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Posts posted by Mr_Kaizer
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Either way, it seems that after some time that instead of moving for vehicles, pedestrians forget to move out of the way and instead stand still, thus causing blocks. This is an issue with the mod, not the game. I believe it's because the mod populates the map with too many pedestrians.
I've had this happen in many mods, Winterberg, Florian Hamburg, LA too I think. They move either because of danger (person with gun, fire etc.) or because a vehicle with a siren makes them move. In most cases they start walking again. In others they just stand still, and you have to send the police in to move them.
In Winterberg this isn't such a major problem. If you're getting too heavy traffic jams, even after removing the person in the road, you can call in the police helicopter. It has a button to reset traffic, IE remove all civilian traffic from the map and respawn it.
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Eh, I think you have to use the Configurator to use it, add it to one of the AAOs. Those are basicly presets on which vehicles respond to what incident. Say you call for a forrest fire, certain vehicles respond and so on.
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Go to "Add or Remove Programs" in the Control Panel, and see if there are any version of "Microsoft .NET Framework" installed.
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Australian Federal Police/ACT Police
Yup, you're up
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I was really lucky when I saw the the mod is relased yet but when I try to run I have an ERROR - Net FRAMEWORK Intalization error - Unable to find of the runtime to run this aplication. I don't know what to do. Please help me. I can't wait to play this mod/ Great work.
You have to check that the .NET Framework package your Windows runs is up to date. What Windows version are you running?
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Wth, CFD, he already posted the answer!
I think Xandarb can have another go with a new picture.
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Next time Xandarb, post one where the logo is more visible Or there are other things to go on. Just a white BMW bike with a blurry logo on the back is a bit hard.
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Spain, Barcelona?
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Correct Xandarb! That's a Dongfeng Warrior, Chinese Hummer clone You're up!
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Singapore And it's a Personnel Decontamination Vehicle (PDV).
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Oh sorry! I only saw Aitor's post, was at work and in a hurry. Xandarb was first, and technically the most correct. The charity that runs it is registered as London's Air Ambulance.
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National Park Service, Yosemite National Park, Tuolumne, Mariposa and Madera counties in east central California.
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# Blinker der Fahrzeuge schalten beim einparken nun aus
# Lights vom ELW angepasst
# Wassertank-Funktion für Fahrzeuge von außerhalb hinzugefügt
# Brandausbreitung angepasst
# Ölspurbeseitigung überarbeitet / verfügbar
# Alarm-Durchsagen angepasst
# Alarm-Menü angepasst
# Wasserversorgung vereinfacht
# Upgrade Level der auswärtiger Löschgruppen angepasst
# Statussystem vereinfacht
# Statussystem für Fahrzeuge von außerhalb automatisiert
# Fahrzeug-Bedienung bie Fahrt ohne Sonderrechte ermöglicht
# Diverse Bugs beseitigt
# Directional blinkers now turn off automatically when the vehicle parks
# Lights for the ELW (Chief's car) adjusted
# Water tank feature added to vehicles from outside the map
# Fire spreading, IE speed of spreading I guess, has been adjusted
# Oil spill missions now active
# Dispatch messages adjusted
# Dispatch menu adjusted
# Water supply system simplified
# Bit unsure about this one, something to do with the upgrade level of units from outside the map, but I have no clue what upgrade level is Might be the level of the emergency, IE 1 alarm, 2 alarm etc. It has been adjusted at least xD
# Status system simplified
# Status system for vehicles outside the map update automatically
# Dispatching vehicles non-emergency (without lights or sirens) is now possible
# Various bugs fixed
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Kookas - Ive had it allot, Still dont control it :-(! They need a water carrier or Suction vehicle as they call them.. Hydrants run out so quick.
Cops - yeah i thout it was a house fire.. I arrive and its the great fire of berlin ! More vehicles like the tlf would help. As once you get a BA crew(SCBA) then your monitoring them and the fire and water supply.
If you use one engine, or preffarably the tanker (DLK), to feed another, the engine supplying won't run out of water. Or at least it didn't, don't know if the update changed that.
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Nope, didn't have any issue with that.
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Would anyone happen to know which scripts I need to change to make the upgraded cars be there on startup? I've tried saving after I buy them, but the save just crashes.
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I'm not even going to try, I know I will fail utterly at it xD The football looks really nice! Nice work skinning it, was the UV-mapping hard?
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I've had the giant fire in the forrested area in the middle. Had 7 or 8 engines pluss the tanker on it. Set up a line to contain it, and let it burn out.
Btw, can we get a change log? My game just updated.
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Yup! Tried it yesterday. I don't know how the other updates have been to be honest, but I like how the dispatch system has been improved. Saves alot of time. I've had one bug though, which I've reported. Couldn't select the RW (rescue truck) after I had dispatched it. And there has been one call that I couldn't find There was supposed to be a fallen tree, but I could never find it. And the status reporting still is a little buggy. But the mod is very much playble.
Anyway, Marco, how do you call the RTW and NEF now? Couldn't see the little radio when I selected the EL.
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Jumper? Can't you just use the jump pad?
Winterberg Mod
in Modding Related Support
Posted
Are you giving it administrator access? That might be it.
Question: Does anyone have any idea how to call the coroner/funeral director now? You used to be able to select a body, and call him from there. Now that option is gone :/