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Posts posted by erfd
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Great! Love this mod!
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ok so I have looked and didnt see it, but did i miss the Patch?
ok so I have looked and didnt see it, but did i miss the Patch?
Post #2346 by cops.
DL Link: https://mega.co.nz/#!S0NgDTCZ!unCOY6WAWvi2KfHDu9sazAgXfBdmZY9muNqe3BBnhgY
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I'm pretty sure Hoppah allows use/modification of all his creations without permission with the exception of the US Army Mod. He did that after he stopped updating the LA Mod.
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Problem with this game is events are generated by the game. You can edit what events happen and how frequent events happen, but customization of them is pretty limited besides car accident. Most just chose a random fire object or person and injure or start it on fire.
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It's hitting Minnesota pretty hard this year. Lots of kids out of the schools and more than usual amount of flu like symptom medicals.
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The fix I had to use when I got a new laptop.:
Problem Solved, see below how I got it to work. I did this both for HKEY_LOCAL_MACHINE and HKEY_CURRENT_USER
1. Re-install 911 First Responders to C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 instead of the default directory.
2. Start regedit by selecting Start - Run, typing in 'regedit' and then
hitting 'OK'.
3. Select 'HKEY_LOCAL_MACHINE' and press the '+' button to its left to
expand the list.
4. Next, select 'SOFTWARE' and press the '+' button to its left to expand
the list.
5. Right-click on 'SOFTWARE' and select New > Key.
Enter the new key name: sixteen tons entertainment
6. Right-click on 'sixteen tons entertainment' and select New > Key.
Enter the new key name: Emergency 4
7. Right-click on 'Emergency 4' and select New > String value.
Enter the new key name: Installdir
8. Right-click on 'Installdir' and select Modify.
In the 'Value Data' field, C:\Program Files (x86)\sixteen tons entertainment\Emergency 4
Now, exit the registry editor by selecting the File menu and then clicking
on Exit.
I had to do some trial and error to make it work from this post here http://forum.emergency-planet.com/index.php?/topic/3120-mod-installer-not-working/ . Thanks mercurygrandmarquis1 -
I like simpler names like Northview Paramedics, Northview Ambulance, Northview Advanced Life Support Ambulance, Northview County Ambulance, etc.
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I can answer these questions:
- Multiple sirens have been considered but I have not implemented them yet.
- Speed commands are automatic. Vehicles spawned on map will only travel at normal speeds until their sirens are enabled. Vehicles will only move at high speed when their sirens are on. Player can force vehicles to go at high speed by pressing left or right control key with the MoveTo command.
- Vehicles travelling to station or off map in freeplay will travel at normal speeds automatically. This actually helps with parking somewhat (although I cannot prove this)
- GoHome command will not be changed though because this affects ambulances going off map. I might figure a workaround for it.
- Off map vehicles coming onto the map will be going fast by defualt. I would like to enforce a speed limiter on some vehicles though such as tow trucks, cranes and in fact, all TEC and non emergency vehicles actually.
- Now since the speeds are automatic, they dont clutter up the UI. Everyone wins.
What I say here isn't final or guaranteed. At the end of the day, it is up to bama to decide.
Kind of like the script in the Harbor City mod? Sounds great!
- Multiple sirens have been considered but I have not implemented them yet.
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erfd, Minnesota is one of a very few places that has incredibly liberal protocols. There are a lot of rural locations and transport times can be long, thus the need for those skill sets. RSI and even surgical airways are far from the norm in the rest of the country....which I why I will include them.
True, I guess I don't know much about rural EMS, I've always worked in the metro or suburbs. Our local doctors found much better outcomes in patient care allowing advanced prehospital care interventions. Even if only 5-10 minutes away from the hospital, we can get critical care started.
We used to have all the different levels (Basic, I, A, Medics, etc.) but it was decided it was better for patient care if all providers were trained to advanced levels and allowed more versatile use of Medic/EMT trucks. It allows much better flow on critical calls to, to be able have the EMT do the IV/IO, start cardiac monitoring, etc. while the medic prepares performs other advanced procedures as needed, as well as allow EMTs to take more of the transports to allow medics to get more breaks and drive instead of being bombarded by transports.
It also allows non-transport fire and other EMT first responders to apply early use of basic, but important medication and start IVs for the EMS crew before arrival.
Overall works great for the providers and patients, at least in our area.
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Do your guys know if there are any english translations of the newest version of rts?
Was there a new release?
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I like the idea of this, good luck!
Really? We can't do RSIs over here, it's a skill purely for the Doctors at the moment.
That's surprising! Yeah, when I started at my current service I was surprised how often they do it compared to some surrounding services. It is great to be able to do when you have a patient that is very distressed, and really nice for unconscious people with clamped down jaws that need an advanced airway.
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We RSI often where I work, fortunate to have very skilled medics and EMT partners,
Where I'm from we have EMR, EMT, and Paramedics.
EMTs can:
- Peripheral IV insertion- EZ-IO administration- Administration of the following medication:- EpiPen and EpiPen Jr. (IM/subcutaneous)- Nitroglycerin spray (SL)- Albuterol nebulization- Oxygen therapy- Glucagon (IM/subcutaneous)- Benadryl (Oral)- Use of the semi automatic defibrillator LifePak15- Lucas Device- Cardiac monitor application (including 12 lead) Rhythms strips are to beconfirmed by Paramedic/RN/MD- Provide initial treatment for anaphylaxis- Provide oxygen therapy- Provide fracture immobilization- Airway adjuncts: oral/nasal or KING airway- Initial burn management- Initial treatment of the medically unstable patient- Initial management of the trauma patient- Apply CAT Tourniquet- Response to multiple casualty incidents- Response to Hazardous Materials incidentsParamedic Medications: Adenosine (Adenocard) Lopressor Albuterol (Proventil, Ventolin) premixed for nebulization - 2.5 mg Lorazepam (Ativan) Aspirin (ASA) Magnesium Sulfate Atropine Midazolam HCL (Versed) Calcium Chloride 10% Naloxone (Narcan) Cardizem (Diltiazem) Nitroglycerin tablets or spray 0.4 mg (grains 1/150) Dilaudid Nitroglycerin IV gtt DuoDote Ondansetron (Zofran) Duo Neb Oral Glucose (Reactose, others) Dextrose 50% Oxygen Diphenhydramine HCL (Benadryl) Proparacaine HCL (Tetracaine) [or equivalent] Epinephrine 1:1000 and 1:10,000 Racemic Epi Neb Etomidate (Amidate) Sodium Bicarbonate Fentanyl Succinylcholine (Anectine) Furosemide (Lasix) Terbutaline Sulfate (Brethine) Glucagon Toradol (Ketorolac) Haloperidol (Haldol) Vecuronium (Norcuron) Ketamine ZofranI'd like to see the fire department first respond to all medicals except for psych in nature.
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I'm compiling a "bugs to fix" list...post any bugs you've noticed here.
Do not post Quint (Tiller) or fire dept crane bugs as they are going to be removed next release.
Any chance you can keep Tiller either on map and add an additional Ladder Company at a different station or at least make it callable onto the map?
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Just a note: If you play the original game or a mod, and then try to switch to another mod, the same problem you have will happen. You have to restarted the game after playing to load another mod.
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Awesome! Thanks alot!
Definitely going to help us add a bit more of a 'realism' kind of element too it. :3
No problem, does it work with multiplayer?
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You can try editing the xml files in the Specs folder such as fp_params_endless_mp.xml or fp_params_challenge_mp.xml.
This tutorial will walk you through editing them: http://forum.emergency-planet.com/tutorials/article/14-how-to-edit-your-freeplay-files/
You can increase to make events less frequent and allow longer responses:
<MinDurationBetweenEvents value = "60.0" />
<MaxIdleDuration value = "17.0" />
<InitialEventWaitDuration value="8.0"/>
I usually use:
<MinDurationBetweenEvents value = "400.0" />
<MaxIdleDuration value = "100.0" />
<InitialEventWaitDuration value="100.0"/>
Both you and your friend will need identical files to work I believe, and I'd make copies of the original in case the edits affect your game in a negative way. I've never edited multiplayer files before, only single player.
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I really like the tiller in the mod. It sometimes acts weird when responding, but I think its a minor problem.
I do wish there was a rear-mount ladder in addition at another station to allow laddering of buildings to enter them.
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Great to hear! Love this mod.
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I had no problems, pretty good mod. I like the new station arrangement and units. Nice job!
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It would be neat to see some open land that grass land fires can start and spread.
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Great idea!
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I'm getting it now, love games like this.
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Still there for me: http://www.policetacticsgame.com/
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He's asking for non American station depts lol
Showing how much departments vary worldwide and by locality and showing how European influence has come over to some areas in the US.
Mayberry County [Released]
in Modification Sub-Mods
Posted
To get the vehicles to move you have to press the engine on button in the vehicle menu.
To flow water, you need to have a firefighter run the pump, select a firefighter and have him turn on the pumps.