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FrozenOne-94

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Everything posted by FrozenOne-94

  1. Yes actually I can. I'll make a screenshot of a testcar imported into the editor. Will be uploaded tonight or tomorrow. I'm by the way only creating the models myself, nothing is going to be converted. Converting stuff made by others would be very easy to do but other than that it would look pretty bad in Emergency 5. It's way better to create the models as you need to have a high poly and a low poly model to make the cars look nice in EM5. Check back later for the screenshot A lot of people will be disappointed by the outcome of the votes and a lot of people will be satisfied. It's always very hard to create something everybody will like. I understand your feelings about a Milwaukee modification as it is a part of your life. Who knows, maybe someday it gets created.
  2. Thanks for your vote. As I replied a few posts above, San Francisco is a pretty cool city but I myself don't like the stars on the doors of the police cars. It could look very cool inside the game though... I could add the city to the list but I don't think it's going to make a lot of a difference. I'm closing the POLL tomorrow or monday, if a lot of people are commenting about wanting San Francisco as a mod I will give it a fair chance and put it in the final voting round. In the final round people can only vote for one city instead of multiple cities at once.
  3. Los Angeles will always be a great city to recreate and the Los Angeles modification for Emergency 4 created by Hoppah is a real milestone in the history of the Emergency games. That being said it's getting more and more likely that I will recreate Las Vegas for this modification as it is still the number one contenter in the POLL. I wouldn't mind because Las Vegas is an amazing city to build. Furthermore I think it's good for everyone to come out of their comfort zone and keep an open mind for other cities than we've already seen in the past. The world is as great as it is today because we are inventive and willing to try something new instead of sticking with the old and safe choices
  4. I do keep an open mind about this but I'm afraid this is not current for people helping out with the forums. I'd like to update the 'newswire' myself. Openings for assistance are also not current for skinning the 3D objects I'm going to make. This is something I will attend to myself as well. Good question though and thank you for taking the time to ask it
  5. Hey Robert, Thank you for your kind message as always San Francisco is indeed a very cool city but I like the police cars a little bit less than the other cities. The star on the door with SFPD isn't nice and sharp in my opinion Las Vegas is a nice city to implement and right now the number one contender so it might just happen. The only downside with Las Vegas is the identifying mark it has. If you'd want to recreate the city poeple are expecting to see the strip with it's casino's and this is a hell of a lot work to do. The cars and characters are way less time consuming than the buildings are. In short it would take longer to recreate Las Vegas than any other city on the list but it would be pretty amazing to create it.
  6. I understand your concern, that's exactly why I stated in the first paragraph of the page that people shouldn't just choose those cities because they were amazing in EM4. LA and NY are awesome cities of course but I hope everybody will give the other options a chance aswell I could look into making a tutorial but this would be after the USA Mod is coming along nicely and is up and running. I stopped working on the Dutch Modification so I can focus all my available free time on creating this mod so for now I'm not taking on any side projects. That being said I promiss to help everyone out once I made progress with this modification :-)
  7. Yes I have succeeded in adding custom made vehicles into the game which were made by myself. It was a pain to figure everything out though. Adding vehicles is not that hard. It's harder to make them available as a commandable unit.
  8. As stated in my post it is very easy to create the abilty for officers and firefighters to treat victims as it it just a matter of adding the command. You need to create a .dll plugin to create the stabalize command which I am working on now as well. I would not suggest to alter anything inside of the bin files. So you cannot change any files to make stabilizing commands available. You need to create (programm) the files yourself. I'll let you know once I finished this process. Hope this helps Cheers, FrozenOne
  9. Hey William, Sorry for taking so long to get back at you. It is not that hard to implement the feature of making officers able to treat victims as it is just a matter of adding the command to their prefab file. To stabalize victims (something on my list as well) there is a plug-in needed. It is impossible to implement those features without the use of created plug-ins. It is indeed pretty sad that a whole lot of files are being terrorised by TODO texts but let's hope it is indeed still on the list of the developer. Good luck to you too FrozenOne-94
  10. I'm sorry to hear you are having issues while playing this modification. I did not receive any reports of such problems until now but I'll make sure to look into it. Are you playing the game with a Nvidia Graphicscard?
  11. Hey William, I definitly like your work as well and I also like your ambition with modding this game I don't really have anything as of now that has to do with scripting but if I figure something out I'll be sure to let you know how to do it. Right now I'm working on new car models which are coming along nicely and in a few more days I'm announcing an American MOD :-) Cheers, Bram.
  12. You could try my dutch mod. Police have guns in it and also fire extinguishers in their car But definitly nice to see what william is doing, keep it up!
  13. The new download version has been approved and it is now available for download
  14. I submitted the new version of the modifcation half an hour ago. It is now waiting approval from forum-moderators untill you can actually download it. Shouldn't be too long untill it is up for download but it is out of my hands from now on unfortunately. I'm keeping a close eye on the download and if it hasn't been approved within half an hour I will tell so in the first post of this topic. Please bear with me while we are waiting approval. Cheers, Bram.
  15. Very well done good sir;) I've been working on some plug-ins myself but couldn't get them to work because I used the original code snippets. I'll make sure to try out what you have been making so far
  16. In the first post of this topic I posted a link: https://youtu.be/fF19LkECxNg This video has been made by TheNorthernAlex. Almost every content in release v1.0.0 has been covered.
  17. If you have updated Emergency 5 to the last patch version (1.3.2) you should be able to easily find the modifications tab. Just start the game and a menu should pop up like this one: If you've got an internet connection while playing the game you should have the latest patch as the game forces you to play with a fully updated game. You can also download the latest patch manually over here: https://www.world-of-emergency.com/patch Without a patched and updated game you will not be able to install and play modifications I hope this helped you out. Grtz, Bram.
  18. Hey Robert, Thank you very much for your kind words It's very nice to hear you are enjoying this modification and I'm really glad for having your support. As I told you in the private message I will look into your suggestions and most of them might make the next update. We'll keep in touch Cheers, Bram.
  19. Version 1.0.6

    3,193 downloads

    This modification is all about the Dutch emergency services. All emergency services in the game are being updated with a new model and skin to represent the Dutch emergency services. Commercial vehicles will also get a new skin and in some occasions new models. On top of this the environment will be re-skinned like traffic-signs for example and buildings. In the final state of the mod a new playable map will be introduced which will be inspired by some typical Dutch cities. In addition I will upgrade the scripts to make the game more fun, more realistic and more playable overall. Version 1.0.6 adds the following content (change log): Dutch police support van represented by new avatars in-game Dutch EOD (Explosive Ordnance Disposal) van represented by new avatars in-game Added fire extinguisher to police patrol car which is usable by police officers Dutch Water tender represented by new avatars in-game Removed sirens for all technical units (using empty siren-file) First draft improved department avatars (further improvement to be implemented in next update) Provided most NPC cars with Dutch license plates Fixed installation Version 1.0.6 additionally consists out of the following: Dutch police patrol car represented by new avatars in-game Dutch police officers Dutch police siren which will constantly play while driving Search and Rescue vehicle replaced to police department Dutch police skin for Search and Rescue vehicle represented by new avatars in-game Dutch police skin for rescue dog handler Dutch police skin for rescue dog Police officers are now able to run a little bit faster Police officers are now able to equip and use handguns Dutch emergency doctor car represented by new avatars in-game Dutch emergency doctor outfit Dutch ambulance represented by new avatars in-game Dutch paramedic outfit Dutch ambulance siren which will constantly play while driving Added doctor to ambulance [original mod from Robin Uppgren] Dutch air ambulance represented by new avatars in-game Firefighter’s siren will now constantly play while driving Dutch ladder truck represented by new avatars in-game Dutch Heavy Rescue Vehicle represented by new avatars in-game New department avatars on left side of the screen Police update Ambulance update Firefighters update General update Tech update
  20. Thank you for your appreciation. The modification will be available for download later this evening. Stay tuned to this forum topic
  21. Hey Robert, Thank you for your message. When the mod is released publically this Wednesday it is downloadable as a .zip folder. Once this has been done you will need to extract the folders/files within. It contains a data folder (for replacement of files), a .zip-folder which needs to be dragged and dropped in the mod window of the game (textures and prefabs) and a ReadMe file. In this file I stated exactly how to install the mod and which folders need to be backed-up. At this point there are only three folders of which you need to make a back-up and future releases will also use these folders so you only have to back it up with this first release. Some files within these folders have been altered but I suggest to back-up the whole folders because this takes less time and it is easier to replace the old files in case you'd want to deinstall the mod. The replacing of the files have been made very easy. Just copy and paste the data folder in the installation destination of the game and every file seeks its own way to their destination. You should be all done within 2 minutes. This is a short version of how to install the mod but the ReadMe file contains a step for step installation guide. Furthermore the ReadMe file explains the main goal and vision of the mod, what to expect, a known bugs/errors list and a changelog. Have fun on your vacation Cheers, Bram. P.S. At the time the mod is getting bigger I will look into the possibilities of creating an installer which does the work for you. It would be nice if people can install the mod with an installer which also backs-up the files which are being replaced.
  22. I'm sorry to tell you it is necessary to replace some files which are needed to be backed-up. For obvious reasons I can't include the back-up files in the modification. To state the obvious this is because I am not allowed to distribute all of the original data created by the developer. The new skins and new prefabs are installed via the mod .zip-file but other adjustment like sirens and avatars for instance are to be replaced. This is because it simply doesn't work any other way at this time. Normally the game would take anything inside the mod folder and overwrite the normal data with it. As far as I know though, the game only does it with prefabs and textures. I tried it with new .material data and such things but this did not seem to work. However I constructed the mod so that you wil only have to copy/paste one folder and after this all the files will install in directory where they should. So in short the mod is partially installed by an easy .zip-file and partially by copy/past though the last one has been made a very easy process.
  23. Just answered your message As stated by Hammie this modification is now in BETA. I am planning on releasing it publically tomorrow. That being said this isn't the normal way I work. Normally a BETA is released about two weeks before public release so this is an exception. If there a big bugs and glitches in the BETA however I will have to postpone the public release but at this time I think it will be up for download tomorrow.
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