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Hoppah

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Everything posted by Hoppah

  1. I've attached the ToFireStation and FireStation scripts of the Manhatty Mody v3 to this post. They might further help you because they're edited versions of the LA Mod's fire station scripts and are set up for bays with 1 door (no rear bays, like you want). The script is set up for four seperate fire stations with a total of 7 bays. Note: the fire station script is a simplefied version of the LA Mod's one. It does not contain alarm commands, nor commands to call crew/personnel. It only contains the scripts to hide/show the roof and to open the front gates. Good luck with your mod, Hoppah scripts.rar
  2. You're talking about the (central) axes. There is no other way unfortunately. If you move the center point to the center of the vehicle (and re-export to a new .v3o model), the vehicle will be positioned correctly in comparison to the axis. However, you will have to move all doors, childs, lights to the new position too.
  3. You will probably have to edit the MoveTo command's script and set the beach's terrain as an unvalid destination for all cars except 4x4.
  4. Replacing the video should work, if the filename, extension, resolution and codec matches.
  5. So (1) the two persons spawn and just sit there? Does the vehicle has at least 2 free seats for transports? (can be set in editor) And (2) did you wait the full 16 seconds before it's suppesed to move? If so, the second issue might also be caused by siren part: if (!v.HasCommand(DUMMY_HASSIREN) && v.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed()) v.PushActionExecuteCommand(ACTION_APPEND, CMD_SIREN, Caller, 0, false); Try the script with that code removed or disabled.
  6. They just follow a path, like civilian vehicles do. Can't really change that.
  7. The speed mentioned in the unit.xml files is the regular speed. You need to find and edit the patrolscript to change the patrol speed for that command.
  8. Good to hear you fixed the script. I need to login or something onto that website to download the other script. You can also rar the package and use the attachement system on this forum.
  9. That's weird then. I've never had that problem. Anyone else know a fix?
  10. Found the error I think, you missed a } to close the entire part under "if (Random == 0 || Random == 1 || Random == 2)". Add the } at line 174. Between if (!n.HasCommand(DUMMY_HASSIREN) && n.HasCommand(CMD_AUTOSIREN_OFF) && !Input::LShiftPressed() && !Input::RShiftPressed()) Game::ExecuteCommand(CMD_SIREN, &n, &n); and if (BuyTruckOnly) Mission::PlayHint(HINT_BEARCATBOUGHT); else if (!BuyTruckOnly) {
  11. Yes, that might work better but I doubt it'll solve your problem.
  12. Because the game crashes after cursor mod:UI/Game/Icons/Cursor/PcmdCallVAN.dds not found PcmdCallVAN might be script that is crashing your game. I have scanned your script and didn't find anything weird, although it's hard to read the script without the tab spaces to see what belongs to what.
  13. Naw, I'm just an allround modder. Doing bits and pieces here and there. Nothing special really.
  14. Hi and welcome on the forums. Grab a beer or OJ in case you're underage and enjoy all the mods EM4 has to offer. Greetingz, em4 guru Hooper
  15. The United States Army Modification for Emergency 4 1. CONCEPT The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. It's a freeplay focused mod and your task is to carry out events from your base with small taskforces. 2. MAP The map is fictional, but based on a rural, Middle-Eastern region. It features a functional army base from where you will have to start each event. The map features a town as well as a bigger rural area, including a refugee camp, a ravine and smaller populated areas. 3. EVENTS The US Army mod features freeplay style gameplay in a neverending gamemode. The mod contains new, unique and challanging events and only one event will spawn at a time. The events range from finding and deactivating IED's to providing humantarian aid and most events contain random elements to create unpredictability and enhance replayability. By completing events you will earn points which can be spent om development, and money what can be spend on new units. 4. POINTS The most unique feature of this modification is the development tree. The development tree contains 10 different items which will add small advantages to the game. Choose your development carefully, as it takes time to complete development and gaining points can be difficult, especially if you start losing units. 5. UNITS The mod contains several playable military vehicles and persons. Each unit has at least one unique feature, which will make them important and valuable. You can buy recruits ingame and train them as a soldier, medic, engineer, sniper, fire fighter or spec ops. You will start the game with an Army Commander, who is able to call in assistance from local emergency services, such as local police, ems and fire department by using his radio. There will be only one available commander per game, so make sure to protect him well! 6. INTERFACE Because the mod only features a handful of units, some interface elements have been redesigned. The window where the buttons to the vehicle browsers used to be, has been replaced. This window contains buttons to purchase vehicles or recruits, a button to open the development tree, a button to open gameplay options. The window also shows information about the current active event and the points you currently own. 7. DOWNLOAD AND INSTALLATION The most recent version of the mod is 0.6 and can be downloaded here: Download US Army Modification Size: 70.8 MB Release date: October 16, 2013, 8:06 PM Installations instructions: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game 8. NOTES Post feedback and new ideas here: USAM, Feedback and Ideas Report bugs and issues here: USAM, General bugs / issues and FAQ topic - The US Army mod is NOT multiplayer nor freeplay compatible. The only way to play the mod is through the missions-menu. - Using the save/load functions may result in unstable gameplay or even crashes. IF you would like to save, make sure no event is running nor items are currently in development. 9. COPYRIGHT, SUBMODS AND PERSONAL CHANGES Like any other modification you're free to make personel changes to this modification. Making personal changes is always at your own risk and may result in unstable gameplay or crashes, for which I can not be held responsible. At this moment, public submods are NOT allowed. Due to the complexity of the mod, please keep in mind that adding new units requires extensive script- and interface dialog alterations. Hoppah
  16. Have you both checked the Mods folder, to see if they at least installed correctly and completely?
  17. Yep both. (Sorry I'm at home at the moment) Hoppah
  18. What doesn't exactly work? You can't execute the script at all (as in pointing a vehicletarget where the FF will change), or do the FF run to the vehicle but nothing happens after? or does it crash the game (a CTD)? Hoppah
  19. You will have to set the boundaries of the map in the editor under Edit -> Map Properties.
  20. Found at least one error. Line 30 ends with a double semicolon. Remove one of them. See const char OBJ_PRAC_FLUORO[] = "mod:Prototypes/Persons/West Midlands Ambulance Service/ecp_fluoro.e4p";; Hopper
  21. Without the use of an extra command, you might be able to add a 'standard' type of light, and check 'night only' (or whatever that setting is called). The lights will automatically turn on when it turns dark.
  22. So this topic is to race awareness?
  23. Do you use any other mods? Maybe the LA Mod? Did you make changes to the hazmat units too such as adding new commands?
  24. Do you use .dds files? Although .dds has good performance on the game, it also has about the worst compression quality I've ever seen. I'd recommend .png files. The editor bug might be related to your graphics card. I've often seen problems like that related to (old) video drivers. What video card do you have?
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