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Miggles last won the day on December 31 2019

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  1. https://discordapp.com/channels/349587519135809546/462419675981021205
  2. Sweet, excited to have some more left coast mods http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  3. My experience with exporting from Sketchup to Zmod is it messes with the normals. Try flipping any faces that are facing the wrong way and then recalculate normals and see if that helps, plus what he said ^
  4. Well I officially hate UV mapping. The actually texturing isn't too bad, I've always liked reskinning vehicles. http://www.emergency-planet.com/uploads/monthly_2019_12/1559060835_Em42019-12-3022-20-06-247.thumb.jpg.243796c03883cf51cfdf5eb951a9338f.jpg Here's Medic 1, creds to Itchboy and Ghosty for the model/OG skin. I'm not sure how Santa Cruz AMR numbers their rigs besides they have about 6-8 rigs on duty per day, but I'm planning on the following: Medic 1 - Transit Medic 2 - Transit variant Medic 3 - Transit variant #2 Medic 4 + 5 - new style E350 Backup Medic 6 - old style E350 Supervisor 1 - F150 Supervisor 2 - Expedition
  5. Looks a lot cleaner bro what other vehicles are you planning on updating?
  6. Love it! Actually owned an 84 E350, best vehicle I've ever had
  7. I've finished all the lighting on E3111, thanks to all of y'alls advice. Interior and slight model adjustments have been completed, just need to skin them. In the meantime, used itchboys Silverado to try to expedite getting another unit in-game. Was supposed to be finished today but the airport I work at got a fiber optic cable cut so they called me in early to help out at our ramp http://www.emergency-planet.com/uploads/monthly_2019_12/1090898558_Screenshot(13).thumb.png.7369e7718cff691c582dbd671195b646.png http://www.emergency-planet.com/uploads/monthly_2019_12/1027622317_Screenshot(12).thumb.png.dd301b01de323498cc2028d31cc06f7c.png
  8. Thank you guys for your input, did a little more playing around and got it sort of better. I think I'll just do radiation on the main lighting, seems a little overkill to me to have radiation on everything
  9. Control + B if you want t bevel an edge, Control + Shift + B if you want to bevel just a vertex. You can use just those two views, however in my experience it requires more experience Just get another reference photo that shows you the different angles and curvatures and adjust what you've made from the blueprints
  10. Thought I'd get some people's opinions on lighting so far. I've redone it about five times and probably have another five times to go until I'm satisfied. I need to tone down the rear amber lights but other than that, anyone have any suggestions for tweaking it? I also have re-added the interior to the engine and am in the process of mapping it right now http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  11. It's actually a super cool bevel feature, can do something as simple as a curve with a specified number of edges to customized shapes. But anyways to OP, I would find a better picture of the side view to get your side dimensions correct. After you're done with that, you can use reference images to judge where you need to curve the cab inward. The hardest part for me with using Blender is getting nice topography; look up some Youtube videos on Blender modeling to see what I'm talking about. That will help a lot down the road if you decide to go with a low-poly base and then add in the subdivision surface modifier later
  12. Blender has a bevel feature that can round out your curves
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