Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
  • Announcements

    • randomperson139

      Signatures   03/04/2016

      Hi everyone. It appears that the update to the new forum has affected the format of the majority of signatures (adding extra spaces, changing sizes etc.). Due to this, could everyone please check their own signature, ensuring that it complies with the site rules. See the http://www.emergency-planet.com/tos.html/ or http://www.emergency-planet.com/topic/16848-acceptable-signature-sizes/ for more information.  We'll give it a few weeks to give enough time to edit signatures, after that the unnecessarily large signatures will simply be removed. Thanks for your cooperation. Regards, EMP Staff.
Sign in to follow this  
itchboy

[TUTORIAL]How to Template and UV Map Tutorial

Recommended Posts

I have documented the steps I am doing while making a few models. The following will be required reading (and you will need to understand it) before you advance to the next steps.

 

Tutorial will be gradually expanded as I am able to document and type more things.

 

I will only be answering some questions and only provide generalized answers. My lack of time prevents a dedicated help line.
 


  • Templating Tutorial
  1. Go to user mode and go into full screen
    PxUU6QH.png
  2. Select find in views to get a good zoom of your model and to center it to the screen (optional)
    zgg9ajK.png
  3. Capture each of the sides of the model. You need the Left, Right, Front, Rear and top. Tip: Hold shift when rotating the camera to get a more sensetive view.
    a0uUdT7.png
  4. Hit print screen and save image into texture. Add additional parts like headlights/tailights, bumpers and license plates if necessary. Save texture.
    7ReitOv.png
  5. Assign texture to material, assign material to model (explained in Hoppah's tutorial)


  • UV Mapping Tutorial
  1. You need a template (I will make a Templating tutorial soon)
    dpjyvUG.png
  2. Select the polygons you wish to remove
    Gg2u4Lg.png
  3. Detach them from the main object
    2KUuHyu.png
  4. Go to vertices mode and select all of its vertices
    2KUuHyu.png
  5. Go to the desired view (example uses left view because the part is the left surface of the object)
    2KUuHyu.png
  6. Generate a new UV map
    tlaRJMf.png
  7. Align object to template in UV mapper
    y8xJnlb.png
  8. Try to get it as close as possible
    xChSUVW.png
  • Upvote 1

Share this post


Link to post
Share on other sites
Guest

Appreciate you taking the time to help out current and future modders that may struggle with this. Hopefully we can turn this community around one topic at a time.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

×