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Yankee43

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Everything posted by Yankee43

  1. I am wondering if it possible to give EMS, Police, and TEC personnel the ability to equip HAZMAT gear and operate in dangerous environments in the game. For example: The NYPD ESU have their own HAZMAT teams capable of operating in dangerous environments, anything from terrorism to car accidents, they even have two tractor drawn decon units, FDNY EMS also has this ability. The City of New York has two CBRNE trucks and technicians that can handle situations involving HAZMAT. I think it would be really cool to have functioning personnel from each agency in the game with HAZMAT capability. With proper development of corresponding HAZMAT gear for each, is it possible to do this? Cool pics why not: NYC CBRNE NYPD COBRA Team NYPD ESU HAZMAT Truck FDNY EMS HAZ-TAC
  2. I saw your topic unfortunately I have absolutely no idea whatsoever how to fix that.
  3. Every asset that gets released will surely be a benefit to the community! It is all looking really nice.
  4. The front end definitely looks more detailed.
  5. Roger that, thank you! Edit: Figured out that holding shift brings up the degrees menu, got it all fixed now! Thank you!
  6. I am trying to work with Itchboy's 14 Explorer, I need to attach all of the doors. I got the trunk as all I had to do was mirror and flip, but I cannot seem to get the other doors as they spawn sideways. Any help? I am sure it is something simple, I am just dumb.
  7. I hope everyone has a great day and holiday season! Spread the love through the community!
  8. Damn, what a beast! Merry Christmas!
  9. I would suggest digging around the scripts files and what not in the NYC mod folder, it’s in there somewhere.
  10. I know it exists and it’s the only mod I have ever seen it in. I looked through the scripts folder and didn’t see anything related to it so I am neither familiar with it further than knowledge of its existence. Basically, multiple models/prototypes are attached to the one unit in the dispatch menu. Under “Patrol Car” or “Unmarked Highway Patrol Car” (Two Examples in the mod) A patrol car is dispatched of random model each time. A Vic might come out, next a charger, then maybe another Vic, then a Taurus. All from one unit. So instead of getting “NYPD Taurus RMP” you just call “NYPD RMP” and get random of a plethora of RMP’s.
  11. I think he is talking about how to dispatch different models from the same panel in the vehicle callout menu. Just like the NYC mod did.
  12. Nice! Looking awesome! All of it is coming together real well it seems. Very excited.
  13. Wowzers. The radiation for the rotators are just.. beautiful! My only suggestion, if I am entitled to one since my lighting experience is minor. You think there is a way to reduce to "blob" effect the rotators on the main lightbar have? Polygons? Just an idea. As I said though, its stunning already.
  14. Anytime! As Bama said, it is looking awesome!
  15. Lol yeah should have deleted this topic or marked it solved my b. Figured it out a long time ago. Just had to export as the same name. Thank you!
  16. This gives a good description of each method and the benefits and downsides.
  17. That’s a very good question. Lighting is something I need work on too. I know radiation is the ‘projection’ of light. Such as headlights. (I think that’s right at least) I think you are supposed to be in radiation mode, and click to place those little dots into the shade you want. Try looking at another mods vehicles and look at their headlights.
  18. I feel your pain, but hey.... https://www.youtube.com/watch?v=DykVJl6wr_4
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