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About Nie_Wiem15

  • Birthday 04/23/2006

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    Siedlce, Poland

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  1. As someome who faced far worse communities than EM4 one, this, over here.
  2. Is that happening when opening Freeplay? If yes, why don't you try verifying the files?
  3. Now that the mod is out, I think, that the name of this forum should be changed to not cause any misconfusion.
  4. I just checked it on the App Store and it doesn't look like an original idea. There were already such games as 911 Operator, 112 Operator (these two were made by the same produer - Jutsu Games), Rescue Operator - 112 (or whatever it is called in English) and then we have this game. I haven't played any of these yet, because I have to first get them. From what I read in the description of the EMERGENCY Operator game, this one seems to be a competitive one, while Rescue Operator - 112 is based on Cooperation more. 911 and 112 Operator games are singleplayer only with Steam Workshop support. Maybe when the time comes, I'll give them all a try.
  5. I'm sorry for quoting the wrong person. Now I can't edit it back.
  6. Have you tried reinstalling the mod? Have you tried reinstalling the mod?
  7. It's happy, that you are fine. Keep up the good work.
  8. I think you have to unpack the package that is inside and that's it. I did it by copying the content and pasting it in the folder of the mod.
  9. You're doing a good job! Keep it up!
  10. That's okay. I hope it'll be fixed in the next version. Anyways, about reportinjg bugs i found them in missions ,,Bomb Scare at the Cinema complex" and ,,A train is about to ram into the station concourse" missions. Since i begin these missions there are already casualties, that are not visible on the map. The ,,Remove all victims" objective is also seen. Once the second phase in the Cinema mission begins, the 3 persons trapped under rubble start out dead. In the station mission after the cutscene i can hear one person die. These deaths affect the total outcome of the mission limitimg the maximum score (in mission 11 it's limited to 91% and in mission 13 - to around 95% [maximum is 96% i think, but i didn't got a screenshot of it. Anyways, on the one i posted here i got 95%, because i coudn't find some of the persons and evacuate them in time I don't even know, where they are.]) ).
  11. The new script for rescue helicopter works fine without any issues. The video in ,,Bomb scare at the cinema complex" mission is now visible. I knew something was not right with scripts and i was about to say, that this bug existed. However, the soundtracks are still not okay. The ID number of the track set has to be the same in soundtracks.xml file and in mission script. I decided to share you the zip file with the fixes, that i think you should use in the next version of this mod. There tracks start from number 41 (the same is done in mission scripts), because i thought of people, that decided to make the missions avaible with any modification for themselves (just like itchboy did with his Project Nostalgia submod). Emergency_3_Mod_Soundtrack_Fixes.zip I tested it and everything worked fine for me, so it should also for you. Emergency_3_Mod_Soundtrack_Fixes.zip
  12. Hi. I'm here once again to say, that i finally fixed the problem by myself. That number of replies might be annoying to you, but i finally found a solution for it. In soundtracks.xml file i changed the index numbers for soundtracks. Now they start from number 41 instead of 26. I also fixed the soundtrack for mission ,,Bomb Scare at the cinema complex".
  13. Oh. Alright. Also, i found out the solution for the soundtracks, because this version did not fixed it fully. Right now i'm browsing the files in Scripts > Game > Mission and it seems like the problem is there, not in soundtracks.xml file. For an example: In ,,21.script" file (for ,,Road Accident on a Construction Site" there is written ,,Audio::PlaySoundtrack("41", 0.0f);" Number 41 in the soundtracks.xml file stands for ,,Illegal Demonstration" mission. I don't think i can fix it by myself (in all next mission scripts after ,,25.script" there is no ,,Audio::PlaySoundtrack"[insert soundtrack number]" [insert number, from which one it starts]f" or something smiliar). I hope this small information will actually help you fix this problem. In other words: The issue is in mission scripts, not in the soundtrack file.
  14. A question. What's the purpose of these Multi-Lanuage files?
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