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freakinfuzzball

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Everything posted by freakinfuzzball

  1. Damn you Bama I was working on almost that same exact engine with THVFD! Anyway, looking awesome so far! I do have to admit I agree with some of the others before me, rural departments with limited water supplies have a tender as a necessity, you can go through the tank on your engine faster than you would believe! Also, pretty much all the rural/county departments out where I live have AT LEAST 1 brush rig if not more. For one they're a hell of a lot cheaper than structural engines so they are easier to procure it seems plus they serve a very specific purpose especially with the pump and roll capabilities they bring to the fire ground. Again, I'm just throwing suggestions out there as to what I think would add to the mod, you're doing an outstanding job!
  2. Great, thanks for helping us out Mikey!
  3. What if you used a truck, like the Silverado, or even better an F-250! But then put a camper shell on it. Most BC or Chief trucks that I have seen have a shell to protect all the command equipment (radios, maps, MDC, etc.). Other than that I think a Suburban would be killer, or an Expedition, like the one Itchboy released. Overall though, out of your 4 choices I'd go with the Tahoe, followed by the Explorer. Looking good!
  4. Hey man, I had no idea this was possible without opening the model in zmod. However, when I open the .v3o with notepad its just a huge amount of crazy characters. I used the find tool to search for .dds and .png both with nothing returning. How does this work? Am I doing it wrong?
  5. I actually figured out that it was the engine, fixed that. Now I have different question, there are three different tow trucks in the unit picture on the first page but I only have the rolloff, were those others released?
  6. Hey guys, awesome mod! I'm wondering about a couple things though. So I installed it, installed the hotfix but there are still a few issues. To start with, most of my FDNY units can't be moved once they're on-scene, even with all the FFs/Captain in the rig. Second is that a few of the doors are missing from a unit, particularly the NYPD HWY unmarked Charger. Thanks again, the mod is legendary great job!
  7. Hey Itch, so I installed your cars as you said in the read.me by just dragging in, so in the models folder there is one named Chevrolet, same in prototypes. So I made a car using the Caprice. I added lights, a lightbar and reskinned it. I then proceeded to make a prototype of the unit with the editor as I learned in Hoppah's adding a vehicle tutorial. Then, I made a units folder and added the new Prototype, named APDcaprice, to the freeplaybase to make it available in freeplay. So now when I go to freeplay it is available to spawn, model previews totally fine and everything but then when I try to spawn it the car never spawns onto the map. Is there a way to tell it to spawn the same place as the other police vehicles? Could it be because its not in the police model folder? I'm at a loss, any help is appreciated, thanks again!
  8. Here is what I got so far, still fiddling with unit stuff and lighting is going to take... Forever... But here she is!
  9. When you say under one title, do I need to rename both to the same thing or rearrange them in hierarchy? What do you mean? Thanks again for the super quick response! Edit: Never mind, I just did it and it worked perfectly!!! Thanks you!! Now, can you give a me a quick hint on how to remap a texture to it?
  10. Hello everyone, I have a quick request for advice. I was in zmod today messing around and opened up Bama's Pierce Velocity Heavy Rescue, and it's amazing! So i wanted to make an engine using that cab. I took the rear section of Montana Mod Engine 2 deleted the cab and took the cab off the Velocity and deleted the body. Then I moved the two exactly into place and merged the files by dragging the engine's body into the file containing the cab. All should be good I thought. Then I tried to export it and it gives me the error seen in the screenshot. Any help?
  11. I realized what I was doing, no problem now, thanks again
  12. I just tried this, went through and unblocked all, pressing apply on every one. But then i went back to double check and they had been blocked again! Do you know of a way to fix that? Thanks for the reply by the way!
  13. I'm using Paint.net could that be the issue?
  14. I don't think so, I did replace the original Dispatch with the Enhanced Supervisor but I don't think that's the issue because it worked with it before.
  15. Hey everyone! So I have an issue that I have tried to resolve but I can't. When I get a call in free play the window with the video pops up, the information scrolls at the top of the screen but for some reason I don't get any audio. I have gone into the supervisor folder and played the videos and they all have sound. I cant find anything in the game settings that I might have accidentally muted. It's odd because I used to have them but the just stopped on day. Any suggestions? Anyone else had this issue before?
  16. Hey Bama, awesome mod you have here man! I was wondering a if you possibly have a copy of the vehicle textures that are unpacked. For example, when I try to open the Engine 1 .dds formatted skins i get errors. I'd love to be able to edit them as I'm reskinning your amazing models to my local area. The mod has the same feel as where I live so I wanted to make it my own. Any help is greatly appreciated!
  17. Yes I was talking about the Fords. Great I'll keep my eyes peeled on the DL section, thanks Itchboy!
  18. If its in model it goes in model. If its in unit it goes in unit. His units are their own folder so in the model folder they dont go in fire or something, that's why it says 10 mdjse.
  19. Everything is organized perfectly. Put the stuff in the federal units+la county folder in the folder with the same name in your la mod folder.
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