Xplorer4x4 Posted August 26, 2010 Report Share Posted August 26, 2010 Hoppah, myself and others have tried to create a third station but we all seem to have problems with the rear gate. Since its your scripts I think your the only one who can figure it out.Lafiresation.scripthttp://pastebin.com/1AF6uJnyLatofirestation.scripthttp://pastebin.com/upw9nVmiThanks in advance! Quote Link to comment Share on other sites More sharing options...
SleepyLizard Posted August 26, 2010 Report Share Posted August 26, 2010 Ive dug out my old files and attempted to get somewhere. atm i am at the stage where the rear doors dont open, but when the unti gets inside using the front door and parks, the rear doors open.In the Lafiresation.script, i am unsure if lines 98 and 99 are meant to be like that, if u could double check them that would be good!in that quick look thats all i saw, ill ocntinue and have a longer look and compare to mine. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 26, 2010 Author Report Share Posted August 26, 2010 Would you post your scripts so I can compare and contrast? As for 98/99 thanks for pointing that out, it was a typo on 99 which explains a problem not related to this Quote Link to comment Share on other sites More sharing options...
SleepyLizard Posted August 26, 2010 Report Share Posted August 26, 2010 Please note, i did this on V1.8 of the La Mod!LAFireStation.scriptLAToFireStation.script Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 26, 2010 Author Report Share Posted August 26, 2010 The only problem(i think - obviously its hard to say since I cant get it working either ) I see in your lafirestation.script(havent looked at latofirestation, is ChildID == 9 should be a gate command for FS3 but you have it for FS1. Quote Link to comment Share on other sites More sharing options...
SleepyLizard Posted August 26, 2010 Report Share Posted August 26, 2010 Ive havent added in the battalion cheif for Firestation 3 which is ChildID == 9 in ur code, is that what u mean?I have been looking thro yours, i dont know where to look tbh. Ive been concentration on LAToFireStation as the problem is returning to the station, but no luck! Ill keep looking!*EDIT* Sitrep, when i send a unit back to Station 1 or 2, the front doors(if open) close and the rears dont. For station 3, when sent back, nothing, the units then go and park via the open front door and thats it. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted August 26, 2010 Author Report Share Posted August 26, 2010 I see your point, and in that case you might be right on that. From what I can see your latofirestation might be right but I would check line 788 where it says:DUMMY_GATES, Caller, 9And verify it refer to the right child id in lafirestation.Other then that, no idea. I think we will have to wait on Hoppah unless ShaneGreen finds a fix. Quote Link to comment Share on other sites More sharing options...
SleepyLizard Posted August 26, 2010 Report Share Posted August 26, 2010 Ow dam, so thats what i was doing wrong! i wondered what was going on! Ok station 1 and 2 sorted, time to get station 3 working! Quote Link to comment Share on other sites More sharing options...
squamishfire Posted November 15, 2010 Report Share Posted November 15, 2010 any updates on this? it could be cool to have a third fire station. Quote Link to comment Share on other sites More sharing options...
BoSox24 Posted November 15, 2010 Report Share Posted November 15, 2010 Xplorer,A couple of months ago I was changing around the LA Mod for a personal mod and was able to get a third station functioning properly. In the interest of assisting more experienced modders then myself, If you want to PM me your email address, I'd be happy to send you what I had for reference. Quote Link to comment Share on other sites More sharing options...
JimmyKid Posted January 9, 2011 Report Share Posted January 9, 2011 Yeah, I like the idea of a third FS. If anyone gets theis done, can someone tell me how? Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 9, 2011 Author Report Share Posted January 9, 2011 I am still working on this but I have a 3rd station in my WIP Mod. So far it works, but it only works some of the time. Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted January 9, 2011 Report Share Posted January 9, 2011 i bet if you seperate the stations they would work correctly, just a opinion. been trying and ill let you know how it goes. Quote Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 9, 2011 Author Report Share Posted January 9, 2011 Yeah thats not a bad idea. I mean I planned to split them up one of these days, but might jump on that latter on. Quote Link to comment Share on other sites More sharing options...
ChrisGa Posted January 14, 2011 Report Share Posted January 14, 2011 got a question is there a way to expand FS2 ? I dont see a need for another fire station but I would like to add a few more bays on with FS2. Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted January 14, 2011 Report Share Posted January 14, 2011 i have a working third station. i just need to fine tune the returnto script. i have mine integrated with the firestation and firestation start scripts. i can call units into all 3 stations, in the begining they all rais the front doors and sound alarm to man units, they also have a working show/hide roof as well as units returning to station get out and go inside. just needs some fine tunes. Quote Link to comment Share on other sites More sharing options...
DMC Posted January 15, 2011 Report Share Posted January 15, 2011 could you actually show us a video or some screens?i'm really looking forward to seeing this.maybe you could release it as an submod?!DMC Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted January 15, 2011 Report Share Posted January 15, 2011 if you ask, i am happy to show. I have been working on something a little different and old school. the three stations work, mostly. when the freeplay starts all 11 front gates open, spawn vehicles and staff vehicles. i am having a little problem with the tofs script but i have only really been hitting it hard maybe 5 days. it took about 3 days to get most of the problems and the fs and fs start scripts right. i had thought about breaking the fs return script into 3 seperate scripts but i was trying to be stuperman and make them all one. still toying with that idea.for all you non believers (there always is) i left the map open for the screen shots.FS1http://www.flickr.com/photos/daddyto2boys/5357700392/FS2http://www.flickr.com/photos/daddyto2boys/5357086543/FS3http://www.flickr.com/photos/daddyto2boys/5357704038/(Xplorer hit me up and ill shoot you the files to check them out) Quote Link to comment Share on other sites More sharing options...
ChrisGa Posted January 16, 2011 Report Share Posted January 16, 2011 nice looking stations texas. I got a question. Im running the la mod map how do I change to the map you have ( the original em4 map )?? Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted January 17, 2011 Report Share Posted January 17, 2011 you just need to install the mod without the new map, and when you update it make sure you dont check the update for the new map. Quote Link to comment Share on other sites More sharing options...
ChrisGa Posted January 17, 2011 Report Share Posted January 17, 2011 you just need to install the mod without the new map, and when you update it make sure you dont check the update for the new map.ok thank you. I will try that now. Do you know if I will still be able to play my xplorer4x4 with ysb submod with this new map?? And would I be able to make a back up of my current copy and when the new changes made just paste it back in and it work? Quote Link to comment Share on other sites More sharing options...
Station27 Posted January 17, 2011 Report Share Posted January 17, 2011 The NY SUBMOD v2.3b (The Christmas One) has successfully added a third fire station the only issue is that Rescue 1 cannot leave the station and the ambulance cannot re enter the station. Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted January 17, 2011 Report Share Posted January 17, 2011 if it works then why cant rescue 1 not dispatch? i am having problems but 90% of them are the return to. and not really the return to but more of the dummy check, dont park right or i get the "doesnt belong" error. Quote Link to comment Share on other sites More sharing options...
griffy Posted March 23, 2011 Report Share Posted March 23, 2011 how is the third station coming along Quote Link to comment Share on other sites More sharing options...
Texas_DPS Posted March 23, 2011 Report Share Posted March 23, 2011 rather nicely mater of fact. i like how it runs. i have made a lot of changes to a lot of scripts that i have to work with. you will see the result hopefully here in a few weeks with my OMO first release. and after that hopefully i can get two more smaller stations (im trying to learn zmod) and then I can have 4. Quote Link to comment Share on other sites More sharing options...