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Chris07

[Alpha][Unreleased]County of Northview

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County of Northview: 

Formerly Northview: South County

New & Final Update Released! v2.1.0 is now available!
PATCH in the works. Needs Testing. Please see this post for more info:

South County was originally created as a private modification for Emergency Operations Command (EOC), an Emergency 4 Roleplaying clan. We've decided to make this modification free for public use. A small team of 4 people spent about 4 solid months on this project, and we hope you enjoy it!
 

DOWNLOAD

v2.1.0 (Latest) (Changes) - 243MB

Primary Download MediaFire

Secondary Download MEGA


The Story:
This modification is a sequel to the Northview Creekside modification (no longer available for download) and takes place in the fictional county of Northview, USA. While the exact location (ie. state or region) of Northview County has been purposely made ambiguous, this modification takes place in the southern portion of the county.

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Images & Preview:
 
http://imagizer.imageshack.us/v2/280x200q90/837/zgz7.png http://imagizer.imageshack.us/v2/280x200q90/13/4bcl.jpg
Some featured additions include a new hospital model and a High School with (American) Football field.

http://imagizer.imageshack.us/v2/280x200q90/716/pxkc.png

 

Fire Department Vehicles (Skins by Merritt Long, Lights by Losangelesi, Models by Hoppah/freakinmusket)

EMS Units (Skins and Models by Chris07, Base models by NNICO, Lights by Chris07/Losangelesi)

Sherriff's Units (Skins by Merritt Long, Lights by goog1967 from Upgraded LA Mod Police Upgrade)

 

The Map used in this modification is a heavily modified version of Hoppah's LA Mod freeplay map. It features 4 fire stations, 1 sheriff's station, 1 hospital, and 2 EMS Stations.

 

The Fine Print:

This modification may be used by anyone for personal play or play amongst friends. However, it is not to be used as a clan modification, meaning this modification may not be used as an official modification for a multiplayer clan.

No publicly released or limited release derivative work may be made from this modification. If you wish to make changes for yourself or a few friends you may, however, it may not be released publicly or released to a larger group (ie. a clan). If you're going to steal our content anyway, please have the courtesy to at least change the skins and lights!

The following may be used only with explicit permission from losangelesi: The single engine fire station and the ladder truck. Good luck with getting permission for the ladder truck. He spent a week on it!

 

Some known bugs:

Hose hookups on Rescue engine don't line up properly, random fires in the middle of the road, and the crane buggy in multiplayer if used by anyone other than the host.

 

Future Development:

This modification has reached the end of its development life. I will no longer be updating this modification. Our very limited time will be spent on another project. We feel that this project has evolved and reached its potential as a glorified LA Submod, and are very satisfied with ending it here.

 

One Final Note:

This modification was designed for multiplayer, so units must be called in manually. If a unit must be explicitly purchased, then it is considered an out of area unit. These are only called in when needed and have no official parking space on the map. Also note that this mod is a little more taxing than usual. Some users may experience lag with some of the lights.

 

Thanks to the following people:

Hoppah, MikeyPI, Merritt Long, Killerik, losangelesi, goog1967, bama1234, freakinmusket, NathanDollinger, NNICO, M.Young, Helljumper51, Firequi, and Itchboy. Without these people and their direct or indirect contribution to this mod by way of either physical labor, expertise, or permission to use their content, this modification would not exist!

 

DOWNLOAD

v2.1.0 (Latest) (Changes) - 243MB

Primary Download MediaFire

Secondary Download MEGA

 

Archived Releases
v2.0.5 (Changes) MEGA - MediaFire 245.3MB

v2.0.4 (Changes) - MEGA - MediaFire  (requires Narco's light pack)

v2.0.3 - MEGA - MediaFire  (requires Narco's light pack

If you are getting white boxes where the lights should be, it means that the light pack was not installed properly (if at all). Versions older than v2.0.5 require you to install Narco's light pack. Versions 2.0.5+ come with the light pack bundled so no manual install is needed.

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Please ensure that the contents of the Coronas folder found in the Light pack are added to the following folder:

C:\Program Files (x86)\WizardWorks\911 - First Responders\Data\Textures\Coronas
or
C:\Program Files (x86)\sixteen tons entertainment\Emergency 4\Data\Textures\Coronas

depending on which version you have. These are being added to the base-game, not the mod.

You will need to merge and replace existing files.

 

White boxes = not installed correctly.

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  On 7/24/2014 at 1:57 PM, The Loot said:

You guys did an awesome job! Love what you did with vehicle parking, even the small touches at the hospital (I had a similar idea, now I might borrow your method)!

There currently is a flaw with it. If you send two ambulances to the hospital and they arrive really close together, they will both compete for the same parking spot...and only one will win! So I actually have a solution in mind to make it so that once a spot has been claimed, then the next one will think its occupied even if the first one is not fully parked yet.

 

  On 7/24/2014 at 5:53 PM, Wkboy714 said:

Great quality mod here. Thankyou and congratulations. I would just point out a small annoyance though - the north-east patrol path seems to get stuck in the hospital car park.

I never edited the patrol paths. I generally don't use them as they can jam up traffic. Since the map was edited, the patrol path wasn't touched so I've obviously blocked it's path with something. If I make a maintenance release I'll be sure to fix that.

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  On 7/24/2014 at 5:37 AM, EM4life said:

You guys can skin, and somewhat model, but not make new lights?

lol really?

 

Thank you everyone for your support! This mod took some time to put together and we're glad it turned out as it has. We had a good amount of help and support and this project help us learn for new ventures in the future :)

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Just wanted to say I'm loving the mod, but I have made a 1 or 2 changes, 1 of them was swapping out the tiller for the aerial ladder truck as I hate the tiller its too buggy in any mod so I reskinned the one from the montana mod. I also reduced the amount of traffic as for some reason they don't turn around when being redirected. Apart from that I love it thanks :)

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I'm pretty close to releasing an optimized version of the Water Supply script along with a hopefully easy to understand step-by-step readme. Though I haven't implemented it just yet, I also have an idea on how to make the script optional, and to avoid any need for map editing, and it'll work in missions and hopefully multiplayer, too.

 

I'm sure Hoppah would love to see his script more widely used, and I'd enjoy making it more likely.

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