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CultziBolzi

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Everything posted by CultziBolzi

  1. Change your camera to "Top" view, then move it to right or left.
  2. yea, skin would be good. But Copy the side, Mirror it on left or right side, flip it with flip tool, and move to right position, as you can see, its black, fix it by pressing Calculate.
  3. Can you mod by yourself? Quoted from TOS
  4. Updates; Car accident picture in new map!
  5. I Have new problem, always when i try to import my new map, it just crashes. always, yesterday i tried to import Flohs map, and it worked, but now when i try to ****** import my new map it just .... crashes. it is pissing me off now, does anyone know any solution? im using photoshop 7. Then i tried other way, import floor, t hen the editor ruins about too big heighmap, only 520x520 is allowed wtf!
  6. Then, i suggest you to use "Perspective" mode. Scroll it using left mouse button (or right, not sure :X) to place where you want to make it "smoother" Then just start doing new polygons. if you still need this more detailed, just mention here, i can send you tutorial with pictures too.
  7. Now i found answer for lots of my problems.... Quoted from editor manual: LOADING GROUND TEXTURE For this you use the function “pack file… in the “Modifications” menu. In this dialog you choose the ACSII model file you want to pack into binary file. The packed file overwrites the ASCII file. 3. Edit the terrain 3.1. Loading ground textures There are 2 possibilities to use terrain textures, at first you can load your own textures or you can reuse existing terrain textures. 3.1.1. Using existing terrain textures Under „Edit / Terrain“ (function key F2) you can load existing terrain textures, as described in the following steps. - Floor / Load texture (as shown in pic. 3.1.1) - right: doubleclick on „maps“ - left: i.e. select „m01.eft“ - click „OK“ ----- 3.1.2. Loading your own terrain texture For creating our own texture maps use image editing software of your choice. In order to import this texture into the editor you have to watch the following conditions. The size of the texture must be a multiply of 512 pixel in width and height The texture must be stored as a 24 bit TGA file The texture can’t be larger than 8192 x 9192 pixel scale: 1 meter is equal to 12,5 Pixel. According to this the maximum width or height can be 655,36m. Your own created terrain texture can be imported by entering the „Edit / Terrain“- Mode (function key F2): choose „Floor“ -> „Import texture“ right: choose the directory, in which you stored your TGA-Texture left: select your TGA-file, i.e. „example.tga“ click „OK“ (as shown in pic. 3.1.2a) Download editor manual for em4 here, theres answers to all questions about em4 editor it really helps.
  8. Where should that be done? Thanks eggcarton i dont know anythin about editor...
  9. Hello i have some questions about EM4 Editor, the questions are: What is dialog editor?How to import new map texture?How to add like fires in map?How to add patrol patch like in la modHow to do new spawn for ambulances etc.How to do animated starting like in Mission 1?How to do collapsing things like, the top of church collapsing on persons in mission 1How to make cars moving in my new map?How to add persons in slicedable cars? There was few questions, thanks in advice, hope someone can help me!
  10. Good! Denmark mod, nice, im from finland so im looking foward for this!
  11. So i cant now understand what is problem? That you can't do that side thing lik this? If you are alredy did this, then Copy it -> Flip -> Mirror. Ask for more detailed info if you want
  12. You can download RTS mod here and if you dont understand German language, download english translation here (includes tutorial how to install translation)
  13. Im looking really foward for this!
  14. Wow great work! Your getting better all the time! keep up
  15. Wow this is one very nice mod, i love all of the models!
  16. Oh, i didnt see those, thanks for mentiating, i acidentallly added them...!
  17. Can you show me your model progress? I Think i can help you
  18. Of course you can use, just remember me on credits!
  19. Thanks, I Just unlocked the model of that in editor, then i just imported it to zmodeler2 did new model and exported it to v3o, this is built from scratch
  20. Thanks ^^ I Did new EMTBAG model pictures: is it too big? or too small? say here i want to know what you thing
  21. Hello, my new question is How to change medic bag model? modelling is not the problem, but does it happen only with importing to zmod2 and then exporting back? is it so easy? I dont need help anymore, i solved it. its just impoting and modelling and exporitng
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