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Showing content with the highest reputation since 05/26/2019 in all areas

  1. 8 points
    Updates on the Lima VFD Tanker and Brush Truck. Big update on PD. Huge thanks to mr matt5432123 for making the decals. I have a it setup so that patients are classed into triage. EMT's cant treat patients with serious injuries like gunshots or serious trauma, but they can treat patients with minor medical problems. Bama and I are looking into a more advanced representation of patient care, where patients have to be administered treatments and procedures must be followed, but I havent had the time to start programming this feature.
  2. 6 points
    Yes it is. And in the time that this site was down, I got to doing another truck. Ive also been able to make textures for yet another truck. More sheriff skins by @mr matt5432123
  3. 6 points
    The mod wouldnt be complete without bama's firefighter pack. The PD units lack liveries and Id like to do something special. Would be people be interested in a livery design contest? Ive thought it through and decided not to hold one, because it would add more time having to wait for the votes to come in, plus Id be personally biased towards people I am friends with. Ill just take care of the liveries myself.
  4. 5 points
    Big trucks have been modded a little to help them around corners. If any traffic jams occur, I have provided a "delete traffic" button for convinence's sake. No idea what you mean with reflective lighting. Is it radiation you are referring to? Unfinished things Semi-realistic medical treatment with custom GUI FWP script for transporting confiscated animal carcasses Animal trailer script for runaway animal callout Fire district engine and chief car need to be created. Right now, no model for them exists. No tow truck model has been made yet All the doors need to be cut on all vehicles Textures on many FD vehicles, and the bomb squad truck. SWAT trailer for mutual aid police Many vehicles still dont have lights Updated firefighter models UI icons for units Tooltips for commands have yet to be written Fix the water level de-sync on the portable ponds Add the pike pole and halligan as equipment (Optional) Add Lima VFD's new engine All of the vehicle related problems can be taken care of if I dedicate an entire week to it. I am past the half way mark with them. Everything else like lights and textures can be outsourced to other people.
  5. 4 points

    607,786 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  6. 2 points
    UPDATED: (12/20/2018): v2.0.1 was removed due to instability v3.0 IS IN DEVELOPMENT RELEASE DATE: TBA Itchboy managed to solve our lag issues, which was a huge hurdle to clear! We will be revamping the map, adding and polishing new units, cleaning up unnecessary ones, and putting the finishing touches on the next version. There will be significant gameplay changes. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy is working on implementing script-based freeplay, which allows for more diverse callouts and several new features. Media:
  7. 2 points
  8. 2 points
    In Europe they've been around for a long time and there are tons of models to choose from. The Rosenbauer Fire Apparatus. This is my first real attempt on creating a complete model by myself. Up to now I think it's working out pretty well although there are a few tricky bits. Currently I'm trying to model the grill on the cab which is proving to be quite a task. Here are a couple of pictures, I'll be trying to get updates on how it's working out to you guys! I'd be glad to get some feedback and tips to help me get on track!
  9. 2 points
    Well " Thanks Latex When come to PD Station " must ask Itch how this better script work. Regards I allready edited existing ones " Thanks for advice I allready try it this map and Im so sorry but is not work and has alot bugs. Thanks btw & Regards I think that you are not very interested in my " Swedish mod" even if I try make good LA map would never work here " This is EU Mod " Need EU Map. Thanks " you to! That " sound good " Well I can crate New one if I can " Thanks " Take care That " what I do now " Edit Existent one" ty
  10. 2 points
    U P D A T E There is not much left to do "Speaking of the upcoming Swedish Mod Currently, work is underway on FD Station (You will see how it looks like) By summing up "Me TheVolume and Itchboy" we focus on Scripts Itchboy has an idea how to improve PD Station "I'm talking about the script Still "missing Vehicles of the" ladder truck for the FD and the "Crane to TEC They are not ready yet " This is the plan for the station see photos So many vehicles are currently H - means Helicopters see photos #Regards TheVolume aka Adam Current photos for confirmation!
  11. 2 points
    And if anybody's interested, I've just made a very early playable version available on the game's Discord server available. http://www.emergency-planet.com/uploads/monthly_2019_05/5cdc3e1343c5f_DesktopScreenshot2019_05.06-16_32_37_47.thumb.png.6383d00d34ae704c30554b5ec00777cf.png It's still a pre-alpha, so the gameplay is very rough right now - but nonetheless it's indicative of what the game will eventually become. To get it, you're gonna have to join the Discord server, which is available here: join open alpha for Invasion Machine here
  12. 2 points

    Version 5.0.5

    27,721 downloads

    About This File AUTHOR BLACKOUT For Version 5.0.5 Current Status: Released Completion Date: OCTOBER 24.2018 Completion: 100% Release Date: FEBRUARY 08, 2019 Creators of this file is originating from SQUAD 55Squad 55 is always accepting new applications! GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. Identified and fixed between 5.0.1 - 5.0.5 -[5.0.5] - 2018-10-24 19:19 US EDT -Added - EMS Supervisor has a parking spot and label now. - There is a new MVC in the east, with 7 patients. -Changed - Crane 2 speed increased by 25% and has red lights and sirens now. - All tow trucks speed are increased by 25%. - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive. -Fixed - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer. - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address. - MVC on Utah Street in the South, was not able to tow one limo. This is fixed. - Removed - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix. - Removed Cans from EMS units. - Issues to Address in the Future - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try. - Possibly going to fix the Evacuate Airport Terminal Command on HC99. - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents. V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT
  13. 2 points

    Version v1.3

    177,128 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  14. 2 points

    Version version 2

    46,549 downloads

    Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).
  15. 2 points

    Version Alpha

    20,456 downloads

    Features: About 20 playble units from Miami!; Completely new models; Real lights and sirens; Some useful Scripts...
  16. 2 points

    Version 1.01

    207,645 downloads

    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  17. 1 point
    No, there are not being done any work at the moment, and if we were to make a new version, we would proberly start from scratch and redo every thing
  18. 1 point
  19. 1 point
  20. 1 point
    Smaller counties in Iowa usually use the county number and badge number. County numbers are assigned alphabetically. The sheriff of the county is typically badge #1. Cities that are dispatched by the county may or may not use the county number, but usually still use their badge number unless it's a larger city (Polk County cities, Sioux City, Council Bluffs, Davenport, Cedar Rapids, etc.) For example, one of the towns near me in Boone County has badge number 500-50x, so they would be sent as 8-500, 8-501, 8-502, etc. Des Moines, our largest agency, does it this way (courtesy of the Des Moines Scanner Squad Facebook): ***Watches and car/officer numbers-- First number is watch: 100 series = 1st watch (9 pm - 7 am) 200 series = 2nd watch (6 am - 4 pm) 300 series = 3rd watch (2 pm - 11 pm) 2nd number is assigned side of town: 0 & 1 = west side (ex.: 210, 106) 2 = east side (ex.: 321, 123) 3 = south side (ex.: 234, 331) 4 = downtown (ex.: 142, 246) The north side is covered by either west side or east side, depending on what side of the river it’s on. They don’t have their own middle number. 3rd number is beat. 123 is 1st watch, east side, beat 3, and so on. Wagon is 61, so 161, 261, and 361 depending on watch. CSI/Ident are 99 and 99 Adam. 500 = watch captain 510 = watch lieutenant 501 = west side sergeant 502 = east side sergeant 503 = south side sergeant 504 = downtown sergeant 400 series are traffic 600 series are neighborhood and school officers 700 series are the detective bureau Adam is used if there is more than one car on duty on the same beat at the same time. Baker, Charlie, and David are the supervisory (Sgt, Lt, or Capt) cars for each shift. Baker is first watch, Charlie, is second watch, and David is third watch. -- If you're talking specifically about unit numbers on their cars, I'm not sure how any of the cities do that. Some have numbers, some don't. The county sheriff's offices that have take-home cars (most if not all), the license plate is usually their badge number. State agencies also generally use badge numbers for their cars (I'm not sure what DNR does with their conservation officer's trucks).
  21. 1 point
    Every department has their own unique system for designation. LAPD use 2 sets of numbers, one identifying the vehicle's division and the other number being its citywide vehicle ID number. CHP use a number based on the license plate assigned to the vehicle. NYPD has a multitude of different numberings based on the vehicle's assignment. Never mind, I misunderstood your question. You mean how vehicles are identified in the radio? Here's how LAPD does it. https://forums.radioreference.com/threads/lapd-unit-numbers.204688/
  22. 1 point
    I have a question what car model is the police cars? Is this right: chevrolet Impala, Ford Explorer and marked/unmarked Ford Crown vic's? We don't have those or never had those in Norway/Europe were i am from. :-D And your mod looks stunning ;-)
  23. 1 point
    Please note that as you are using content from other modifications, you are unable to publicly release the modification (this includes sending it to various individuals) without the permission of those whose content is used. However the edits made are looking good so far, and I look forward to seeing what else you come up with.
  24. 1 point
    Can you please take real screenshots with your computer, not your phone.
  25. 1 point
    There isnt a link yet. The mod isnt done yet. I'll assign testers based on their reputation and history of being reliable. Please refrain from posting 2 consecutive times in the future.
  26. 1 point
    when we're done see above a lot has happened if you care to read the topic we had a police package that was available 8 years ago but I got rid of the link so we can release newer updated units We're working at our own pace and have no deadline,if that doesn't work for you feel free not to follow the topic !
  27. 1 point
    Very good work so far, cannot wait for the release!
  28. 1 point
  29. 1 point
    Ive got the script working fully. Video coming soon. I will be updating the firefighter models to Bama's firefighter set.
  30. 1 point
    U P D A T E In the last update "There was a question about the future" for Swedish Mod. At the moment, it looks like this 70% - 10 Votes - for a new map to be created 20% - 4 Votes - Only for Emergency Units However, what surprised me - your comments I listen to And unfortunately "This whole vote was" only the Test I have already decided a long time ago " You will only see (Swedish emergency services) in (Swedish Mod) "(No Custom Map) This is a normal map "Which has minor changes" As you already know "The map contains" Swedish Police Station and Swedish Fire Station ". I had plans to" model the Swedish hospital " Go to the point now "what else was left to do" At this point - Fire Station is unfinished I Will contact (Itchboy) To complete the script That you "had a functional station" as it is in LA Mod Go now to "Swedish emergency services" Soon there will be a complete "List of authors of the Models" Which are used in (Swedish Mod) Another thing "All units that were created" is Replica "But they are closer to real life (Swedish rescue units) The same with PD Station & FD Station everything is "Replicas" Bonus "Tec is Done I will give you a link to "my Videos" where it is shown "Replica and Real Life PD Station - https://www.youtube.com/watch?v=_5P7ejTlmas Skip to 1:02 FD Station - https://www.youtube.com/watch?v=TsslOxY0KqE Skip to 0:39 Tec "New Video" - https://www.youtube.com/watch?v=Y5Jx1WbuqXo t's all for today #Regards TheVolume aka Adam
  31. 1 point

    Version V1.02

    7,516 downloads

    This is a revamped version of the Norway Modification, main credits goes to chirsblaalid and his NoMod Team. Download all three parts to the same place. Open part 1.rar and run the e4mod file. Updates and bugfixes by me: New logo for the mod.New loading screen.New skins for the Fire department.One new ambulance skin.New K9 unit skin.New passat UP skin for police.New skin for the police vito.Fixed KRIPOS investigator without vest
  32. 1 point
    Like the US Army Mod? Maybe you'll like my game, Invasion Machine, too. As far as I know, the mod is now effectively dead (?) and no further updates can ever be expected. But not all hope is lost, because I'm actually developing a standalone game that could be comparable to it - introducing Invasion Machine, a counter-insurgency RTS/sandbox, where your goal is to maintain peace in an occupied province. All the information and gameplay trailer on my website: https://invasionmachine.com http://www.emergency-planet.com/uploads/monthly_2018_11/back-screen-1-good-for-small-only-wide.thumb.jpg.0245665ae05343b32dd7419724ebe81b.jpg
  33. 1 point
    What is the most recent version, of the better LA Mod?
  34. 1 point
    Blackwood County is a work-in-progress mod project, that is aiming to depict the work of emergency services in rural parts of United States. In comparison with other popular mods of the similar theme, this mods focuses more on wilderness. It is based upon a custom freeplay map (in progress) that is aiming to recreate thick forests and steep hills of Pacific Northwest: As you can see, 65-75% of the map are covered with dense forests, a serpentine road with quite big height changes can be found on the southern edge of the map and a portion of small town called Pine Rock can be found on south-east. Bear in mind, that the map depicted in here may not depict current progress. Planned units/agencies for the mod: Law Enforcement TEC Units are yet undecided, but will, of course, include tow truck(s), an engineer vehicle and a crane Screenshots (credits under a second spoiler): Community's opinion is valued - post your comments and suggestions below If you wish to join the development process, feel free to contact me via PM. Currently assisting on development: Fred03 THVFD lapdlafd
  35. 1 point
    Hi Stan! First sorry for my english, I´m from Spain. I`m the FFAA MCOE MOD creator and I can´t open a post in MODS. I've put the mod in DOWNLOADS but needs aproval I think. I want to put my released mod on this forum and I don´t know how
  36. 1 point

    175,086 downloads

    FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.
  37. 1 point

    Version 1.0

    10,599 downloads

    ENGLISH DESCRIPTION: Features: New sounds Vehicles of Chidea (THANKS) General changes in Maps 1-7 Light fixes (I've doctored the lights on some vehicles.) New Skins! Altered Freeplaymap New special signaling systems New Homebase THW and DB vehicles New Skins! Some other bases (of PD and RD) Acknowledgements: Danke an alle Modelle von/Special thanks to the models of: Chidea - For the fire trucks and the blue light bar Rihis - For the special signal bars and lights Surround basement or Jonny - For the special signal system Flo. Wesermarsch 12-22 - For its special signal system Black Hunter and Mark Florian - For the special signaling systems Florian Hagen 51/93/1 - For his special signal system TimmeyX, ERS, Mibblitz, Engine.Co.7 and Florian Hagen for the NRW-MTW David - For his Wuppertal patrol car and the VW Tiguan VPI and Silverhawk - for the Fiat Ducato skaihof - Master for his Movano Iglheaz - For his Crafter and the Audi Q7 godra - For his Citroen C5 ELW Magicman - For its MoveTo scripts TimmeyX - For his front flashers Heros - Script for his inside attack Niederwallufer - for his city-sign Hoppah - For his VWCrafter Armed party name - of Woltep FW-GUARD by: Guard by Abraxsas Skin by Flea (Günzburg) /> GeRrItK. / Abraxsas, Günzburger, Tobbi 95 - for their rescue station Sani_Atomical - for the Wache Niederwall shore - for his sign skaihof - for the Police Station skaihof - for the Baustellen-Set houses (with parts of cgtextures.com ) skaihof - for the ad-signs Einsatzleiter: Modell: Stormi & EM Freaky | Skin: Walter Geronimo EKIA - for his magnetic bluelight Freiburger, Sebi19222, Supercop Jonny, skaihof - Arbeiter-Skins Robert, David - for the VW Tiguan used as "Notfallrettung" SimPF - Ausfahrtsschild Florian Essen - for his CityLightSign Florian Boppard 2/44 - for the Spritzenhaus Sven0815 - for the ad-sign (Feuerwehr) Authors of the Gate "Falltor": Modell: BF Frankfurt am Main Textur: BF Frankfurt am Main Animation: BF Frankfurt am Main Skins: Emergency1234 Sven - for his Paramedic-Case (Notfallkoffer) Saugschlauch - Standard-Schranke E4Modder3D - Baustellenset Stadtaffe, Wittener, Walter - Police and SEK-Uniforms supercop Jonny - Police man uniform LittleAngel, Stormi, David - Volkswagen T5 (SEK) S Jonny, Hoppah - Einsatzkleidung Notarzt- und Ärztin dnm, ERS, Geronima EKIA, MadMonk, Kasseläner, BWRobert - Police Transporter HH GERMAN DESCRIPTION: Features: Neue und veränderte Sounds Fahrzeuge von Chidea (DANKE) Allgemeine Veränderung der Maps 1-7 Lightfixes (Ich habe die Lichter von einigen Fahrzeugen frisiert.) Viele Neue Skins und Fahrzeuge! Veränderte Freeplaymap (Änderungen) Neue SOSI (Keine Änderung) Neuer ELW-FW THW und DB Fahrzeuge Danksagungen: Danke an alle Modelle von/Special thanks to the models of: Chidea - For the fire trucks and the blue light bar Rihis - For the special signal bars and lights Surround basement or Jonny - For the special signal system Flo. Wesermarsch 12-22 - For its special signal system Black Hunter and Mark Florian - For the special signaling systems Florian Hagen 51/93/1 - For his special signal system TimmeyX, ERS, Mibblitz, Engine.Co.7 and Florian Hagen for the NRW-MTW David - For his Wuppertal patrol car and the VW Tiguan VPI and Silverhawk - for the Fiat Ducato skaihof - Master for his Movano Iglheaz - For his Crafter and the Audi Q7 godra - For his Citroen C5 ELW Magicman - For its MoveTo scripts TimmeyX - For his front flashers Heros - Script for his inside attack Niederwallufer - for his city-sign Hoppah - For his VWCrafter Armed party name - of Woltep FW-GUARD by: Guard by Abraxsas Skin by Flea (Günzburg) /> GeRrItK. / Abraxsas, Günzburger, Tobbi 95 - for their rescue station Sani_Atomical - for the Wache Niederwall shore - for his sign skaihof - for the Police Station skaihof - for the Baustellen-Set houses (with parts of cgtextures.com ) skaihof - for the ad-signs Einsatzleiter: Modell: Stormi & EM Freaky | Skin: Walter Geronimo EKIA - for his magnetic bluelight Freiburger, Sebi19222, Supercop Jonny, skaihof - Arbeiter-Skins Robert, David - for the VW Tiguan used as "Notfallrettung" SimPF - Ausfahrtsschild Florian Essen - for his CityLightSign Florian Boppard 2/44 - for the Spritzenhaus Sven0815 - for the ad-sign (Feuerwehr) Authors of the Gate "Falltor": Modell: BF Frankfurt am Main Textur: BF Frankfurt am Main Animation: BF Frankfurt am Main Skins: Emergency1234 Sven - for his Paramedic-Case (Notfallkoffer) Saugschlauch - Standard-Schranke E4Modder3D - Baustellenset Stadtaffe, Wittener, Walter - Police and SEK-Uniforms supercop Jonny - Police man uniform LittleAngel, Stormi, David - Volkswagen T5 (SEK) S Jonny, Hoppah - Einsatzkleidung Notarzt- und Ärztin dnm, ERS, Geronima EKIA, MadMonk, Kasseläner, BWRobert - Police Transporter HH
  38. 1 point

    Version 2.5

    53,198 downloads

    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak
  39. 1 point

    Version 1.5

    8,170 downloads

    Helmond mod, made by René Kuyt.
  40. 1 point

    74,866 downloads

    The third alpha release of the Netherlands Mod for Emergency 4!- Includes new vehicles- Includes new scripts- Includes new persons- Includes new soundsPlease note that this is an Alpha version, bugs are to be expected!Special thanks to:HoppahMartijntjuhBas-tiChideaDavidSquidSimComNetLittleAngelA-RescueMainzibärAnd all those I forgot to mention!
  41. 1 point
    Most recent version: v1.3 ------------------------------------------------------------------------------------- Information The Additional Units Submod adds extra vehicles and personnel to the Los Angeles Mod. A couple of vehicles which got deleted from Los Angeles Mod have been added to this submod as well as a couple of units from Voodoo_Operator's cancelled Federal Units mod. I got permission to take care of his units. The reason why these additional units do not get added to the Los Angeles Mod is because they are basically unnecessary and useless. Because we do not want to abandon Voodoo_Operator's finished models for the cancelled Federal Units mod they will be released on this way as a submod for the Los Angeles Mod. Because of complaints some deleted vehicles from older versions of the Los Angeles mod will return as well. The submod also includes alternate sirens for the Los Angeles mod. Besides a new command to deploy the ATF Mobile Command Post the submod does not contain any new commands or other gameplay related features. ------------------------------------------------------------------------------------- Download DOWNLOAD: Additional Units Submod v1.3 (Only compatible with Los Angeles Mod v2.1) Additional Units Submod v1.2 (Only compatible with Los Angeles Mod v2.0 + update v2.0.2) Size: 7,80 MB Installation instructions: Double click the .exe file and follow the instructions. Make sure the installation directory points to your EM4/911:FR folder. Deinstallation instructions: Delete and reinstall the Los Angeles Mod (and its patches if necessary). ------------------------------------------------------------------------------------- Features New vehicles: - Large Rescue Ambulance - US Coast Guard Rescue Boat - US Coast Guard HH-65 Dolphin - Light Equipment Vehicle - LAPD Chevrolet Impala - LASD Helicopter - CHP Camaro - CHP Helicopter - LAPD SWAT SUV - US Border Patrol Dodge Charger - US Border Patrol Chevrolet Tahoe - ATF Unmarked Ford Crown Victoria - ATF National Response Unit - ATF Mobile Command Post - US National Guard Ambulance HMMWV - Old Tow Truck New personnel: - Border Patrol officer - ATF Agent - ATF SWAT Agent - ATF SWAT Sharpshooter Other: - Alternative sirens ------------------------------------------------------------------------------------- Screenshots The vehicles: ------------------------------------------------------------------------------------- Bugs Bugs found in v1.2: - None ------------------------------------------------------------------------------------- Credits Original authors of vehicles used in the Additional Units Submod: - Chevrolet Tahoe, SWAT SUV, Chevrolet Impala & Eurocopter AS350 models by MikeyPI - Ford Crown Victoria model by nfspdf & lash00t0ut - ATF National Response Unit, ATF Mobile Command Post, USCG Dolphin and USCG Rescue Boat models by Voodoo_Operator -Some lights by Newfoundking The models and textures of these vehicles have been changed by other people with permission of the original authors. ------------------------------------------------------------------------------------- Compatibility The Additional Units Submod is only compatible with v2.0 of the Los Angeles Mod. Is this mod compatible with other submod for the Los Angeles Mod? That totally depends on what files this submod and the other submods change to the Los Angeles mod. The submod should be compatible with submods which change lights of vehicles only like the Project Reality Lights submod. When submods change similar files you will get compatibility conflicts which might mess up your Los Angeles Mod installation. In case you want to find out if this submod is compatible with any other submods makes sure the other submods do NOT have the following files: Lang/en/command.xml Lang/en/infotexts.xml Lang/en/portraits.xml Specs/freeplaybase.xml Specs/freeplaybase_d.xml Specs/freeplaybase_mp.xml Specs/portraits.xml Scripts/Game/Command/entercar.script Scripts/Game/Command/LABallisticShield.script Scripts/Game/Command/LABattalionChief.script Scripts/Game/Command/LACallPatrolCar.script Scripts/Game/Command/LAChangeClothes.script Scripts/Game/Command/LAFlare.script Scripts/Game/Command/LAMP5.script Scripts/Game/Command/LAPatrol.script Scripts/Game/Command/LAPoliceBarricade.script Scripts/Game/Command/LASiren.script Scripts/Game/Command/LAToHospital.script Scripts/Game/Command/LATrafficCone.script You would need to edit the files to make them compatible to both submods if you want to prevent any problems with the Los Angeles Mod. ------------------------------------------------------------------------------------- More information will be added later. Hoppah Last update: 05/30/2010
  42. 1 point

    Version 3.3.2

    48,072 downloads

    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.
  43. 1 point
    Looks very promising! I enjoyed the old submod and I hope this one is even better!
  44. 1 point
    Thank you MikeyPI for sneaking my post here. Missionscript is being worked on. A lot of new models are WIP as well.
  45. 1 point

    Version version 2.5

    36,964 downloads

    Summary:For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. People have asked for me to recreate the sirens adding more California realism to the wails, yelps, and so forth. There's even the ambient affect where the sirens sound like when you hear them in a downtown area. The sirens include horn blasts and reving engine sounds to make the sounds more believable therefore a more emersed experience. Each set of sirens are correctly matched with the agency that usually uses them in the state of California.How to install itThe files need to be copied into the Mod/Los Angeles Mod v2.0/Audio/Fx/sirens folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it.Note: The files are compressed using the standard Windows Compression program. You just need to unzip them.
  46. 1 point

    Version 1.2

    33,876 downloads

    + Units Submod for Los Angeles mod 2.0 version 1.1It works with AUS Units in this version:-McCormick Ambulance-Border Patrol Crown Victoria(LED and Vector version)-USCG Truck-California Highway Patrol Mobile Command Post-CHP Charger(in white)-LAPD Smart For2More Info : you find bugs post them in the link next to "More Info"Enjoy
  47. 1 point

    5,819 downloads

    A mod about the rescue services from Hampshire, see screenshot for more information
  48. 1 point

    16,619 downloads

    Features:-More than 30 playable units from Latvia-New Sirens-New Scripts-Accurate models-English translation-And moreOther:For suggestions and bugs write here!
  49. 1 point

    1,744 downloads

    Translation by PyroThijs. To install the translation simply unpack the file and paste the folders in the Notruf California MOD folder. If asked to overwrite the files, click yes.
  50. 0 points

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