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FrozenOne-94

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Everything posted by FrozenOne-94

  1. Dear community, A few weeks ago now my girlfriend and I broke up. Since that time I've been quiet down and did not have any energy left to work on the modification mostly because of the amount of stress. I now decided to fully focus on my study and looking for the support of my friends in this hard time. Today I announce the cancellation of the Dutch Modification. I will stop working on it permenantly as of now. It also means I won't fix the problems which are present in the current revision of the modification. Thanks to all of you who supported me for such a long time. I'm sorry to let all of you down but this is the way it's going to be. FrozenOne-94
  2. Dear fellow community members and EM5 players, This is a short message from me stating that I’m aware of the problems regarding the Dutch Modification. I haven’t been on the forums for a long time for which I apologize but the simple reason is because of the time my study takes. I didn’t have any time at all to continue the modification in the past weeks and I’m just as sad about that fact as you all are. Next week I’ve got some free time and I will make sure to check what’s causing the conflict between the mod and the main game. It should be pretty easy to resolve and I’ll do what I can to make it happen. I will release some new stuff as well and I’ll do some bugfixing but please be aware that the content won’t be as much as you’re used to. I won’t officially state that I’ll quit any further work on the modification as of now but I can tell you that the upcoming weeks and maybe months I won’t have the time to do a proper update. When I release the new mod version I’ll give you a somewhat longer statement of the mod progress, my study and more… I’m not exactly sure when the update is going to be released so please keep a close eye on this thread next week. Cheers, FrozenOne
  3. Nice video! I added it as a showcase video Message to everyone: My study takes up quite some time so it could take a while before there is a new update or new information. I'm getting a lot of messages of people asking how to modificate the game. I do not have any free time to give an in-depth tutorial. Every bit of free time I have is used for my personal appointments and my own modification so I won't be able to assist.
  4. The bug became a part of this mod after update 1.4.1 of the core game. It probably corrupted the data. I'll resolve the problem soon P.S. heavy duty crane has the same issues sometimes
  5. Very nice I love to see them so keep them coming I'll add it as a showcase video in the original post ;-)
  6. I've been interested in 3d modelin for quiet some time, always tried something but quit pretty fast. This time I really went for it and of course a lot of video tutorials help. Never really got around making with zmodeler. 3ds Max is harder at first but with right tools I think it's easier to master than zmodeler
  7. Yes it is, I did use some other downloaded 3d models as reference though but this endresult is made from scratch by myself I tried some other models first but this one came out as the best result. The interior is also done but I still need to model the inside polygons (inside of doors, trunk etc.)
  8. Awesome to see your support for the modification There is much more to come of course, stay tuned for further updates, latest news I've got is the Signal Torch coming to the Dutch Mod as seen in the screenshot in the first post of this topic
  9. Hey Robert, Thank you for the kins words as always, glad you like the update! With the screenshots of the Dodge Charger I finally showed people it is actually possible to modificate the game big time and I hope others can see the potential of the game now. Cheers, Bram.
  10. Thanks Arariel, Real glad you like it I will probably add the car to the Dutch Modification just because it's only one vehicle. When I've got more vehicles done they will be detached from the Dutch Mod and I will upload it as a separate modification than. It will be a standalone car so I won't replace any of the other vehicles. It's an entirely new model, texture and unit. In short, you will have an exra unit to play with Thank you!
  11. Thank you very much! I appreciate your kind words. I'll definitley keep your offer in mind Thank you William, glad to be back. I'll try and get it released as soon as possible. Would be awesome to see what you can accomplish with the lighting
  12. Thank you very much for the kind words, I really appreciate it. Great find on the Virusscan, I'll make sure to add it in the ReadMe file for the next update, I think it adds some real value so thank you! Of course you're allowed to use the modification for your videos, you're entirely free to do so and mentioning where the modification came from is not a necessity so that's all up to you because if people would download the modification they'll find out by theirselves whom it was created by. I won't ever use authors' right to remove videos from youtube (or any other site for that matter) so nothing stops you from making videos of it If you created the video feel free to contact me through email or forum because if you want I'll add the video to this topic as a showcase with credits to you. I hope you keep enjoying playing this modification, stay tuned for information about the next update. Cheers
  13. Hey Arariel, Thanks for your enthusiasm! If you downloaded the modification you should now have a 'NL Modification v2.0.zip' file on your computer. Upon opening the file with WinRar or 7-zip you should see a ReadMe file and another .zip-file called dutch_modification. The 'dutch_modification.zip' should extracted to an easy reachable place on your computer because this is the file you'll have to drag and drop onto the modifications tab after you launched the game (just launch the game but don't click 'Start Game' yet) The ReadMe file goes much more into detail when in comes to the installation method. I'd advise you to open the ReadMe file and scroll to page 5 where I put the installation notes. Let me know if it worked out for you FrozenOne
  14. No problem, thank you very much for looking into it, I appreciate it
  15. A few months ago I announced the Las Vegas Modification. Most of you should know by now why it hasn't been released and that I continued working on the Dutch Modification. I've got some exciting news however! I continued working on one of the models and I'm finally ready to show some in-game screenshots of the new vehicle. It's not completely done yet but I made some very good progress and it's 100% playable already. I will release this vehicle sooner or later so stay tuned for that. I'm not sure if it will be released as a new modification or if it's going to be incorporated in the Dutch Modification for the time being until more vehicles are done. This is a Dodge Charger Police Interceptor with the livery of the Las Vegas Metropolitan Police Department: [The blue lines in the picture is a watermark so it's not blurry or anything like that ]
  16. Though the update has been uploaded to emergency-planet yesterday it's still awaiting approval so please be patient and stay with me as we're waiting. It will probably be approved today by a moderator but please remember it's out of my hands now
  17. Version 2.0

    10,528 downloads

    Version 2.0 resurrected edition adds the following content (change log): Tow truck relocated to police department Dutch police skin for tow truck represented by new avatars in-game NEW Dutch police helicopter [changed model and skin] represented by new avatars in-game Police officers are now 10% more resistant to bullet impact Police patrol car now uses left backdoor [animated] as equipment door for fire extinguisher [trunk wasn’t an option] Police patrol car can now transport two criminals at once Altered police barrier tape texture Added length to police barrier tape [maximum of 45 meters] Updated police sirens * Added ‘star of life’ emblem to outfits of doctor and paramedics Doctor vehicle can now transport two doctors at once [still able to arrive with only one doctor] New avatar for medic case equipment Added fire hose to inventory of Water Tender Added fire extinguisher to inventory of Water Tender Water Tender’s equipment doors are now using opening animations Dutch firefighter’s skin Dutch HazMat [decontamination] truck represented by new avatars in-game Dynamic variation between vehicle [RW] and world hydrants [vehicle hydrants will be used much more] RW [Heavy Rescue Vehicle] can now transport up to four firefighters at once Water Tender now comes with 4 working vehicle hydrants * Water Tender can now transport up to four firefighters at once Dutch skin for Fireboat Dutch Recovery helicopter [G-JSAR helicopter skin] NEW avatars for emergency personnel NEW mini icons for emergency personnel NEW group avatar Altered textures of various world objects [traffic signs, bus stops, subway etc.] Updated department logo’s [much smoother now] Police update Ambulance update Firefighters update Tech Update General update * The updated police siren is a test. Feedback is welcome! * When a firefighter connects a hose to one of the Water Tender’s hydrants the Water Tender can no longer move or use it’s cannon until the hose has been disconnected again. I’m looking into this problem and will try to fix this. Version 2.0 additionally consists out of the following: Dutch police support van represented by new avatars in-game Dutch EOD (Explosive Ordnance Disposal) van represented by new avatars in-game Police patrol car equipped with fire extinguisher usable by police officers Dutch police patrol car represented by new avatars in-game Dutch police officers Dutch police siren which will constantly play while driving Search and Rescue vehicle replaced to police department Dutch police skin for Search and Rescue vehicle represented by new avatars in-game Dutch police skin for rescue dog handler Dutch police skin for rescue dog Police officers are now able to run a little bit faster Police officers are now able to equip and use handguns Dutch emergency doctor car represented by new avatars in-game Dutch emergency doctor outfit Dutch ambulance represented by new avatars in-game Dutch paramedic outfit Dutch ambulance siren which will constantly play while driving Added doctor to ambulance Dutch air ambulance represented by new avatars in-game Dutch Water tender represented by new avatars in-game Firefighter’s siren will now constantly play while driving Dutch ladder truck represented by new avatars in-game Dutch Heavy Rescue Vehicle represented by new avatars in-game Removed sirens for all technical units [using empty siren-file] Provided most NPC cars with Dutch license plates Police update Ambulance update Firefighters update Tech update General update
  18. Hey Robert, Thanks for your continious support even after the past months of my absence. I really appreciate it! I did look into the DLK problem once again. The problem is that it is pretty hard coded by the developer. It should be possible to create some sort of plug-in for it but it's a real shame that the developers didn't release every aspect from the SDK. It would have been way easier if it was also possible to just edit lines of code already in the game instead of creating entirely new ones. So I know for sure it is possible but it's a real pain in the a** to figure it out I can't say too much about the American Mod mainly because of my study starting next week. The biggest problem with modding Emergency 5 is that the amount of work increased massively compared to EM4. Adding small things to the Dutch Mod won't be a problem because there is already a whole lot there to enjoy whereas it is more difficult to release a new mod with just a tiny bit of new content, people won't be satisfied as quickly I think... Kinda hard to explain but I hope you know what I mean Grtz, Bram
  19. Thanks for your support! Can't wait to roll this update out this friday. Hope you'll have fun with it
  20. I'm glad to announce I'm back in the modding scene to continue my work on the NL Modification. In the first topic post I try to explain my reason of absence and why I made particular choices. A link to a video will be uploaded when it comes available. Grtz, FrozenOne-94
  21. You can ask your questions about car models right over here: http://forum.emergency-planet.com/topic/20433-qa-about-modding/ I'll help out where I can. I decided to start this Q&A topic due to my weeks vacation. Because I know all of you would love some information about modding I chose to do a Q&A instead of spending extra time with the LV mod.
  22. I'm hosting a Q&A session in this topic due to a weeks vacation: http://forum.emergency-planet.com/topic/20433-qa-about-modding/ I'll try to help everyone out.
  23. Though I understand why you guys would think it's nice to see some proof I'm not really comfortable with the way it's being asked because it feels a little bit like I'm forced to do so.Let me be very clear about the fact that I'm here to build a mod, not to teach others how to do so! I'm not going to write a tutorial untill the modification is running smooth because writing a tutorial is definitly not my priority. Just be glad about the fact that I'm willing to bring out a mod. I attached some pictures of the VW Touran which was supposed to be in the Dutch Modification but it's not done yet as you can probably see. I didn't make textures for it and the polycount is a little bit high. I didn't finish it because of this new modification which more people are interested in than a Dutch one. I'm kinda curious why people want to force me to write page after page after page as a tutorial? Again, I'm here to build a mod for everyone to enjoy, so I'm not going to spend days writing stuff down for everybody. It is more complex than it was for Emergency 4 so it would take much more time to write a tutorial. You could use the Emergency 4 way of making new cars but in my opinion they won't look really nice in EM5 because of the new engine and such. One more thing.. People keep telling me to show proof because otherwise no one would get aboard this mod... BUT, that's not even my intention. I'm not actively looking for people to help me out. I just want to know what everybody wants to see before I create something. So I'm not looking for that a better response for people wanting to help me, quite the contrary... Don't get me wrong, I'm not mad about this but a little bit of trust would be more than welcome.
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