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erfd

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Posts posted by erfd

  1. Hi so when I try and play the mayberry mod I loe control / can't control the units again in the 2 video's you'll see what I mean   like the car's , sometimes hoses don't work etc

    video 1

        

    video 2

    is it a bug or something and also I am not switching between mods every time I play a mod I go back to desk top and restart the game

    To get the vehicles to move you have to press the engine on button in the vehicle menu.

     

    To flow water, you need to have a firefighter run the pump, select a firefighter and have him turn on the pumps.

  2. Problem with this game is events are generated by the game. You can edit what events happen and how frequent events happen, but customization of them is pretty limited besides car accident. Most just chose a random fire object or person and injure or start it on fire.

  3. The fix I had to use when I got a new laptop.:

    Problem Solved, see below how I got it to work. I did this both for HKEY_LOCAL_MACHINE and HKEY_CURRENT_USER


    1. Re-install 911 First Responders to C:\Program Files (x86)\sixteen tons entertainment\Emergency 4 instead of the default directory.

    2. Start regedit by selecting Start - Run, typing in 'regedit' and then
    hitting 'OK'.

    3. Select 'HKEY_LOCAL_MACHINE' and press the '+' button to its left to
    expand the list.

    4. Next, select 'SOFTWARE' and press the '+' button to its left to expand
    the list.

    5. Right-click on 'SOFTWARE' and select New > Key.
    Enter the new key name: sixteen tons entertainment

    6. Right-click on 'sixteen tons entertainment' and select New > Key.
    Enter the new key name: Emergency 4

    7. Right-click on 'Emergency 4' and select New > String value.
    Enter the new key name: Installdir

    8. Right-click on 'Installdir' and select Modify.
    In the 'Value Data' field, C:\Program Files (x86)\sixteen tons entertainment\Emergency 4


    Now, exit the registry editor by selecting the File menu and then clicking
    on Exit.

    I had to do some trial and error to make it work from this post here http://forum.emergency-planet.com/index.php?/topic/3120-mod-installer-not-working/ . Thanks mercurygrandmarquis1

     
  4. I can answer these questions:

    • Multiple sirens have been considered but I have not implemented them yet.

       

    • Speed commands are automatic. Vehicles spawned on map will only travel at normal speeds until their sirens are enabled. Vehicles will only move at high speed when their sirens are on. Player can force vehicles to go at high speed by pressing left or right control key with the MoveTo command.

       

    • Vehicles travelling to station or off map in freeplay will travel at normal speeds automatically. This actually helps with parking somewhat (although I cannot prove this)

       

    • GoHome command will not be changed though because this affects ambulances going off map. I might figure a workaround for it.

       

    • Off map vehicles coming onto the map will be going fast by defualt. I would like to enforce a speed limiter on some vehicles though such as tow trucks, cranes and in fact, all TEC and non emergency vehicles actually.

       

    • Now since the speeds are automatic, they dont clutter up the UI. Everyone wins.

    What I say here isn't final or guaranteed. At the end of the day, it is up to bama to decide.

    Kind of like the script in the Harbor City mod? Sounds great!

  5. erfd, Minnesota is one of a very few places that has incredibly liberal protocols. There are a lot of rural locations and transport times can be long, thus the need for those skill sets. RSI and even surgical airways are far from the norm in the rest of the country....which I why I will include them.

    True, I guess I don't know much about rural EMS, I've always worked in the metro or suburbs. Our local doctors found much better outcomes in patient care allowing advanced prehospital care interventions. Even if only 5-10 minutes away from the hospital, we can get critical care started.

     

    We used to have all the different levels (Basic, I, A, Medics, etc.) but it was decided it was better for patient care if all providers were trained to advanced levels and allowed more versatile use of Medic/EMT trucks. It allows much better flow on critical calls to, to be able have the EMT do the IV/IO, start cardiac monitoring, etc. while the medic prepares performs other advanced procedures as needed, as well as allow EMTs to take more of the transports to allow medics to get more breaks and drive instead of being bombarded by transports.

     

    It also allows non-transport fire and other EMT first responders to apply early use of basic, but important medication and start IVs for the EMS crew before arrival.

     

    Overall works great for the providers and patients, at least in our area.

  6. I like the idea of this, good luck!

     

    Really? We can't do RSIs over here, it's a skill purely for the Doctors at the moment.

    That's surprising! Yeah, when I started at my current service I was surprised how often they do it compared to some surrounding services. It is great to be able to do when you have a patient that is very distressed, and really nice for unconscious people with clamped down jaws that need an advanced airway.

  7. We RSI often where I work, fortunate to have very skilled medics and EMT partners,

     

    Where I'm from we have EMR, EMT, and Paramedics.

     

    EMTs can:

    - Peripheral IV insertion 
    - EZ-IO administration 
    - Administration of the following medication: 
    - EpiPen and EpiPen Jr. (IM/subcutaneous) 
    - Nitroglycerin spray (SL) 
    - Albuterol nebulization 
    - Oxygen therapy 
    - Glucagon (IM/subcutaneous) 
    - Benadryl (Oral) 
    - Use of the semi automatic defibrillator LifePak15
    - Lucas Device 
    - Cardiac monitor application (including 12 lead) Rhythms strips are to be 
    confirmed by Paramedic/RN/MD 
    - Provide initial treatment for anaphylaxis 
    - Provide oxygen therapy 
    - Provide fracture immobilization 
    - Airway adjuncts: oral/nasal or KING airway 
    - Initial burn management 
    - Initial treatment of the medically unstable patient 
    - Initial management of the trauma patient 
    - Apply CAT Tourniquet 
    - Response to multiple casualty incidents 
    - Response to Hazardous Materials incidents 
     
    Paramedic Medications:
     Adenosine (Adenocard)
     Lopressor
     Albuterol (Proventil, Ventolin) premixed for nebulization - 2.5 mg
     Lorazepam (Ativan)
     Aspirin (ASA)
     Magnesium Sulfate
     Atropine
     Midazolam HCL (Versed)
     Calcium Chloride 10%
     Naloxone (Narcan)
     Cardizem (Diltiazem)
     Nitroglycerin tablets or spray 0.4 mg (grains 1/150)
     Dilaudid
     Nitroglycerin IV gtt
     DuoDote
     Ondansetron (Zofran)
     Duo Neb
     Oral Glucose (Reactose, others)
     Dextrose 50%
     Oxygen
     Diphenhydramine HCL (Benadryl)
     Proparacaine HCL (Tetracaine) [or equivalent]
     Epinephrine 1:1000 and 1:10,000
     Racemic Epi Neb
     Etomidate (Amidate)
     Sodium Bicarbonate
     Fentanyl
     Succinylcholine (Anectine)
     Furosemide (Lasix)
     Terbutaline Sulfate (Brethine)
     Glucagon
     Toradol (Ketorolac)
     Haloperidol (Haldol)
     Vecuronium (Norcuron)
     Ketamine
     Zofran
     

    I'd like to see the fire department first respond to all medicals except for psych in nature.

  8. I'm compiling a "bugs to fix" list...post any bugs you've noticed here.

    Do not post Quint (Tiller) or fire dept crane bugs as they are going to be removed next release.

    Any chance you can keep Tiller either on map and add an additional Ladder Company at a different station or at least make it callable onto the map?

  9. You can try editing the xml files in the Specs folder such as fp_params_endless_mp.xml or fp_params_challenge_mp.xml.

     

    This tutorial will walk you through editing them: http://forum.emergency-planet.com/tutorials/article/14-how-to-edit-your-freeplay-files/ 

     

    You can increase to make events less frequent and allow longer responses:

    <MinDurationBetweenEvents value = "60.0" />

    <MaxIdleDuration value = "17.0" />

    <InitialEventWaitDuration value="8.0"/>

     

    I usually use:

    <MinDurationBetweenEvents value = "400.0" />

    <MaxIdleDuration value = "100.0" />

    <InitialEventWaitDuration value="100.0"/>

     

    Both you and your friend will need identical files to work I believe, and I'd make copies of the original in case the edits affect your game in a negative way. I've never edited multiplayer files before, only single player.

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