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Hoppah

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Posts posted by Hoppah

  1. Does this go towards the stuff from the em3 mod?

    No offence, it doesn't seem fair that you can change your mind after saying yes. I mean this in the nicest way possible :1046276086_Hail:

    A 'yes' before the decission still counts. So you may still use the stuff I've allowed you to use.

  2. I've made a list of what I want to include certainly in v1.1

    FREEPLAY:

    - Police station & hospital buildings.

    - Fire station (Open House).

    - Parking script for fire station.

    - GoToHospital + GoToPoliceStation script.

    MULTIPLAYER

    - Fire station, police station & hospital buildings.

    - GoToHospital + GoToPoliceStation script.

    MISC:

    - Coroners + Coroners Van.

    - Vehicle lights improved.

    - Text files improved (including unit info).

    - Increase 'fire resistance' for all vehicles.

    - All bugs from v1.0 fixed.

    The multiplayer map won't have a parking script (for fire station) and an open Fire station, because there are multiple players.

    You have to divide the trucks inside the station or use some kind of spawn script for the station (to assign vehicles to a certain player) and I don't want that (yet).

  3. You need to change the ID of the unit.

    Therefore, you need to edit unit.xml (Units folder), protraits.xml (Specs folder) and the languagefiles portraits.xml and infotexts.xml

    In all 4 files unit ID's are given.

    For example:

    unit.xml:

    <unit id="CV_LAPD">

    portraits.xml (Specs folder):

    <portrait prototype="mod:Prototypes/Vehicles/03 LA Police/cv_lapd.e4p" text="CV_LAPD" unit="CV_LAPD"/>

    infotexts.xml:

    <string name="ID_NAME_CV_LAPD">LAPD Patrol Car</string>

    <string name="ID_PURPOSE_CV_LAPD">Los Angeles Police Department</string>

    <string name="ID_TOOLTIP_CV_LAPD">LAPD Patrol Car</string>

    protraits.xml (In Lang folder):

    <string name="ID_PORTRAIT_CV_LAPD">LAPD Patrol Car</string>

    as you can see 'CV_LAPD' returns in every file. That's the unit ID.

    Make sure that's corresponding. Don't use orginal ID's (like STW or MTW) because you will get wrong pictures then (I suppose that's happening to you).

    Good luck,

    Hoppah

  4. Hoppah, can the marines use the handgun when they drop the assault rifle? It looked like that in the trailer. If so, does the same work with the sharpshooter?

    Also, have you considered adding a plainclothes/undercover police officer, perhaps to ride in the unmarked car?

    No, the sharpshooter stays the same as the original one.

    So, the sharpshooter can't drop his weapon.

    The marine without the sniper rifle can also use a handgun.

    There are no undercover or plainclothes police officers in v1.0. I don't realy see the point of adding those, because terrorists won't 'see' difference (the will attack them too).

  5. I wouldn't see the point in having campus police or school rent-a-cops :D

    I have a question for you, hoppah.  The two fire engines, how many hose connections will they have?  

    Also, the ballistic shield, will it have the same effect as the "stop persons" command by police? Or does it just boost the armor on police units?

    I miss the riot shields :(

    Both fire engines have 4 connections. I can't add more.

    The Ballistic shield protects the unit (so it boosts the armor of the police unit). It doesn't have the same effect as the 'stop persons' command.

  6. Yes, you have to do the same thing like when you attach a hose to the truck.

    You will see a small icon when you move your mouse over the 'connector'.

    When all hoses are detached you can 'Disable the Hose Connections' and the vehicle can be moved again.

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