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Mr_Kaizer

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Posts posted by Mr_Kaizer

  1. I use the normal speed as well. And I've JUST started getting A grade on some of them, I'm still getting a lot of Bs. http://emedicine.medscape.com/ is pretty decent, though that's more for ER care than pre-hospital treatment. Wikipedia has quite decent articles, but you have to know what you're looking for.

    As for videos, I could do that, but there are so many different missions. I've had this mod for I don't know how long, and this was the first time I had someone with amputations! The Cardio 5 calls are the worst to any sort of guide to, because here you can get anything from someone with high blood pressure sitting on a bench waiting, who only needs to be put on oxygen and transported, to people with seizures due to hypoglycemia, to cardiac arrest.

    I don't really play this mod that much. I switch mod when I get tired of the other ones. Some days I play the Florian Hamburg mod, some days Winterberg or Wegberg, and LA mod on rare occasions.

  2. Well is there a way to limit the amount that can be dispatched at a time? :gruebel:

    The way I read it, it's an issue with how many units you can actually have in the game, not the ammount of units on a scene. The ERS team would like to have more unique units, but the game won't allow it.

  3. Had a good moment in this mod yesterday. I've been reading quite alot about emergency medicine, both pre-hospital and ER care (for the ERT RPG). Finally got some use for that :P So here is a little tip.

    Had a car crash victim that was pretty badly injured and unconcious. I did the normal thing, IE admister oxygen, get IV access and start saline, bandage, imobilize, move to ambulance, call helicopter. While I'm waiting for the helicopter I'm looking at the victims vitals, and notice suddenly that the pulse Ox is dropping, and pretty quickly at that, despite being on oxygen (Had dropped from the mid/high 50s to low 40s in the short time it took to complete treatment). I suddenly remember that you can intubate in this mod, so I do, and get the gratifying "correct" sound (and actually remembered to click the ambu bag once to start the manual ventilation -_-). Lo and behold, the O2 sat starts rising :D I realized I must have missed this quite a few times, I've had a few car crash victims code on me before the helo arrives, and failed to bring them back.

    So the moral of the story: Know what to look for in in the vitals :P 100 O2 sat is good, dropping sat despite oxygen supply is bad, very bad.

  4. Hmm, I remember having the same problem once, with a fire. I think it sort of solved itself, either the people outside sprayed it for long enough, or the guy I sent in with an extinguisher managed to spray through the wall. For people lying injured in there...I don't really know, I've never had that. You could try just ordering the doctor to treat him, see if he passes through the wall.

  5. Walked right into that one xD

    But slightly back on topic though, can you use the editor to change how fast things burn once they catch fire? For example how long it takes for cars to explode? And can you set a general rule for that, or do you have to edit it for every vehicle?

  6. The problem seems to be that EM4 can only handle a limited amount of prototypes loaded at the same time.

    In ERS we pushed it to the limit - so sometimes when you play long enough and call too many units the game crashes :-(.

    Ugh, not another engine imposed limit...that's what killed the Wuppertal mod >:-(

  7. You don't pick it up. Read the manual :P You just pick up a hose, connect it to the engine, go to where you want the wye (or in this case the 3-way splitter/distributor), open the equipment room (the top grey button on the right), and select it. The firefighter will then deploy it.

  8. thanks. i think for now ill just leave them in the trucks, lol. earn them up some overtimes.

    GREAT MOD. and for me it doesnt matter that its all in german, ill figure it out. and there is a english translation comming. keep up the good work

    Too bad they don't get paid, it's a volunteer department :P If you still have the guy in red available, he has the "Stop civilians" button I think, so he can shoo them outside :P If not use firefighters to escort them out. A bit fidly, but it works for now.

    I think I found the reason for alot of the BTDs/CTDs. There is something wrong with the siren script for the TLF. It doesn't come on when I click the siren button, when I click it many times the game crashes, and when the TLF arrives on scene and is supposed to turn of the siren automaticly, the games crashes.

    The error messages says something about mTestSir, or mSirTest or something like that. And something about object not beeing in current scope.

  9. I got this one event...I forget what it was...like Burning KFZ or something, and I couldn't find where it was! No dot on the map and the street wasn't on the GPS... :gruebel:

    Was probably a specific location, like the gas station (tankstelle), or something along those lines. Just look for the red dot on the map.

    Vehicles:

    ELW: Battalion commanders vehicle

    LF: Fire engine w. 8 fire fighters

    TLF: Fire engine with larger water tank and 5 fire fighters

    DLK: Ladder truck

    RW: Rescue vehicle with shares and other rescue gear

    GW-N / GW-Nachschub: Supply truck

    MTF: Crew transporter, to get additional units to the scene

  10. So when will this be released?

    I kid, I kid! Don't ban me. <_<

    Can't believe I didn't check this thread out before :gruebel: The pics look great, nice work :)

    As for the standpipes (thanks for posting that btw e34p, didn't know what they were called and I'm trying to translate a mod where they're used), the Wegberg mod which was just released uses them, and I think I've seen them before somewhere, so it's definitely is possible. Though more of a long term thing for a future release.

    Again, nice work so far, looking forward to trying it out :D

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