examiner Transport Team'

    Is there anyone who can find more detailed pictures or knows what is written on the passenger door (first picture)?

    The van is an older version of the New York City Office of Chief Medical Examiners Unit van and it was definitely used when Heath Ledger died on jan 22, 2008.

    Thanks in advance.

    Your best friend,

    Hoppah

     

    Written on the passenger door is "City of New York Office of Chief Medical Examiner"

     

    ThfoEJe.png

  5. I was actually very aware that your mods are not optimized in any way, it just seems to me that releasing things that are related in fragments just clutters up people's games with more versions, perhaps a multiplayer version being separate from the freeplay/sp versions isnt a bad idea for a large mod to cut load times, but hey to each their own. 

     

    I don't see how that would work. We have released the following mods:

     

    Manhattan Modification V1

     

    Manhattan Modification V2

     

    Manhattan Modification V3

     

    WIP

     

    Brooklyn Modification

     

    and the Training Academy

     

    Each one is completely different units, sounds and map. Each version is a different mod but each update is just a patch. You don't have v3.0.2, v3.0.4 and v3.0.5 all in your mods folder, we make that clear in the instructions. Each update is a stand alone and you should delete the previous one. Honestly the only thing related through each version is probably the units, however we update them with details and accuracy through each patch and update we release. Go back to release 1 of the Manhattan Mod and look at the difference between those units and the ones we are showing now. For me its just a big learning process, each release I have learned more and gotten more knowledge and experience under my belt as a modder which is really beneficial. Each release is different and putting them into one big one would just be even more of a clutter and to me would be more confusing, Id have no idea how to make that work unless through a third party launcher which would be pretty cool, self updates n stuff but one can only dream.

     

    Poor optimization is something that can be fixed with an afternoon or two's work. Be it internal team, or asking someone else to take the mod and clean it up. I cleared out the unused thing sin mine, and spent an afternoon or so, and it loads twice as fast, and is a fraction of the initial size

     

    I know it can, Ive done a lot but when it comes to Manhattan Mod I have 500+ textures needing optimization coming from GTA IV's multiple textures per building and the way we made our rigs we have on average 10 textures per vehicle model that me and Dyson produced. Optimization would take a lot longer than an afternoon. We went through and converted a large amount of images before release of v3 and found transparency had been lost, we went through trying to delete prototypes and models not needed finding out we needed them later on. We will start completely fresh when EM5 is out but for now our base that we have been working off of since New York Submod is really unstable and Im afraid if we even touch one thing it could all collapse. But were looking into options. Brooklyn Mod for one is extremely optimized so were excited to see how that will run on the low end computers.

     

    P.S Tested the mod on an Intel laptop, runs extremely smooth. 

     

     
    Notice there are now mannequins for the Truck companies to recover in searches, the truck making forcible entry on the metal door out front so that the engine can stretch a line in and knock the fire down. 
     
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  6. Tbh i'd have just consolidated these projects as one large one since you're using the same things (including units) from fdny, things like this one could have been in the mission section of the mod.

     

    Well you are not very familiar with our mods then. They are poorly optimized, if we were to include the Brooklyn modifications and the Manhattan Modifications into one project the mod would probably be about 5-6 Gbs and take about 15-20 minutes to load each session. Besides we are the only modification out there to continuously update and patch our mod. We go through and update our models and textures all the time and release updates to the public so that they can get something new out of our mod and not play the same things all the time. I.E Engine 65 and Engine 34 received new rigs last year and when they did in real life, we made them in the mod and included them in the next update. We feel this gives our player base more motivation to follow our progress and play our mods.

     

    The Brooklyn mod is to take people away from the crowded city streets of New York City and the automatic fire alarms and EMS runs and throw them into a neighborhood of crime and arson and lots of fires.

     

    That being said each time we do something new we try to optimize best we can going through removing useless things that are not being used. In this case, we are trying to remove ALL unnecessary and make our mod as small as possible, that would be all of the Manhattan and Brooklyn buildings used. The only models under houses now are just 5 buildings that will be at the Training Academy. We removed 80% of our apparatus fleet keeping 2 engines and 2 ladders. So far we have bought our mod from 2.5 Gbs to 400mbs. 

     

    Everyone making suggestions, I'm sorry but this is not a modification I am going to spend a lot of time on. This is a small time project I will have done probably by the end of this weekend. It was going to be private just so we could train our multiplayer guys but being so much easier to run and smaller in size I decided I would release it so you low spec guys could mess around with the new features. There will be no progress bar, and there will be no calls outside the academy.  :happy:

  7. RELEASED FDNY Fire Academy Modification *SD* 

     

    37NQ7Fx.jpg


     


     

     


    iGndeMt.jpg

    tLtD2Hx.jpg

     

    zp03Laq.jpg

     


     

    Notice there are now mannequins for the Truck companies to recover in searches, the truck making forcible entry on the metal door out front so that the engine can stretch a line in and knock the fire down. 

     

    This is a project Ive started working on in the last few days to train mostly my NYCERU members for action. Ive also set my goal to release this as an updated Standard Definition Version. Ive shaved and optimized it from 500mbs down to 150mbs. Quick download, quick install, quick load up and smooth gameplay. Even on intels!

     

    It only includes:

     

    4 fully searchable on all floors, ventable, and dynamic fires (Something that has NEVER been done before)

     

    These buildings are almost 100% Replicas of the ones at the actual FDNY Fire Academy. 

     

    Each building has its own number and its number indicates its purpose:

     

    xQyiCFD.jpg

     

    2. Smoke Training

    3. Taxpayer

    4. Multiple Dwelling

    5. Live Fire Training

     

    5 FDNY Apparatus: 1 Rearmount, 1 Tower Ladder, 2 Engines, and a Division Car

     

    New command to click what you want to light on fire or extinguish everything all together for the training feel.

     

    Keep in mind this is the training academy and no events happen on there own. No EMS runs, no PD runs, just fire training. 

     

    This mod includes new features that will be in the Brooklyn Modification. It is also to give the low spec PCs something to play with in the mean time.

     


     


     

     

     

    Enjoy! 

    • Upvote 3
  8. hey im gonna be buying a gaming pc so is there any special specs that i need in order to play this?

     

     

    Wow...that looks nice.  So will all the ladders have unlimited water like the most recent release of the Manhattan mod?

     

     

    I recommend any type of Nvidia Geforce card, I have a 680m Which is awesome, I don't recommend ATI or AMD just cause I've heard of a lot of problems with them. Graphics card is all that really matters.

     

    Most likely unlimited water still.

  9. Brooklyn Borough of Fire Modification: Heavy fire in a 1 story Commercial 

     

    There will be many more options of roof ventilation in the Brooklyn Modification. In Manhattan most of the buildings were way too tall and were just prototypes for what we were planning with this mod. This modification virtually every building will be searchable with Hoppah's search house script, and able to get on the roof for Roof operations. Enjoy the following screenshots of the fire, the new squad and the new units!

     

     

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  10. V3.0.5 Hotfix C (Contains Hotfixes A & B)

     

    This hotfix hopefully fixes any remaining bugs such as Rescue 1 Doors, St Lukes speed commands, and the control panels continuing to have the command. Thanks to everyone who has reported a bug.

     

    To be sure that the hotfix is installed, when loading the modification, check the description to see if it says 3/30/13 as the date and 3.0.5C.

    Link: https://mega.co.nz/#!xIBh3IYb!Df73eFtjxowWg-fgk0twhPHK1gxY18ilV7C4-eKfeDw
     

  11. V3.0.5 Hotfix B (Contains Hotfix A as well)

     

    Link: https://mega.co.nz/#!0NgRwZwT!OfC5QiDqy9viX6lxesgdHJzmjVf_VlWf0fB0-MosVwg

     

    Changelog: 

     

    -Rescue FFs not being able to open gates

    -New sirens added back onto the different ambulances

    -Speed commands to units that were missing them

    -Light fixes, corona edits

    -Added a dynamic light to the Tower Ladder Bucket

    -Limited water on Ladders, they will now have unlimited water

     

    -Removed the gates command on the control panel to avoid confusion

     

    -Fixed Battalion 9 Headlights stuck on even when engine is off

     

    This is likely the last Manhattan Modification Release until Emergency 5 unless any major bugs come to our attention.

  12. So I noticed a few things while I was playing today:

     

    1.  Some cars don't have the speed controls anymore.  I think they're the ones with the reworked lights, like the EMS Supervisor GMC Sierra, the FDNY and St. Luke's ambulances, and a lot of the police cars.

     

    2.  I couldn't get my ESU Light Rescue to move out of the station.  I tried pressing the HQ button and everything, but it wouldn't budge (and yes, I turned the engine on).

     

    3.  Rescue 1 garage bug that everyone else has mentioned.

     

    That's about it so far, but I only got through a few calls before a random CTD after a Times Square riot.  I'll play more later and let you guys know if I notice anything else.   ;)

     

     

    Thanks everyone for reporting these issues, they will be addressed in hotfix3.0.5b this weekend! Along with the new sirens not being on the ambulances. Thanks for hanging in there and not saying this mod sucks lol

  13. Manhattan Modification V3.0.5

     

    *COME PLAY YOUR FIRST V3.0.5 GAME WITH NYCERU MULTIPLAYER GROUP* Teamspeak IP: 64.154.38.226:9494

     

    Final Manhattan Modification V3 Version.                                                      

                                                  

    Completely Delete your old Manhattan Modification V3.0.2 or 3.0.4 Folders and place this new one into your Mods folder. THIS IS A STANDALONE MOD

     

    Download link: https://mega.co.nz/#!dJpmETpA!DHr2-sMlBN2v62qK0xoAYkRpqvxp5zSdJqmuUvz4Kww

     

    V3.0.5 Hotfix B (Contains Hotfix A as well)

     

    Link: https://mega.co.nz/#!0NgRwZwT!OfC5QiDqy9viX6lxesgdHJzmjVf_VlWf0fB0-MosVwg

     

    Changelog: 

     

    -Rescue FFs not being able to open gates

    -New sirens added back onto the different ambulances

    -Speed commands to units that were missing them

    -Light fixes, corona edits

    -Added a dynamic light to the Tower Ladder Bucket

    -Limited water on Ladders, they will now have unlimited water

     

    -Removed the gates command on the control panel to avoid confusion

     

    -Fixed Battalion 9 Headlights stuck on even when engine is off

     

    This is likely the last Manhattan Modification Release until Emergency 5 unless any major bugs come to our attention.

     
    Place it over the current mods prototypes folder and overwrite and replace. 
     
    In the hotfix only move the Prototypes folder, ignore or delete the other 4 files in there.
     
    (Fixes Tower Ladder being unenterable after being used.)

          

    Changelog Features:

     

    -Both Tower Ladders 21, and 35 are fully functional (Do not reverse, lights added to Installed Tower Ladders)

    -New Units added and updated (Engine 1, Ladder 24, Engine 40 and Division 3 GMC Sierra)
    -New gate opening system (No longer works with control panel, use a firefighter and right click the gray block on the wall to open the gate)
    -Camera hack added into startup script (If you do not have the camera hack, no worries, it is now in the mod by default so no need to put it in)
    -Traffic Bug fixes
    -New Sirens
    -New gate opening sounds
    -Battalion 9 added back onto the dispatch menu
    -New NYPD Ford Taurus Skinned by Finn
    -New EMS & PD  Lights by Finn
    -Chase Command added back in                                  
    -Other bug fixes
     
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  14. Everyone calm down! EM5 is scheduled to be out in Q4 2014... 

     

    However, keep in mind guys, EM5 Will be a different game engine. The only thing I could think that could port over would be models. Remember. You would have to redo ALL of your lights, your map, your scripts etc. To me its stupid to wait and I say you guys go through with what you are now with EM4 and do not wait. I have my own plans for EM5 but Im still working with EM4 while I can. Even if you have to, you can release the mod on the LA Map or something of the sorts. In my opinion its kind of a ridiculous thought to wait EM5.. Just keep those notes in mind. You will have to do about 80% of the mod over.

  15.  

    EM4 Map scene idea for a motor vehicle accident into a building. This scene is a FBI had surveillance on a wanted suspect for murder. Suspect mad the FBI tail and evaded.  In the escape in a NY cab ,cut off a NYPD unit crashed into a building stricken two innocent bystanders. Suspect fled the cab and was apprehended a block away by multiple responding units. Scene one fire EMS response with a large crowd gathering.    music by Bomb Squad Larry ( peculiar bliss)     
     
     
     
     
     
     
     
    Rafael PM sent to your Yahoo email.

     

    Cool video, I didn't get your email. Try rafaelmfernandez@yahoo.com Thanks

  16. I'm sure they mentioned that their problem was with all the Rockstar GTA buildings they used.

    Its not just the buildings, its the vehicles, lights, and all. People play SD version which has not one GTA building on map and still crash. Your mod has great potential but I am afraid that low end computers as soon as they turn on one or two of your apparatus lights there FPS will be about 1. CFD did an incredible job on our Seagrave Marauder II and GMC Sierra, we ended up having to redo the Engine ourselves as the Lights were so detailed that our FPS dropped about 10 frames and then with the GMC it drops about the same for players with low spec computers. I can't imagine having a full out fleet of CFD's Lighting. What I recommend you guys do as this is a huge problem that is bound to blow up in your faces near release is find two or three people that you absolutely trust with specs ranging from Intel HD 4000 integrated graphics, to ATI radeon/AMD, and then up to Nvidia. Do some benchmarking tests. Best way to do this is in a multiplayer session where the host can observe the situation and compare FPS with each player. Its a suggestion but I hope you take my advice. On V1 release date when it blew up in my face that so many people were excited to play but just to crash to desktop its not a nice feeling. Don't make the same mistake I made. Find beta testers that can keep there mouths shut and ones that know what they are doing. I could make a few recommendations.

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